View Full Version : [1.3] Blitzkrieg 1v1: how?
Neilius
29th Nov 06, 9:21 AM
The problem with Blitz is it sucks until you get to the Tiger call-in. And thats 8 points.
What do you get before that?
Well at 2 points you get storms for 400mp, not cheap but they can be good. Not much staying power though, they require alot of attention.
At 5 points you get the StuH which is nothing to write home about. Even so its better to pay the extra 300mp for it because its probably worth it.
Thats all you get for the whole early and middle game. You have to survive with that for another 3 points.
Think about what the other Doctrines get during that time.
Blitz seems to be so weak in 1v1s, it only pays off at the last possible moment and at that time the allies will surely have the upper hand with AT guns, stickies, upgunned Shermans maybe.
My question is what are you supposed to do until you get the tigers?
Has anyone been able to use the right side of the tree to good effect in 1v1s?
Sometimes it is hard to even get 8 points at all.
I really want to get a good Blitz strategy going but so far I haven't found it. Do any top players use blitz 1v1?
Desacrasa
29th Nov 06, 11:07 AM
You'll see how overpowered Blitz is with Manpower Blitz, and couple Tigers...
Stormtroopers arent that bad.. against someone who carelessly clumps there units one tossed grenade can wipe out a squad or more... or sneaking up on a garisoned MG and wiping it out with the grenades also..
AntiCommie
29th Nov 06, 11:26 AM
You could also go the other side and for 2 points give grenades to your infantry, get MP blitz for 3(2?) which will allow you to quickly pump out some stugs or Panthers and if you do make 8 points get Blitzkrieg which turns all your units into deathdealers. I personally like Defensive best for 1v1 since it has a lot of earlygame advantages and Blitz best for team (Late game goodies), but they both have strengths. I find Terror to be the most well rounded, but also the least effective for me.
0mar
29th Nov 06, 12:14 PM
Sturms are good vs tanks now. Camo is awesome, there is no better way to frag ATs than dropping a bundled nade on them. Plus they are decent infantrymen as well. It's a well rounded tree that will shine once the StuH gets fixed (IF it gets fixed...)
Rudel
29th Nov 06, 1:52 PM
I'd never tried it but my teammate in a 3vs3 spammed Storms combined with mass Sniper using Blitz and after some minutes he had a really devastating stealthed force with anti infantry (Sniper) as well as Anti tank (Storms with Schreck).
Actually I'm not sure whether you can build up such an army on an 1on1 map, but in that specific case he saved my butt and capped the two most important fuel points with them, allowing me to spam some Panthers and Ostwinds.
You can go Kriegs for some additional AT support.
FalseMyrmidon
29th Nov 06, 3:15 PM
You'll see how overpowered Blitz is with Manpower Blitz, and couple Tigers...
Stormtroopers arent that bad.. against someone who carelessly clumps there units one tossed grenade can wipe out a squad or more... or sneaking up on a garisoned MG and wiping it out with the grenades also..
The problem is that it's super weak early game and super powerful late game. Manpower blitz + tigers is what, 11 points?
Demonic Spoon
29th Nov 06, 4:38 PM
Super weak? Assault is one hell of an ability, and Stormtroopers with their stealth and bundled grenades are a potent force.
Klaydorf
29th Nov 06, 7:39 PM
Storms are solid, but they cost 400 mp. Whereas if you went terror/ defensive you would be getting benefits for free. For 400 mp you could buy other units which can do as well as storms and will be benefiting from zeal or the stuff from defensive like the vision buff, and fortify the permiter.
Demonic Spoon
29th Nov 06, 8:02 PM
Right...but those benefits are also less effective, hence their lack of cost.
Klaydorf
29th Nov 06, 8:15 PM
You don't seem to understand, you can spend your 400 mp/ storm on regular axis units which are better/equal AND get the free benefits for those trees. So the storms option is pretty weak. Volks/mgs/stugs/pumas/ (sometimes bikes and snipers) are all better allocations of manpower.
Neilius
29th Nov 06, 8:24 PM
if storms could upgrade to mp44s they would be so much better. they could sneak up and grenade then open fire with the sub-machine guns from close range. They are supposed to be assault troops right?
Knights cross should have the assault rifles instead, atm they are too much like mp40 volks that you have to build a panzer command to get.*
The other thing i don't like about storms is their 8 pop cap.
if you use the right side of the tree you will never get tigers except right at the end of a long game.
[edit] *ignore italics I was confused.
Storms can upgrade with Mp44 or Panzershrecks
Fonic
30th Nov 06, 12:24 AM
Erm Coyote; Storms can upgrade to MP44's, and KCH already have MP44's (The Assault Rifle). Unless you mean give Storms the MP40, which is what the Volks can get.
Storms have to wait until Tier 4 to upgrade to MP44s though, which Is annoying. I'd prefer it if they could get them Tier 3.
I never realised they had such an insane Pop cap either. 8 is stupidly high. They're not *that* good, and not exactly cheap to begin with.
Neilius
30th Nov 06, 1:34 AM
Right you are Fonic.
For some reason I thought that the mp44 had 2 variants, the smg and the assualt rifle and I thought KCH had an smg. :confused:
One other thing to note is that one of the Storms has a mp44 from the beginning. It then costs 75mun for 2 more. You have to pay another 75mun just so the last guy can have one, so i would say don't buy the second mp44 unless you are rolling in munitions.
I found the mp44 to be excellent in close range in the hands of the storms, though they are not quite as proficient as the Knights Cross are with them.
Therein lies a significant strength of Blitzkrieg, you don't need to build a panzer command as much b/c you can requisition Storms with mp44s in subsitute for Knight's Cross and late game you can get Tigers instead of panthers. Building a panzer command is probably not a good idea.
LegionFlandern
30th Nov 06, 2:09 AM
when i play blitz, i go for the right side of the chart always until i get manpower blitz;
i also always try to OP the high munitions points so i can actually use it.
after i get MP Blitz, i work on the left side of the tree, and if the 1v1 takes long enough, i get to see Tigers...
i dont use the Storms so much, since i usually have enough grenadiers and VOlks from the MP Blitzes...
Timeless
30th Nov 06, 9:18 AM
I don't pay attention to the pop caps...so someone educate me....how much pop cap does a Gren take up? Because, 8 pop cap does sound really high to me. Wtf? What's the reason behind this?
Neilius
30th Nov 06, 10:12 AM
Grens take 4, KCH take 6, Storms take 8.
RayLiota
30th Nov 06, 10:59 AM
Grens take 4, KCH take 6, Storms take 8.
That 8 pop cap is why Im not a big fan of Stormtroopers or the Blitz doc.
S.
bean_22
30th Nov 06, 8:05 PM
Like Timeless I hardly ever pay attention to pop caps. I have very infrequently hit them. Probably a couple times ever...and I've played 150 games at least between my account and my smurf. If you are frequently hitting your pop cap, you should probably be attacking more.
Virigoth
30th Nov 06, 8:32 PM
Popcap adds up a bit in the long run, since it costs you manpower. Most importantly Storms are like experience candy to allied infantry and armor. Kill four ST members and gain instant level or two of veterancy. That makes the game get out of control real fast.
Neilius
1st Dec 06, 2:24 AM
Like Timeless I hardly ever pay attention to pop caps. I have very infrequently hit them. Probably a couple times ever...and I've played 150 games at least between my account and my smurf. If you are frequently hitting your pop cap, you should probably be attacking more.
While that may be true pop caps become inportant when you are on the back foot and the enemy has a good majority of the map or has cut your supply. In instances such as this your pop cap can reduce dramatically, hampering your ability to make a comeback that you could has otherwise made.
Stormtroopers make it just that little bit harder.
I agree Virigoth. The experience the allies gain from killing some axis units is too great, especially considering allied squads are very hard to eliminate due to there being 6 members.
Ucross
1st Dec 06, 6:52 AM
Agreed. Allied squads should be reduced to 3 members max or they should stop getting experience. On top of that ALLIES HAVE RANGERS! IMBA!
DAMN OVERPOWERED (INSERT_WHAT_YOU_WERE_LAST_DEFEATED_BY)!!
Mistenth
1st Dec 06, 9:18 AM
Your sarcasm is noted.
Blitz side of the tree is interesting though, can consider trying that out.
TarlSS
1st Dec 06, 1:39 PM
Stormtroopers are sweet. They're like supergrenadiers, which are also sweet.
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