Argonaut
29th Dec 06, 5:56 PM
HOLD THE LINE DAMMIT!
Brogan Bane scrambled up onto the makeshift sandbag wall and pushed the ork body over, watching as it slowly slipped down to rest against the dozens of steaming bodies already piled against the defences. Looking into Hells Teeth Canyon, he could make out the lumbering shapes of the Heavily Armoured Nobs as they strode towards his position.
How many times had the orks hit them here? Nine? Ten? Brogan had lost count, and he tried to blink the sweat from his eyes as a Commissar strode along the line of broken barbed wire and shattered vehicles. Suddenly the warcry of the orks ripped through the morning mist, and the guardsmen braced themselves for yet another attack.
"It is time to do your duty men! Today is a good day to die!Hold the line you dogs!" the commissar bellowed and as he raised his pistol to shoot, the orks surged into range. As Brogan opened fire the cannon of the Baneblade positioned in support boomed, sending the world suddenly silent as it ripped and shredded the ork advance. The embattled defenders braced themselves as the orks charged home...
If you've ever wanted to hold the line against an ever increasing number of defenders, then you need to go check out this thread (http://forums.relicnews.com/showthread.php?p=2028137#post2028137) in the maproom. I've put together an extensive SCAR code to allow exactly this kind of defensive action to take place.
Gameplay
The gameplay is designed as players vs AI. FORGET EVERYTHING YOU KNOW ABOUT COMP STOMPS - This is not designed as a simple comp stomp you could get anywhere online, or using the Skirmish AI Mod. It is designed as a defensive map where the player must hold out against 15 levels of enemy attacks before being given the order to advance and crush the enemy. It is something of a hybrid Tower Wars style of gameplay and is meant to fill the need for defensive maps.
How it works
When you load the map, the scar code checks to see which settings you have chosen (standard or QS), which race the enemy is (The AI in the final position) and how many players there are. It spawns some req points and resources for each player (So if you're on your own it only spawns enough points for you!)
Each player is given their own set of attack waves, so if you wish to play 1v1 (Yourself vs AI) You're only going to face your own waves. Obviously when there's 2 vs AI each player has their own set of attack waves and killing your attack wave moves you up onto the next 'level' and you'll face tougher enemies in your next wave. In this way, good players will advance a lot faster, and weaker players will not need to face too hard enemies too quickly.
Capturing a critical location will provide you with a much needed bonus!
Oh.. Don't rush. I'm not judging rushing as a tactic, but it isn't advisable here - this is supposed to be about defending a pass, not spanking someone into next week with vespids!
If you play as a skirmish game, you'll receive a rank - starting as a private. Whenever you are successful in completing all 15 levels you will be given a battle commendation which is saved to your player profile. When you receive enough commendations you will be promoted. Unfortunately there is no way of getting this ranking system in place in multiplayer, so I'm looking for some great 1v1 defensive maps! These battle commendations are NOT map specific, so you can earn battle commendations on any map, and they are cumulative - resulting in increased ranks! Can you make it to General?
There are currently three maps available, with many more in the pipeline. Just ensure you install them in the right place and follow the instructions on 'setting up your game' and you're good to go!
I hope you enjoy the new game style, and please post any feedback.
Brogan Bane scrambled up onto the makeshift sandbag wall and pushed the ork body over, watching as it slowly slipped down to rest against the dozens of steaming bodies already piled against the defences. Looking into Hells Teeth Canyon, he could make out the lumbering shapes of the Heavily Armoured Nobs as they strode towards his position.
How many times had the orks hit them here? Nine? Ten? Brogan had lost count, and he tried to blink the sweat from his eyes as a Commissar strode along the line of broken barbed wire and shattered vehicles. Suddenly the warcry of the orks ripped through the morning mist, and the guardsmen braced themselves for yet another attack.
"It is time to do your duty men! Today is a good day to die!Hold the line you dogs!" the commissar bellowed and as he raised his pistol to shoot, the orks surged into range. As Brogan opened fire the cannon of the Baneblade positioned in support boomed, sending the world suddenly silent as it ripped and shredded the ork advance. The embattled defenders braced themselves as the orks charged home...
If you've ever wanted to hold the line against an ever increasing number of defenders, then you need to go check out this thread (http://forums.relicnews.com/showthread.php?p=2028137#post2028137) in the maproom. I've put together an extensive SCAR code to allow exactly this kind of defensive action to take place.
Gameplay
The gameplay is designed as players vs AI. FORGET EVERYTHING YOU KNOW ABOUT COMP STOMPS - This is not designed as a simple comp stomp you could get anywhere online, or using the Skirmish AI Mod. It is designed as a defensive map where the player must hold out against 15 levels of enemy attacks before being given the order to advance and crush the enemy. It is something of a hybrid Tower Wars style of gameplay and is meant to fill the need for defensive maps.
How it works
When you load the map, the scar code checks to see which settings you have chosen (standard or QS), which race the enemy is (The AI in the final position) and how many players there are. It spawns some req points and resources for each player (So if you're on your own it only spawns enough points for you!)
Each player is given their own set of attack waves, so if you wish to play 1v1 (Yourself vs AI) You're only going to face your own waves. Obviously when there's 2 vs AI each player has their own set of attack waves and killing your attack wave moves you up onto the next 'level' and you'll face tougher enemies in your next wave. In this way, good players will advance a lot faster, and weaker players will not need to face too hard enemies too quickly.
Capturing a critical location will provide you with a much needed bonus!
Oh.. Don't rush. I'm not judging rushing as a tactic, but it isn't advisable here - this is supposed to be about defending a pass, not spanking someone into next week with vespids!
If you play as a skirmish game, you'll receive a rank - starting as a private. Whenever you are successful in completing all 15 levels you will be given a battle commendation which is saved to your player profile. When you receive enough commendations you will be promoted. Unfortunately there is no way of getting this ranking system in place in multiplayer, so I'm looking for some great 1v1 defensive maps! These battle commendations are NOT map specific, so you can earn battle commendations on any map, and they are cumulative - resulting in increased ranks! Can you make it to General?
There are currently three maps available, with many more in the pipeline. Just ensure you install them in the right place and follow the instructions on 'setting up your game' and you're good to go!
I hope you enjoy the new game style, and please post any feedback.