Sabin76
30th Dec 06, 8:42 AM
Ranger accuracy: Last I heard it was 1.0 or 100%, but now I've seen more than one replay of really high level players guiding their rangers, and I just don't know.
I guess if any of the .LUA people could get on here and confirm that it is still 1.0.
I tend ot think it is still 100% because the dps for the long rifle in T1 is 3.0 for building_low and I've seen them do exactly 15 damage a shot (with 5 second reload
if I'm not mistaken). So that means "yes, it's still 1.0" (again, unless I'm mistaken).
As a matter of fact, since Eldar have the spell "guide" in the first place, I think it would be great if someone could give us all the accuracy values of all the Eldar
troops and how much accuracy guide buffs (I remember something like 30%...?). Also, it would be great to know if the FoF penalty stacks with the FOTM penalty
or if FOTM overrides it.
Pretty please?
Everything past this point is an edit...
____________________________________________________________________________________________
Alright, so now that I have all of the stuff necessary, I'd like to make this thread an information source for Eldar players concerning guide and FoF (Fleet of Foot).
Most Eldar players (and even non-Eldar players) know this stuff qulitatively, but I wanted to make it more quantitative.
So, without further ado, here's the gist on Eldar accuracies including bonuses and penalties.
As Maktaka pointed out on page 2, there are two types of bonuses/reductions: additive and multiplicitive.
Contrary to normal mathmatical methods the former will happen before the latter in all cases (just remember that it's counter-intuitive).
ADDITIVE BONUSES/REDUCTIONS:
There are 2 additive bonuses/reductions that an eldar player will have to worry about throughout the game.
Namely, the Farseer spell "guide" and the "fire on the move" penalty (from now on called FoTM).
FoTM:
The actual numerical reduction for FoTM depends on the units standing accuracy, but suffice it to say that FoTM reduces all units that can actually fire on the move
to 10% accuracy or 0.100 (you will see why I stray from percentage values here later). This is an absolute number, meaning that any unit moving will only hit 1 out of
10 shots regardless of how good thier standing accuracy is.
Guide:
Guide will increase the accuracy of any squad by 0.300. However, this bonus, as logic would dictate, will not increase a squads accuracy past 1.000.
For example: Guiding a squad of Guardians will bring their accuracy from 0.700 to 1.000, but guiding a squad of Rangers will do nothing as they already have 1.000 accuracy.
What it means:
While it's easy to see that using guide on a standing squad does what you expect it to do, we also see that not all squads benefit from it. There are, however, other benefits
as well. As you can see from above, a moving squad with guide will have 40% accuracy. Please note that accuracy is directly tied into damage per second (dps). 40% is 4
times more than 10% which means the dps are 4 times higher for the guided squad. That is a very respectable number. As a matter of fact, if you find that you are getting
danced, or need to dance a squad that can FoTM, guide will work wonders on the amount of damage that squad can do.
A note here: the FoTM penalty is, as I said, a set amount dependant on the unit. Therefore, guide will always stack with it and give 0.400 accuracy to any moving unit
that can FoTM.
MULTIPLICITIVE REDUCTIONS:
There is only one multiplicitive reduction that Eldar player will have to worry about - Fleet of Foot (hereby called FoF). Note that the Grav. Plaform ability "Gravitic Booster"
does the exact same thing as FoF. Because of this, I will use the FoF abbreviation to mean both Fleet of Foot and Gravitic Booster. Everyone knows FoF is an absolute must
buy, as Eldar troops are notoriously fragile. It also helps them fill out thier "most mobile race" role nicely. Most people also know that it affects accuracy. "By how much,"
you ask? I'm glad you did. The FoF penalty is 50%. As I've stated before, multiplicitive modifiers are applied after all of the additive modifiers, hence the use of percentages
here. With FoF turned on your standing squad of guided guardians that had 1.000 accuracy now only have 0.500 accuracy (half of 1.000), while your moving guided guardians
now only have 0.200 accuracy (half of 0.400).
IMPORTANT: FoF and guide also affect Close Combat (CC) weapons!! So your Banshees and Farseer also do half the dps that they would in CC with FoF turned on and/or
get 0.300 added to thier accuracy with guide. On the other hand, FoTM does NOT affect CC weapons as the unit must be stationary to initiate a CC attack anyway.
And now for a huge table with all the accuracies you'll ever need to know about Eldar squads...
***NOTE***
This is true for all units and weapons!!
Accuracy w/ guide: base accuracy + 0.300 to a max of 1.00
Accuracy w/ FoF: (base accuracy)/2 ***never do this if you can help it***
This is true for all units and weapons that can fire on the move!!
Accuracy while moving: 0.100 (10%)
Accuracy while moving with guide: 0.400 (40%)
Accuracy while moving with FoF: 0.050 (5%)
Accuracy while moving with guide and FoF: 0.200 (20%)
Going in Alphabetical Order:
Bonesinger (Eldar Sword)
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Dark Reaper (Reaper Launcher)
*Exarch included*
Base Accuracy: 0.600 (60%)
FoTM: no
Dark Reaper (Shuriken Cannon)
*Exarch only, but not used as far as I can tell*
Base Accuracy: 0.700 (70%)
FoTM: yes
Dark Reaper (Eldar Knife)
*Exarch included*
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Farseer (Eldar Witchblade)
Base Accuracy: 1.000 (100%)
FoTM: no (CC)
Farseer (Shuriken Pistol)
Base Accuracy: 0.700 (70%)
FoTM: yes
Fire Dragon (Fusion Gun)
*Exarch included*
Base Accuracy: 0.600 (60%)
FoTM: no
Fire Dragon (Eldar Knife)
*Exarch included*
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Grav Platform (Brightlance)
Base Accuracy: 0.700 (70%)
FoTM: no
Grav Platform (Shuriken Cannon)
Base Accuracy: 0.700 (70%)
FoTM: no
Guardian (Shuriken Catapult)
*Warlock NOT included*
Base Accuracy: 0.700 (70%)
FoTM: yes
Guardian (Eldar Knife)
*Warlock NOT included*
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Harlequin (Eldar Shrieker Cannon)
Base Accuracy: 0.800 (80%)
FoTM: yes
Harlequin (Riverblade)
Base Accuracy: 1.000 (100%)
FoTM: no (CC)
Howling Banshee (Shuriken Pistol)
*Exarch included*
Base Accuracy: 0.700 (70%)
FoTM: yes
Howling Banshee (Power Sword/Executioner)
*Exarch included*
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Rangers (Long Rifle)
Base Accuracy: 1.000 (100%)
FoTM: no
Rangers (Eldar Knife)
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Seer Council (Shuriken Pistol)
Base Accuracy: 0.700 (70%)
FoTM: yes
Seer Council (Witchblade)
Base Accuracy: 0.800 (80%)
FoTM: no (CC)
Warlock (Shuiken Pistol)
Base Accuracy: 0.700 (70%)
FoTM: yes
Warlock (Eldar Sword/Power Sword)
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Warlock (Witchblade)
Base Accuracy: 0.800 (80%)
FoTM: no (CC)
Warp Spider (Death Spinner)
*Exarch included until Hawire Gredandes are researched*
Base Accuracy: 0.650 (65%)
FoTM: yes
Warp Spider (Dual Death Spinners)
*Exarch only, but only after Haywire Grenades are researched*
Base Accuracy: 0.800 (80%)
FoTM: yes
And there you have it. A complete list of the accuracies of all weapons and units that can be guided. I hope Eldar players will find this guide helpful.
I guess if any of the .LUA people could get on here and confirm that it is still 1.0.
I tend ot think it is still 100% because the dps for the long rifle in T1 is 3.0 for building_low and I've seen them do exactly 15 damage a shot (with 5 second reload
if I'm not mistaken). So that means "yes, it's still 1.0" (again, unless I'm mistaken).
As a matter of fact, since Eldar have the spell "guide" in the first place, I think it would be great if someone could give us all the accuracy values of all the Eldar
troops and how much accuracy guide buffs (I remember something like 30%...?). Also, it would be great to know if the FoF penalty stacks with the FOTM penalty
or if FOTM overrides it.
Pretty please?
Everything past this point is an edit...
____________________________________________________________________________________________
Alright, so now that I have all of the stuff necessary, I'd like to make this thread an information source for Eldar players concerning guide and FoF (Fleet of Foot).
Most Eldar players (and even non-Eldar players) know this stuff qulitatively, but I wanted to make it more quantitative.
So, without further ado, here's the gist on Eldar accuracies including bonuses and penalties.
As Maktaka pointed out on page 2, there are two types of bonuses/reductions: additive and multiplicitive.
Contrary to normal mathmatical methods the former will happen before the latter in all cases (just remember that it's counter-intuitive).
ADDITIVE BONUSES/REDUCTIONS:
There are 2 additive bonuses/reductions that an eldar player will have to worry about throughout the game.
Namely, the Farseer spell "guide" and the "fire on the move" penalty (from now on called FoTM).
FoTM:
The actual numerical reduction for FoTM depends on the units standing accuracy, but suffice it to say that FoTM reduces all units that can actually fire on the move
to 10% accuracy or 0.100 (you will see why I stray from percentage values here later). This is an absolute number, meaning that any unit moving will only hit 1 out of
10 shots regardless of how good thier standing accuracy is.
Guide:
Guide will increase the accuracy of any squad by 0.300. However, this bonus, as logic would dictate, will not increase a squads accuracy past 1.000.
For example: Guiding a squad of Guardians will bring their accuracy from 0.700 to 1.000, but guiding a squad of Rangers will do nothing as they already have 1.000 accuracy.
What it means:
While it's easy to see that using guide on a standing squad does what you expect it to do, we also see that not all squads benefit from it. There are, however, other benefits
as well. As you can see from above, a moving squad with guide will have 40% accuracy. Please note that accuracy is directly tied into damage per second (dps). 40% is 4
times more than 10% which means the dps are 4 times higher for the guided squad. That is a very respectable number. As a matter of fact, if you find that you are getting
danced, or need to dance a squad that can FoTM, guide will work wonders on the amount of damage that squad can do.
A note here: the FoTM penalty is, as I said, a set amount dependant on the unit. Therefore, guide will always stack with it and give 0.400 accuracy to any moving unit
that can FoTM.
MULTIPLICITIVE REDUCTIONS:
There is only one multiplicitive reduction that Eldar player will have to worry about - Fleet of Foot (hereby called FoF). Note that the Grav. Plaform ability "Gravitic Booster"
does the exact same thing as FoF. Because of this, I will use the FoF abbreviation to mean both Fleet of Foot and Gravitic Booster. Everyone knows FoF is an absolute must
buy, as Eldar troops are notoriously fragile. It also helps them fill out thier "most mobile race" role nicely. Most people also know that it affects accuracy. "By how much,"
you ask? I'm glad you did. The FoF penalty is 50%. As I've stated before, multiplicitive modifiers are applied after all of the additive modifiers, hence the use of percentages
here. With FoF turned on your standing squad of guided guardians that had 1.000 accuracy now only have 0.500 accuracy (half of 1.000), while your moving guided guardians
now only have 0.200 accuracy (half of 0.400).
IMPORTANT: FoF and guide also affect Close Combat (CC) weapons!! So your Banshees and Farseer also do half the dps that they would in CC with FoF turned on and/or
get 0.300 added to thier accuracy with guide. On the other hand, FoTM does NOT affect CC weapons as the unit must be stationary to initiate a CC attack anyway.
And now for a huge table with all the accuracies you'll ever need to know about Eldar squads...
***NOTE***
This is true for all units and weapons!!
Accuracy w/ guide: base accuracy + 0.300 to a max of 1.00
Accuracy w/ FoF: (base accuracy)/2 ***never do this if you can help it***
This is true for all units and weapons that can fire on the move!!
Accuracy while moving: 0.100 (10%)
Accuracy while moving with guide: 0.400 (40%)
Accuracy while moving with FoF: 0.050 (5%)
Accuracy while moving with guide and FoF: 0.200 (20%)
Going in Alphabetical Order:
Bonesinger (Eldar Sword)
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Dark Reaper (Reaper Launcher)
*Exarch included*
Base Accuracy: 0.600 (60%)
FoTM: no
Dark Reaper (Shuriken Cannon)
*Exarch only, but not used as far as I can tell*
Base Accuracy: 0.700 (70%)
FoTM: yes
Dark Reaper (Eldar Knife)
*Exarch included*
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Farseer (Eldar Witchblade)
Base Accuracy: 1.000 (100%)
FoTM: no (CC)
Farseer (Shuriken Pistol)
Base Accuracy: 0.700 (70%)
FoTM: yes
Fire Dragon (Fusion Gun)
*Exarch included*
Base Accuracy: 0.600 (60%)
FoTM: no
Fire Dragon (Eldar Knife)
*Exarch included*
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Grav Platform (Brightlance)
Base Accuracy: 0.700 (70%)
FoTM: no
Grav Platform (Shuriken Cannon)
Base Accuracy: 0.700 (70%)
FoTM: no
Guardian (Shuriken Catapult)
*Warlock NOT included*
Base Accuracy: 0.700 (70%)
FoTM: yes
Guardian (Eldar Knife)
*Warlock NOT included*
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Harlequin (Eldar Shrieker Cannon)
Base Accuracy: 0.800 (80%)
FoTM: yes
Harlequin (Riverblade)
Base Accuracy: 1.000 (100%)
FoTM: no (CC)
Howling Banshee (Shuriken Pistol)
*Exarch included*
Base Accuracy: 0.700 (70%)
FoTM: yes
Howling Banshee (Power Sword/Executioner)
*Exarch included*
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Rangers (Long Rifle)
Base Accuracy: 1.000 (100%)
FoTM: no
Rangers (Eldar Knife)
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Seer Council (Shuriken Pistol)
Base Accuracy: 0.700 (70%)
FoTM: yes
Seer Council (Witchblade)
Base Accuracy: 0.800 (80%)
FoTM: no (CC)
Warlock (Shuiken Pistol)
Base Accuracy: 0.700 (70%)
FoTM: yes
Warlock (Eldar Sword/Power Sword)
Base Accuracy: 0.650 (65%)
FoTM: no (CC)
Warlock (Witchblade)
Base Accuracy: 0.800 (80%)
FoTM: no (CC)
Warp Spider (Death Spinner)
*Exarch included until Hawire Gredandes are researched*
Base Accuracy: 0.650 (65%)
FoTM: yes
Warp Spider (Dual Death Spinners)
*Exarch only, but only after Haywire Grenades are researched*
Base Accuracy: 0.800 (80%)
FoTM: yes
And there you have it. A complete list of the accuracies of all weapons and units that can be guided. I hope Eldar players will find this guide helpful.