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ÜberJumper
14th Jan 07, 2:11 PM
One of the most common issues reported on the forums is an issue with patching Company of Heroes to the latest version. There are several causes for this, but first a bit of background.

The Reason for Patching.

Games and other applications are often improved by updating them. Updates can be for several reasons, usually to fix bugs, or to add new features.

To play online with other players, all players must have IDENTICAL data on their systems. This is obviously to ensure the game runs properly, but most importantly, it's to ensure that there's no de-sync during the game, and also that there's no cheating happening.


Patching Methods.

Patching applications can happen in several ways. One way is to simply replace the file that has been changed with a new version of the file. Another way is to write the changes directly into the file. The second method is known as a binary patch (http://www.ibak.co.nz/binary.htm).

The safest way to patch games is to replace an entire file if it's been changed, but for games, which usually have VERY large data files (the data files usually being a packaged version, think zip file, of an entire directory structure), this is not practical in reality. Thus, games will use a mix of a file replacement, AND a binary patching method when updating.

Relic games have used a third method in the past which was to use an archive file that contained the relatively small amount of changes. This file was then loaded AFTER the main archive files were loaded. This was used for Homeworld primarily.

Patching Relic Games.

Relic uses a patching system called RTPatch from a company called Packet Soft (http://www.pocketsoft.com/index.htm). This patching software is used by a wide variety of companies, not just Relic.

The basic process that occurs is that a patch file is first downloaded. The patch file must be appropriate for the version of the game that you are on. For example, if you wanting to patch your game from 1.0 to the latest version (which is say 1.4) you would look for the 1.0 to 1.4 patching vesion. Otherwise, you would look for all the incremental patches, 1.0 to 1.1, 1.1 to 1.2, 1.2 to 1.3, etc.

Most patches can be downloaded from major game download sites like www.3dgamers.com or by signing into the online portion of Relic's games. The online system will determine which is the appropriate version to download, prompt the user, then save the file automatically.

The game will close, and the patching program will start to run once downloaded.

As the patching program starts, it identifies where the Relic game you're patching is installed, usually by reading the registry entry for the game. It will then confirm that the version you're patching is the same (comparing registry version number to its internal number).

It will then start to move through the list of things it has to do. It will begin to add (things like the new readme file), replace (the game's main executable for example), or binary patch (the Art or sound files) all the files it needs to do.

When it encounters a file it needs to change, it compares the checksum of the file it's about to change, to what it thinks the file's size should be. If they are identical, it writes the file.

Once all the files are done, the patch is completed and you can continue to play.

Patching Errors

Errors can occur at the following points:

1. Checking for the game's install path in the registry and then attempting to find that path. If you do not have the game properly installed, or have manually moved the installed folder to somewhere else, you will get an error at this point.

2. Comparing the game's version in the registry to the version in the patching application. If your registry was not updated properly or you modified this by hand, then it could error at this point.

3. Comparing the MD5 Checksum (http://en.wikipedia.org/wiki/MD5) of the file that needs to be changed. This is the biggest source of patching errors during the patching of the game. IF the file that is being changed is different than what the patching application thinks it should be, the patching program will fail. There are several causes of this identified so far. They are outlined below.

Fixing Patching Errors

For error situations One and Two above, the simplest solution is to re-install the game or undo any changes that you did to cause the error.

For error situation Three, there are several confirmed causes of this issue. First though, users should do these steps prior to further troubleshooting.

1. Uninstall the game.

2. Delete the install directory (by default, this would be c:\program files\THQ\Company of Heroes\)

3. Do a Selective Startup (http://forums.relicnews.com/showthread.php?t=107785) with only the Microsoft Services running after a reboot. You especially want to close down antivirus applications.

4. Follow the Steps (http://forums.relicnews.com/showthread.php?p=2074015#post2074015) for getting an MD5 Checksum of your DVD

5. Install the game, and get (http://forums.relicnews.com/showthread.php?p=2074015#post2074015) an MD5 Checksum of the files AFTER they are installed.

With those steps performed, you can now identify the cause of your issue.

1. Bad DVD Data. If the MD5 Checksum of the archive files does not match the reference samples (http://forums.relicnews.com/showpost.php?p=2074073&postcount=3), then your DVD may have been improperly created. There's some thought that there could be a failure in the optical drive firmware that's causing corruption as the disc is read. IF you can install from the same DVD and patch the game on another computer, chances are the DVD is not bad, but it would be some piece of software, or hardware on your PC causing a problem.

2. File corruption once installed. There have been several examples of files being corrupted once they have been installed on user's PCs. If the files on your DVD match the reference samples (http://forums.relicnews.com/showpost.php?p=2074073&postcount=3), then after you install the 1.0 version of the product, compare the checksums of the installed files to the checksums from the reference samples (http://forums.relicnews.com/showpost.php?p=2074073&postcount=3). If they are different, then something is altering the files once they were installed. The only identified cause of this so far are issues with some Nforce motherboards, and certain RAID controllers.

3. Memory issues causing percieved file corruption. The mechanics for why this is happening is unknown, but memory timing seems to come into play. In several situations, having different brands and models of memory installed in your PC can somehow lead the patching process to identify the installed files with the wrong checksum. This may actually be occuring during the install of the file and the mismatched memory may be corrupting the file as it's written to disk. The solution for this appears to be to remove the mismatched memory leaving memory of only one type installed on your motherboard.


If All Else Fails
If this guide does not help you, or if you need additional assistance, please post a technical support thread and attach a dxdiag.txt ,the MD5 checksums of the archive files on the DVD, the MD5 checksums of the archive files on disk after the 1.0 install, and the contents of the patch.err file (which should be with the warnings.log file after a failed patch).


(Much thanks to Remy for his guidance towards the use of MD5 checksums to determine issues)

ÜberJumper
14th Jan 07, 2:22 PM
(With Thanks to Remy for Links).

DVD Checksum

1. Download MD5Summer (http://www.md5summer.org/md5v12011.zip)

2. Extract it.

3. Put your CoH DVD into the Drive.

4. Run Md5 Summer.

5. Browse to the \program files\THQ\Company of Heroes\WW2\Archives\ directory.

6. Click "Create Sums"

7. Click "Select All", Click "Add", Click "OK".

8. When it's done, it will prompt you to save the file, name it appropriately (include your username and "DVD" in the file name).



1.0 Installed Version Checksum

1. Download MD5Summer (http://www.md5summer.org/md5v12011.zip)

2. Extract it.

4. Run Md5 Summer.

5. Browse to the directory where you installed COH, usually C:\program files\THQ\Company of Heroes\ and select the \WW2\Archives\ directory.

6. Click "Create Sums"

7. Click "Select All", Click "Add", Click "OK".

8. When it's done, it will prompt you to save the file, name it appropriately (include your username and "installed" in the file name).


Automatic Comparison

You can also do the following.

1. Download the attached "CoH-Archives.txt" file and save it to your desktop.

2. Rename the file to CoH-Archives.MD5

3. Download and Run MD5Summer.

4. When MD5Summer opens, you can either compare the installed (Version 1.0) archive files, or your DVD by browsing to the Archives directory (DVD directory found below) for the Install or the DVD.

5. Click "Verify Sums", browse for and select the CoH-Archives.md5 file.

5. It will then automatically compare the archive files for you to see if they're different.

6. Repeat process on Install/DVD directory so you can see if the files were installed correctly/are right on the DVD.

ÜberJumper
14th Jan 07, 2:40 PM
Note: These were created from the US English Version. The main files should match, but there may be some difference on the language files.

CoH Checksums (Archive directory Only)



# MD5 checksums generated by MD5summer (http://www.md5summer.org)
# Generated 1/13/2007 10:57:16 AM

4c0ff90f35833313feee15bd037c0adb *program files/THQ/Company of Heroes/WW2/Archives/AttribArchive.sga
d7c7b6ab68461ffb9878555e5e52c1e2 *program files/THQ/Company of Heroes/WW2/Archives/WW2AlliesSpeechEnglish.sga
aec34948cc92dc52b26268e971f6bf4f *program files/THQ/Company of Heroes/WW2/Archives/WW2Art.sga
c291117680e63f9204550721b33c0776 *program files/THQ/Company of Heroes/WW2/Archives/WW2ArtAmbient.sga
ccbf3765504e689806f8dcc513de6e26 *program files/THQ/Company of Heroes/WW2/Archives/WW2ArtHigh.sga
80efd22f78b0b564ee14762d8c46fc6f *program files/THQ/Company of Heroes/WW2/Archives/WW2ArtLow.sga
6a3622afce0c639937c973a831926af1 *program files/THQ/Company of Heroes/WW2/Archives/WW2AxisSpeechEnglish.sga
6cebb160236cb8bd615bdc6e17d71ffc *program files/THQ/Company of Heroes/WW2/Archives/WW2Data.sga
ed3c78e1f12e500313f4aacbaa520ea1 *program files/THQ/Company of Heroes/WW2/Archives/WW2Locale-English.sga
5a1cfd45545523389a4c5f327fc21270 *program files/THQ/Company of Heroes/WW2/Archives/WW2Sound.sga
f558c7f9ce24e016c651b15d92742a8a *program files/THQ/Company of Heroes/WW2/Archives/WW2SoundHigh.sga
cbd49a8f5a25fa5b54ecf1fd8032d13e *program files/THQ/Company of Heroes/WW2/Archives/WW2SoundLow.sga
1dc87b7c0b205fb55288fef488abf7dd *program files/THQ/Company of Heroes/WW2/Archives/WW2SoundNISEnglish.sga
3081d59c69884e38e9a2edbc1bb0f8a7 *program files/THQ/Company of Heroes/WW2/Archives/WW2SoundSpeechEnglish.sga



MD5 Checksums For COH (All Files on DVD)



# MD5 checksums generated by MD5summer (http://www.md5summer.org)
# Generated 12/01/2007 10:53:58 PM

642d7c1f469aaa7bc85dfc2ea795774a *BugReport/BugReport.exe
cc37be156844b652f33c62e1372fcc6e *BugReport/bugreport.ini
0d5322cd41dd73091f1bf17bf1473112 *BugReport/Czech/BugReport.ucs
31786558c03941e2f6adfdb0f29855bb *BugReport/English/BugReport.ucs
9ccbfa69ac67aed98e1c8a11ffa2a630 *dbghelp.dll
4ae05d0fe6a0c596a360facdddbf636e *Debug.dll
57e72cae12091dafa29a8e4db8b4f1d1 *DivxDecoder.dll
937c646bcd8407aee9de381b947433c8 *DivxMediaLib.dll
e805b76cf179cc1afb573275d88e8c76 *DllTie.dll
18046875534e1db3ab16d3cbd76934da *Engine/Archives/Engine.sga
51f33fc75090386560eafb7e5e92db69 *Engine/Archives/EngineEnglish.sga
65a572a053135a2b628157ea51e6b6f3 *Engine/Locale/English/RelicCOH.English.ucs
098d80bfa905d890e695774c373b0600 *Engine/Movies/CreditsMovie.divx
30ff84ddaad5e21efbec63416a5bbcf9 *Engine/Movies/CreditsMovie.lua
803a9a35f9852a0736c35e22fe982384 *Engine/Movies/DivxIntro.lua
5c8c8797d903254135738271d8996684 *Engine/Movies/DivxMovie.avi
edc063108fbb9b04df4a2add439f99a8 *Engine/Movies/FEMovie.avi
3394516a257bad7a0204503074f91e91 *Engine/Movies/FEmovie.lua
5edcf35477bb0f4182d8616b4cac573b *Engine/Movies/NvidiaIntro.lua
affbddc4b64154fb5d5bb1ca7c726f0a *Engine/Movies/RelicIntro.lua
723fa84f1d40f5f3275ba30c245b258e *Engine/Movies/relic_intro.divx
ac56c879c60af1a91e785f75c5189a6f *Engine/Movies/ThqIntro.lua
cef52614b5008df70fde6e2c490ffeb9 *Engine/Movies/THQx.divx
9eb5dd8e5c91e05605928b713423465d *Engine/Movies/TWIMTBP_1280x720.divx
c572c0f391fd8a9ce4e26e77ac55206b *FileParser.dll
42c3c5ede1154a7983fce60ca8157122 *Filesystem.dll
4fc074c3c6cf290bb2c11e5c31c97b27 *ijl15.dll
071222c90cb7f9a70961969b109d2fee *Input.dll
58cc408173aab1b8525f86764449ab2c *Localizer.dll
f265c85c61762519f8ccf69f38b76ad6 *LuaConfig.dll
2fb4abfaca76af4a56ab69754e0d0285 *MathBox.dll
b1ce6f8deaa70c2e9e993bd4cafea387 *Memory.dll
9edf5eb3d091d4823c96a00b6b45df45 *Microsoft.VC80.CRT.manifest
b65e969f1c043a38db912f7f55a1522a *MilesRedist/mssdolby.flt
350cd1e349c22ca0bb6d8a70e63dfb86 *MilesRedist/mssds3d.flt
046c25660aa4185557bc91c14855516f *MilesRedist/mssdsp.flt
f6c9cfd43f160b13b0a26d296fac32d9 *MilesRedist/msseax.flt
2f4dba4b40440ac08e0e1916368070a5 *MilesRedist/mssmp3.asi
bcd8ff69c27e41034c24f4216d767d5f *MilesRedist/msssrs.flt
48a8caa959a09d84f22572aee9d151dc *MilesRedist/mssvoice.asi
fd9b4b95663db84f63b9fcdb81a49f9b *mss32.dll
2bc650257fb0867abd54fd460ec2bafc *msvcp80.dll
16d7ddf3b659f7cf1cb9f4dcff4219f0 *msvcr80.dll
1f00697d5b1e0d6d83cea30e305759be *Platform.dll
e0fc6c0c5975f84ec608169b73f756d3 *PlatHook.dll
4446eec308a9db30ed0c0231e0a41f0e *Profiler.dll
f912e4c70e49e898a1089a33f4b91d20 *Readme_English.txt
7d4ef39978efd4ad8325c0eafff3783c *RelicCOH.exe
0cc21b803ff70bfcc2f823d2d0260b07 *RelicCOH.ini
6ac59ec5590eac7a99883ffe4dceb45f *RelicCOH.mcl
5b52db94cc022facfbd80bd95406381c *RelicCOH.module
5df5d2e84687baf7b44ea2cf5fef9211 *RelicCOH_Icon.png
8602b254c92c50c47378a044d3ff2137 *RelicOnline/Archives/RelicOnline.sga
c1284dc4b21717cfa4affec59fd864b4 *Shark.dll
56f87275364028d6fa16d7e04f6bdb72 *SimEngine.dll
818bd3b161ff299e5b65b2b69e5d5b21 *Spooge.dll
61d1705ce4a3f1d49001341539c9e875 *STLPort.dll
f26c7f3f88af2f9974875d3555bce864 *UserInterface.dll
d18082059b477dadb2f134bbbdf1a6cb *Util.dll
4c0ff90f35833313feee15bd037c0adb *WW2/Archives/AttribArchive.sga
d7c7b6ab68461ffb9878555e5e52c1e2 *WW2/Archives/WW2AlliesSpeechEnglish.sga
aec34948cc92dc52b26268e971f6bf4f *WW2/Archives/WW2Art.sga
c291117680e63f9204550721b33c0776 *WW2/Archives/WW2ArtAmbient.sga
ccbf3765504e689806f8dcc513de6e26 *WW2/Archives/WW2ArtHigh.sga
80efd22f78b0b564ee14762d8c46fc6f *WW2/Archives/WW2ArtLow.sga
6a3622afce0c639937c973a831926af1 *WW2/Archives/WW2AxisSpeechEnglish.sga
6cebb160236cb8bd615bdc6e17d71ffc *WW2/Archives/WW2Data.sga
ed3c78e1f12e500313f4aacbaa520ea1 *WW2/Archives/WW2Locale-English.sga
5a1cfd45545523389a4c5f327fc21270 *WW2/Archives/WW2Sound.sga
f558c7f9ce24e016c651b15d92742a8a *WW2/Archives/WW2SoundHigh.sga
cbd49a8f5a25fa5b54ecf1fd8032d13e *WW2/Archives/WW2SoundLow.sga
1dc87b7c0b205fb55288fef488abf7dd *WW2/Archives/WW2SoundNISEnglish.sga
3081d59c69884e38e9a2edbc1bb0f8a7 *WW2/Archives/WW2SoundSpeechEnglish.sga
9d3164d8fdd684b97382a1cf249aa640 *WW2/Movies/BlurDDayMovie.lua
acc56879f19b828c275b82d337a6d812 *WW2/Movies/BlurDDayMovie_wLogo_RCrem.avi
768711bff02a16b21caf08e594bfaa72 *WW2/Movies/BlurMovieTest.lua
2d81d55245b1b7f776c022debeabe9f4 *WW2/Movies/Sandmap/SM_01-02.avi
080d1bdcdc5dae92af19cec7eb8938d6 *WW2/Movies/Sandmap/SM_02-03.avi
e1d1575625e08dc236128d56c3985e77 *WW2/Movies/Sandmap/SM_04-05.avi
79e983146e1d1f5a6c7872afa76a8d9a *WW2/Movies/Sandmap/SM_05-06.avi
c8ac578be61d3f581c72ce314004cce5 *WW2/Movies/Sandmap/SM_06-07.avi
7c54d44542dc867277594b0df2a6e2ce *WW2/Movies/Sandmap/SM_07-08.avi
3a760c55c22056451a46ee3fa4d067ce *WW2/Movies/Sandmap/SM_08-09.avi
f8c946e635151b5aff6c70997662e2d6 *WW2/Movies/Sandmap/SM_09-10.avi
58facfac72552b5b951a800fe15c316d *WW2/Movies/Sandmap/SM_10-12.avi
43500077e69b8d67420f31e7adbbf15b *WW2/Movies/Sandmap/SM_12-13.avi
be3382943119f88459e84bb40519f1eb *WW2/Movies/Sandmap/SM_14-15.avi
647112a9b064f8fbedfc377b6569129a *WW2/Movies/Sandmap/SM_15-16.avi
e8c61d7467152025e4c318593c2590da *WW2/Movies/Sandmap10.lua
fba0863bc535e8f0359d0167b63b6f6d *WW2/Movies/Sandmap12.lua
f1f149c7943af88b89aa2dc00cce6c30 *WW2/Movies/Sandmap13.lua
eefbfe1e468afdde6bf7e5d52a04bb2a *WW2/Movies/Sandmap15.lua
3c760830e0c3f4a4674034aacc936b4f *WW2/Movies/Sandmap16.lua
d1a95de9d3a1e2577d9d84b179c55520 *WW2/Movies/Sandmap2.lua
d17c22d3019b591358f7962d078a6b60 *WW2/Movies/Sandmap2_Demo.lua
8f32e7ab1a5774926ac79290514d4f90 *WW2/Movies/Sandmap3.lua
ca5848df20aaa9399bda1eb489f238ae *WW2/Movies/Sandmap5.lua
32893ed18026825de06299c265f55232 *WW2/Movies/Sandmap6.lua
d1b9ed2a7f7f044c51a033e6599da73b *WW2/Movies/Sandmap7.lua
0eefd736c4db8776efeae788ea2e6ca8 *WW2/Movies/Sandmap8.lua
38b9612da1d0e0adddeb840fdf35fbe7 *WW2/Movies/Sandmap9.lua
a61c5522b5b6a9ff5fe5377f627a92b7 *WW2/Movies/Sitreps/SR_02-01.avi
45284a8849d44ed217335882065cd2c3 *WW2/Movies/Sitreps/SR_02-02.avi
fb848a0ef498f92ed4d505568429eb5a *WW2/Movies/Sitreps/SR_02-03.avi
f3549e1706882983ed538c5fd46a4043 *WW2/Movies/Sitreps/SR_03-01.avi
c9ffc2c77d892086105a296df4e07576 *WW2/Movies/Sitreps/SR_03-02.avi
d8706972a4565f65d7c2cdbcf05cceae *WW2/Movies/Sitreps/SR_04-01.avi
0732d2c29d126d8d9df6e7ac5eec53b6 *WW2/Movies/Sitreps/SR_05-01.avi
227f9d27bc454f8df0b9d3a33b8b18c1 *WW2/Movies/Sitreps/SR_05-02.avi
249c5a262d5d8ee54ca011c8293cffb9 *WW2/Movies/Sitreps/SR_05-03.avi
52d8557762f003b1526c7ebdb322f2e1 *WW2/Movies/Sitreps/SR_06-01.avi
35e52400965ec8b496acffe89897e3e6 *WW2/Movies/Sitreps/SR_06-02.avi
fc9e55a6cf4bdf909462b308a035dfd2 *WW2/Movies/Sitreps/SR_07-01.avi
d5ace3f457fb438f17e63f12ddf7b142 *WW2/Movies/Sitreps/SR_08-01.avi
9013b09fed161fa36c005cdeaf91913d *WW2/Movies/Sitreps/SR_08-02.avi
8cc694bbbcadaacca279d3af4fe3a2f3 *WW2/Movies/Sitreps/SR_09-01.avi
888a4f870e75637cdf7e3b1c1fe67e80 *WW2/Movies/Sitreps/SR_10-01.avi
47c94a0f37010988f32d0730e7ccfad4 *WW2/Movies/Sitreps/SR_12-01.avi
3a80de3c038f12175ad03bddf14b055b *WW2/Movies/Sitreps/SR_13-01.avi
e3978b2b85af4a5cbea410e68d7eac39 *WW2/Movies/Sitreps/SR_13-02.avi
0c393f0f85b55d3e727a25c93c14f3b0 *WW2/Movies/Sitreps/SR_14-01.avi
b2bd84e16c6062c3049dbf8decd2cedc *WW2/Movies/Sitreps/SR_14-02.avi
8ea1e299c01b6b4a05e910cf334c338a *WW2/Movies/Sitreps/SR_15-01.avi
4b4296241fb509f596abd0f492bc1e57 *WW2/Movies/Sitreps/SR_16-01.avi
010bea3305fca76be831573e009157dd *WW2/Movies/Sitreps/SR_16-02.avi
b597e5ee8151606fb70d113a4284ac9b *WW2/Movies/SR_02-01.lua
eba3a326b9e9f05c47e698a71eb843d6 *WW2/Movies/SR_02-02.lua
095168edb0bba4f87c51c46d6f13f7f4 *WW2/Movies/SR_02-03.lua
75a3e93a20f95ed292970a27440661f0 *WW2/Movies/SR_03-01.lua
8fc9c77095ff3ecfcedc5c8d57523038 *WW2/Movies/SR_03-02.lua
c847b6ef360b6b6021216c690838acc6 *WW2/Movies/SR_04-01.lua
dcf0b9472496a130c2b01245456fac2d *WW2/Movies/SR_05-01.lua
f189de8313b5f411b08630e6de9aa399 *WW2/Movies/SR_05-02.lua
8415246a34301112b9ee08cee315a3ec *WW2/Movies/SR_05-03.lua
701948427e6e88dbf12ca2f01011a303 *WW2/Movies/SR_06-01.lua
3c546aafc2f4c1cd3235689e64f4dd36 *WW2/Movies/SR_06-02.lua
4f1066b82680328c57ae006eb339ae89 *WW2/Movies/SR_07-01.lua
5e017048c72136f514d23e31ac71286d *WW2/Movies/SR_08-01.lua
f86dffd21332b1f8ec7a803d5e0b0a74 *WW2/Movies/SR_08-02.lua
ae260561a5ab43c7cdc5f824e75cb663 *WW2/Movies/SR_09-01.lua
9df06c48401272b0daeed64cf31b0112 *WW2/Movies/SR_10-01.lua
1ec1ca91e78463bb37992ab15b14c965 *WW2/Movies/SR_12-01.lua
065241f05590ef861568560e1e477cfb *WW2/Movies/SR_13-01.lua
cbe518cef7c84b8cf00eadffda721d5f *WW2/Movies/SR_13-02.lua
f458d3cc11ccc4505e3d969f09a2a626 *WW2/Movies/SR_14-01.lua
a04c0b5ce98240dd2288e0a135cc3ca6 *WW2/Movies/SR_14-02.lua
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