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Warlord Skrakar
20th Jan 07, 2:37 PM
Whaaa?!!Show me dose stinkin` gretchin luvin` nobz `oo don`t worship mighty Gork `n` Mork!(Just kidding.Please give link if you have one.)

VenerableDread
20th Jan 07, 2:50 PM
Hmm... http://us.games-workshop.com/games/40k/daemonhunters/painting/chaosorks/default.htm

Worsle
20th Jan 07, 2:54 PM
Orks are hard to control over a long time and most unorky behaviour end up in them being killed, kult of speed apparently has links to khorne though. There are chaos eldar but craftworlders are hardly queuing up to turn. Tau are either hard or boring to corrupt so it rarely happens. Kroot can be turned and eating chaos warriors is a very likely cause (why they killed them off after the mission).

Warlord Skrakar
20th Jan 07, 2:57 PM
Thanks.But there`s one question that bugs me now.Aren`t Orks too stupid to understand the concept of Chaos and by that,inaffected by their influence(you must really believe in Dark Gods to get their blessings and mutations)?

VenerableDread
20th Jan 07, 3:09 PM
But they might confuse Nurgle for either Gork or Mork...

ChaosReigns
20th Jan 07, 3:13 PM
How about this medes? Give each race a building for telepotation. Space Marines have one, Imp Guard need one(or at least make Kasrkin Squads deepstrikable via Valkyries). Maybe allow Imps a "Naval Base" where they can garrison troops and then deep strike them. Chaos could have a Warp Gate, crons have deepstrikers anyway, Tau could have an Air Caste Base, Eldar already have cloaked webway gates and Orks?...I don't really know...Warlord Skrakar any ideas?

Warlord Skrakar
20th Jan 07, 3:19 PM
Oooh.Rational explanation-they being so stupid to mix Chaos God with one of theirs-could be.

Yes ChaosReigns,I maybe have an idea-load the boyz in Mek Shop,the Flyin` Ting goes out and "bombards" the enemy with pile of junk along with Sluggas,Shootas or whatever(Orks could get hurt a bit though,but they would make that sacrifice for sake of fighting).

Worsle
20th Jan 07, 3:24 PM
Orks are not stupid, single minded and odd yes but they are not stupid. They are naturally rather resistant to chaos because of the psychic field they generate and that single mindedness so it is hard to control a lot at once and if you just take over their leader he will be killed if he does not seem Orky enough. Though this is rather off topic.

Warlord Skrakar
20th Jan 07, 3:35 PM
OK,Worsle,I`ll stop-I didn`t really mean they`re stupid(forgot "").Yes,they are simple minded,but there are clans with sharper wits like Blood Axes(they use imperial battle tactics).

medes
21st Jan 07, 11:16 AM
hey guys, eye candy!!
http://img120.imageshack.us/img120/2392/relic002271bh.th.jpg (http://img120.imageshack.us/my.php?image=relic002271bh.jpg)http://img177.imageshack.us/img177/3189/relic002288lb.th.jpg (http://img177.imageshack.us/my.php?image=relic002288lb.jpg)http://img255.imageshack.us/img255/3236/relic002292al.th.jpg (http://img255.imageshack.us/my.php?image=relic002292al.jpg)http://img255.imageshack.us/img255/6836/relic002306sy.th.jpg (http://img255.imageshack.us/my.php?image=relic002306sy.jpg)
http://img255.imageshack.us/img255/3692/relic002310au.th.jpg (http://img255.imageshack.us/my.php?image=relic002310au.jpg)http://img255.imageshack.us/img255/7274/relic002326zt.th.jpg (http://img255.imageshack.us/my.php?image=relic002326zt.jpg)http://img255.imageshack.us/img255/9007/relic002331mp.th.jpg (http://img255.imageshack.us/my.php?image=relic002331mp.jpg)http://img294.imageshack.us/img294/3262/relic002346yb.th.jpg (http://img294.imageshack.us/my.php?image=relic002346yb.jpg)
http://img253.imageshack.us/img253/5441/relic002350ht.th.jpg (http://img253.imageshack.us/my.php?image=relic002350ht.jpg)http://img260.imageshack.us/img260/6340/relic002367lh.th.jpg (http://img260.imageshack.us/my.php?image=relic002367lh.jpg)http://img262.imageshack.us/img262/310/relic002377gi.th.jpg (http://img262.imageshack.us/my.php?image=relic002377gi.jpg)http://img108.imageshack.us/img108/451/relic002383du.th.jpg (http://img108.imageshack.us/my.php?image=relic002383du.jpg)
http://img262.imageshack.us/img262/5089/relic002395ba.th.jpg (http://img262.imageshack.us/my.php?image=relic002395ba.jpg)http://img294.imageshack.us/img294/2610/relic002401kd.th.jpg (http://img294.imageshack.us/my.php?image=relic002401kd.jpg)http://img262.imageshack.us/img262/191/relic002418qd.th.jpg (http://img262.imageshack.us/my.php?image=relic002418qd.jpg)http://img294.imageshack.us/img294/1839/relic002420hw.th.jpg (http://img294.imageshack.us/my.php?image=relic002420hw.jpg)
http://img19.imageshack.us/img19/5463/relic002439jm.th.jpg (http://img19.imageshack.us/my.php?image=relic002439jm.jpg)

ChaosReigns
21st Jan 07, 12:14 PM
See, now if only those drop pods were Dread Claws *sigh* other than that though very cool!

EDIT: medes did you get my PM?

mankyle
21st Jan 07, 12:26 PM
Am I seeing deepstriking assault marines?
I mean, they look like as if they are coming from above. I supose you have added an spawn animation for them, haven't you, medes?
If it is so, which I think it is, good work

Exemplar
21st Jan 07, 12:40 PM
Finally, the assault marines can have some glory.

Great work!

MEGAzogg
21st Jan 07, 5:47 PM
Love you, medes. But I wounder what for this sec. color stripes on veterans helmets?

Palii
21st Jan 07, 6:14 PM
Wonderful screenshots. Are those deep-striking assault marines, who fly down from the sky?

medes
21st Jan 07, 8:51 PM
But I wounder what for this sec. color stripes on veterans helmets?
the guys with colored stripe helmet are marines attached to the command squad. They also get the skull marking on the right shoulder pad.


Are those deep-striking assault marines, who fly down from the sky?
yup, i added a spawn animation using the necrons flayed ones as reference.

EDIT:

If you liked the ASM high altitude combat drop then i think you'll like this.

"Just like we did on Cyprus Prime!"
http://img444.imageshack.us/img444/8010/relic002441ri.th.jpg (http://img444.imageshack.us/my.php?image=relic002441ri.jpg)

mankyle
22nd Jan 07, 12:08 AM
OMG!!!!!!!!
You have to explain how have you done this
Is it an spawn animation with a valkyrie model introduced in the kasrkin whm? Or is it a deepstriking object like Kjon's one coupled with a custom spawn animation for the kasrkins?

If it is the former have you noticed this could be used for making the kasrkins use a jump ability?

<{$W}>mr plow
22nd Jan 07, 12:08 AM
Rapeling Kasrkin OMFG sweet.......... Looks good

just a question will raptors also get high altitude jump like the ASM?

medes
22nd Jan 07, 12:13 AM
You have to explain how have you done this
Not that hard, the valkryie is a deepstrike object but instead of landing, it hovers. Meanwhile, the kasrkins are given spawn animation of rapeling down. Couple them together and this is the result. However, i do believe theres a drawback in this but not quite sure yet.


just a question will raptors also get high altitude jump like the ASM?
yes they do

mankyle
22nd Jan 07, 12:16 AM
Try it with a fully reinforced squad.
With only 5 men the ropes hang correctly from the valkyrie. But try it with more men. Ensure there are no problems with ropes hanging from nowhere as the formation keep the kasrkin outside the valkyrie's main body.

Anyway, an austonding work, medes, as always

medes
22nd Jan 07, 12:22 AM
With only 5 men the ropes hang correctly from the valkyrie. But try it with more men. Ensure there are no problems with ropes hanging from nowhere as the formation keep the kasrkin outside the valkyrie's main body.
yes, thats one of the drawbacks i'm getting right now, the solution i see here is to either make the formation smaller or make a bigger dropship

Kronos
22nd Jan 07, 2:23 AM
Would it be possible to simply have two Valkyries drop off the kaskins,or does it have to be one squad per ship?

vol_907
22nd Jan 07, 2:41 AM
As always, Medes, you outdo yourself. We're all looking forward to seeing this finished, but you are making the wait very entertaining.

Danimator
22nd Jan 07, 2:57 AM
Great work as always Medes. Could you give the Land Speeders a spawn animation similar to the opening film? so they fly in rather than just appear by the machine cult?

I know they would look better if a few flew in at the same time but it should still look cool even one at a time.

CadianShocker
22nd Jan 07, 5:50 AM
WOW

Thats so cool, anyway of making the kasrkins form a circle when they rope down so they kinda set a defencive stance? Possibly the same whay they surround a relic but facing outwards and closer together.

Mirage Knight
22nd Jan 07, 7:42 AM
Speaking of the Machine Cult, I'd love to see the Thunderhawk Gunship replaced by a Thunderhawk Transporter as a means of dropping off Rhinos, Predators, Whirlwinds and Land Raiders :up:

Nice job with DSing Kasrkyns Medes :)

Methuselath
22nd Jan 07, 7:53 AM
Indeed, most awesomeness. That'll show them SM boys, even we lowly Guardsmen can get our hands on kool toys too!

Finaldeath
22nd Jan 07, 8:11 AM
The drop ships look nice, can you capture a video of them? I don't think a screenshot would do them justice.

I love details like dropping down from ships on ropes :)

Master222
22nd Jan 07, 8:20 AM
I'd love to see the Thunderhawk Gunship replaced by a Thunderhawk Transporter as a means of dropping off Rhinos, Predators, Whirlwinds and Land Raiders

Plus I think it's more codex wise, because the marines prefer the droppod assault. so maybe the droppods should be moved to an erlier tier while the thunderhawk is a later tier.

white-blood
22nd Jan 07, 8:47 AM
OMG this is nice, but is it possiple that the kasrkin wich are n the ground cover the others while landing?

Blu3kn1gh7
22nd Jan 07, 11:00 AM
Very nice work there medes, thats how i imagined the Kasrkins would DS in, sort of like how US army rangers do these days, and the ASM DS is another awesome piece of work

|[TDR]|Myna
22nd Jan 07, 12:04 PM
Nice work medes! I like how the Kasrkins drop in it sort of would look cool during a fire fight between heretics and Gaurdsmen and then KAsrikins quickly drop in and lend a hand. Another draw back I can see is if u spawn a lot near each other, there could be an overlapping of models with the Valkyries.

Capt_PooFace
22nd Jan 07, 4:38 PM
i have an idea for the kasrkins. just make it so the drop building is a seperate building and make it so you can build kasrkins from the building but when their built, they come in squads of 5 and can later be reinforced. also, qhen the squad is done building, it just stays inside the building. but make it so you cant put any units in the buulding again, just make it so you can only build them to make it so theyre inside the building (please tell me if that made ANY sence)

Exemplar
22nd Jan 07, 6:19 PM
(please tell me if that made ANY sence)

Slightly...

Though I think it may have been the initial idea to have them deepstrike and "stay in the building" until deep striked in the first place. (I may be wrong)

acroyer
22nd Jan 07, 6:44 PM
How about giving the Tau the same kind of deepstriking function. For instance, you could set it where crisis suits, stealth suits, etc. could hop out of the back of an Orca in the same fashion. Maybe have it hang around in the area for a certain amount of seconds attacking any enemy units it comes into contact with before it heads back. Orcas are equiped with defensive weapons.

Divinatus
22nd Jan 07, 6:58 PM
I'd see the Tau as having some sort of Inertial doohicky that slowed their descent as they fall from Orca, that would make it certainly more interesting. But, I'm pretty sure the Tau don't bother with that kind of thing. It definitely seems to be within their tech range. (Look at the packs the current O'Kais has on his feet, I'd assume that wouldn't bee too farfetched on other tau units.)

medes
22nd Jan 07, 7:12 PM
ok, i've tried a few solutions to fix the kasrkins deepstrike problem.
1st of which was making the valkryie slightly bigger
http://img102.imageshack.us/img102/9679/relic002484xi.th.jpg (http://img102.imageshack.us/my.php?image=relic002484xi.jpg)
as you can see from the pic, valks are f*ckin huge!!! Tightening the formation might be another solution but i've been advised that such a thing would cause pathfinding issues. If the problem persist then the valkryie will just have to land drop troops and dust-off.

Sorry guys

EDIT: i'll post this on the advance modding section

BigFish
22nd Jan 07, 7:15 PM
I'm pretty sure this would be impractical and a nightmare to animate but could you use 2 valkaries to drop off half the squad each?

:ion:

Kronos
22nd Jan 07, 7:52 PM
@ BigFish
Thats exactly what I said,I mean,its makes sense yes??

haloelite52
22nd Jan 07, 7:52 PM
so when ill this aswesome mod be ready for a public beta?

ChaosReigns
22nd Jan 07, 7:53 PM
medes the Valks look fine, they're not that big.

medes
22nd Jan 07, 8:05 PM
if the spawn point can be pre-determined, making two valkryies is definitely the best solution
http://img77.imageshack.us/img77/7718/relic002460se.th.jpg (http://img77.imageshack.us/my.php?image=relic002460se.jpg)
Joking, don't get too excited. The one you see in the pic is actually two different squads

Tovarich
22nd Jan 07, 8:12 PM
"medes the Valks look fine, they're not that big."

I agree, the size on that screenshot looks correct enough. (When you compare the cockpit with the karskins)

Gladius1000
22nd Jan 07, 8:51 PM
How about having the Extra squad members drop out behind the first five? Would that work?

medes
22nd Jan 07, 8:59 PM
lol oh lol, i've tighten up the formation abit and everything seems to work out correctly
http://img294.imageshack.us/img294/1307/relic002499ku.th.jpg (http://img294.imageshack.us/my.php?image=relic002499ku.jpg)

.... that is of course until my kasrkins were evac via chimera.
http://img404.imageshack.us/img404/1605/relic002525au.th.jpg (http://img404.imageshack.us/my.php?image=relic002525au.jpg)

Looks like the spawn extention does more than just correspond with deepstrike...

Exemplar
22nd Jan 07, 10:24 PM
.... that is of course until my kasrkins were evac via chimera.
http://img404.imageshack.us/img404/1605/relic002525au.th.jpg (http://img404.imageshack.us/my.php?image=relic002525au.jpg)


Thats strange. I'd be pretty scared to see that during a game.

giordan0
22nd Jan 07, 11:01 PM
Medes, you may need to two sets of Kaskrins. One solely for deepstrike and one on the ground.

FourandTwenty
22nd Jan 07, 11:59 PM
Perhaps the spawned squad could die an animation-less death, and the regular, drop-less squad could spawn from them. That way, the spawnless Kasrkin can go in and out of Chimeras.

EDIT: That's what giordan0 said. Crap.

This might pose a problem if putting Kasrkin inside of a building allows them to Deep Strike again. Unless- the building only produced Deep Strikeable variety...

EDIT: 'Nother problem. If a building can deep strike garrisoned units with Deep Strike, and a unit without the Deep Strike gets garrisoned in it, the unit gets stuck. Example: the Sacrificial Pit deep strikes any Daemons garrisoned inside. I made the Heretic able to garrison in it in an attempt to have the little gimp heal, but he would never exit the building afterwards (the Deep Strike symbol showed up, but he never did... just stayed inside).
If the two varieties of Kasrkin messed with this same problem... stuffs.

medes
23rd Jan 07, 12:12 AM
:-\ eeehh... sorry guys, looks like fast rope descent will have to be scraped. It's more troubling than its worth, however, i will keep the animation around just in case. a solution is found in the future. But for now, whether the LZ is clear or not, valkryie pilots will have to land to deploy troops.

Oh btw, before you try to change my mind bout this, here's a demoralizing screenshot. Suffer....
http://img47.imageshack.us/img47/7850/relic002454zd.th.jpg (http://img47.imageshack.us/my.php?image=relic002454zd.jpg)

vol_907
23rd Jan 07, 12:43 AM
:-\ eeehh... sorry guys, looks like fast rope descent will have to be scraped. It's more troubling than its worth, however, i will keep the animation around just in case. a solution is found in the future. But for now, whether the LZ is clear or not, valkryie pilots will have to land to deploy troops.

It has...had...well, potentially still has a high cool factor, but if it were me, I would want to hop out as close to the ground as I could. No sense in being exposed on a rope where I could help it.

When we were discussing this anim in Steel Legion for WA development, someone came up with the idea of having the Valk drop grenades while descending, clearing the LZ before dropping off the troops. The developers thought it to be a little too OP, and didn't give it much thought beyond that. I thought it would be cool, since SL doesn't have a grand AoE attack like Orbital Bombardment or Strafing Run.

Along those lines (I'm just thinking out loud here) you could also use the other Valk animation (the flyby) to deliver something akin to a earthshaker round in damage just prior to the transport Valk dropping off the troops.

Just a thought.


Oh btw, before you try to change my mind bout this, here's a demoralizing screenshot. Suffer....
http://img47.imageshack.us/img47/7850/relic002454zd.th.jpg (http://img47.imageshack.us/my.php?image=relic002454zd.jpg)

That begs for a caption:

"Lieutenant, what are your men doing?"
"The General told us to go piss up a rope...we're just following orders, sir."

medes
23rd Jan 07, 12:57 AM
When we were discussing this anim in Steel Legion for WA development, someone came up with the idea of having the Valk drop grenades while descending, clearing the LZ before dropping off the troops. The developers thought it to be a little too OP, and didn't give it much thought beyond that. I thought it would be cool, since SL doesn't have a grand AoE attack like Orbital Bombardment or Strafing Run.
well, truth be told, i have found a rather doable idea where the valk comes in hovers and fires a pair of missiles on the LZ before landing. This alot easier and less problematic as compared to the rapelling drop. However, the problem comes when you decide to drop them near friendly troops. The valk, being nothing more than binary codes, will of course blast the LZ anyway regardless of friend or foe. Despite this little uhh... confusion, it is doable. Now then, the question is, do you guys really want it?

vol_907
23rd Jan 07, 2:40 AM
well, truth be told, i have found a rather doable idea where the valk comes in hovers and fires a pair of missiles on the LZ before landing. This alot easier and less problematic as compared to the rapelling drop. However, the problem comes when you decide to drop them near friendly troops. The valk, being nothing more than binary codes, will of course blast the LZ anyway regardless of friend or foe. Despite this little uhh... confusion, it is doable. Now then, the question is, do you guys really want it?

Practically speaking, probably not, for safety's sake.

But another part of me says, "Hmmmm...that would open some interesting tactical situations." After all, Kasrkins are offensive troops, to be deployed deep into enemy territory.

And, you can always move your troops out of the way.

Friendly fire DOES happen.

Uncle Benny
23rd Jan 07, 4:01 AM
That does sound like something IG commanders would do...
"Sir, some of our infantry are in the drop zone!"
"Well, clear them out, soldier!"
"...Sir? I mean, yes sir, right away!"

Kronos
23rd Jan 07, 4:21 AM
@ davisbe-I can just imagine that oh so clearly...

'Drop The Kasrkins THERE!!'
'But Sir,we have two squads down there,they cant move in time...'
'You have rockets ma'boy,USE THEM!!'

@ medes-Isnt there a way to code the AI so that it move troops out of the LZ?Like when you tell a vehicle to move through a whole bunch of infantry,they all get out the way.

medes
23rd Jan 07, 9:04 AM
ok, heres some initial testing i've done to see if it really works the way it should.
[1] Valkryie fly-by and drops bombs (yes i know those are fuel tanks, its just an early test)
http://img242.imageshack.us/img242/4374/relic002532xo.th.jpg (http://img242.imageshack.us/my.php?image=relic002532xo.jpg)
[2] Boom
http://img249.imageshack.us/img249/354/relic002547gv.th.jpg (http://img249.imageshack.us/my.php?image=relic002547gv.jpg)
[3] Valkryie comes back and lands troops
http://img166.imageshack.us/img166/9813/relic002557zj.th.jpg (http://img166.imageshack.us/my.php?image=relic002557zj.jpg)
http://img252.imageshack.us/img252/8629/relic002566jc.th.jpg (http://img252.imageshack.us/my.php?image=relic002566jc.jpg)

I'll finish off the missile attack anim round Friday.

mankyle
23rd Jan 07, 9:11 AM
superb, medes, superb.

Somehow I should have told you some things about the deepstrike extension.
Palii has enabled for the elysians a complete gravchute animation for all infantry troops, an animation that, IMO, looks very good.
But this one looks a very good adition to the Imperial Guard

AshaD
23rd Jan 07, 9:18 AM
I'm 90% percent sure that Palii has managed to achieve a valkerie rappeling karsrkin's and other animations but I've just read the post from mankyle so maybe it isn't possible. Ask him anyway.

ade
23rd Jan 07, 9:46 AM
cant you jus have 2 different types of karsrkin, and land version that comes out the barracks or watever and needs reinforcing and a drop in team thats dropped in and comes out a full squad. jus make the drop squad not be able to garrison inside things, that can be the balance for dropping them in. jus an idea, keep up the good work :)

white-blood
23rd Jan 07, 11:58 AM
I like his idea. But wich different should be between the *normal* and the *special* Kasrkin? And is it possiple that you make two different kind of landing, one with the bomb and one without?

vol_907
23rd Jan 07, 12:07 PM
ok, heres some initial testing i've done to see if it really works the way it should.
[1] Valkryie fly-by and drops bombs (yes i know those are fuel tanks, its just an early test)
http://img242.imageshack.us/img242/4374/relic002532xo.th.jpg (http://img242.imageshack.us/my.php?image=relic002532xo.jpg)


Well, napalm bombs ('70s-'80s era) looked very much like fuel tanks.

Hmmmm...napalm. Another idea for the anim. That'll clear out infantry pretty good.

And, if you ever read Tom Clancy's "The Sum of All Fears," you know the nuke the Israeli fighter was carrying was pretty much indistinguishable from a centerline fuel tank.

Garrick
23rd Jan 07, 1:03 PM
Sorry, but wouldn't be better if there would be two deepstrikes: an Valkyrie airstrike and a Valkyrie deepstrike to solve troubles? a Player could airstrike to clean the LZ and then drop the Kaserkin normally.

By the way, this makes the other races scream for aircrafts: Will you add a Thunderhawk strike for the Marines, a Chaos Talon Fighter bombing run a Manta Flyby and so on?

mankyle
23rd Jan 07, 1:07 PM
Maybe I'm going to spoil the secret. But there is a video out there showing some fighta-bomma.......

Garrick
23rd Jan 07, 1:15 PM
Man, you guys are spoiling us! First dozens and dozens of new units, now even Airstrikes!
Thir war for Armageddon opening phases (Thunderbolts VS Fighta-Bommas) anyone?

Kou Uraki
23rd Jan 07, 1:17 PM
isnt the valkyrie too big tho?

|[TDR]|Myna
23rd Jan 07, 1:49 PM
I can't wait till you release these as seperate models, i so want these in my mod, can't wait good job medes!

white-blood
23rd Jan 07, 1:53 PM
but if there are so much aire units you need air-defense, okay ig has got the hydra but what about orks or so?

pixxee
23rd Jan 07, 2:41 PM
I know I'm not supposed to be here due to being an angry girl and all

But I wanted to say I love those crisis suits with the rail weapons on the shoulders Medes :)

Mirage Knight
23rd Jan 07, 3:30 PM
Sorry, but wouldn't be better if there would be two deepstrikes: an Valkyrie airstrike and a Valkyrie deepstrike to solve troubles? a Player could airstrike to clean the LZ and then drop the Kaserkin normally.

By the way, this makes the other races scream for aircrafts: Will you add a Thunderhawk strike for the Marines, a Chaos Talon Fighter bombing run a Manta Flyby and so on?

Mantas are MASSIVE - they can carry 2 Hammerheads, 2 Devilfish, 48 troops and 8 Crisis Suits (I think). Then there's the fire power they pack ... 16 Burst Cannon turrets, 6 Ion Cannons, 2 Rail Guns, 10 missile tubes and rack of of Seeker Missiles. Mantas don't do fly-bys - they clear a landing zone and offload a Cadre! Barracudas on the other hand...

For SM, a Thunderhawk DS for Tacticals with brief fire-suppression for debarking troops would indeed be very cool to see in action - like wise for a Chaos Dread Claw drop :up:

white-blood:

Sure Orks have AA...Lots of Big Shootas :D

|[TDR]|Myna
23rd Jan 07, 4:01 PM
White-Blood there are no air units, its just an effect that does damage because the old one didn't work.

ChaosReigns
23rd Jan 07, 4:05 PM
medes why don't you just have it so that Kasrkins can't ride in Chimeras. They'd be mobile enough with the Valks. Failing that can you scrap the rope descent and just have the Valkyrie land?

ade
23rd Jan 07, 4:24 PM
i think you should have them not use chimeras, i mean to be honest who actually uses them. occasionally here and there but most of the time there not worth it, most maps are small untill some new ones come out so transport isnt really needed. plus if they can deepstrike then if u want them some where else kill um, build them again and deepstrike um somewhere else. simple. hehe id rather have the pritty deepstrike :)

medes
23rd Jan 07, 7:12 PM
a Player could airstrike to clean the LZ and then drop the Kaserkin normally.yes, that would give the player more control but the thing is i don't know how to make airstrike as an ability. Right now, the airstrike is coupled with the deepstrike and work the same way as the SM droppods in vanilla DoW SP. The same would be used for Dreadclaws descending with massive firepower. Although i don't know where do they mount weapons on that thing. If it was possible for airstrike to be an ability, i wouldn't mind Barracudas and Thunderhawk.

Another way of doing air transport would be to make them as a buildable unit, hardcap at 2. Valk/Orca/Thunderhawk, once build they can be deepstrike into the battle (using spawn extention would make them fly in and land) Once landed they can't move but only allowed to jump. I'd say maybe 4 jumps before needing a recharge. As you know, units in jump can't be melee but could still be shot at. Make the Airtransport jump at a slower speed as compared to other jumping units, but with a bigger range.

acroyer
23rd Jan 07, 9:31 PM
Here's an idea. Use 2 ships for the deepstriking animation. The first ship will clear the area by dropping bombs. The second ship flies in behind the first one 5 or 6 seconds later and drops off the troops.

mankyle
23rd Jan 07, 11:24 PM
About a year ago, Medes I made a jumping valkyrie while the time woth the trial version of 3ds 8 Max lasted.
The idea you mean is neat and when I dit it worked more or less.
There are some problems, though.

When you click on the destination all entities turn instantly to the destination point. With an small entity this is usually not noticed. With a big one, a valkyrie or thunderhawk it just doesn't look right.
Another option could be making the valkyrie use only two animations for the jump, making them teleporting, instead of jumping.
Also, remember that the spawn extension is usually not compatible with unloading from vehicles. I know this because I have worked with Palii in his Elysian Legends mod, which extensively uses this extension.


As for an air attack ability I think it is very easy. Use the custom spawn animation and make an ability that creates an entity, in this case the valkyrie. This entity will play the spawn animation.
The ability must have a child ability. This one is the one that contains the damage and must be timed carefully so the damage part of the code is applied simulatenously with the impact of the bombs.
If you couple this with the suicide extension you will have an entity that lasts only a determined time, and that plays an specific spawn animation.
Me I don't have now access to 3ds but I think your valkyrie idea can be easily created.

SPOILER:

Shingouki has a video of some fighta-bommas doing an strafing run. Ask him to teach you how to implement this idea of the valkyrie.

medes
24th Jan 07, 2:56 AM
holy crap, mankyle i think you're idea might just work for an airstrike.

EDIT: mankyle, the idea you proposed worked perfectly, thanks alot.
heres a couple of screenies
http://img260.imageshack.us/img260/5351/relic002575bo.th.jpg (http://img260.imageshack.us/my.php?image=relic002575bo.jpg)
http://img226.imageshack.us/img226/5296/relic002581jp.th.jpg (http://img226.imageshack.us/my.php?image=relic002581jp.jpg)

mankyle
24th Jan 07, 12:27 PM
Of modelling I don't know much, but if we talk of coding I can defend myself quite good.
But I certainly don't deserve the merit as I took the inspiration from some video that Palii showed me and shingouki did.

BTW, if you randomize the spawn animation so the valkyrie can come from different directions and you add another child ability that creates another valkyrie you can have more than one valkyrie strafing run.
I don't know if you get what I mean.

Anyway, as always, good work, Medes.

PS: Don't forget to add the smooth modifiers, as it is I can tell you haven't applied them


EDIT: I just had an idea but I would have to check if it is workable.
It involves the direct spawn_ext, spawn_ext and suicide_ext extensions.

- Entity with the direct_spawn_ext. This is used to call a valkyrie/ vulture/ Orca,..... whatever.
- Airplane entity with both the spawn_ext and suicide_ext extensions, but no health extension.
The idea is to simulate air support. You click on the button, the airplane descends and starts attacking everythin. After the given time set in the suicide_ext extension, let's say 20 seconds, the suicide will kick in and the unit will dissappear.
For this we would have to set in the OE a taking off animation used as a "on die action" so the unit plays a take off animation when it dies.
A problem is that I don't know if the suicide_ext is compatible with no health_ext tough I will have to check it.

BTW: Gimme credit if it works, Medes.
;)

LNA-Big_D
24th Jan 07, 4:30 PM
I had an idea involveing a valkrie......
A deepstrike building for kasrkin is built, in it kasrkin can be built or the player can do 1 of 2 things:
1) call a valkrie in for a strafing run, thus clearing the area
-and/or-
2) Call a transport valkrie in allowing troops to be transported long distances quickly (namely kasrkin)

ezekeil777
24th Jan 07, 5:32 PM
update! update! i need my fix lol, take your time medes

medes
24th Jan 07, 9:50 PM
Don't forget to add the smooth modifiers, as it is I can tell you haven't applied themThx but the valk bombing run you see in the pic was just a test and won't be used in the mod, i've got something else planned.

As to your other code idea, i'll take a look at it.

vol_907
24th Jan 07, 11:47 PM
Thx but the valk bombing run you see in the pic was just a test and won't be used in the mod, i've got something else planned.

And judging from your work thus far, it'll be a hum-dinger!

Warlord Skrakar
25th Jan 07, 5:48 AM
Wow.I don`t visit the forums for few days and what I can see.
New eye-candy!Yaay!
Are there going to be new "deepstrikers" for other races,such as Orks?
I don`t have to ask for Tau,cuz I think you mentioned something about Fire Warriors being dropped by Orca.
Keep up the good work and let nothing stand in your way!

medes
25th Jan 07, 8:40 AM
And judging from your work thus far, it'll be a hum-dinger!
Dunno what a hum-dinger is but i hope this will do
http://img251.imageshack.us/img251/788/relic002667vu.th.jpg (http://img251.imageshack.us/my.php?image=relic002667vu.jpg)http://img260.imageshack.us/img260/1626/relic002688be.th.jpg (http://img260.imageshack.us/my.php?image=relic002688be.jpg)http://img102.imageshack.us/img102/2262/relic002697lt.th.jpg (http://img102.imageshack.us/my.php?image=relic002697lt.jpg)http://img440.imageshack.us/img440/3674/relic002705dv.th.jpg (http://img440.imageshack.us/my.php?image=relic002705dv.jpg)

the-tempest
25th Jan 07, 9:06 AM
Very good, on a related note, I hope to see the Elysian Legends mod chock full of stuff like that!

Warlord Skrakar
25th Jan 07, 10:53 AM
medes,since you`re working on IG again,can I suggest something:african and asian guardsmen.I`m sick and tired that only us white guys are getting killed in RTS genre-just kidding,but only black man I saw in RTS was inquisitor Mordokai Toth and that`s not OK.

Tovarich
25th Jan 07, 11:21 AM
"negro"? O_o
Are you aware that this isn't an appropriate term to use?

Schakal
25th Jan 07, 11:45 AM
but isn t it so that the mankind has now more white then black guys? i think it is that because black people are a minority. when the mankind began to colonize other planets, i think often there were only white settlers. maybe cadia is colonized by only white people. and als the imperial guard in DoW are cadian soldiers.

xamon
25th Jan 07, 11:50 AM
no word is any longer appropriate to use, its stupid especialy since the scientific designation of them is negroid, just as whites are caucasian, orientals are asian etc. I mean what are you supposed to say to indicate a persons decent if every word that designates it id "wrong"
sorry for going on a bit of an off topic rant there and it is the last I will say on the subject.

Tovarich
25th Jan 07, 12:00 PM
Comparing it with the scientific term isn't relevant, anyway yes this is going off-topic...

Garrick
25th Jan 07, 12:34 PM
Dunno what a hum-dinger is but i hope this will do
http://img251.imageshack.us/img251/788/relic002667vu.th.jpg (http://img251.imageshack.us/my.php?image=relic002667vu.jpg)http://img260.imageshack.us/img260/1626/relic002688be.th.jpg (http://img260.imageshack.us/my.php?image=relic002688be.jpg)http://img102.imageshack.us/img102/2262/relic002697lt.th.jpg (http://img102.imageshack.us/my.php?image=relic002697lt.jpg)http://img440.imageshack.us/img440/3674/relic002705dv.th.jpg (http://img440.imageshack.us/my.php?image=relic002705dv.jpg)
Well, now you have shown us that you can make Airstrike. Will we see a Thunderhawk attack run for the marines?

Warlord Skrakar
25th Jan 07, 12:49 PM
Ok,to make it straight.Sorry if I expressed a bit like racist(I blame TV shows,if there wasn`t for them I wouldn`t know of those words-so don`t be angry with me :puppy: ).If I have something against other races,let this little thing eat my whole computer. :muffy:
Thanks for correcting me.

caprera
25th Jan 07, 12:53 PM
Great shots Medes!!

ade
25th Jan 07, 1:00 PM
does it really matter about the colour of the people, make them green for all i care. there imperial guard.. there gunna die in like 20secs anyway lol. id rather have more explosions and pritty new units. that thunderhawk run is a gd idea, i mean the thunderahawk has all that weaponary may aswell use it. are orks going to get grot bomb launcher things? cuz they make me chuckle lol and they could be used as a better artilery or like table top round have used them as a special abilitiy (it looks awsome) You said you didnt want to do termie captains but what about cyclones? they would be kwl. keep up the gd work has been amazing so far :)

Warlord Skrakar
25th Jan 07, 1:07 PM
ade,how can you be so cruel to your own kind?I like your style.Death to `oomies!

Hey medes,what do you think about random skins for dreadnoughts and some other randomisations for walking vehicles?

ade
25th Jan 07, 1:16 PM
because im a cruel person lol. i would be a chaos fan but they lack the sheer brute force n power of the SM so i hav to play as them lol. If i had my way id set the whole world ablaze :ebil:

Warlord Skrakar
25th Jan 07, 1:22 PM
He he.Similar persons we are.If it was my way I would set ablaze every world I go to.Damn it,I don`t know which destructive force I like more-Orks,Chaos or Necrons.

mankyle
25th Jan 07, 1:22 PM
I'll say only three words:

Stay on topic

Warlord Skrakar
25th Jan 07, 1:24 PM
Sorry.Carried away.

ade
25th Jan 07, 1:41 PM
lol yea where were we... what are orks actualyy getting? spoze it will ruin the suprise if you tell us though. but can they be made into a more swampy close-range race atm there really shooty. and what are you doing about relic units? are you giving each race two? or just a choice from two?

Warlord Skrakar
25th Jan 07, 1:54 PM
I suggested something like that earlier,but either it was unseen or it`s not planned.Shoota Boyz are really too shooty,and Slugga Boyz and some others aren`t choppy enough.

ade
25th Jan 07, 1:55 PM
i know its ridiculous isnt it. ah well his mod lol im thankfull he's doing it atall.. it means i can burn more worlds at my hands.. with new stuff lol. i really hope the (i thinks its the right one) landraider helious is put in, the one that is basically a one man, infantry slaughtering machine.

Warlord Skrakar
25th Jan 07, 2:10 PM
No kidding.With daemons of all four Chaos Gods and other new units,we`re bound to see some real bloodshed.

ade
25th Jan 07, 2:12 PM
WHOO!! every1 likes blood :)
oh yea do you know which chaos fraction hes doing?

Warlord Skrakar
25th Jan 07, 3:25 PM
Well,duuh.Word Bearers of course.Dark Apostle,Mark of Chaos Undivided,lotsa daemons,what gave him away?(yaay for khornate types)

FourandTwenty
25th Jan 07, 3:27 PM
The "Fraction" is four-thirds. The "Faction" is, as Skrakar said, the Word Bearers. Would you guys mind PM'ing each other? This thread is getting bumped without Medes' beautiful updates. (more are on their way)

Warlord Skrakar
25th Jan 07, 3:31 PM
Your post brings good news,FourandTwenty.And I bid you adieu.

SpaceMarineFan
26th Jan 07, 7:37 AM
Sweet Jesus! Nice fighters! However, is there any way they can be destroyed? Im looking forward to the thunderhawks!
The thunderhawk deepstrike could be researched from the machine cult!

medes
26th Jan 07, 9:24 AM
hey guys, eye candy! sorry it doesn't feature anything you haven't already seen.
http://img386.imageshack.us/img386/1039/relic00187de0.th.jpg (http://img386.imageshack.us/my.php?image=relic00187de0.jpg)http://img116.imageshack.us/img116/9431/relic00188iq9.th.jpg (http://img116.imageshack.us/my.php?image=relic00188iq9.jpg)http://img329.imageshack.us/img329/6537/relic00189lk9.th.jpg (http://img329.imageshack.us/my.php?image=relic00189lk9.jpg)http://img46.imageshack.us/img46/3010/relic00190sm9.th.jpg (http://img46.imageshack.us/my.php?image=relic00190sm9.jpg)http://img329.imageshack.us/img329/6239/relic00191xd5.th.jpg (http://img329.imageshack.us/my.php?image=relic00191xd5.jpg)http://img329.imageshack.us/img329/8181/relic00192le8.th.jpg (http://img329.imageshack.us/my.php?image=relic00192le8.jpg)http://img169.imageshack.us/img169/1205/relic00193af4.th.jpg (http://img169.imageshack.us/my.php?image=relic00193af4.jpg)http://img201.imageshack.us/img201/1754/relic00194wv1.th.jpg (http://img201.imageshack.us/my.php?image=relic00194wv1.jpg)http://img106.imageshack.us/img106/7987/relic00195zh3.th.jpg (http://img106.imageshack.us/my.php?image=relic00195zh3.jpg)http://img165.imageshack.us/img165/6035/relic00196fe3.th.jpg (http://img165.imageshack.us/my.php?image=relic00196fe3.jpg)http://img201.imageshack.us/img201/9246/relic00198us2.th.jpg (http://img201.imageshack.us/my.php?image=relic00198us2.jpg)http://img169.imageshack.us/img169/1818/relic00199dk7.th.jpg (http://img169.imageshack.us/my.php?image=relic00199dk7.jpg)http://img165.imageshack.us/img165/766/relic00200su0.th.jpg (http://img165.imageshack.us/my.php?image=relic00200su0.jpg)

Boruta01
26th Jan 07, 10:49 AM
very nice,
btw on GW site (UK) is pdf about Blood ravens (cut from chapter aproved) maybe you find something usefull there. (yay Gabriel Angelos is new chapter master of BR)

And i have question of course, do you plan some role for Techmarine ? (some half hero that could bulid some unique bulding (or that only he could bulid Orbital Relay), suport himself with battle servitors, fast reperair units and such ?)

FourandTwenty
26th Jan 07, 12:52 PM
Without doing some crazy things with timed abilities and spawn-deaths, (or SCAR coding in single-player) Dawn of War doesn't support restricted building lists. Essentially, the options on the build menu are the same for every unit with the ability to build.

The Techmarine might be an option, but he wouldn't get any special privelages in regards to what he can make, only how fast he can make it.

If you didn't mind him not being in skirmish or multiplayer, there might be more options, but I don't think that's what you want.

Warlord Skrakar
26th Jan 07, 1:55 PM
One mistake,medes.We haven`t seen Pirahna,and now we saw your great work(though it looks a bit unfinished).

Hito
26th Jan 07, 2:05 PM
you could set the building to require a techmarine squad. Then it would only show up in the techmarine's build menu and not the servitors.

Schakal
26th Jan 07, 3:03 PM
ohh my god i love your tau....
it is so hard waiting on this mod..

FourandTwenty
26th Jan 07, 3:09 PM
To Hito: It simply wouldn't show up until the Techmarine squad was built, then it would show up on everyone's build menu (including the Servitors). Try it, you'll see.

mankyle
26th Jan 07, 3:11 PM
Hito, the answer is no.

I mean. For making a unit to be able to build you have to add the building_engineer_ext extension.
This extension allows to build "ALL BUILDINGS" whose lua files are located in the race/structures folder.

There is no way for avoiding this. There are workarounds. Buildings can be created via timed abilities ala "tau snare trap", but they come fully built.

MEGAzogg
26th Jan 07, 3:17 PM
Seening the Techmarine would be cool and logical also. He might just replace servitor. Servitor is extremly ugly btw. And I don't sure, but is it possible to make techmarine spawn servitors, like IG general spawns his comand squad?

Mirage Knight
26th Jan 07, 3:29 PM
...is it possible to make techmarine spawn servitors, like IG general spawns his comand squad?

That can be easily done and yes a Techmarine would be far more appropriate for SM :)

If adding servitors as squad members would help increase build / repairs remains to be seen. I think I'll test that out later...

vol_907
26th Jan 07, 3:58 PM
Dunno what a hum-dinger is but i hope this will do
http://img251.imageshack.us/img251/788/relic002667vu.th.jpg (http://img251.imageshack.us/my.php?image=relic002667vu.jpg)http://img260.imageshack.us/img260/1626/relic002688be.th.jpg (http://img260.imageshack.us/my.php?image=relic002688be.jpg)http://img102.imageshack.us/img102/2262/relic002697lt.th.jpg (http://img102.imageshack.us/my.php?image=relic002697lt.jpg)http://img440.imageshack.us/img440/3674/relic002705dv.th.jpg (http://img440.imageshack.us/my.php?image=relic002705dv.jpg)
Hum-dinger=American slang for something that really hits the mark.

And your rendition of the LZ clearing Kasrkin deepstrike is good. I had originally envisioned an initial airstrike with a Valk, followed by the actual insertion by a different Valk, but this works just fine.

Another variation on this theme could involve incendiaries. Something that will wreak havoc with troops but won't invite abuse by heavily damaging buildings.

Mirage Knight
26th Jan 07, 4:04 PM
Can't wait to see Medes unveil the other Vulture strafing run - and yes it's going to be an actual strafing run :)

*Ponders the idea of including an Air Support Doctrine for Imperial Guard in a certain mod*

wolfshadow
26th Jan 07, 6:15 PM
MK: Oooohhhh.... Your evil~!

ChaosReigns
26th Jan 07, 6:41 PM
Cool medes! Your work impresses me!

Randy
26th Jan 07, 7:25 PM
Hell yeah! That's one of the few shortcomings I thought about the game but now it looks like actual "visual" air support is gonna happen. I can't wait! :banana:

SpaceMarineFan
26th Jan 07, 8:05 PM
Good job! If you were a kitten, you be the best game modding kitten in the history of time!

ChaosReigns
26th Jan 07, 8:14 PM
O...K...yeah...modding kittens...how about some kittens that are daemonically possesed?:D

luigi65
26th Jan 07, 11:53 PM
I thoughtit would be really cool if you could add imperial guard sub-races for this mod,

http://c.myspace.com/Groups/00019/94/84/19684849_l.jpg Valhallans
http://c.myspace.com/Groups/00019/55/84/19684855_l.jpgKanak Skull Takers- another suggestion for the skull takers, you can randomized their heads and facepaint as well
http://uk.games-workshop.com/imperialguard/tallarn-miniature-gallery/images/tallarns-squad.jpg
Tallarn Desert Raiders
http://c.myspace.com/Groups/00019/09/84/19684890_l.jpg
Harakoni Warhawks
http://c.myspace.com/Groups/00019/85/84/19684858_l.jpg
Salvar Chem-dogs
are there any classic imperial guard stormtroopers in this mod like the ones that are in the steel legion mod
http://kofler.dot.at/40k/units/Imperial_Guard_Storm_Troopers.gif
i searched one day for chaos marines and space marines and i found these unique looking troop so i got a couple of ideas for you to totally randomized the following troopers
http://c.myspace.com/Groups/00019/02/84/19684820_l.jpg
http://c.myspace.com/Groups/00019/10/84/19684801_l.jpg
http://c.myspace.com/Groups/00019/01/84/19684810_l.jpg
http://www.fantasyladen.de/warhammer/chaos40k/99-25.gif
http://www.fantasyladen.de/warhammer/chaos40k/43-46.gif
hopefully these random ideas should make the gameplay more interesting.

medes
27th Jan 07, 1:47 AM
I don't think so, mainly because Valhallans, Kanak skull takers, Tallarn Desert Raiders, Harakoni Warhawks, Savlar Chem Dogs, Steel Legion, Pre-Heresy Emporer's Children, Pre-Heresy Death Guard and Night Lords did not take part in the battle of Kronus. So final verdict is no.

Warlord Skrakar
27th Jan 07, 1:51 AM
To luigi65:
medes mentioned that 1st Kronus Liberators will be something like Cadian IG,so that what you suggested isn`t right for them.
And CSM in DC are Word Bearers,so variations such helmets of Night Lords and pre-heresy Chaos legions would be realy strange to anyone who knows anything about the Codex:Chaos Marines.That last pic could be considered...I suppose.

Heh,sorry medes,didn`t see yor post.

Uncle Benny
27th Jan 07, 3:51 AM
I think since we associate Tau & desert warfare with the Tallarn guard from the Taros campaign, that it just sticks with us that way.
Actually, I thought the Tau "Exiled Union" mod was including Tallarn, IIRC.

Hell, I'd still love to see a Great Knarloc with a bolt-thrower & Kroot gunner, but I'm sure Medes is already swimming in projects.

Thanks for the semi-regular updates and pictures, BTW. I know I speak for everyone when I say we really appreciate it! ;)

messenger
27th Jan 07, 5:00 AM
People like medes will always be drowning in projects as their skills are highly needed ;).

Macca
27th Jan 07, 5:01 AM
How about introducing a new elite choice for IG? 'The last Chancers' from the codex. A single unit starting with 5 randomised looking models with the possible addition of 4 specialists. Options being sniper,melta gunner,missile launcher and demolition charge(grenade range basilisk shot). Unit is infiltrated. New character that can only be attached to the squad being colonel Schaeffer that adds high morale(initial morale very low) and rally ability.

http://uk.games-workshop.com/storefront/newimage.asp?Size=A&Img=9569

messenger
27th Jan 07, 5:02 AM
That's not a generally used unit though to be honest. It's not like you see the Last Chancer's in most battles.

Macca
27th Jan 07, 5:16 AM
Well, neither are GKs, vindicare assasins etc to be fair. The point is that it can be a diverse and intresting unit to add to IG. They have been known to fight just about anywhere and in their thousands if needed alongside any IG army. So the fact they are not as common really doesn't mean anything. All that really matters is if its a cool intresting unit that will add flavour to the race. Not one of the same thing that just looks different. :D

messenger
27th Jan 07, 5:25 AM
Yeah I guess I can see where you are coming from, perhaps Penal Legion would be better?

compiler
27th Jan 07, 5:55 AM
Last Chancers would be a hell to do : each model is different and probably needs custom animations.
Really, this would be a loooong project to do and would possibly play badly on low end computers.

Macca
27th Jan 07, 8:06 AM
Well, I was thinking that the 5 main members of the squad would be based on the same IG model and just randomise the heads(helmet,cap,bare,injured),Arms(folded sleves). Then the 3-4 specialists and the Colonel. All using IG or SM animations.
But then again I'm no modder...and I do know for those who are not...things like this are easier said than done. But, it was just an idea...

medes
27th Jan 07, 9:17 AM
Hey guys, the recently released Inquisition: Daemonhunt Trailer showing off awesome GK termies have inspired me to change my mind bout the SM termies. Thanks to some help from Compiler and Mirage Knight to push me in the right direction, heres some screenshots of WIP termies.
http://img120.imageshack.us/img120/3995/relic00271ym9.th.jpg (http://img120.imageshack.us/my.php?image=relic00271ym9.jpg)http://img175.imageshack.us/img175/571/relic00272xx8.th.jpg (http://img175.imageshack.us/my.php?image=relic00272xx8.jpg)http://img175.imageshack.us/img175/6971/relic00273ns0.th.jpg (http://img175.imageshack.us/my.php?image=relic00273ns0.jpg)http://img294.imageshack.us/img294/1205/relic00274eg6.th.jpg (http://img294.imageshack.us/my.php?image=relic00274eg6.jpg)http://img174.imageshack.us/img174/9489/relic00275ke1.th.jpg (http://img174.imageshack.us/my.php?image=relic00275ke1.jpg)http://img170.imageshack.us/img170/3491/relic00276iw7.th.jpg (http://img170.imageshack.us/my.php?image=relic00276iw7.jpg)http://img115.imageshack.us/img115/3664/relic00277zt8.th.jpg (http://img115.imageshack.us/my.php?image=relic00277zt8.jpg)http://img259.imageshack.us/img259/6025/relic00278xq4.th.jpg (http://img259.imageshack.us/my.php?image=relic00278xq4.jpg)http://img115.imageshack.us/img115/6351/relic00279vq9.th.jpg (http://img115.imageshack.us/my.php?image=relic00279vq9.jpg)http://img46.imageshack.us/img46/710/relic00280gz6.th.jpg (http://img46.imageshack.us/my.php?image=relic00280gz6.jpg)http://img403.imageshack.us/img403/8481/relic00281al1.th.jpg (http://img403.imageshack.us/my.php?image=relic00281al1.jpg)
They'll get a couple of new weapon upgrades too.

Garrick
27th Jan 07, 9:19 AM
will they get a Sergeant too?

compiler
27th Jan 07, 9:34 AM
It's cool to see you taking care of the Termies, Medes !

medes
27th Jan 07, 9:38 AM
those GK termies shots helped alot, made me realize that the way the original termies stand is part of the problem. So i've replaced that with some new idle anims to make em look taller and less ape like

Warlord Skrakar
27th Jan 07, 12:43 PM
They really look better than DoW ones.Are they tougher now in close combat?

New suggestions:
1.Could you lower a bit Space Marine close combat damage(it`s strange that only a knife inflicts so much damage)?
2.variations among Ork vehicles(Big Meks and Mekboyz aren`t able to construct two identical vehicles)

acroyer
27th Jan 07, 12:58 PM
I knew you would come around to it eventually. I like their new stance now. Plus you made their arms proportional to their bodies.

SpaceMarineFan
27th Jan 07, 1:21 PM
Nice termies! Just like a true chaos moding kitten! They are ALMOST as cool as Boba Fett! Like I said, ALMOST.\

Boba Fett roks! So do these termies!
(Who is Boba?: http://starwars.wikia.com/wiki/Boba_Fett)
:dunce:

Warlord Skrakar
27th Jan 07, 1:36 PM
How is Boba Fett related to W40k and Firestorm mod?
(please leave kittens alone,especially chaos and possessed ones)

Are there going to be some helmet variations for these Emperor`s finest?
(Why is one of them looking at his power fist?)

SpaceMarineFan
27th Jan 07, 2:19 PM
Does it have to be related? Boba Fett deserves to be EVERYWHERE because he's so freakin kewl.

Green Tide
27th Jan 07, 2:26 PM
Boba Fett?! Their helmets actually remind me of the French ones from medieval age, but no mandalorian(Boba's species, but they are actually humans) ones

Warlord Skrakar
27th Jan 07, 2:41 PM
Now this has gone far off topic so I`m going to shut up about SW or any other SF unrelated to W40k.

I`m still amased by those Termies(blood-red eyes-rock on and similar exclaimations).

ChaosReigns
27th Jan 07, 3:12 PM
I know I'm always blathering on about Chaos medes but is there any chance we'll be seeing Chosen Terminators? (In my opinion the ones you did have very cool models).

Cool termies though, love those oaths of moment, Relic should have included those to begin with*Relic graphics designer pulls out a storm bolter and splatters ChaosReigns' innards with its mini-grenade rounds*"Ah! My spleen!!!

Warlord Skrakar
27th Jan 07, 3:19 PM
ChaosReigns,I think medes doesn`t want to show his old models.What`s the point really?We must`ve seen them for gazillion times in other mods.

Buuut...now since Termies are remade,maybe Chosen Terminators are going to be remade too.

Hah I can sees yer spleen chaos boy...Uuuh why`z dey aimin` at me?

SpaceMarineFan
27th Jan 07, 3:31 PM
Chaos termies should of been stronger in firestorm!

ChaosReigns
27th Jan 07, 4:26 PM
No...I don't necessarily want medes to show his old Chosen Terminator models, unless he wants to, I'm just asking if Chosen Terminators are going to be included at all.

Oh, and Warlord Skrakar I noticed that you said negro a while back and people were slagging you for it: Guys, some African-Americans on this forum may be offended by the word negro(I don't know)but its not a racist term, simply a racial name ie. in days of old black people were called negroes, the racist term that you guys are thinking of is nigger. That is the offensive, racist term because it was used in the days of slavery by Europeans. They sound similar but are very different, try not to get them mixed up.

medes you said you found Relic's termie models ugly? May I do a few suggestion drawings with randomised heads and such(I have a few ideas)?

Does this mean you'll consider making Terminator armor a wargear upgrade for the Force Commander?

Instead of wasting that beautiful model of the Dark Apostle you did on the front page why don't you have his equivalent upgrade be a Daemonic Rune?

mastromanos
27th Jan 07, 7:23 PM
No...I don't necessarily want medes to show his old Chosen Terminator models, unless he wants to, I'm just asking if Chosen Terminators are going to be included at all.

I asked medes to use chaos termies as an honorguard unit instead of deamonkin obliterators. He said that he would use them as a tier 3 unit so they are in for sure.

Btw I love the new terminator idle stances. I assume that they are getting new close combat animations too?

Also I would like to make a few suggestions:
- Make terminator squad cap 5 with sergeant.
- Beef up their melee potential ( they wield powerfists they can smash through almost all armor types)
- And finaly make them like the space marine veterans, being able to knock enemies around in melee (unless you plan to remove the sweeping attacks from the veterans). Same goes for the assault termies.

medes
28th Jan 07, 12:16 AM
here i've updated them abit,
http://img413.imageshack.us/img413/5283/relic00282pz6.th.jpg (http://img413.imageshack.us/my.php?image=relic00282pz6.jpg)http://img294.imageshack.us/img294/3825/relic00283zr4.th.jpg (http://img294.imageshack.us/my.php?image=relic00283zr4.jpg)http://img413.imageshack.us/img413/626/relic00284ib8.th.jpg (http://img413.imageshack.us/my.php?image=relic00284ib8.jpg)http://img263.imageshack.us/img263/4208/relic00285lq5.th.jpg (http://img263.imageshack.us/my.php?image=relic00285lq5.jpg)


Does this mean you'll consider making Terminator armor a wargear upgrade for the Force Commander?if i feel like it, no promises though


any chance we'll be seeing Chosen Terminators?yes


maybe Chosen Terminators are going to be remade too.suppose so

mankyle
28th Jan 07, 12:41 AM
Nice, Medes.
Good body proportions and no more shoulder joints at the level of the head.
I'm seeing these pics next to some screenshots of the relic's ones and the differences are very noticeable.

Good work!!!!
I have one question, though. The Vulture you did looks very nice. Are you going to randomize the spawn animation and add clauses so the strafing run can come from different directions?
And also, by using child abilities you can make it so more than one vulture (let's say 3) do strafing runs over the same point.

medes
28th Jan 07, 12:53 AM
Are you going to randomize the spawn animation and add clauses so the strafing run can come from different directions?Even without this, vultures still come from different directions i think it may be coz the spawn_ext code will spawn units with randomized facing.


by using child abilities you can make it so more than one vulture (let's say 3) do strafing runs over the same point. The vultures carry 6 Hunter Killers so one strike is already potentially deadly, 3 vultures might be used for the autocannon run though

mankyle
28th Jan 07, 1:01 AM
Autocannon run?
Nice one, medes, nice one.
Another question. Is that vulture model done from scratch? It looks very good.

Warlord Skrakar
28th Jan 07, 2:55 AM
You senior members are trying to kill us with too much joy!I don`t want to die before the release of Daemonhunt and Firestorm(quoting Priest:"Our deaths will be magnificent!").

Are Assault Terminators in process of remaking and will they get power claws upgrade?

To ChaosReigns:
Thanks for support.I asked my English teacher about that word which I must not say and she said it`s OK to call them like that(but it`s still a bit offensive to them).

VenerableDread
28th Jan 07, 5:04 AM
My oh my, I want to see my Deathwatch Terminators like this! Just like the current Terminator minis!

SpaceMarineFan
28th Jan 07, 5:50 AM
Just a tip for the chaos termies: Use the oblit voice. When you used the normal terminator voice for the chaos terminators(in firestorm), it sounded like they were still loyal to the Emperor! The obliterators voice fits Chaos Terminators perfectly!

VenerableDread
28th Jan 07, 6:13 AM
Or make new ones, but that'll take time.

MEGAzogg
28th Jan 07, 6:53 AM
please, give even more purity seal to termies, medes!

BulletSix
28th Jan 07, 7:01 AM
yay!
cool, that you are doing the termies :)

p.s. what new weapon upgrades for them? :)

Mattelus
28th Jan 07, 7:10 AM
Hm... medes.. care to add Termie librarian? or perhaps an... http://uk.games-workshop.com/chaosspacemarines/miniature-gallery/29/ this beutifull chaos dread!

SpaceMarineFan
28th Jan 07, 7:12 AM
In my opinion, terminators died to quickly. If I were you, I'd buff them up quite a bit. A well equiped group of guardsmen could own a sqaud of termies! That's not right!

DeusImperator
28th Jan 07, 7:40 AM
I love to see golden-eagled Blood Ravens Terminators ! Hope Assaulters will get Lightning Claws as well.
Try my mod Spacemarinefan, Terminators(Sm and Chaos) are the strongest units there(with Obliterators).

LNA-Big_D
28th Jan 07, 8:14 AM
One thing I noticed about the termies is that when equiped with the assault cannon, the assault cannon guy(s) would be the only ones fireing because the others were out of range and because the Assault cannon was being fired, they were not moving. Will this be canged?

VenerableDread
28th Jan 07, 8:20 AM
Mattelus, the ForgeWorld Chaos Dread is better. ;)

white-blood
28th Jan 07, 8:21 AM
SpaceMarineFan:

I think you now that in TT the IG CAN kill a termie squat, if the IG is well equpied. And I think that should be so because if it isn“t like this the IG become the low.

ade
28th Jan 07, 8:27 AM
you loose termies.. to a guard squad... how the hell did you manage that!? lol awsome models cant wait to see all the weapons upgrades and things. i hope you do do the termie armour upgrade, they would look so kwl! are you going to do sergants and cyclones? because that would just complete the set. i cant wait to get this mod, inquisition daemonhunt, witch hunters and steel legion mod all in one game.. ooo its gunna rock!! amazing work keep it up!

Mattelus
28th Jan 07, 9:54 AM
hm... well you may have right VenerableDread but what i liked on the other dread was the claw, he he he!:D but i still like their Termie librarian more!

SpaceMarineFan
28th Jan 07, 10:29 AM
I have a mod with powerful termies. Here: http://forums.relicnews.com/showthread.php?t=128635

Nice termies! Any cool wargear for the FC?

white-blood
28th Jan 07, 10:49 AM
ade:
I play IG in TT and i killed a Termie squat with 1 lascanon 1 melta and 8 lasguns. ok it was luck but it works.

ChaosReigns
28th Jan 07, 10:57 AM
medes, a quick question, would you consider making a Venerable Dreadnought a late-campaign honor guard unit(for Space Marines)?

That is, in my opinion, one of the best models you did.

Warlord Skrakar
28th Jan 07, 11:15 AM
Yeah,it`s a very good model,but very very buggy(for example-walking animation is a bit strange,like the ground is slippery).
And if I remember correctly,medes told us once that he`s going to make new Venerable Dreadnought.

I just got an idea for SM honor guard:
Tyranid Hunter Terminators(not sure if there are `nid hunters within Blood Raven chapter,but it`s worth a shot)

medes
28th Jan 07, 11:19 AM
Actually Havoc made the Ven Dread. I might do a remix if Havoc is willing to let me crack it open, I'll PM him and hope he still lurks round the forum.

Warlord Skrakar
28th Jan 07, 11:23 AM
medes,were you thinking about Orks lately?I`m dieing to know Clan Gorgutz` fighting style(like Goffs` style I hope).

ade
28th Jan 07, 12:38 PM
lol exactly luck, plus TT is quite different to the game but ah well movin on lol. wow now your thinking of doing termies so many units can be done now! i dont know why but i really want a cyclone, please do 1 :) i'll get ova it if ya dont though. thnx

ChaosReigns
28th Jan 07, 12:43 PM
The other thing I would REALLY like to see would be Icon Bearers for Chaos that can rally squads and act as healer units.

ade
28th Jan 07, 12:47 PM
hasnt that already been made? there attachable to squads. although i dont think they heal. For the termies maybe this will give you some ideas http://www.tearsofenvy.com/termi-nation
its a good site look around

Warlord Skrakar
28th Jan 07, 1:13 PM
There`s no need for healer unit among CSM.Their units get healed when they are next to a chaos building.

ChaosReigns
28th Jan 07, 1:31 PM
So medes? May I do Termie concept art? I disagree Warlord but ultimately its up to medes. I think a healer would be really handy on the attack, it would allow you to attack in waves and quickly heal an injured squad, then they could get back into the fight fast.

Warlord Skrakar
28th Jan 07, 2:00 PM
OK,whatever you wish.Maybe it`s the will of the Dark Gods.I still listen only to Gork and Mork.But I could become a Chaos Ork who worships Khorne for few days and be enlightened like you.

ade
28th Jan 07, 2:52 PM
ok you can get normal orks, feral orks, chaosy orks... how about ork auxillerys for tau. now that would be wierd lol

Warlord Skrakar
28th Jan 07, 3:13 PM
ade,there`s no such thing as Ork Tau auxillaries.That`s because Orks cannot understand the concept of Greater Good,nor do they understand concept of any other god then Gork and Mork(for Chaos Orks,it`s possible that they`ve mistaken a Chaos God for Gork or Mork).

ChaosReigns
28th Jan 07, 3:16 PM
Silly Orks, ha ha ha...

Yeah, I don't think the Tau would allow Orks as auxiliaries, they hate each other to much.

Their rivalry is similar to Chaos and the Imperium.

VT08
28th Jan 07, 4:03 PM
Well, I'm also eager to hear what additions you have in store for Orks. By far one of the most... interesting... races present in the 41st millenium, heh.

Those termies you posted a few pages back prove you really have a hold of the reign with this mod, Medes. Good proportions, properly "bulky". I'm sure it's a joy to watch them in motion, as well. But will we be seeing any other changes to the Imperial Guard before this mod is released? It's always bothered me that commissars, priests, and psykers seem to be carbon copies of one another. It'd be nice if every other commisar you built had a slightly different look to them (like the Eldar harlequins) instead of just that same... exact... scar! Maybe one that didn't try to wear his greatcoat like a cloak, about the shoulders! It's a good look, to be sure, but not for every commisar, I think.

I still have to ask about the Kasrkin, too. I feel it's a shame that they lack deep-strike abilities. Playing the popular Steel Legion mod for Winter Assault, I grew rather fond of how the Storm Troopers deployed via dropship. I'm not sure if others feel the same way, but I'd much rather have a deep-striking squad of elite commandos than a speedy squad of elite commandos. It was quite nifty, in the Steel Legion mod, to watch three of those ships setting down, the troops disembarking, their hellguns firing through the smoke thrown up in the wake of the mighty ships. Ah...

:lol: Sorry, got a little caught up in the moment there. Well, I want to know if you intend to give the "glory boys" of the Guard a similar treatment you gave the termies. Will we be seeing Kasrkin deploying behind enemy lines, in properly heavier-looking armor? I say this, because if you compare the TT Kasrkin models to the regular TT guard models, they look a good deal bulkier, and have decidedly more body armor than Dawn of War has seen fit to grace them with. In-game, there is little to distinguish the model from a standard guardsman-with-a-respirator, save backpacks with shiny lights.

I'm absolutely in love with the changes you've made to the standard guardsmen (the backpacks and meltaguns are just beautiful!), and I think it'd be absolutely great if you saw fit to make some of the other elements of the Imperial Guard more visually impressive, as well.

DarknessKnight
28th Jan 07, 6:16 PM
Finnaly some good looking Termies, good job Medes.

ChaosReigns
28th Jan 07, 7:48 PM
I found a Word Bearer's Daemon Prince on games-workshop.com which, in my opinion, looks very cool:


http://oz.games-workshop.com/games/40k/chaosspacemarines/painting/showcase/images/DemonPrince_large.jpg

Exemplar
28th Jan 07, 8:48 PM
Even as a servant to the Emperor, that looks amazing to me. It would be more amazing to see that in-game.

medes
28th Jan 07, 9:06 PM
uh oh.. I thought this was a Daemon Prince
http://img148.imageshack.us/img148/3793/daemonprince01nm8.th.jpg (http://img148.imageshack.us/my.php?image=daemonprince01nm8.jpg)

ChaosReigns
28th Jan 07, 9:10 PM
No medes, actually that's a converted model of the Daemon Prince Be'lakor, a special character from Warhammer fantasy(trust me, I'm insane about Chaos)

EDIT: It would be cooler if the fire on that Daemon Prince's torch was pink and chaotic though.

EDIT 2: uh oh?

EDIT 3: Man! I found another Word Bearer's Daemon Prince(this time on google)which is also very cool:


http://gt.us.games-workshop.com/Results_Coverage/Dallas/40k_singles/40K/AndrewDrake_b.jpg

vol_907
28th Jan 07, 11:04 PM
I still have to ask about the Kasrkin, too. I feel it's a shame that they lack deep-strike abilities. Playing the popular Steel Legion mod for Winter Assault, I grew rather fond of how the Storm Troopers deployed via dropship. I'm not sure if others feel the same way, but I'd much rather have a deep-striking squad of elite commandos than a speedy squad of elite commandos. It was quite nifty, in the Steel Legion mod, to watch three of those ships setting down, the troops disembarking, their hellguns firing through the smoke thrown up in the wake of the mighty ships. Ah...

Medes tried to do one better: getting Kasrkin to rappel from off the Valk. He ran into too many problems with it, and I think has settled on a combination Valk strike/Kasrkin insertion. But we'll see in the final product.

May I suggest one thing for the IG? The Color scheme for the 1st Kronus Liberators is...well, not impressive. MegaZogg has come up with his own replacement textures for the Liberators, and I think his scheme is pretty neat.

pixxee
29th Jan 07, 1:06 AM
One thing I noticed about the termies is that when equiped with the assault cannon, the assault cannon guy(s) would be the only ones fireing because the others were out of range and because the Assault cannon was being fired, they were not moving. Will this be canged?
__________________



Join the LNA!!!!
I wish i was a Stats.
<<<<Teh uber pwnzer



All units will only close to the range of their most far reaching weapon before stopping to fire if given an attackmove order. For units with mixed range weaponry you can give them a straight move command nearer to the enemy and just use your Q key to stop them dead in their tracks and begin picking targets should you need to. This is what many good players do. Attackmove is the enemy :P


Nice terminator models Medes. I wonder if they are not a little bit visually indistinct from normal Tac marines though, when viewed from a zoomed out perspective. I guess that's just a minor deal though. Looking forward to seeing how they lumber about.

Any models or the like for that Tetra skimmer? ^_^




Originally Posted by VT08
I still have to ask about the Kasrkin, too. I feel it's a shame that they lack deep-strike abilities.
Kasrkin are deep strikable in DowXP.

medes
29th Jan 07, 11:23 AM
abit more screenies for you coz you won't see anymore of these guys till they're textured.
http://img386.imageshack.us/img386/8243/relic00291fl5.th.jpg (http://img386.imageshack.us/my.php?image=relic00291fl5.jpg)http://img444.imageshack.us/img444/5648/relic00293vb3.th.jpg (http://img444.imageshack.us/my.php?image=relic00293vb3.jpg)
My thanks to Quebec Dug for donating those cyclone launchers

Also, a little teaser on the what we're showing in the next update
http://img177.imageshack.us/img177/6274/relic00289yu1.th.jpg (http://img177.imageshack.us/my.php?image=relic00289yu1.jpg)

mastromanos
29th Jan 07, 11:38 AM
FANTASTIC!!! Just one little thing. The terminator's power fist arm is shorter than the other one. If you could lengthen it then the termies would look a bit more realistic.

keelan85
29th Jan 07, 11:48 AM
Just out of interest medes, I trust you will be releasing the luas with this mod?
I know that you are a supporter of modding in that way :)

FourandTwenty
29th Jan 07, 11:53 AM
I can't blame you for not wanting to read the whole thread, so... yes. He's previously stated we'll be releasing both a mass-mod and a lua pack, so you don't have to dig for them.

|[TDR]|Myna
29th Jan 07, 12:14 PM
thats brilliant, the terminators looks wierd in a good way. XD

Green Tide
29th Jan 07, 12:48 PM
A Daemon prince with wings?it would be cool, and if he could fly with them, it would be uber, but that would make him like a Nigthlords DP, i prefer the version that Chaosreings showed, and we need some orky updates, green iz da bezt!

acroyer
29th Jan 07, 1:31 PM
Will there a treminator sargent with out his helmet? How come they're not armed with a plasma cannon or lascannon?

MEGAzogg
29th Jan 07, 1:38 PM
Whoooa... Nice, nice, nice, nice termies!

Lleman
29th Jan 07, 1:54 PM
How come they're not armed with a plasma cannon or lascannon?
Terminator squads never bear plasma weaponry or lascannon... at least not if you go by the 'rules' ;)

Warlord Skrakar
29th Jan 07, 2:48 PM
GrEeN TiDe,ChaosReigns posted both of Daemon Princes.The first one is official character of Word Bearers(Angra Mainyu) and the second one is just a really good looking conversion(but you probably noticed that).

And one more thing...
We never sez da bezt,we sez da best.Did sumone stomp yer spore?
Really,where`z Gorgutz and `iz ladz?We`z got many `oomies to stomp `ere on Kronus!

Capt_PooFace
29th Jan 07, 4:02 PM
im not gonna lie, thats some good orky style of talking. and medes, i and many other people are very happy that you went and changed the termies cause the original termies were lacking in...uh...coolness

Green Tide
29th Jan 07, 4:07 PM
well, im spanish, and if find a little dificult writing english, writing orknligsh is worse :D, anyway.... Orkz! Orkz! Orkz! Orkz!

ade
29th Jan 07, 4:19 PM
whoo! cyclones! they look awsome i love them! outstanding work as usual you guys, an aplause is in order. oh and im not a fluff master.. infact i know nothing but shhh lol but i think medes converted model of the Daemon Prince Be'lakor looks the best out of all three. its more orignial, looks more demony and basically just looks better lol but i dont know if its fluff wise ok. hope it is :)

vol_907
29th Jan 07, 4:39 PM
Your improvements to the Storm Bolters and Assault Cannons is, as usual, excellent work. I would imagine Storm Bolters having a higher ammo capacity, and you've added to make it a little more believable.

What about Assault Cannons? Would they need a flexible ammo feed to a backpack-worn hopper like Heavy Bolters, or do you not see that in Forgeworld/GW models?

(Maybe they have Tardis technology, like the HWTs--you pull out an assistant from your backpack. Only Assault Cannons have a doorway to a full ammo factory under the right shoulder...)

Medes, your approach to this mod reminds me of a girl from England I used to work with...a total tease.

The anticipation is killing me.

Tovarich
29th Jan 07, 4:41 PM
http://img444.imageshack.us/my.php?image=relic00293vb3.jpg

Is that a Harlequin launcher? xD
All right that was a weak one, nice job as always ! Those new termies are great !

pixxee
29th Jan 07, 5:24 PM
Also, a little teaser on the what we're showing in the next update

^_^

medes
29th Jan 07, 7:15 PM
i think medes converted model of the Daemon Prince Be'lakor looks the best out of all three. its more orignial, looks more demony and basically just looks better lol but i dont know if its fluff wise ok. hope it isyeah i agree, *sigh*. I doubt that it's usable according to modding guidelines though

http://img77.imageshack.us/my.php?image=belakornh8.jpg

ChaosReigns
29th Jan 07, 8:30 PM
Sorry Warlord, I hate to be a fluff daemon but no, Angra Mainyu is not an official char. just a Dark Apostle some guy made up. Still though, I like his model.

HOLY FUGGLES!!!!!!!!!!!!!!!!!!!!!!!!!!!

Damn! Finally I get to see the Daemon Prince...excuse me while I change my pants. So cool...you have my go ahead medes!(As long as you release the textured version fairly soon;))

modding guidelines? What in the guidelines bars you from using that model? *whimper*

Divinatus
29th Jan 07, 9:33 PM
I tihkn it involves adding onto the wh40k universe in some form. Is messing with GW's IP, right?

medes
29th Jan 07, 9:45 PM
yes it's quite borderline in terms of IP, i'll ask around but if it's not allowed then you'll get a more 40k daemon prince instead, i'm not willing to risk the entire mod for one model.

ChaosReigns
29th Jan 07, 10:00 PM
That's okay medes, I'll back your work in any case:). I'm sure a new model(if you make one)would be even better.

Kronos
29th Jan 07, 10:34 PM
Would it solve the problem by adding some power armour onto it,to more obviously make it 40k?

RelicHunter
30th Jan 07, 12:29 AM
http://img49.imageshack.us/my.php?image=relic00206jn8.jpg

He'd be awesome with grey knight textures :D

AshaD
30th Jan 07, 1:13 AM
You really are obsessed with grey knights aren't you wait for the inquisition mod to come out thats full of them. Excellent work Medes you continue to amaze me.

JaqTaar
30th Jan 07, 3:20 AM
Daemon Prince:
I'd be surprised (and disappointed) if there was a problem with including that model. GW itself uses its Daemon models for both systems, why would that exclude the DP? There are no rules to what DP look like after all. And not all (I'd guess only the minority in fact) of the Daemon Princes were Marines, so they don't necessarily have power armour.

Warlord Skrakar
30th Jan 07, 4:21 AM
Hey medes,since that model of Daemon Prince you started isn`t W40k one,you could use it to make Keeper of Secrets-it looks a bit like it.

To ChaosReigns:
If Angra Mainyu isn`t official character,what about Draas the Red Pilgrim?

To Capt PooFace:
Thanks for compliment.

To Green Tide:
I`m serbian,and that doesn`t stop me...much lol.

Macca
30th Jan 07, 4:48 AM
All Daemon models are used in both WHF and 40K.Thats the official GW line. The backround reason is because Deamons can have all kinds of forms. The practical reason is so that GW doesn't have to make too many different Daemon models for both systems. Relics version just depicts one that has ...sort of kept the power armour...to fit in with the looks of the Chaos marines.

ade
30th Jan 07, 9:44 AM
goooo on use it. its an amazing model and anyone who says it shouldnt be used shout be shot. so if thats the deamon prince will you keep the same bloodthirster and still be able to get them both? because them both fighting side by side would bring a tear of joy to my eye.

mastromanos
30th Jan 07, 11:25 AM
Do you plan to add the greater daemons of the other three gods?

medes
30th Jan 07, 11:36 AM
highly unlikely unless i can get contribution from other mods

Warlord Skrakar
30th Jan 07, 12:25 PM
About IG-Are you going to give them some doctrines?

Since noone is asking about Eldar,I`ll start.If Harlequin Troupe is available to Ulthwe,are you going to make others,such as Death Jester etc.?

Or maybe new Fire Dragon model(GW made new miniatures and Relic`s model seems to have dislocated shoulder while standing still and while in cover)?

keelan85
30th Jan 07, 12:40 PM
Is there a release date set for this? I did try and search but I could yield any fruits.

SpaceMarineFan
30th Jan 07, 4:10 PM
release date! release date!

FourandTwenty
30th Jan 07, 4:31 PM
There is no official release date yet. More units to add, haven't finished those yet, don't know how long it will take.

No official characters for the Word Bearers exist to my knowledge. Characters might show up for specific campaigns... the characters you're coming across, Warlord Skrakar, sound like the ones from the Austrailian article featuring the musician conversions. Prettyful, but not official.

Octopus Rex
30th Jan 07, 4:55 PM
I think angra manyu has been used in other games (Severance: Blade of Darkness) and is also a god from the Zoroastrian lore (did a google search as I knew I'd heard it before) - so you really have to be careful with that one.

Agent47
30th Jan 07, 6:45 PM
Is it just me or do the Terminators' shoulder pads look a little large on them?

(clipping of arms..?)

ChaosReigns
30th Jan 07, 10:11 PM
No Draas, the red pilgrim is a Dark Apostle that whoever wrote that article made up so he could give his Word Bearers a little bit of backstory.

Any chance you guys would consider making a Chaos Spawn unit which is attachable to leaders?

Warlord Skrakar
31st Jan 07, 1:53 AM
OK,sorry.I`m going to stop using australian GW as fluff help.It did more damage,than it helped to increase my knowledge about W40k(I don`t have codex to back me up,`cause it`s too expensive in my country).

Chaos Spawn attachable to leaders?What`s that supposed to mean?

medes
31st Jan 07, 3:52 AM
okay guys, looks like the new daemon prince model is here to stay.

Also on another note, due to recent generous contributions made by other big mods, some models in Firestorm will not be up for grabs (to be freely used in your public mods). I'll list them down along with the creator's name and contact in the readme, Lua source will still be included for you to change balancing to your likings but you'll have to be honest not to take whats not offered and i hope my trust in you isn't misplaced.

mastromanos
31st Jan 07, 4:57 AM
Cool! Your model is very good if not entirely fluffy (for the 41st millenium that is). Do you intend to convert it to be a little more 40kish?

messenger
31st Jan 07, 9:06 AM
How is that not fluffy? He copied the damn models!

wolfshadow
31st Jan 07, 9:09 AM
mastromanus: The new models looks like the old school DP that was available before the current one.

AshaD
31st Jan 07, 12:27 PM
Where in GW's IP does it state that you can't use a model like that. GW state that you can't mix something say......the Alien film Aliens with Space marines, nothing about using converted models. I mean, The Thousand Sons mod were making a possesed daemon chaos dreadnaught that looked all organic and was covered in flesh and maws. im 99.9% sure this is legal.

Update: Oh you said your using it hurray!

I wonder how much of the BT texture could be used on the new daemon prince? It is possible to merge textures from old models right?

mastromanos
31st Jan 07, 1:14 PM
mastromanus: The new models looks like the old school DP that was available before the current one.

I meant that the model was not from the WARHAMMER 40K fluff not FANTASY.

wolfshadow
31st Jan 07, 1:35 PM
mastromanus: The old school DP was for both 40k and Regular Warhammer... same as the 'Thirster can be user for either one...

mastromanos
31st Jan 07, 1:42 PM
Yes but Be'lakor is not a standard model. He is a warhammer fantasy hero model. He is supposed to be unique in the fantasy universe.

Edit: Wait a sec. Do ALL the fantasy DP look the same? If that is so then I was mistaken earlier.

pixxee
31st Jan 07, 1:58 PM
Medes: I would.. let me find phrasing that suits my enthusiasm..

LOVE LOVE LOVE LOVE LOVE...

If you worked out a way to make the Orca a means of deepstriking a large force at one time. The model is already in the game, but hear me out.

"Includes 24 seated Fire Warriors, 8 Drones, 6 Battlesuits, 1 Ethereal and 3 crew."

What if you could build the Orca as a building or as an addon to the vehicle beacon using similar code to the orbital relay, allowing you to garrison a limited number of units into the vehicle beacon. during this time the animation already present in the game where the Orca lands on the beacon plays, but the Orca stays grounded and during this time the structure cannot produce new vehicle units until there are no units queued inside the building. A targettable, anywhere on the map ability on the vehicle beacon panel places a deep strike marker and ALL units queued inside the structure are deep striked to that location via an Orca plunking them down.

I may not have explained it perfectly, but I hope you understand the intent and can offer your thoughts on it.

MEGAzogg
31st Jan 07, 3:33 PM
I fear that 4 squads of FW + 8 drones + 6 BS + 1 Etherial will own pretty much everything on battlefield in DoW... Even mighty space marines, and I don't even mention IG or Orks... But still I might be wrong

Warlord Skrakar
31st Jan 07, 3:56 PM
I think medes already said that he would use Orca for deepstriking Fire Warriors and some other units(Gue`Vesa maybe) and they would be sent from Coalition Center(cuz one whole building just for Ethereal-admit it,that`s just weird).

Yeah,that combination would probably own anyone(but not bloody likely in DC cuz of build limits-unless you refered to any kind of Battlesuits).

Hey medes,for those later versions of Firestorm mod,you could ask sheiny(the guy who was narrator in Daemonhunt trailer)to be narrator in those new scenario maps you were talking about.

Ragnarok
31st Jan 07, 4:18 PM
wow Medes, that DP looks really good. In my Opinion, i think you should mix some parts of that DP and a Default DP(default being the one in the game).

Looks really good, keep up the good work!

ChaosReigns
31st Jan 07, 6:09 PM
No worries Warlord Skrakar, don't apologize, it's all good:). Sorry if I came off as a bit elitist or something. It wasn't what I meant. If my coments were percieved as rude I apologize:).

medes, I like the Daemon Prince but I have to mention a few things(they're suggestions, not demands): the sword is a little short for the model, maybe increase it slightly. If you want it to be "fluffy" to satisfy the wants of some of the other people, take the chest plate and pauldrons from Relic's Daemon Prince and stick 'em onto the model.

I would seriously wet myself if you put a torch (ala Angra Mainyu) in the Daemon Prince's other hand. Reason being it looks like he's slapping people(or buildings)when he strikes them with his empty hand.

Will the Daemon Prince be recieving flight ala the Bloodthirster?

In my opinion Chaos could really use some more vehicles, the Chaos Land Raider you're are already including unless I'm missing something so the only other choice is Chaos Dreadnoughts and it just so happens that forge world has an uber WORD BEARERS THEMED Dreadnought:
http://www.forgeworld.co.uk/Chaos/dreadnoughts/wordbearers2.jpg

http://www.forgeworld.co.uk/Chaos/dreadnoughts/wordbearers3.jpg

http://www.forgeworld.co.uk/Chaos/dreadnoughts/wordbearers1.jpg

Capt_PooFace
31st Jan 07, 7:38 PM
that deadnought would look really cool in-game...

Divinatus
31st Jan 07, 8:33 PM
Chaos Reign, I think that badboy would kill the Liberators with looks alone. ;)

Guardsman: "Word Bearers! They've got a dread- Wait, WTF?? ITS GOT A MOUTH ON ITS SHOULDER! WITH GUNS COMING OUT!" *Proceeds to be murdered by Commisar*

pixxee
31st Jan 07, 10:42 PM
I fear that 4 squads of FW + 8 drones + 6 BS + 1 Etherial will own pretty much everything on battlefield in DoW... Even mighty space marines, and I don't even mention IG or Orks... But still I might be wrong

Medes stated he was nerfing FWs down. to be perfectly transparent I'm thinking of how things would work out once the c2c stuff like this is integrated into DowXP.. since that mod is so so so so so good that I can't really play vanilla any more :P

ArkhanTheBlack
1st Feb 07, 1:45 AM
I agree with the Chaos Dreadnought suggestion. Because of the extreme lack of Chaos vehicles, a Chaos Dreadnought would be a highly appreciated model. I know that there's a model from Kjon around, but it doesn't seem to be that popular. I haven't seen it myself, by I heard it's mainly a retextured Dreadnought.

Although that's probably more a C2C thingy...

mastromanos
1st Feb 07, 2:07 AM
I agree as well. Chaos gets very little in the way of vehicles. And besides this Dreadnought really has some words to bear as medes might say lol.

Btw medes wrote:

Also on another note, due to recent generous contributions made by other big mods, some models in Firestorm will not be up for grabs (to be freely used in your public mods). I'll list them down along with the creator's name and contact in the readme, Lua source will still be included for you to change balancing to your likings but you'll have to be honest not to take whats not offered and i hope my trust in you isn't misplaced.

What models are these? When will we get to see the nice pictures?

Warlord Skrakar
1st Feb 07, 4:23 AM
ChaosReigns,where do you find these...these...beauties?Whenever I visit Forgeworld,I find half-finished miniatures.You don`t need to be apologising either.We both want to destroy Kronus(one way or another-me by stomping,you by corruption).

|[TDR]|Myna
1st Feb 07, 9:07 AM
ooooooooo ugly lucking dreadnought! it looks so horrific, it brings a tear to my eye.

Hands_of_Fate
1st Feb 07, 11:32 AM
Forge World site navigation can be tricky at times. I suggest following this (http://forgeworld.co.uk/acatalog/QUATERMASTERS_STORE_IMPERIAL_ARMOUR_3.html) link and clicking on relevant sections or using the 'Select a Section' bar at the top of the page. There are numerous model pictures presented and some entries even get painted model updates from time to time.

I do agree with the need of some vechicle support for Chaos forces and a dread would be nice. As much as I enjoyed Kjon's model, it needed some extra tinkering to be fully of use (anims and fx fixes, teamcolourable textures, ect).