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Gostface14
3rd Dec 06, 8:33 PM
( this is from ghostfaces cousin he logged onto my comp and i thought i wasnt on his account)

all i ever play is necrons, so i think i should know what im talking about when i say necrons are weak. on a large map its impossable to win unless your fighting someone who is a lot dumber then you. for chaos, raptors jump everywhere attacking bases then running making it impossable to kill them. eldar builds warps and you get same results...orks its stormboys. the only ones that necrons have a chance at beating are tau and IG, but tua have such massive range and necrons are so slow..its impossable to reach a strong def and since necrons cant jump...you get the picture. so the only one left that necrons have a chance against on a big map is the IG.

and you cant play against eldar because bine singers keep on blocking my monoloith so i cant build anything

its too hard to rush with an army because by the time you get half-way with your army there is a faster army already attacking your base. there is no strategy for necrons on a large map, but if you have one, or even better, a video of a match i would like to see it because i have never one 1 vs 1 on a large map with necrons...its totaly one sided

Control Monkey
3rd Dec 06, 8:45 PM
Necrons don't need much map control, so don't bother contesting the middle of any map. There's just no point.

Instead, build a necron lord, tech to flayed ones, jump your lord to where the action is, DS flayed ones, and viola! Instant ownage.

You can also teleport them back to your monolith, load them back in, and re DS them.

The only time necrons are weak is in small maps, 1v1s especially. A fast rush is hard to stop.

Phanixis
3rd Dec 06, 8:52 PM
You do realize you can teleport your forces of Necrons warriors to obelisk using recall, and can deepstirke FO, then recall them, then immediatly deepstrike them again. And your vehicles are fast and your wraiths can be used for decapping.

jamok023
3rd Dec 06, 9:07 PM
Ugggg the notion that crons dont need to take points is complete BS coming from people who never play them. You need at least 4 points with obelisk to get ur reinforce rate on par with other race and since crons need to spend resource on 5 cores at the start before they can afford reinforce NW they are a little vulnerable to gay eldar strats like building webways and plats near crit points long before your NW are ready for battle. They can easily lock down 2 out of 3 crit points with plats and there is no way you can stop them as cron. I mean by the time ur slow NW crawl over to crit points which are usually at center and far away from ur base there would be 2 plats waiting.

eventhorizon
3rd Dec 06, 9:35 PM
OK- I am probably a much more experienced Necron player than you are, and I can assure you there is nothing particularly underpowered about Necrons, if at all. Which maps are you having difficulty with, against who, and what units?

ImmortalChaos
3rd Dec 06, 10:24 PM
Err, yeah, nothing underpowered about them in the slightest. they are overpowered if anything.

Question
4th Dec 06, 12:17 AM
You need to read the rest of the forum. Necrosn udnerpowered? You have got to be kidding me.......

anonymousMarine
4th Dec 06, 1:47 AM
hahaa if this is a joke thread its cracking me up

Ranma13
4th Dec 06, 2:41 AM
From my limited experience playing Necrons (I got the game last week Thursday, so it's been, what, 3 days now?), they have a really weak early game because they just can't crank out NW that fast. However, once flayed ones come out, if the enemy is too unskilled or busy to dance his units, it's gg.

As for the size of the maps, a smaller map is more disadvantageous for Necrons because the enemy has a much easier time rushing you, while you're still weak. On larger maps, Necrons have a slightly bigger advantage, though they're still really slow. And only certain units can TP out, FO and lord can do it both ways, but NW can only TP out. Destroyers are fast enough to dart out of there, but immortals got the short end of the TP stick.

Deaths Abyss
4th Dec 06, 4:04 AM
The only army in the game with execellent FotM is definately UP.

J40k
4th Dec 06, 4:27 AM
I think the idea of necrons being UP is ridiculous. If you can provide factual evidence to the contrary by all means do.

They may be slow...but as most necron forces consist of Warriors and FO, both of which can return to home to defend, and FO which can instantly go back on deep strike...

They also have a tendency to have double the squad cap... meaning that sending a few units home to defend isn't really a problem...

Necron infantry are damn powerful....and their turrets are insane.... Whenever I attack a necron base I rarely find it turretless...simply because they can rip anything to pieces.

And thanks, I never thought of using the bonesinger ability on a monolith.

LowBrow
4th Dec 06, 4:30 AM
Dudes.... i laughed to hard i think i just crapped my pants.

uriel3ca3
4th Dec 06, 5:02 AM
This is an obvious joke topic >_< No one sucks this badly.

KotCR
4th Dec 06, 5:36 AM
all i ever play is necrons,
That's your problem right there.

And is exactly why you don't know what your talking about.

Akira
4th Dec 06, 6:24 AM
they just can't crank out NW that fast

build obelisks... problem solved or a second lith

and to OP when you say
all i ever play is necrons, so i think i should know what im talking about when i say necrons are weak if you haven't seen them from another races angle , you are seriously diluded.

Evil Muppet
4th Dec 06, 6:30 AM
Yeah, if you play the other races, you'll find out what their strengths and weaknesses are, which may help your game. Try going to Skirmish mode, and taking Eldar against Necrons. You'll soon find out which Necron units and tactics make Eldar players crap their pants.

Akranadas
4th Dec 06, 6:59 AM
Please read the Guidelines (http://forums.relicnews.com/showthread.php?t=113275) on posting in this section and provide some factual evidence on this "Necrons being to weak".

Troubleshooter
4th Dec 06, 8:43 AM
I agree with post #14... your problem is that you dont know any other races.

Noob-Necron players probably think they are under powered... it can be very hard to play necrons if you dont know a proper build/cap order.

Its actually quited easy to get upside down with necrons until you get a handle on their strengths... after that its all IMBA all the time. Really, 2 squads of reinforced NW's will reap a harvest of dead enemies like you would not believe after the upgrade and. Add in some Necron Lord harrassment and support, and the NW's will eat a base in tier 1 with little problems. If you do get slowed down, you can just tech and abuse FO's and the like.

Really, if your problem is with Bone singers wraith tombing your Monolith, you're not trying hard enough. :)

eventhorizon
4th Dec 06, 9:00 AM
If you are really struggling to keep your Necrons alive early game, you should watch some replays and work out some good build orders. Check out the Necron replay pack in my signature- I'm sure you can pick up a thing or two from those games.

Elferx
4th Dec 06, 9:32 AM
Yes Necrons are too weak!!!

They use ONLY power to survive which is so unfair because i cap strat points for nothing. Their units revive only 50% of the time with half hp, instead they should revive 100% of the time with full hp!!!! I addition, their warriors build so slow even when they are free!!! They should be free with the same build time as other races.

OMG? They are so strong.
Full army resurrection, free warriors, summoning mobility, supersize army, power dependency.....

VoydAngel
4th Dec 06, 10:00 AM
Ok guys, theres only 2 directions this thread can go:

A: It becomes the newest n00b bashing thread and then gets locked like it should if that happens. or
B: We can actually try to help this guy with some constructive tips and honest encouragement.

I prefer the latter, as hopefully, in the process, we can make the community a better place. Im getting tired of all the n00b bashing that happens. Granted, we as a community have been getting better at it, but lets not let this obvious temptation get the better of us.

@OP: Try playing some other races vs. necron and see how the AI works against you, put it on the hardest difficulty setting you are comfotablre with, I prefer harder for casual play, and insane for a good challenge. Next, get on these forums and do some searching for starting build orders (BOs) and play the first 5 minutes of the game. then restart, and do the same BO over and over to get better at it - with necron, youre BO is the most important thing in the game. other races are more forgiving, but not these guys.

Hope this helps a little, g/l

ImmortalChaos
4th Dec 06, 10:07 AM
Ok guys, theres only 3 directions this thread can go:

A: It becomes the newest n00b bashing thread and then gets locked like it should if that happens. or
B: We can actually try to help this guy with some constructive tips and honest encouragement.

C: Locked due to being blantly wrong.

Troubleshooter
4th Dec 06, 10:32 AM
@Void : I agree, but then this is not a balance thread, and thus is lock-bait.

If the OP is looking for strategy advice, there are places for it. He dropped a balance arguement in the balance forum - so in a way that makes him fair game... though I would ask for some mercy from the penut-gallery :)

Shinsei
4th Dec 06, 10:38 AM
I seriously don't see how the most idiot-proof race in the game is UP. Sure, they lack a variety of strategic options, but the 1 strategy they do have (the march of death) rips everything else apart. When you play Necrons, you're committing to raw killing power over mobility. If you want the latter, play a different race.

Harry
4th Dec 06, 10:43 AM
Evidence, show solid evidence. All you did was state some strategies the other races use, without even considering at least some strategies to counter. From the looks of this post, you posted to complain without the possibility of learning something new,and that you will probaly not even look at this post again. You must also consider most people with an extremely good score use the necron.

So lets think about your problem, people are harassing you early game- build a guass turret near your mono. that leaves you with a defended base. from there build necron warriors- at least one squad. youre all set. On a small map necron cannot be beat, you do have a point on the bonesinger problem- but eldar havent been dealt good cards so try not to complain about it.

Jay_Davis
4th Dec 06, 11:38 AM
Well, I'm going to almost agree with the original poster. The Necrons will be a little weak on some maps (very big and very small ones) ONCE their obvious problems are fixed (flayer special damage/spam, Solar Pulse recharge, and ressurection cap max).

By telling someone that the solution to their problem is to use things that are obviously broken, you are proving that there is a problem. Like telling someone that the best thing for SM to do is to spam landspeeders, isn't really a solution to their problem.

Escushion
4th Dec 06, 12:01 PM
Jay Davis: There's not much way of telling him other ways to use them until we see what balance issues will be addressed in the future patch.

But myself, once I had an understanding of the Necrons, I beat the CPU on Insane. As a newb. Just started with DC, not DoW. They're definitely not underpowered.

Harlequin
4th Dec 06, 12:05 PM
<agree with ImmortalChaos>

Necrons = imba to the max. Necron Lord rush = gg

FalseMyrmidon
4th Dec 06, 12:19 PM
Jay Davis: There's not much way of telling him other ways to use them until we see what balance issues will be addressed in the future patch.

But myself, once I had an understanding of the Necrons, I beat the CPU on Insane. As a newb. Just started with DC, not DoW. They're definitely not underpowered.
The AI is pretty bad. Try that against the Dawn of Skirmish AI.

ImmortalChaos
4th Dec 06, 12:22 PM
Err, this thread is going nowhere, lacks proper format, and is going way off topic. [/backseat moderating]

eventhorizon
4th Dec 06, 2:49 PM
Necron Lord rush = ggI can't tell if you're joking or not.

DarkZeal
4th Dec 06, 4:10 PM
Actually I think Necrons are kinda weak late game. They don't seem to have much disruption apart from the Monolith. And lot of the times people can just mass a basic unit with some Tank support and kill you while you get thrown left and right. I guess Solar Flare is the answer to this though.

Also I think Necron tanks look kinda lame :( Apart from the tomb spider.

But this is my Campaign experiances :P Since I got rolled by Vespids in a minute online I stopped playing :(

anonymousMarine
4th Dec 06, 4:36 PM
Quote:
Ok guys, theres only 3 directions this thread can go:

A: It becomes the newest n00b bashing thread and then gets locked like it should if that happens. or
B: We can actually try to help this guy with some constructive tips and honest encouragement.


C: Locked due to being blantly wrong.


*grins* yes exactly.

Necrons DO have some pretty nasty Tier 3 units though, aside from the Monolith. They have the Lord Destroyer's Possession, Pariahs whom i classify as walking tanks, and the Nightbringer.

B-Typo
4th Dec 06, 5:28 PM
Necrons are always very weak in the beggining, 4 squads of guardins that get their via webaway in the first 1:30 or 2:00 with a farseer coming soon can take out the necrons, i have seen it before it works very well. So obviously the Necrons are weak in the begining if they cant defend against early attacks, unless there are some guass turrets there protecting the base. Its just hard to get yourself military strong and economy strong in the beggining due to how slow their units are made. This is jsut my two cents, not surely positive this right, but just a guess.

CorpseFire
4th Dec 06, 5:42 PM
two words Death March nuff sed

Shinova
4th Dec 06, 5:57 PM
Actually I think Necrons are kinda weak late game. They don't seem to have much disruption apart from the Monolith. And lot of the times people can just mass a basic unit with some Tank support and kill you while you get thrown left and right. I guess Solar Flare is the answer to this though.

Also I think Necron tanks look kinda lame :( Apart from the tomb spider.

But this is my Campaign experiances :P Since I got rolled by Vespids in a minute online I stopped playing :(

I don't know about Necron tanks looking lame---although you can't even call those things tanks :p , but they are lame. Where the Necrons excel in infantry, its vehicles are pretty lacking.

Everything they have, there's another race out there that can do it much better. Destroyers, landspeeders. Heavy destroyers, every MBT unit, Sentinels, and brightlance wraithlords. Only Lord Destroyers have no equivalent unit, and Tomb Spyders make up for it with their other abilities, but their function as a walker vehicle is so totally overshadowed by every other walker in the game.

Nightbringer is only useful in certain situations, and as long as you keep your relic unit away from it, you shouldn't be in too much trouble.

Monolith is useful, but every race has one or two tactics that can easily bring it down.

As a Necron player, you should really focus on getting a good core force of infantry first. For the Necron race, the infantry is king and vehicles are just backup. Only in certain occasions like basilisks shelling from afar would you need to worry about sending some heavy destroyers around the enemy and strike fast at some target.

And don't try to capture so much of the map like the others have said. You'll need only two or three obelisks unless you're fighting a large game. The time and cap bonus are constant and won't change. Also don't split up your forces. Necrons are already few in numbers as it is, splitting them up is just a bad idea.

What you want to do as Necrons is find one good target and opportunity, and throw everything you have at it. More likely than not, the enemy will be poorly equipped to defend himself against a concentrated Necron attack.

HarmlessPenguin
4th Dec 06, 8:26 PM
I'm gonna have to disagree with you in general regarding Necron vehicles; I do believe they're expensive, perhaps too much so, but they don't suck. Destroyers are about the same as LS's only it's x2 dmg for x2 pop and can get tied up in melee and regens health naturally. Heavy Destroyers don't quite compete with Sents for sheer AV but deal better AI both at range and in melee, have more health, regen naturally, and certainly beat out BL Wraithlords. Tomb Spyders are certainly not overshadowed by every other walker in the game; while they certainly have low hp are quite fast and deal VERY high dmg and morale dmg(!) they'll break squads by the first sync kill usually.

I consider the Night Bringer tier 4 and yeah it's not that great, besides as disruption which the Lord itself could do better but without invul.

Only one race and one combination of two races has an actually easy time with the Monolith, all other races have to pound down a high health vehicle_high armored target with very high natural regen and can be repaired too. That has a high disruption arty weapon(albet the only one of the race), can call numerous troops to its support, and can teleport.

Hive_Node
4th Dec 06, 8:30 PM
Spam Flayed Ones, no big deal, brainless win.

Akranadas
4th Dec 06, 9:15 PM
Due to a Lack of Actual Evidence on this subject to prove that Necrons warriors are indeed too weak, I am closing it.

If you need help with Necrons against other races, the best place to get some help is: Dawn of War Strategy (http://forums.relicnews.com/forumdisplay.php?f=119) look through that, there are heaps of threads aimed to help people (such as yourself) with the Necrons.

And to all the Backseat Moderators in here. If I see any, and I mean any more backseat moderating in this section (Dark Crusade Multiplayer Balance Issues) whether or not you are joking, you will be warned.

-Closed-