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Fiend
7th Jan 05, 5:10 AM
edit: Note that the original, non-cleaned, thread remains here (http://forums.relicnews.com/showthread.php?t=53274) to enable you to add techniques to the list. - Ap0k

Edited 09/07/05: Thinning, undercoating, NMM, a more belligerent title ;).

This is a thread to collect commonly asked and answered painting questions on this forum into one place. I'll post the ones I've answered in this first post, and update it whenever I answer another.

Others are contributing useful advice to this thread, so please read through it for more information.

Feel free to add comments, technique suggestions and technique questions - but please keep it to painting techniques rather than other painting related stuff, e.g. "How do I highlight black", "My tips for drybrushing", NOT "What colour should I paint my Eldar", "Hey check out my 0rk boss" etc etc.

I've also done a series of tutorials on how to paint in the style I do:

Tutorial 1: Eldar Wraithguard. (http://www.fiendy.pwp.blueyonder.co.uk/tutorial1.html) Original thread here. (http://forums.relicnews.com/showthread.php?t=54892)

Tutorial 2: Escher Ganger. (http://www.fiendy.pwp.blueyonder.co.uk/tutorial2.html) Original thread here. (http://forums.relicnews.com/showthread.php?t=55772)

Tutorial 3: Nurgle Marine. (http://www.fiendy.pwp.blueyonder.co.uk/tutorial3.html) Original thread here. (http://forums.relicnews.com/showthread.php?t=56320)

Tutorial 4: Marine Land Speeder. (http://www.fiendy.pwp.blueyonder.co.uk/tutorial4.html) Original thread here. (http://forums.relicnews.com/showthread.php?t=57774)

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:here: General technique reference

The first thing if you're unsure about how to do painting techniques is to buy the Citadel Painting Guide (http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=60049999072&orignav=300810) - this is a genuinely useful book (unlike previous guides) that covers a wide array of techniques and painting styles to use as reference. Almost all technique questions will be answered in there. If you can't afford the book (you should probably choose a different hobby) or have a question that isn't answered there, read on and ask it here.

------

Forum FAQ: Part 1: General Technique

(For Colour Technique see post below)

Note: These are my own answers copied from previous threads, based on many years of painting experience. See site below for my figures.

I don't understand any of the terms you use!

How can I paint faster?
How do I paint neatly and get a smooth finish?
How should I thin down paints?
What is the best way to undercoat?
How do I highlight in general?
What is shading?
How do I do crisp highlights on edges?
How do I blend?
How do I do basic detail work?
How can I paint indented lines?
How do I get a non-glossy varnish finish?
How do I remove paint (without brake fluid)?

:?: I don't understand any of the terms you use!

Then the next thing you should looking at is this:

http://www.battlescar.co.uk/store/pics/howto.jpg

:?: How can I paint faster?

Painting fast in an army style is quite straightforward - using basic techniques and basic colours, you can produce a reasonable result that's suitable for the table top. Equally painting high quality figures can be easier than it looks - it's mostly a matter of really taking the time to paint each bit well throughout the whole figure. However, trying to paint well AND speed up your painting so it doesn't ridiculously long is more challenging. I've struggled with this myself but have found a few ideas:

1. Undercoat well, and choose the appropriate undercoat. Often a black undercoat, perhaps drybrushed with white, can save a lot of time for shading and lining.

2. Decide what at the more prominent aspects of the figure, and make sure you paint them well. Decide what are the minor areas of the figure, and save time by painting them more basic.

3. Be neat to start with - neat painting with simple highlighting / shading will look better that messy painting with complex highlighting / shading, so it will save you time in the long run. However, for the very first coats, it might not be appropriate to be too fussy.

4. Pay attention to which colours cover better over other colours, and plan your painting appropriately. If you are painting a pale colour and dark colour on the same area, it's usually best to paint dark over pale as the paints cover better that way.

5. Generally paint from the inside out and/or paint the larger areas first - this is so you do the stuff that might be the messiest first, so you will paint over any paint spillage and have less tidying to do later.

6. Learn which simple techniques are most effective for the standard you're aiming for. For example, drybrushing is quick, but messy, and blending is high quality but slow. Thus, layering can be a good compromise. Combine techniques if needed.

7. Choose the most natural colour tones for shading and highlighting - this is really important, and can allow you to get a great result with many less layers than trying to fade into an unnatural tone of your basecoat colour.

8. Don't waste time on unimportant areas. E.g. vents, rivets, tubes, grilles, etc etc, all the minor little details can often be painted very quickly (undercoating these areas in black can be very useful) and there's no need to lavish time on them. Equally, even more prominent details, if they are really small, will look good with simple, but dramatic painting. The smaller they are, the less need for complex techniques.

9. Layering up from a darker colour can be very effective and effecient, particularly on a textured or highly detailed surface, it often looks good and saves time with shading etc.

10. Think about what steps you can miss out in painting the model. E.g. Are 3 coats of drybrushing the fur necessary since the second coat covers the first anyway? How many layers do you need on the armour given the main result is from final lining? Is an inkwash really useful on that gem as you're painting over it anyway? etc etc. Quite often you can miss out stages, save time, and still get a good result.



:?: How do I paint neatly and get a smooth finish?

This is an expanded answer to the earlier question. Painting neatly and smoothly is THE cornerstone of good painting. From that basis all other techniques and styles can be applied well, but without that one will struggle to get a good overall effect. Some tips:

1. Spray undercoat - better coverage and takes paint better.

2. Use high quality brushes and keep them in good condition. I find GW's brushes are fine. Use the right size for the job.

3. Thin down your paints. This will produce a smoother finish whether it's basecoating or shading or whatever.

4. Apply 2-3 thin coats instead of one thick coat. One thick coat will dry lumpy and ugly. A few thin coats will gradually build up the paint.

5. Focus on neatness as a priority. Keep the paints in the right area of the figure, use the brush at a good angle to flow over the surface, don't worry about other techniques at first. However, there are some areas that are necessarily messy, so don't worry if you can't get everything neat.

6. Realise that being neat takes longer. Don't rush. Don't expect good results quickly. It always takes more time to do, and takes practise to do it quicker. But the results are worth it.

7. Be wary of washing and drybrushing. These are useful and quick techniques, but they are messy ones because there is less control over the paint, and they cover wide areas so are prone to getting mess on other bits of the figure. They have their place, for example washing metals, or drybrushing textured surfaces, but learn to not rely on them.

8. Conversely, both layering and blending are neater techniques. The former produces a simpler, cruder result, but if painted neatly can be very effective - and it's a good basic technique to start with The latter is very smooth and often neat, but very time consuming.

9. Choose the most natural colour tones for shading and highlighting - as well as being important for speeding up painting, the final result will look neater as the right colour choices will allow the highlighting/shading to look like a smooth transition.

10. Be prepared to touch up mistakes - invariably they will happen, it it will produce a much better paint-job overall if you take a little time to tidy and neaten up mistakes.


:?: How should I thin down paints?

Most paints will be more useful if they are thinned down a little first - you can apply a thinner coat which will leave the detail crisp, and it makes blending easier too. The simple way to thin down paints is to put some on a mixing tray and add a little water until the paint is "thin enough". There is no magic formula for how much water to add, it depends on the paint, the technique being used, personal preference etc etc (and I personally never measure the ratio). Like many techniques, test and practise. There is a more complex way of thinning paints using dry-time-extenders, which can be more useful, this has been covered by Tinweasel on page 3, post 33.


:?: What is the best way to undercoat?

Undercoating is recommended because it makes subsequent paint coats adhere better and gives a consistent surface to paint on. You can undercoat with normal acrylic paint (e.g. Citadel) or with a spray undercoat (again, e.g. Citadel). The latter is preferable as it is quicker, easier for several models at once, adheres to the metal/plastic better, and gives a smoother coat to paint over. You just need to take care not to drench the model whilst spraying - spray from a medium distance and in short bursts, and once the figures is covered, don't spray much more on. If in any doubt, get a few cheap plastic figures to test it on.


:?: How do I highlight in general?

3 main methods of highlighting:

Drybrushing (very quick, messy, useful for fur, chainmail, highly textured surfaces (and vehicles if you're careful and use a very dry brush)): Using an old brush, put some lighter paint on and wipe it off until the brush is pretty much dry, flick the brush back and forth across the area to be highlighted, repeat to build up the highlights.

Layering (fairly quick, simple, effective from a distance, good for general army painting): Using a slightly lighter paint, paint a medium line close to the edge of the surface to be highlighted (the more subtle the colour, the better the finish). Then choose a lighter colour still, and repeat painting a thinner line closer to the edge. Repeat until you finish off lining the very edge. If the highlights go naturally somewhere other than an edge, layer them towards that final highlight point instead.

Blending (slow, gives a smooth, high quality finish, useful for larger areas, colour transitions, and display figures): Start the same as layering, except use slightly thinner painter, and as you paint each layer on, quickly use a clean, damp brush to smudge and feather the edge of the layer, so that the colour appears to blur back into the basecoat colour. You might need to do this a couple of times for each layer, and of course repeat for every layer.

All of these will take some experimenting to get right, and to judge which is best in which situation.

:?: What is shading?

Shading is basically painting darker tones in the recessed areas of a model to make it look more 3D (just like highlighting does on the raised areas).

The two main alternative methods are to start with a darker tone as the basecoat, and apply plenty of highlights on top of that (including the main colour you want the area to be, and then further highlights), OR start with the main colour you want the area to be, and paint darker tones into the recesses. Which method is more useful depends on the figure and the area in question, but generally painting up from a dark tone is better for darker colour areas, while starting with a mid tone and painting down is better for lighter colours.

For the first method you would apply highlights in one of the methods described above e.g. layering, drybrushing, or blending.

For the second method you would apply the shading with either: Layering (as described above), Blending (as described above), or a Wash of a darker colour (a wash is simply a thinned down coat of a colour or ink, painted over the surface, so that it pools in the recesses and darkens those in particular - it is comparable in use to drybrushing, i.e. it's messy, changes the texture of the surface, but is quick and useful on textured surfaces).

As with highlighting and painting in general, the usual guidelines about using thin coats, choosing natural tones of the main colour, painting/blending more layers for a smoother effect, etc etc apply.


:?: How do I do crisp highlights on edges?

Tips for that sort of highlighting:

1. Thin your paint down a bit.
(1a. This applies to your base coat too - you MUST have a smooth clean basecoat to start with, and that usually comes from using a couple of coats of slightly thinned down paint)

2. Choose a colour that is a natural lighter tone of the base colour (usually just add a little white, but sometimes there will be an appropriate GW colour, and sometimes adding a little white AND yellow will be useful to give it warm - in the example shown, the highlights are a little too orange, but they shouldn't be too far the other way, either, i.e. too pink).

3. Use a clean, well-maintained, high quality brush. For this sort of stuff a GW Detail brush is ideal, Fine Detail may be a little small.

4. Take your time, you'll need to do it reasonably slowly to take the care needed to get a clean line.

5. Don't overload the brush with too much paint, and keep dipping it in water, drying it, and re-tweaking the point fairly often.

6. Where the surface is adequately raised, use the side of the brush not the point, and carefully slide the brush along (not across) the edge of the surface, following it as it contours around the model. On the Marine shown, this would work best on the packback, bottom and tops of legs, elbow/hand pads, and helmets.

7. Where the detail is not so distinct, use the tip of the brush and carefully draw a fine line along the raised edge of the surface, this will take a steadier hand. On the Marine, this would be needed for the shoulder pad insets, the fingers, feet, and all the detail on the legs.

8. Use the base coat colour to touch up any mistakes.

9. To make the effect more realistic, subtle, and attractive, do a slightly wider highlight first with a colour that is only slightly lighter than the basecoat colour, perhaps 0.5 - 1mm around the edges. This will need to be painted on with the brush tip, not with the edge of the brush. Then do the above highlighting with a lighter colour again on top of that intermediate colour. For a final touch, you could also take an even lighter colour, and just highlight the most raised surfaces that would catch the light (e.g. top of knees, top of hands, edges of helmet), these highlights should be kept very fine and subtle.


:?: How do I blend?

Standard blending technique i.e. fading a thinned down and slightly different colour into the original colour (this is detailed in the Citadel guide, btw). The way I do it is:

1. Choose the right colour. I tend to go for as natural a highlight/shade as possible, usually adding white for a highlight or using the closest match darker shade (I start with a mid-tone basecoat, shade it, then highlight it, rather than painting up from the darkest shade).

2. Thin the paint.

3. Using a good brush, paint a thin line at the edge of what you're highlighting.

4. Immediately suck the brush to remove the tiny bit of paint - if there's a lot on, dip it in water first. This needs to be fast so to get to the fresh paint before it dries. (Disclaimer: Drink paint at your own risk. If you get ill or die, Fiend accepts no responsibility.)
5. With the clean and damp brush, rub it across where the highlight colour meets the base colour so that the boundary is blurred. This is the crux and takes some practise. Sometimes you'll need to blur it a lot, sometimes a little will do. Sometimes you'll rub the brush along the boundary, sometimes you'll flick it across the boundary. Don't worry if the colour fades too much or the highlight looks weak, beause...

6. Almost certainly, repeat those steps with the same colour until the highlight is more prominent and better blended in.

7. Repeat with a slightly lighter colour, painted closer to the edge. Repeat again if needed - more stages will make it look smoother, but take more time.

8. When the blending stages are done, if the edge is crisp, paint a fine line of the lightest highlight along the edge.


:?: How do I do basic detail work?

1. Take your time and focus on neatness - because your working with smaller areas, it's easy to make mistakes. Don't rush it.

2. Use a smallish good quality paintbrush that's been kept in good condition. This is really important.

3. Use dark colours and possibly black lining to get the detail distinct from the rest of the figure.

4. On details the areas are smaller so you often don't need to blend highlights and shades, layering will often be just as effective.

5. Avoid washes and drybrushes as they can spill over onto other areas.

6. Try to make the highlighting and shading fairly vivid as it will help the detail to stand out.

:?: How can I paint indented lines?

These are a common feature of Tau in particular but also Marines and some other power armoured troops. Basically they're a sculpted indented line to represent the gap between two smooth armour plates. There's a couple of methods to paint these lines, for both methods you need a to use thinned down paint, a good, small brush, and try to hold the figure so you're running the brush bristles down the line of the indent.

1. Paint the lines in a dark colour (usually black, but maybe a normal dark colour if the armour plates are a light colour), either as part of a dark undercoat, or line them after the undercoat. Then carefully paint the base coat colour over the armour, making sure it doesn't go in the indent, and then highlight (including along the edges of the indent) and shade as normal. This is most useful when the indents are convoluted, with lots of joins, or in a small area.

2. Paint the basecoat and highlight and shade as normal, but leave off the very final highlight lining along the armour. Then take a dark colour as above and carefully line the indents. Touch up any mistakes with the basecoat or a highlight colour (depending on how many stages you're doing) and finish off by carefully lining along the edges of the indent with the final highlight colour. This is most useful for longer, clearer indented lines.


:?: How do I get a non-glossy varnish finish?

Any of GW's matt/satin varnishes will turn glossy if you spray them on too heavily. You need to use the correctly to get a good satin/matt finish. The trick is to spray them lightly, waving the spray across the model in short bursts, and build up the varnish with a few light coats. This will produce a matt/satin finish (BTW, satin is not gloss, satin is in between gloss and matt, pretty much like matt with a slight sheen). However, don't spray too lightly as it can give the model a rough, bitty surface. Best to practice on a couple of models first.


:?: How do I remove paint (without brake fluid)?

In the UK, you can use normal Flash cleaning liquid (Simple Green is the equivalent in the US I think). Soak your figures in neat Flash for a day or so, take them out and scrub them with a stiff brush under running water. You might need to use a brass brush (can get from a cobblers, used for brushing suede) and/or a knife/pin to scrape out the recesses. This works for metal and plastic, and varnished figures - and your figures end up smelling Pine Fresh =).

Note: Mr Muscle Oven Cleaner and Mr Muscle Kitchen Cleaner both work very effectively too, taking just a couple of hours. Hardly surprising they can strip paint from metal given they're both good at stripping flesh from bone so be careful with those stronger chemicals.


:werd:

Fiend
7th Jan 05, 5:12 AM
Forum FAQ: Part 2: Colour Technique

(For general technique see post above).

Note: These are my own answers copied from previous threads, based on many years of painting experience. See site below for my figures.


I still don't understand the terms you're using!
How do I paint white?
How do I paint bone?
How do I shade/highlight yellow?
How should one highlight black?
How do I paint human skin?
How do I paint 0rk skin?
How do I paint metal/silver?
How do I paint gold?
How can I paint metallic red?
What is NMM?


:?: I still don't understand the terms you're using!

Then you're still not referring to this, and you probably should be:

http://www.battlescar.co.uk/store/pics/howto.jpg


:?: How do I paint white?

Don't dry brush, don't start with too dark a coat. Instead try this:

1. Spray undercoat with white.
2. Paint a *very* pale shade of grey on.
3. Blend a little bit of darker grey into the recesses.
4. Line with dark grey.
5. Blend a couple of coats of white onto the raised surfaces.
6. Line the edges with white.

(For army style, just layer instead of blend).

The trick is, you need to keep the highlighting and shading pretty minimal on white (just like black) otherwise you'll lose the whiteness of it. But you also need to have some definition, hence the lining is important.


:?: How do I paint bone?

Anyway, bone. I'd paint it as follows (obviously vary the stages / techniques depending how much effort you want to put in):

Solid basecoat of a couple of thin coats of bone.

Shade (layer or blend) with a mixture of bone and a light brown. This needs to be subtle as a darker colour will look messy on a light bone colour.

Shade with a light brown.

Shade with snakebite leather.

Line with a mixture of snakebite leather and black.

Tidy up with bone.

Highlight with a mixture of bone and white.

Final highlight with white.

The trick is for lighter colours like bone is to keep the shading subtle so it doesn't look scruffy against a light background AND doesn't overwhelm the lighter colour.

An alternative for painting a more neutral and natural bone with a simple method is as follows:

Paint in the very deepest recesses with Chaos Black.

Basecoat Graveyard Earth, leaving black in the recesses.

Blend or layer Kommando Khaki over most the area.

Blend or layer Skull White over the raised areas.

Neaten up the recesses e.g. skull eye sockets etc with Chaos Black.

Line Skull White onto the edges for a final highlight.


:?: How do I shade/highlight yellow?

Yellow is a bit tricky as you usually want it to be fairly vivid without being too gaudy, and it's coverage is usually very poor. I haven;t found a good way to get a solid yellow with GW's recent and lower quality paints, but using a pale undercoat and lots of thin yellow coats would help.

1. Get a a smooth yellow coat somehow - either Golden Yellow or Sunburst Yellow, and then use the next brightest yellow for your highlights.

2. Shade with thinned Vomit Brown.

3. Shade deeper recesses with Snakebite Leather.

4. Line where the yellow meets other stuff with Chaos Black OR Scorched Brown if the black is too harsh.

5. Paint a brighter yellow over the raised areas.

6. Line the raised areas with White.

7. Paint a layer of brighter yellow over the white. This covers the white well producing a decent highlight, but is translucent over the basecoat yellow, giving a subtle effect.

8. Line the finest edges with a mix of brighter and White.


:?: How should one highlight black?

Black is any easy colour to paint on as it covers anything, but requires more care afterwards as it can't be shaded, only highlighted. The standard advice is to keep the highlights small to avoid making the black look too much like the highlight colour instead of like black which it should. You can either paint quite subtle tones to highlight, or paint paler tones with really small highlights - suitability will depend on the area being painted.

You can also change the feel of the black by highlighting with different colours other than grey, i.e. make the black warmer or colder, and give hints as to what material it is. Here are some options, with two colours for a "small sharp highlight" style.

Neutral: Highlight with Codex Grey, line edges with Fortress Grey

Cold: Highlight with Shadow Grey, line edges with Space Wolf Grey

Camo: Highlight with Catchan Green, line edges with Camo Green

Dark leather: Highlight with Scorched Brown, line edges with Vermin Brown

Neutral leather: Highlight with Graveyard Earth, line edges with Kommando Khaki

Light leather: Highlight with Snakebite Leather, line edges with Bubonic Brown or Bleached Bone


:?: How do I paint human skin?

This is a fairly standard tanned skin.

1. Basecoat Tanned Flesh (needs to be a smooth basecoat).

2. Thinned down wash of Flesh Ink (this needs to be thin, it's really a guiding wash).

3. Layer/blend Vermin Brown into the recesses.

4. Line the recesses with Dark Flesh.

5. Line the edges where the skin meets other stuff (gun, clothes) with Scorched Brown.

6. Reapply highlights (layer/blend) of Tanned Flesh.

7. Layer/blend a highlight of Elf Flesh.

8. Highlight the finest edges with a mixture of Elf Flesh and white.


:?: How do I paint 0rk skin?

This depends on how bright you want to have the skin, the following method will give a fairly medium green with bright-ish highlights:

1. Undercoat Dark Angels Green.

2. Base coat Snot Green, leaving a line of DA Green in the crevices, make sure this is a smooth coat.

3. Shade (blended or layered) with DA green - the translucency of DA Green with mean the colour will fade naturally to the crevices.

4. Line the edges where the flesh meets anything else (helmet, gun, etc) with thinned Chaos Black.

5. Highlight with a mixture of Snot Green and Scorpion Green.

6. Highlight the edges with a mixture of Snot Green, more Scorpion Green, and White.

7. Highlight the most prominent edges with a TINY bit of Scorpion Green and White.


:?: How do I paint metal/silver?

Two things to remember about metallic surfaces - firstly they are usually fairly smooth and shiny, so be extra wary of drybrushing (except to add rust/grime), and secondly they take an ink wash very well. Both the methods described are for a slightly worn mid-metallic, not unduly shiny nor rusty.

Simple method:

1. Undercoat black.

2. Basecoat Chainmail OR Boltgun Metal.

3. Wash with a mixture of Black Wash and Brown Wash.

4. Line with Chaos Black.

5. Layer highlights of Chainmail OR Boltgun Metal.

6. Final highlights of Mithril Silver OR Chainmail.

7. Wash again if needed.

Longer method:

1. Undercoat black.

2. Basecoat Boltgun Metal.

3. Wash with thinned Black Ink.

4. Blend Tin Bitz into the crevices.

5. Blend Black Ink into the crevices.

6. Line with Chaos Black.

7. Blend highlights of Boltgun Metal.

8. Blend highlights of Chainmail.

9. Crisp edging of Mithril Silver.

10. Glaze with Brown and Black Ink.


:?: How do I paint gold?

Gold is a little tricky as GW's current gold paints are very poor and don't cover nearly as well as the previous versions (why do they do that?). A cunning extra basecoat helps, as in this example which gives a mid-gold with rich shading.

- Basecoat 1 with a mix of Chainmail and Shining Gold (the Chainmail covers very well, so this provides a solid base colour).

- Basecoat 2 with pure Shining Gold (this should cover okay over the above mix).

- Wash with a mix of Brown and Yellow inks - vary according to the style of gold you want, maybe even with a tiny bit of Black ink.

(- If necessary, carefully line the deepest recesses with pure Brown Ink.)

- Line the boundaries with Chaos Black.

- Highlight with a mix of Shining Gold and Mithril Silver.

- Highlight the very top raised areas with pure Mithril Silver, take care with this or it will look too pale.

(- If necessary, use a very thin glaze of Yellow and a bit of Brown ink to richen the colour).


:?: How can I paint metallic red?

Despite GW's disclaimer* when releasing the Metallic paint set (which I rather liked although it's open to all sorts of abuse), it's not that hard to make a reasonable metallic red (although you're never going to make a true metallic blood red stylee).

The general way to do it is:

Mix mithril silver, the reddest bronze you can find, and red ink.

Paint a couple of coats of that.

Highlight with mithril silver, shade with tin bitz and a little scab red.

A few glazes of red ink.

--- Basically vary that sort of thing to find what you like. Maybe some blood red in the initial mix would help. The tip is to have some red mixed in the base coat AND have a few red washes/glazes.

* "We can't make a metallic red because the metal flecks used to make metallic colours make a red colour look grey" or thereabouts. Which is kinda true but combine a metallic red with a wash or two and it's pretty good.


:?: What is NMM?

NMM standards for Non-Metallic Metals. It is a technique where "metallic" areas are painted with non-metallic paints, using careful highlighting to simulate light catching a shiny surface. It has been around for many years but has recently become fashionable, particularly in American painting and over the internet. Although it can produce impressive results, the techniques are harder and more time-consuming than using metallic paints, which can generally work more easily. There are tutorials around if needed.

:werd:

CRasterImage
7th Jan 05, 9:38 AM
Very nice and informative.
However, instead of "suck the brush", I would suggest keeping a second brush handy. That way, one brush is for adding paint, the other is for blending the edges.

CRasterImage
19th Jan 05, 2:08 PM
Quick tip: If you have a model you plan to drybrush, BEWARE OF MOLD LINES.

Even if you clean the flash off the mold line to your cursory satisfaction, the mold line can still haunt you if you drybrush. Drybrushing, by nature, creates color emphisis using the model's sculpt and surface detail. Mold lines ARE a surface detail! Drybrushing these areas makes them 100 times more noticable than other painting methods would. (layering, blending, etc...) I suspect ink washes would draw attention to these things too because it also creates color emphisis using the detail of the model's sculpt.

Scraping off the excess is not enough. You got to grab a file or emory board and erase that $#!%. You will know you got it when you can neither see the mold line, nor feel it.

This applies mainly to raised sufaces that you plan to drybrush. mold lines in dark, recessed, non-drybrushed areas can be cleaned with a simple scrape.

CRasterImage
20th Jan 05, 9:57 AM
Stubby brush.

Take an old brush, one of those thin liner brushes we all use for detail work, and cut the bristles off until it is only about 1 to 2 millimeters long. It will be a stiff, stubby little brush now.

When doing blends, paint the thinned paint with a regular liner brush, then switch to "stubby". (who should be dry) Use him to blend the wet paint into the dry background paint. His stiff, short bristles give great control over pressure and coverage. Much better control, I find, than trying to blend with a liner brush.

I think this is because:
- His small bristles mean that he wont soak up alot of the wet paint during blending.

- His stiff bristles allow you to "grab" as much of the wet paint as you want based on how hard you press down. Also, if you have grabbed too much, you can rub it into the background paint to take it down a notch.

I also think there may be a whole new technique for blending possible here. I havn't tried it, but I think it may be possible to skip the liner brush step and simply load stubby's tips with barely any paint, and then just rub that paint into the area you want to color, blending out, until he is dry again. Repeat until desired color is achieved.

Dragoncurry
22nd Jan 05, 4:58 PM
Yo fiend, can we use dwarf flesh instead of tanned flesh in your approach to painting skin?

Fiend
23rd Jan 05, 3:33 AM
Dragon: NO, that is strictly forbidden ;).

LOL, you can use whatever feels suitable. That method is just the way I'd do it for a basic slightly tanned model....dwarf flesh would be a bit pinker which would also be good, suitable for pasty-skinned people who are exerting themselves.

h4y4sh1
24th Jan 05, 6:21 AM
I have read somewhere that it is better to thin your paint with windex ( those blue window cleaner solution). I have never try this myself since we don't have windex here( we have other brands). Is it true?

Tinweasel
4th Feb 05, 9:10 AM
The idea behind glazing is that it intensifies and evens out the color of anything underneath. Yes, you're essentially painting on a coating of a very thin color over the top of whatever else you're working on. Perfect example: you've just got done painting your model with lumpy dragon skin, and you've drybrushed to highlight and accentuate the "raised effect." However, having drybrushed, it's got that "patchy", "chalky" appearance that you get from having used white to highlight over another color. A glaze, or very thin coat of another color, will average out both the chalkiness and the darkness of the layers underneath and so the end result will look overall better than just a plain drybrushing and highlights alone, but not as "crisp" as if you had not added a glaze at all. Whether to glaze or not to glaze really depends on the overall look you're aiming for with the finished model.

Glazing can either work for you or against you, so I recommend if you do anything similar to glazing, there's a few things to keep in mind:
You want to be using a thin, thin coat of whatever glaze color you pick. Inks are better for this than thinned paints, just because the color is sharper with less actual pigments or solids in the liquid - you don't have to worry about "body" and consistency in inks, in other words. You can still use regular paints for glazing, though, they just don't have nearly the same effect or look as good.
If you're going to glaze, again, keep in mind that it has an "averaging" effect on whatever you glaze over. You maybe need to intensify the highlighting and shadowing before glazing, because after glazing the effect is not going to be as dramatic.
Depending on how thin the glaze is, it might have a tendency to flow, so you need to be extra careful to make sure the glaze doesn't pool in depressions or crevices. You want an even glaze color over both highlights and shadowing, not necessarily another "wash," in other words.
If you pick a different color glaze than what's underneath it will tint the color underneath, whereas if you pick a similar color glaze, it will enhance the color underneath. The thread has mentioned blood red metal, for example: you paint and highlight the metal, a good glaze can tint it blood red. If you have a green colored model and you use a thin green glaze over the top, then the green will be intensified - a brighter, stronger, deeper green than just painting alone could ever achieve.

Tinweasel
11th Feb 05, 1:20 PM
This is one of the things I've gotten into recently that I hadn't really done before in a formal way. One of the best things you could possibly do is "invest" in a palette of some sort, rather than painting straight out of the bottle. A palette need not be anything fancy: I know that a lot of people use the blister packs from miniatures, or paper plates, or pieces of tile. The idea behind a palette is that you've got something solid and non-absorbent that you can use to mix colors as you need them. Unless you want to keep scrounging up new blister packs or plates all the time, I'd recommend something washable like a piece of tile or a food container lid.

One thing I've found is that for speeding up painting, if you're planning on painting a lot of miniatures such as with an army, it's maybe a good idea to "invest" in some empty bottles, jars, or other containers to store pre-mixed paint. Personally, I bought a model set with a few pipettes and 5 empty jars. You could realistically use old paint pots, hermetically sealed fluid sample containers, etc. If there's color mixtures that you tend to use frequently (like a Codex Grey/Black mixture for highlighting edges of black armor, for example,) you might want to pre-mix and store colors rather than spending time redoing them every time you sit down.

I've been taking a few stabs at different ways of mixing paints now, and I'm not sure what's working out best for me - time will hopefully tell. I have some syringes and/or pipettes that I use if I want to get an exact ratio for paints or thinners. For example 4:1 Bestial Brown to Chaos Black, I'd suck up some paint in syringes, drop out 4 drops of one and 1 drop of another and I've got an exact mixture. I also put drops directly onto my palette, so I can blend them and either use the thick mixture in the center or the thinned paint at the edges of the puddle. I also have a tendency to dip in one puddle on the palette and pick up paint from another puddle to mix colors on the miniature as needed. Folks using Vallejo paints have the bottles themselves with dropper-like tips, while some people transfer all their bottles of one paint into different containers entirely. It's all up to personal preference.

However you get the color you're aiming for is kinda irrelevant, it's the end result that kinda justifies the means. Get as creative with mixing and storage as you want.

Tinweasel
15th Feb 05, 1:47 PM
The problem with miniatures, if you want to call it that, is that they're just so damned small! You're trying to take something at 1:25, 1:28, or 1:30th scale and make it look realistic. This is where shading (and essentially highlighting) comes in.

Ideally, in shading any color, you want to be using a deeper/darker version of that color. At the extreme end of the scale, the absolute darkest version of any paint color is black, just as the absolute lightest version of any painted color would be pure white. (Now don't go and bust out the whole spectrum versus color wheel versus paint hues thing on me, I'm intentionally trying to be simplistic here!) In order to achieve the effect of shading, there's a lot of different approaches, and most people seem to use at least one or more to some extent.

Layering is where you take a darker shade, use it as the basecoat, and then gradually build up layers of paint on raised (non-shadowed) areas at least to the ideal color you are aiming for, and then possibly beyond (through highlighting or glazing, etc.)

A combination of this and washing would be where you paint the ideal color, put a wash of a darker color over it, and then touch up the main areas to the goal color while leaving depressions and crevices dark to represent shadowing.

Blacklining is where you use very thin lines of black in sharp edges or indentations to represent an extreme shadow. This is also good to separate broad areas of color, where instead of laying the colors side-by-side, you create an artificial division through blacklining.

From personal experience/painting guides from way back in the day, I find it looks much neater and cleaner to use a darker shade of your target color if at all possible. For a lot of colors, black is just too "abrupt" in my mind. For example, if you can shade greys with a darker grey it looks a little more clean than using straight black. For reds, yellows, and even oranges, I'd recommend using a dark brown as opposed to black if at all possible (unless a darker shade is available.) Cooler colors, on the other hand, I think are a little more forgiving - black doesn't look as awkward for shading. In most cases, you can even mix black with the target color to end up with a darker shade. Alternately, you can mix their opposite on the color wheel for a somewhat darker shade - ie mixing red with a little bit of green gets you a much darker red.

Tinweasel
28th Mar 05, 12:39 PM
Highlighting is the "art" where by application of color and bright areas to a painted miniature, you force the appearance of scale-appropriate illumination onto the figure. In general, miniatures do not "hold" light well, due to their tiny size. They are supposed to be representing full-size people/animals/vehicles/etc., which in their original scale, would have light and dark areas from folds of fabric, reflection from the environment, etc.

Highlighting is tricky, because it is essentially an illusion. By painting lighter/brighter areas on edges or raised sufaces, you are giving the appearance of illumination where there necessarily is none. Taken to an extreme (and there's a lot of discussion of this specifically in painting groups and such,) you have forced perspective miniature painting, such as Non-Metallic Metal style (i.e. "Rackham"-style miniatures,) where the lighting, shadowing, and highlighting is painted to look realistic - but usually only appears that way from only a single viewing angle.

A more broad approach would be to assume a more ambient light environment surrounding the miniature, so only extreme edges and raised areas are highlighted, deep crevices and folds are shadowed, and so forth. This is what is usually seen on most painted miniatures nowadays (i.e. the "GW" style.) Taken to an extreme, though, highlighting can be overly exaggerated, with bright colors bordering on white placed at extreme edges - it can also be subdued, with minimal gradation between "average" areas, "raised" areas, and "depressions." Highlighting is more a matter of personal preference, and can cover a wide range of styles - what it isn't though is flat, untouched areas of color across an entire miniature figure.

Tinweasel
28th Mar 05, 10:06 PM
Is layering putting paints on top of each other or Going from one color to another?
To thoroughly confuse the issue, I'd have to say "a little bit of both." Doesn't appear to be something specifically covered already in this FAQ, so...

Layering is essentially putting different overlapping layers of paint side-by-side or on top of each other in progressively smaller amounts to get the appearance of one color blending/transforming into another. Say you've got a square area, with Bright Red on the left and Bright Yellow on the right. In order to make this look like a smooth gradation, you'd want to layer a bunch of colors in order to work from one to the next with a clear, neat transition. Using the example square area, then, you'd paint Bright Red > Red > Red/Orange > Orange > Orange/Yellow > Yellow > Bright Yellow. You could go about this any number of ways, and call the procedure whatever you like. For the sake of example, we're going to call it "layering." You could start out with a Bright Red basecoat, paint on plain Red while leaving a little bit of Bright Red exposed on the left side. On top of the Red, you'd paint Red/Orange whilst leaving a little bit of the Red exposed on the left side. From there'd you'd paint pure Orange, leaving some Red/Orange exposed on the left side. So on and so forth. You could also start with Bright Yellow and work from right to left. You could start with Orange in the middle and layer other colors on both sides, working outwards.

There comes a time when you really need to consider how involved you want to get in order to achieve your desired end appearance. The more layers or colors you use to move from one shade to a different shade, the smoother the final appearance. On the other side of the coin, the more time and effort you put in, the longer the miniature takes to paint. Realistically, again using the above example, you could paint only three bands of color - Bright Red > Orange > Bright Yellow. You've got your layered colors with a beginning, a mid-range color, and an end color, but it might not look as good as if you took 15 steps in-between.

From a practical application standpoint, you can use layering to work up from shadow color to basecoat to highlight. Or maybe from basecoat to highlight to extreme highlight. Or maybe from red to orange to yellow to green to blue to indigo to violet, if you're feeling particularly frisky. Whatever you call it and whatever colors you move from or to, the idea is essentially the same - by layering different, subtle colors on top of or next to each other, it gives the appearance of a gradual transition.

P.S. As an FYI, the only difference between straight-up "layering" and straight-up "feathering/blending/wet brushing" is that with layering the colors are just painted as-is, whereas with blending the border between two adjoining colors is "muddled" to provide an even more subtle transition between shades than simple "blocks" or "bands." Again, it comes down to how involved you want to get in order to achieve the desired end appearance...

Tinweasel
10th Apr 05, 4:10 PM
One of the most important things the average miniature painter can do is using acrylic paints is thin them slightly. Most of the popular brands (Citadel, Vallejo, Reaper, etc.) are slightly thick and while they go on well and tend to have decent coverage, they really don't make for a smooth finish at the end especially where multiple coats are involved.

Thinning paint, unfortunately, is somewhat of an art form and really comes down to personal preference developed through trial and error. The safest way to start thinning paints would be to use clean water (purified, even?) in maybe a 1:1 ratio of paint to water. This can be done a number of ways - after dipping your brush into a paint pot you dip it into another jar of clean water, you put paint on a palette and add in water to the desired proportion, or you go whole hog and pre-mix bottles of paint/water in the desired ratio.

The reasons for thinning paint are many:
The overall finish ends up being much, much smoother than just using paint straight out of the pot
Thinned paint can be used creatively to reach into areas or to flow where thicker, unaltered paint never could
It tends to save on paint, especially when used with a palette or pre-mixing since you get the same relative color/appearance with less paint than dipping a brush in the pot
Now, onto the trickier stuff:
Besides just using plain ol' water, a lot of experienced/creative miniature painters use additives at some stage of the game. There's all kinds of things out there that you can add to your paint and/or water, such as flow improvers, dry time extenders, pearlescent finish compounds, glaze gels, etc. Again, thinning paints is somewhat of an art form in itself and what you add really depends on what you want the final result of your painting to look like, and how you want your paint to act while you're doing it.

Some common and popular "flow improvers" are Future Floor Finish, Golden Acrylic Flow Release, Winsor & Newton Acrylic Flow Improver, and generic dishwashing liquid. Some are obviously made for use with acrylic paints, whereas others happen to be liquid, dry clear, and are acrylic-based. Whatever you use, the idea is that it thins your paint without distorting the coloration. Another benefit of flow improvers over water is that they tend to thin the paint to improve fluidity without diluting the pigments in the paints themselves. Flow improvers (even dishwashing liquid when a few drops are added to water) also prevent "puddling" with washes and the like by decreasing the surface tension of the paints and/or water.

Dry time extenders (or retarders) are used, like the name says, to extend the time that the paint takes to dry. Some popular extenders are Liquitex Slow-Dri and Plaid Folk Art Extender, although Golden, Winsor & Newton, and a host of other companies make similar products. Dry time extenders have a number of benefits, in that you tend to "waste" less paint by the paint drying on the palette, it stays workable longer for purpose of base coats or straight painting, and by virtue of the paint staying liquid longer it allows for more advanced techniques like "blending" or "controlled washes."

Using additives besides plain water often rely on a recipe, especially when making up pre-mixed bottled "thinner" beforehand to save on time when painting. Depending on the brands and products used, some should not to be too concentrated in a mixture or they affect the final appearance, whereas others do nothing at all if they are too dilute. Personally, I use the following recipe:
1 part Future Floor Finish (in a 1:4 Future/water concentration)
1 part Liquitex Slow-Dri Extender
2 parts clean, filtered water
Once you've got your recipe down, how you use it and in what concentrations is up to you as it really depends, again, on what you're wanting to accomplish with your paints. For example:
I use a 1:1 ratio of paint/thinner mixture for basecoating. I find it improves the "fluidity" and "workability" without interfering too much with coverage. Some paints, like Citadel's Boltgun Metal, I occasionally use at a 1:2 ratio for painting intricate areas without greatly affecting overall coverage.
I use a 1:4 ratio of paint/thinner mixture for layering or painting on of highlights, since this tends to make the paint slightly translucent and easily "workable," allowing me to build up smooth gradations while leaving a smoother finish and a more "subtle" appearance than a thicker ratio would do just painted straight on.
I use a 1:10 ratio of paint/thinner mixture for painting washes. This allows for good flow, lessened surface tension to reduce puddling, and controlled application of smaller amounts of pigment while still giving decent coloration to washed areas.
Again, this is more of an art form than anything. If I'm glazing, I tend to add more thinner mixture (12:1 with paint) and use small amounts painted on directly. For lining-in areas of detail, maybe 1:4 paint/mixture for painting on straight or 1:8 if I want to to creep along depressions (such as narrow gaps between armor.) It all depends on that effect I'm going for. Regardless, now that I've started using additives and specialized thinning for my paints, I doubt I'd ever go back to plain ol' water if given the choice. There's so much more you can accomplish by thinning your paints strategically compared to using it straight out of the pot.

MidnightTemplar
26th May 05, 10:15 PM
I've decided to make my Fire Warrior Sergent the best model I have ever painted so far, but I'm having trouble of making it look good. So here are more of my n00b questions.

Those Fire Warriors sure have a lot of little indented lines on them, is there any "Best" way to paint them? I've been using black ink to try and paint in them the best I can and carfully clean up around them white, but I feel there is a better way (NOT a black undercoat, my Tau models will be mainly white, sort of like Mark Owen's).

My Shas'ul's leg armor joints have been painted over so much that the indentions have been painted over, should I carve out indentions with a knife or should I blow his legs off?

Should I use gloss over my models?

Fiend
27th May 05, 1:19 AM
Good questions, can give a brief answer now:

Indented lines, I recommend painting the armour as normal, highlighting, shading etc, APART from the final edge lining, then lining them with slightly thinned dark paint (not ink, inks too thin and too glossy), usually black but maybe another colour depending on your armour colour. E.g. if your armour is white, dark grey might be better. THEN line the edges of the indentation with your final highlight colour. Obviously this takes patience and practise, the tricks are to use the right dark colour, thin it slightly, use a good, small brush, and paint in the direction of the line so the bristles flow along it.

With the commander you could redefine the lines with a knife, or simply paint them on (remembering to highlight the edge of the "fake" indent as if it was a real indented line).

And, no, don't gloss your figures. It looks terrible.

Chake99
14th Jun 05, 11:16 AM
woah...

that's a lot of stuff. I guess the biggest thing for me is to thin down my paints, despite the fact I think my models look really good for my first and second tries my paint mostly looks like a lair on top of the model as opposed to the color of the model.

Still after this I have two main questions...

I'm painting some guys black, and is there any concievable way to possibly add the 3-d effects of shading to the armour recesses? Maybe dilute the main black with an extremely tiny amount of white or another color and then do the recesses with multiple layers of black?

Could you make a conversion guide too? I'm having an urge to convert a vehicle, and though most of it will be pretty basic there are a number of things I'm not sure if I could do. It would be nice to know some basic techniques and how to use green stuff properly.

Fiend
14th Jun 05, 2:29 PM
Answers:

Yes that would work but it will look slightly greyish for obvious reasons, and you wouldn't get the strong contrasts you'd get lining/shading a normal colour.

No but someone else might. For Green Stuff, Jono should write something =).

Tinweasel
14th Jun 05, 5:25 PM
@ Chake99 - Citadel Black Ink is blacker than Chaos Black. You could do a straight wash of Black Ink. You could mix Chaos Black with Black Ink and do a wash. You could paint 'em in shades of Chaos Black working up to lighter grey extreme edge highlights and then glaze the whole thing in Black Ink.

Um... where was I going with this?

Chake99
22nd Jun 05, 7:57 PM
More questions!!!

Can you highlight white? More specifically can you highlight white with silver?

Battle Damage: Would this work/look good?
-- Take small chip of plastic off with exacto knife
-- Go over in black
-- go over in chainmail (or lightened/darkened chainmail)
-- do a wash of extremely watered black.

And can I have a brief 101 on the do's and don't's of colored highlighting? I am doing fallen angels and a GW employee suggested I do highlights that are tinted green to tie them to the dark angels, I did a bit and thought it looked pretty cool, but other than that I'm not sure if there is any difference from normal highlighting.

EDIT: (they should really make an edit smiley)
I can never get paints the proper constistancy, they are either so thick that they stack upwards or so thin that the flow everywhere. What am I doing wrong? And when I get a paint that is good it lasts about 50 seconds until some water dries and the paint consitancy changes.

White is the worst. Either it layers and leave elevated streak marks, or it is so thin it is a dirty transparent in some places and isn't totally white because of residue in the water. (it can't be just new water, I need to use a new cup for it to thin properly). I've taken to painting it straight out of the... umm... w/e you call it :omg:

Anyone have solutions to any of those woes?
Thx in advance.

Wynter
22nd Jun 05, 9:14 PM
The idea of the thin coats is to give a smooth finish, yes you do more coats but it looks smooth and clean, if your getting the thinned paint all over the place then youve got to much paint on your brush, Try thing your paints with a flow extender that way the 50 seconds timelimit is removed. hope that helps:thumb:

SlickWilly
22nd Jun 05, 9:33 PM
Hmm..... battle damage.............

Im in love with battle damage. I get everything battle damaged, from my tank to my hevy wepons teams to my friggen oldie metal catachans! Yes you heard me- catachans. Ive onley done it with two though- fuks up my choppa. I just make wounds and paint em all bloody like. Looks pretty good, too.

Anyways, Chake99, GW has a thingey on how to do battle damage, if your intrested. > http://us.games-workshop.com/games/40k/spacemarines/painting/damaged_paint/chipping.htm

I dontknow if you idea will work or not- ill try tomorrow.

Fiend
23rd Jun 05, 2:15 AM
Can you highlight white? More specifically can you highlight white with silver?


Generally you can't highlight white as it's the brightest colour there is. I'm not actually sure what silver would do on the edges, it wouldn't highlight normally but it might give it a bit of a gleam.


Battle Damage: Would this work/look good?

Yes, that's the standard way to do battle damage. The trick is to keep it subtle and make sure the black line you leave around the chainmail is very thin.


And can I have a brief 101 on the do's and don't's of colored highlighting?

Generally you highlight a colour with a lighter shade of the base colour, by using a lighter coloured paint or by mixing the base colour with a much lighter colour (e.g. white or bone). The main issue is to get the highlight colour looking as natural as possible, so any "differently coloured" highlights should be kept very subtle (e.g. a hint of yellow when highlighting red is okay, but highlighting blue with bright green is very hard to make look good). The exception to this is very dark colours e.g. black, which can take a variety of coloured highlights. For example, it's possible to highlight black with green and it will look good.


I can never get paints the proper constistancy, they are either so thick that they stack upwards or so thin that the flow everywhere.

Well, do them somewhere in between! Generally just add a little bit of water until they flow okay, and make sure you keep adding an occasional drop of water during your painting session. There's more specific advice about paint thinning elsewhere in this thread.

BTW, for white it can be helpful to layer up from grey to get better coverage.

Tinweasel
23rd Jun 05, 4:46 AM
Fiend pretty much covered everything I would have said anyways, but lemme point out the obvious - the idea of highlighting is that you use a lighter color than the one underneath to give the illusion of light reflection off the highest raised or light-angled surfaces. So long as the color you're using is lighter in brightness than the color underneath, odds are fairly good it will give the effect you're going for - as to whether it will look "good," that's a completely different ballpark.

Therefore: you can highlight with a completely different color than the base color, you could highlight with metals, you could highlight with layers of ink - so long as it gives the desired effect, it could probably be considered a "highlight."

Ah, white... if anybody finds out anything to specifically highlight white with, I would be intrigued. The only thing I can think of off the top of my head would be a "whiter white than white" which could lead to all kinds of crazy stuff other than paint - as to how practical that is, I dunno. (On a tangent: is White-Out whiter than white mini paint?) I'd personally start with shades of light grey and work my way up to white paint, but whatever works...

So far as my own painting goes, just recently for the contest I painted Commissar Yarrick in metal armor with thinned white paint added, and I used white paint with a touch of GW Mithril Silver for the extreme highlights. Can't really tell so well from the pictures, but his armor isn't technically "white." In person, it's a white silver!

eleveninches
26th Jun 05, 3:06 AM
How I paint human skin on my models:

1. White Spraypaint coat
2. Thin cost of elf flesh (although i usually use a mix of bleached bone and bronzed flesh, it is similar to elf flesh)
3. Coat of flesh wash (being careful not to clog up the detail)
4. Medium-Light drybrush of bleached bone.
5. Very light drybrush of pink (over the body and the raised detail of the face)

Some people have commented that it makes the skin look too contrasting and unnatural, but i think it looks cool and unique, and that the contrast shows up the detail rather well.
I'll have to try some of the other suggestions posted on this thread to see how they work

SlickWilly
28th Jun 05, 8:45 PM
Same here.

And The way I paint flesh:
1) Undercoat Chaos Black
2) Base Coat Burnt Sienna (I think its like vermin brown?
3) a thin coat of Tanned flesh
4) half burnt seinna, half chaos black wash.
5) Drybrush 50/50 mix of elf and tanned flesh
6) Drybrush elf flesh
7) repeat step 4
done

Tinweasel
30th Jun 05, 10:32 AM
I don't understand, an undercoat is suppose to make the acrylic paint stick better.
But if you use regular black acrylic paint as the undercoat, wouldn't the undercoat slip off?Ideally, you want to be using spray primer to get the smallest particle size and finest coverage possible on your mini prior to painting. A good second-best would be spray paint, which would theoretically have a smoother finish and aerosol particle size compared to straight brushed-on paint. Last, but not least, you could straight paint an undercoat in the color of your choice.

I'd recommend spray primer above all else, because yes, you want to have something for the paint to adhere to because smooth pewter just isn't a good bonding surface. If I'm understanding things correctly, even a smooth straight coat of plain black/white/whatever would be preferably to painting as-is, because with an undercoat it should theoretically be all wet at the same time and thus all dry at the same time forming a weak latex/acrylic "shell" of sorts. Compared to your average painting in "fits and starts" with bits here and there dry and soon-to-be-dry, even an undercoat of regular acrylic paint in a single setting would theoretically have a smoother and neater finish on which to bond.

Again, I highly recommend using spray primer on minis just for even coverage and "bondability," but as a bare-minimum resort, I think an even coat of some color would provide better adherence than just regular painting of multiple colors in smaller patches.

Zabojca
9th Jul 05, 3:09 PM
A question about glossing models. I'm a big fan of this but only because it really helps keep the model in top shape after all the hard work of painting. I know base coating helps prevent paint from chipping but I don't think that is enough.

With space marines and similar models I don't think gloss looks too bad but I'm getting ready to start painting orks and I just don't see gloss looking at all well on da boyz. But I saw something about a matt gloss or finish above. Can I get some details on that or other ways of sealing my finished work that won't shine? Thanks in advance and great tips by the way!

Brother Walk
9th Jul 05, 4:30 PM
A question about glossing models. I'm a big fan of this but only because it really helps keep the model in top shape after all the hard work of painting. I know base coating helps prevent paint from chipping but I don't think that is enough.

With space marines and similar models I don't think gloss looks too bad but I'm getting ready to start painting orks and I just don't see gloss looking at all well on da boyz. But I saw something about a matt gloss or finish above. Can I get some details on that or other ways of sealing my finished work that won't shine? Thanks in advance and great tips by the way!

I recommend the following (Its an old wargamers trick) :

When you go to clear coat your model, first make sure its clean (common sence). Then give it two *LIGHT* coats of a gloss sealant. its better to spray them 2-3 times very lightly, than to glop it on.

Once the model is dry, give it an additional 2-3 *light* coats of matt (no gloss) sealant.

The matt spray will make the model not appear shiney, until it starts to wear off.
once the model starts to get shiney, you know its time to clean it gently with a damp rag, and re-seal it.

Minis get handled and knocked about a lot in their use, as they are handled alot during gaming. The initial coat of gloss protects them more than a matt seal by itself would.

commander ash
10th Jul 05, 12:27 AM
i prefer to use semi gloss it doesn't as much make the model look like a mirror u know heaps shiny unless thats the way u like it.

Brother Walk
10th Jul 05, 4:02 PM
The gloss / matt is what we used to do on 'heavy metal.
Any of the models i have posted in the forums use this as well.
It doesn't sound like it would work, but if you do it correctly, you have the protection of a good gloss coat - with a perfect flat finish.

as for minis not getting knocked about. you ever *PLAY* 40k :P I'm very careful with my soldiers, and other people's .. i never touch their models - because i know how much time it takes to paint them. Most people however .. especially those with unpainted armies, tend to knock stuff about .. or pick up my figures to admire the paint jobs etc.

I personally use the gloss/matt tenique because if i spend 10 hours painting a toy soldier, i don't like it to get chipped. one accident, one slip up - one table flocked with sand, and you have to spend hours fixing it. not worth it in my book.

a few posts with figures that i have treated with this method can be found Here (http://forums.relicnews.com/showthread.php?t=38052)

Tinweasel
12th Jul 05, 5:00 PM
The biggest thing about red paint is that it in general, it doesn't cover well. The best you can likely do is apply with multiple thinned layers to eventually achieve opaque coverage, if you put on too much to compensate for crappy paint opacity, then you will end up with lumpy, uneven finishes.. Fiend's tips above all apply, but I thought I'd just reinforce the idea that to get a good red color you need to be extra careful compared to most other colors of paint.
As another tip, even if you do load a lot of paint on your brush, it might be a good idea to keep a piece of paper towel or something handy and just touch your brush to it prior to applying paint on the miniature - this'll take off the excess liquid without affecting any of the paint (of course, obviously disregard if you're applying a wash or something similar...)

A good way I've found to paint in corners is to thin my paint to maybe 1:6 paint/thinner consistency, and then like Fiend said push the tip of the brush towards the corners (but without actually touching 'em.) The thinned paint will flow into the corners through capillary action but you won't be messing up any other paint because you're not actually touching it directly with the brush. Tricky, but I found it worked very well on the last figure I painted that had all kinds of intricate detailing with lots of little insets.

Tinweasel
10th Aug 05, 5:48 AM
How do I get a shiny coat with the acrylic paints?Probably the most effective and easiest way would be after all the painting, varnishing, sealing, and spraying is done - simply brush on some sort of gloss varnish or lacquer on the parts you want to be "shiny."

GW makes a brush-on varnish. Future Floor Finish in it's natural state is very glossy (and hard!) and I'm sure there's any number of finishes/varnishes that you could get from other paint companies (Reaper, Vallejo, etc.) I used to use Testor's Gloss Spray as a sealer for my minis (and after reading Brother Walk's suggestions on protecting your minis up above, I'm going out to buy some more) but I'd only suggest using some sort of spray gloss if you want the entire mini glossy - an entire glossy figure really doesn't look as a matte or semi-gloss figure in most cases as the shine tends to obscure detail, though.