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View Full Version : Ingenious and yet lame



vol_907
10th Dec 06, 3:33 PM
I played online 2v2 Into The Breach. Tau/SM vs SM/IG, Quickstart. The IG team plugged the gap by building a new HQ building right there. Keeping it covered with HWTs and shelling us with Bassies until the SM could jump over the wall and proceed to rape what was left.

I thought to myself--"Man, that is sooo lame." But at the same time, "Why didn't I think of that?"

Jaimas
10th Dec 06, 3:51 PM
The fine line between crazy and genius. I was once stuck in a corner in one of the Biffy's maps in a big 4-player free-for-all, and I managed to save my ass by maxing the supply limit on cultists.

Don't ask. It wasn't pleasant.

DarkZeal
10th Dec 06, 4:31 PM
Blocking with building's was used extensively by Terrans on the Starcraft ladder. Maybe he was a Starcraft player? Oo

scoiatollo
10th Dec 06, 4:35 PM
Stop playing QS and you will probably not face anything like that...

Seriously, QS is not even half as funny as normal (or try low res rate once, totally changes every BO and tactic^^)

Vretsu
10th Dec 06, 4:45 PM
Pretty clever. You'd never see that in a non-QS game, though.

QS = blarrrgh.

Hirmetrium
10th Dec 06, 4:47 PM
attually, you could well see something like that in none QS. although it would cripple BOTH the player and his ally....it could work.

Iogrez
10th Dec 06, 5:49 PM
that's teamwork :)

Apogee
10th Dec 06, 6:39 PM
Low res-rate is alot of fun. It makes rushing veeery risky, cause its hard to replace men.

Question
10th Dec 06, 9:44 PM
This is why "Into the breach" is totally broken. One IG teammate turtles with all his points within range of building guns and techs to T2 and vehicles. Win.

Noble
10th Dec 06, 10:51 PM
Pretty clever. You'd never see that in a non-QS game, though.

Actually, earlier today I played a 3v3 STD game, where all 3 of my teammates got IG. We were winning pretty badly allready, so we all decided to put an HQ at each enemy base entrance. Pretty funny until they all left :p

scoiatollo
11th Dec 06, 2:54 AM
You must have played against some idiots, cause if they were winning, they could have killed the techpriest faster than anything else. Or just build an tower near the techpriest...

The only time when this strategy could work is T1&T2 if you have a lot of resources (such as in QS), otherwise it will be pretty soon a GG...

HarmlessPenguin
11th Dec 06, 11:33 AM
I actually think that's pretty possible if one of the enemy team's a necron going for a dual lith build and they just put it in the Breach while the IG techs

magicalcarpet
11th Dec 06, 7:56 PM
Hahaha, that's really funny.

Apple2o
11th Dec 06, 7:58 PM
Lol reminds me so much of the endless starcraft custom games where you built depots to hold off zombies

thelordofnothin
11th Dec 06, 8:24 PM
that soundslyk fun =p

imgonna have to try it now

Question
11th Dec 06, 8:46 PM
that soundslyk fun =p

imgonna have to try it now

Oh GOD, DONT.

thelordofnothin
11th Dec 06, 9:07 PM
woah, serious reactiontheres.....@@

vol_907
12th Dec 06, 1:30 AM
Yeah, seriously...it's kind of like using chemical weapons on the battlefield. Sure, it might help you win, but you've got that bastardly reputation to live with.

Akira
12th Dec 06, 6:48 AM
to be honest i'd say kudos , at least people come up with various ways to stall/contain their oponent other than turret rush/harass , it was a shame for it being QS on ItB possible the worse combo ever , but the idea is there of ...dare i say it? strategy?! and in a RTS of all things! rat bastards!!!

Thelron
12th Dec 06, 10:36 AM
Yeah.... the one nice thing about the HQ being so big is that it does a nice job of REALLY screwing up pathing through a chokepoint, and the techpriest repairing it can be kept reasonably safe from shooty units with sufficient surrounding HWTs/etc.

Though, why not just hop some SS/ASM of your own over the wall and bop the bassies?

With the QS resources he can replace 'em a lot but stealth with the AV/AB weaponry should be able to tear down enough base to be annoying, and the ASMs could probably double-jump into the HWTs... they'd be suiciding but should be able to kill a team or two per wave... can you not make it over the walls? (I'm useless with jumpers)

DocGratis
12th Dec 06, 10:58 AM
Lets see. Tau can build vespids, broadsides both do significant damange to buildings. Their missle boats have reasonible range and could hit anything just beoynd the HQ easy.

SM, ASM metabombs. LS jump, and eventually Orbital deep striking...

Plus on Into the breach, sealing that point just makes the two sides Equal with respect to econonmy (it is not like some maps where you hold 60-75% of resources..)

SM ASM, LS, TC (orbital) and arty could keep smashing him just as easly as he smashes you.

And even Bask have limited range.. rebuild outside of it..

Crush Project9
12th Dec 06, 11:59 AM
this offensive turtling style can really be effective on maps like moratlis for instance. If you build your barracks close enough to the middle, you can actually get a few turrets at the front of his base VERY early pinning him in until he techs high enough.

If anything ive found that more and more games are depending on who can turret up a foward point first, thus establishing map control very early. This can still be countered by hard flanking attacks or by simply disrupting his construction attempts, but certain maps can make this difficult.

Grov
12th Dec 06, 1:11 PM
Surely your firwarriors nail the heavy weapons teams, while you smash the HQ.

General Shinji
12th Dec 06, 2:04 PM
I did that once...I had abunch of Tech-Priest covered by IG Build a Base there, And then I had Basilisk shell them in and HWT Cover the HQ, Eventually they ended up with Little Requisition and I put a Battlation of Kasrkins in and Pwned them...

but well, I once Mine Fielded It to Death...And Then Covered it with Basilisk...The enemy didnt stand a Chance, If they went through they had to get through like 9 Mine Fields and Basilisk Fire...

Noble
12th Dec 06, 2:05 PM
Really, if you let someone build up the resources and sit there and build an HQ, the blame is on you my friend. A second HQ costs 700 req and god knows how much power, and takes an extremely long time to build. Where were you when this was going on?

Over teching perhaps? :P

Edit: I would use chemicle weapons if they were available, screw the geneva convention!

Anathema
12th Dec 06, 8:51 PM
Though the thing about violating the Geneva convention by the poster above concerns me just a tad...if he had the resources and time to place a HQ there, or distracted you otherwise somehow, it's a brilliant stratagem, possibly thought out of desperation. It can't be abused, due to, again, the problems of time and resources, unlike some certain strategies. At least you won't fall for it again, eh?

All's fair in love and war, though some techniques are distasteful and looked down upon. *coughlandspeederrushcough*

thelordofnothin
12th Dec 06, 10:24 PM
chemical weapons would be fun, i remember in age of mytohlogy u cna build a large argos thing, which spewed up acid, instant kill to infantry, would be very effective against orks,

peraps the orks would be able to build a chemical tank? or chemical burnas instead of ther normal burnas, and do lotsa damage to infantry, but 0 to buildings\tanks?

SgtSteve
12th Dec 06, 11:06 PM
Chemical weapon type abilities in DC:

- Ork maddoks. Take injekshun. Go Boom.
- Chaos sorcerer Corruption. Underused, underappreciated.
- Grey Knights psychic attack. Ok ok, it's a Psychic ability, but it's a persistent cloud that kills things. Gas attack anyone?
- Smoke grenades from rhinos. Again, underused, underappreciated.
- The new saturation fire ability on HellHounds. If Napalm isn't chem warfare, what is?
- Negative auras from chaos buildings. Agreed, it's pretty minor, but it's like some sort of miasma sapping the strength of those within it's grasp.

---

But we're probably talking about something specific, like a gas shell or virus bomb, eh? Oh. Just had a flashback to 2nd edition Dark milennium. And virus grenades. Such unpleasent memories...

Thelron
13th Dec 06, 9:31 AM
Biovores?

If there is a DoW2 and it does contain bugs, I'd expect everyone will get their fill of noxious fumes right quick ;)

DocGratis
13th Dec 06, 9:40 AM
Really, if you let someone build up the resources and sit there and build an HQ, the blame is on you my friend. A second HQ costs 700 req and god ....

They did say it was a :censored: QS game...
ugh QS.. I feel :sick:

vol_907
13th Dec 06, 10:15 PM
They did say it was a :censored: QS game...
ugh QS.. I feel :sick:

Yep, he did overlook that small detail.

The audacity of it befuddled me for a while :stupido:. But yeah, I won't fall for that one again.