View Full Version : Stand Off weapons??
8th Jun 03, 8:39 PM
When making a Mod Can you use weapons from the Fighters ad Corvetts as stand off weapons? Can you Mod a Fighter or a Corvett into an on board turret? A whole series of 10 or so Kenetic auto gun Turrets Through out the ship. Do you just make a small Turret to do that job or do you mod a Corvett or Fighter?
If you Mod a Fighter Into a Turret would that Turret show up as somthing to attack on the ship like it would if it were a Free Flying ship?Could You Blow Up that turret like you would a fighter??
Thank you Gamalon
13th Jun 03, 11:50 AM
?!?!? :wtf: ?!?!?
in complete clauses please? Are you asking if you can use the weapons of strike craft/vettes for capital turrets?
are you asking if you can use the strike craft meshes as turrets for capital ships?
Put turrets on fighters? or on vettes? (turrets are already located on vettes)
are you talking about sub-systems? fighter sub-systems???
yes, the above is a *teeny-tiny* bit unclear...:(
13th Jun 03, 4:50 PM
Individual designated as "GAMALON" maybe asked:
- Could the fighters be able to dock onto exterior of the ship thus acting as turrets and still be able to undock? -
If this is not the case, could it be implemented?
14th Jun 03, 5:30 AM
THat would involve coding as far as i'd see. And since HW2 won't be moddable via codes, then i'd also give a cautious no. but you might give the ship (aboe frigate class) a build menu, it builds fighters, that are docked onto the surface at certain points, but somehow allow them to fire. Scripting?
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