View Full Version : The Crusade - Homeworld Boardwar - OOC Thread
Raver
10th Feb 07, 6:05 PM
"Some say that when the Vaygr were defeated by the Hiigarans, they, now leaderless eventually fell into civil war destroying themselves. Others say that they retreated back to their worlds and licked their wounds, their anger and hatred for the Hiigarans and indeed all other free races in the Galaxy grew and grew, awaiting to be united once again under a single banner and to be set loose on the Galaxy once again. But, unless one day someone find's out, I presume we will never know..."
-Anton Faal-Shun, Professor at the university of Gaalsien, Hiigara.
--
The trio of Vaygr Destroyers dove into the fray, they had been hovering above the battle for some time now waiting for the opportune moment to strike. When the last Hiigaran battlecruiser fell, that moment had come. Their odd off-axis hulls dipping into the battlefield.
Their cannons let loose a flurry of bolts, their missile tubes launching over and over. The Hiigaran's, already weakened from their earlier conflict with the Turanic Kingdoms were struggling once again.
The lone Hiigaran Destroyer was badly damaged, its hull was twisted and burning, its undercarriage showing through layers of melted away battleplate. Its reactor pulsing a violent yellow was a prime target for the Vaygr forces swarming around it. The Captain, instead of letting his ship fall to the last hail of gunfire detonated his vessel, several nuclear warheads inside detonating with it sending a massive shockwave through the fleet. The ball of fire cool to red then died almost as soon as it had erupted, but the damage had been done, almost thirty ships had been taken out in the Destroyers funeral pyre.
The Warmaster smiled, the Hiigarans were as weak as ever, and without their protection, the Galaxy was as good as theirs. Now would be the time to strike. The hordes of Vaygr will spill from the eastern rim. The Vaygr will have their revenge on the Galaxy.
--
Here it is again Gentlemen. The next installment of the Homeworld Galactic War series. Ill give you a rundown.
After the destruction of the last Galactic war, Hiigara had suffered greatly, and although the massive fires with threatened to engulf the planet were stopped and billions of lives saved, a near fatal blow had been dealt to them and only now were they starting to regain a foothold.
The Atlantian Empire had splintered several times since the great war, civil war had decimated many of its Worlds but they also, were slowly climbing back to their former glory.
No-one knows what became of the three after the massive explosion over Kharak, but none have been recovered in the last 300 years. The Turanic empires had slowly grown, almost a third of the Eastern rim was theirs but once again, more Species and races had emerged, with strange and powerful technologies. While most of them were kept in check by the newly reformed Galactic council, some of them felt they had no obligation to obey by their rules.
The Galaxy has once again stabelised and many races have prospered where others have suffered, billions have now taken to the stars to seek their fortune, massive floating cities have been built, and Mercenary forces are ever present, communicating on the notorious MERCNET.
Things were going so well. Reports have recently come in that the Vaygr have stopped their random raids on planets at the edge of their space and many fear something is about to happen.
On the first day of the new year, thousands upon thousands of vessels poured out of the Vaygr reaches, destroying all in their path, once again the Galaxy must unite to destroy this threat.
This one will be a little different to last time, Sev and I have talked about this for a fair while and have come up with some ideas.
Basically, you are to command a battlegroup, ONE battlegroup, not a whole fleet. You an create your own race as in the last boardwar, or take one of the 'stock' races from the Homeworld universe. EXCEPT FOR THE BEAST. Your battlegroup cant consist of a combination of heavy and light capital ships, strike craft, corvettes, or tonnes of strike craft and few capital ships, or lots of capital ships and very few strike craft. You understand...if you don't, do not be afraid to ask.
This boardwar will be written a little differently to the last one. You will play a Captain of Commander or Warmaster (or whatever) of a ship, you will give your bridge crew orders and they will carry them out,t hats how it will work. You can write the usual style for large scale conflicts but when its just a couple of ships on a couple of ships, please try and use the aforementioned style to writing. This boardwar is more CHARACTER BASED then FLEET BASED.
You can do pretty much anything you like in the Galaxy, make alliances, blow people to kingdom come, ect. Just don't get pissed off if you loose half your fleet, there are plenty of ways to replenish your fleet, just don't do it so many times that as soon as you loose a ship, another one magically hyperspaces in to replace it. USE YOUR COMMON SENSE.
As you would have hopefully understood, the Vaygr are on another Crusade, you can either help stop them, help them, or just do fuck all. Once again, it's loosely guarded, but I do ask you to use your common sense when gaming.
Do not even think of powergaming.
No 'magical reinforcements'.
Don't make other people suffer for your enjoyment.
Don't go off and sulk in the OOC thread if your fleet gets a bit hammered.
Be nice.
Be fair.
Don't overpower your fleet.
USE YOUR COMMON SENSE & JUDGMENT.
You are only in control of THAT battlegroup, one small fleet, you cannot be in several places at once. Do it one step at the time as opposed to 12 steps at the time like the last one.
If either Sevorak or myself tell you to do something, do it, or at least take some advice.
Battlegroup Setup:
Race/Corporation/Faction: (Who you're fighting for)
Name-Status: (You, whether you're a commander or an Emperor even)
Age:
Backstory: (Optional)
Personal Equipment:
Ship: (Your ship class, name, crew ect.)
Armaments:
Fleet: (Size and composition, you don't have to go into major detail but just give us a basic rundown)
Diplomatic Stance: (tThis is important. This is whether you want to keep the peace, or tear it all down or whatever, you choose.)
This is a map of the major powers in the galaxy at the moment, you can use these but don't be afraid to create your own race/empire. The white lines is the trail taken by he first mothership, the slightly duller but still visible lines is the greate hyperspace network which the Hiigarans first opened with Sajuuk.
http://home.comcast.net/~norsehound/GiantHWMapDemo4.jpg
This one is the same map, without the names but with the Galaxy spirals so you have an idea of how its all set out.
http://home.comcast.net/~norsehound/HWmaparms.jpg
My Race/Battlegroup:
Race/Corporation/Faction: Sangheili (http://en.wikipedia.org/wiki/Covenant_Elite)
Name-Status: Shipmaster Voro Unamee
Age: Unknown. Old by Elite standards.
Backstory: Rose through the ranks of his race until he was placed in command of this battlegroup, he is extremely strong and extremely experienced in ship to ship combat as well as ground-combat.
Personal Equipment: Plasma Sword, Plasma pistol. Gold Armour.
Ship: Divine Retribution. Crew of 2 Thousand. Heavy Battlecruiser. Supports 50 Phantom Dropships, 100 Seraph Strike Craft and able to dock and repair vessels smaller than its-self. 4000 Battle-ready Elites, for boarding actions as well as ground assaults.IMAGE (http://nikon.bungie.org/misc/sloftus_covenantcruiser/)
Armaments:
3 X High yield Energy Projectors. (1 Bow mounted, 1 Starboard, 1 Port)
High Energy Plasma bands (Run the length of the ship)
20 X Plasma Turrets
Point Defence Pulse Laser turrets
Strengthened Battleplate
Energy Shielding
Fleet:
12 X CCS-class Battle Cruiser's (Each with same amount of onboard vessels as my flagship.)
Diplomatic Stance: New race, unknown to most, they are extremely technologically advanced but do not wish to fight anyone...yet. They answer to no-one except themselves.
Once everyone has sorted themselves out, I will post the IC thread.
crawford'n'co
10th Feb 07, 9:26 PM
Race/Corporation/Faction: Grand Army of the Republic (G.A.R.)
Name-Status: Commando 'Kal', RC 1307-1820
Age: Biological 12, Physical 28
Backstory: Non-existant
Personal Equipment: Katarn Class III Armour, DC-17 with all attachments, gauntlet vibroblade, numerous helmet functions.
Ship: Fear: Venator Class Attack Cruiser, 1137 Meters Long
Armaments:
8 heavy turbolasers;
2 medium dual turbolasers;
52 laser cannons;
4 proton torpedo launchers;
6 tractor beam projectors.
Space Craft:
192 V-19 Torrents
192 Jedi starfighters
36 ARC-170 fighters
20 LAAT/i gunships.
Ground Craft and Infantry:
60 AT-TEs;
48 SPHA-Ts;
400 BARC Speeder Bikes;
60 LAAT/i;
40 LAAT/c;
18,000 Clone Troopers;
16 Commandos.
Fleet:
2 Acclamator Assault Ships [Courage, Daring], 752 Meters Long
Armament:
12 quad turbolaser turrets;
24 laser cannons;
4 missile/torpedo tubes.
Space Craft:
144 V-19 Torrents
144 Jedi starfighters
24 ARC-170 fighters
15 LAAT/i gunships.
Ground Craft and Infantry:
48 AT-TEs;
36 SPHA-Ts;
320 speeder bikes;
50 LAAT/i;
30 LAAT/c;
16,000 clone troopers;
12 Commandos.
6 AA-9 Coruscant Transports (for food, weapons, ammo, etc etc, no troops or tanks).
1 Republic Assault Gunboat (17.2 Meters) used for diplomatic transport.
Diplomatic Stance: Ok then, yeah, we got warped to here. We want some fun.
Heres some totals:
Super-Capital Class Ships: 3
Light Fighter Craft: 960
Heavy Fighters: 84
Gunships: 50
Space-To-Ground Transports: 160 Infantry/gunships; 100 Cargo
Heavy Tanks: 156
Heavy Atillery: 120
Speeder Bikes: 1040
Clone Troopers: 39720
Clone Commanders: 380
Clone Pilots/Engineers: 3000
Clone Snipers: 3000
ARC Troopers: 2000
Jet Troopers: 2000
Commando Squads: 10 (40 commandos)
Each has a Plex Heavy Rocket Launcher and a Reciprocating Quad Blaster (heavy machine gun equivalent [4 Dual Blaster Rifles stuck into a big machine gun mount, but carried around])
Sevorak
11th Feb 07, 2:53 AM
Ph34r the Grand Army of the Republic, apparently. o.O
My turn:
Race/Corporation/Faction: The Pax Hiigara.
Name-Status: Commodore Alshii Soban.
Age: 52.
Backstory: A distinguished commander, Alshii first achieved notoriety with his defeat of two entire Turanic battlegroups at the Battle of Tanakh, holding out for several days in a dense asteroid field and waging a running battle against the Turanics for almost a week before finally taking the initiative and destroying all of the enemy's capital ships in a single assault.
For a time, Alshii was a rising star amongst the Pax military, his career going from strength to strength with an unbroken string of successive victories. However, the disastrous Battle of Havilah changed this - faced with a Taiidan armada almost twice the size of his own, Alshii nonetheless gave the order to engage the enemy. Though he all but destroyed the Taiidani force, it came at the cost of all but one of his own vessels; the others went down with all hands lost, becoming lost in the void. With the loss of his fleet, Alshii was relegated to border patrols around inner Hiigaran space, where his penchant for heroics would cause less harm. Shortly after, he resigned his commission and sunk into a life of depression, all but killing himself in the process. When the world he was currently on was attacked, however, Alshii immediately joined the defence, flying into battle in a frigate of dubious origins, with an even less savoury crew. When the Hiigaran command ship was destroyed, Alshii assumed command by virtue of experience.
After the battle, he was granted his old position within the Hiigaran military. Now, a somewhat older, wiser and undeniably bitter man, Alshii patrols the border between Hiigara and the Atlantian Empire, where his harsh demeanour and penchant for ruthlessness have helped avert numerous incidences of potential Atlantian aggression.
Personal Equipment: Ceremonial Katana, HK-47 Assault Rifle, cybernetic eye.
Ship: HNV-Shamshiel. Purity-class Dreadnought.
Armaments:
Spinal: "Starsword" Phased Cannon Array.
Dorsal: 4 "Starlance" Heavy Ion Cannon Turrets, 2 "Avalanche" Missile Racks.
Ventral: 4 "Starlance" Heavy Ion Cannon Turrets.
Point-defence: 8 fast-tracking pulsar turrets.
Port: 4 "Inferno" torpedo tubes.
Starboard: "Apocalypse" Siege Cannon.
Fleet:
3 Avatar-IV class heavy cruisers.
4 Retribution-III class destroyers.
6 Starlance-I class ion cannon frigates.
6 Vengeance-V class assault frigates.
2 Observer-class FRSs. (FRS = Field Research Station).
3 Hive-class Carriers. 300 fighters of varying types each.
1 Transience-class experimental Unbound destroyer.
Diplomatic Stance: Currently neutral to most starfaring nations; however, tensions are high. Will respond to hostile intent with all due force.
kais58
11th Feb 07, 3:54 AM
He's Back;
Race: Progenitor
Name-status: Admiral(Equivelant to) Trask
Age: Old? (Now confirmed top be older than 1500)
Backstory: After the galactic war he allied with the hiigara people to help them rebuild, the great foundry was put into orbit around hiigara as a permanent station, and (if hes in it) trask still hates ein for letting sajuuk be destroyed
Personal equipment: Ancient Progenitor armour, ion pistol, sword
Ship: Dreadnaught Class, Far Spirit, 1500 active crew (1st Generation)
Ship Weapons: Triton Cannon, 12 Nanite Cannons, 45 PDS Pulse Canons
Ship Eqipment:
Phase-Shifter(allowing to slip out of real space)
Hyperspace Drive
Advanced reactionless drive system (allows 4 times standard Dreadnaught speed)
Reflective energy Field (Shield)
Fleet: 15 Destroyer class ships(all the ships have phase-shifters and shield)(The rest of the progenitor ships have been placed throughout the galaxy in defensive positions and are not mine)
150 refitable drones
Diplomatic Stance: Allied with Hiigara
atmawpn
11th Feb 07, 4:51 AM
Race: Progenitor
Name-Status: Ein
Age: Unknown (Looks forty-ish by Hiigaran standards)
Gender: Male
***
PERSONAL EQUIPMENT:
Impulse pistol (Fires micro plasma pulses akin to siege cannon blasts at the infantry level. Recycle time of 1 second between shots. Must be recharged after 5 shots.)
Personal quantum distortion device (Advanced force field generator)
Personal quantum tunnel induction device (Personal teleportation device for immediate returns to the ship only, max range of 1 light second.)
***
Ship:
Divinity-class 3rd Generation Keeper-Destroyer Templar
***
Ship equipment:
Phased Disassembler Arrays (Externally-mounted PDA strips allow the ship to harvest resources directly from outer space.)
Phase-shift induction device (Shifts ship into void between normal space and hyperspace, rendering it immune to any conventional attack. Weapons and FTL drive may not be used in this mode.)
Quantum distortion field projector Mk.2 (Primary shield that folds space-time around the ship, rendering the ship untouchable by conventional weapons. Large power drain renders nova pulse unusable and multiphasic cannons at 20% recharge rate. Weapons fire will disrupt the space-folding and drain the shield, albeit slowly. The Mark 2 version of the shield is slightly improved over the original, featuring improved durability and increased energy efficiency. Quantum distortion cannot be used with Refraction shield.)
Refraction shield projector (A new addition to the Templar's systems. A refraction shield works by refracting incoming energy around the ship, granting complete protection against any energy weapons. The shield can also be reconfigured to reflect energy shots back where they come from. While the shield can be maintained indefinitely, it has no effect against projectile weaponry however. Refraction cannot be used with Quantum distortion field.)
Variable frequency energy field projector (Secondary energy shield that all Keepers are equipped with. Initially invincible, but now damageable thanks to advancements in galactic weapons technology.)
Destroyer-class Multiphasic cannons x2 (Advanced beam cannons with a firing time of 1 second and a recharge time of 5 seconds between shots, each shot dealing damage equal to that of 9 ion frigates. Nowhere as powerful as all the point defence beams combined, but its strength lies in the fact that the beam can phase through dimensions and solid matter alike, causing damage to anything caught in its length. This lets the cannon bypass any known shielding and armour as well as hit ships in phase-shift.)
Nova pulse weapon (Advanced quantum event weapon that creates a small and temporary but highly intense ultraviolet star at the target destination, causing colossal and widespread damage. Recharge time 100 minutes between shots)
Multiphasic Shifter (The Divinity-class' trump card, it drains all power from combat systems in order to summon the Great Guardian Koshiir Ra in battle.)
Variable frequency high-focus ion beam point defence x6 (Advanced ion beam point defences with great coverage and tracking capability. Each beam is comparable in power to that of 2 Hiigaran ion frigates, but since they can constantly fire without recharging, this should be regarded as a per second damage output. Overall, each beam deals about 7 times the damage of a single Hiigaran ion frigate.)
Hyperfield drive (Standard propulsion, propels ship through space by means of a sustained hyperspace field, allowing speed and manoeuvrability comparable to a corvette.)
Hyperstream drive (Advanced FTL drive. As opposed to standard quantum waveform based travel, this is a new development in Progenitor sciences. Rather than shift the entire ship into hyperspace, hyperspace is instead artificially created in a bubble around the ship, allowing the ship to breach light speed even while it is still in normal space. Think Star Trek warp drive. Does not have the inconveniences of gravwell/inhibitor interruptions, but can only achieve up to 0.3 light years per second in speed - far slower than standard hyperspace module travel.)
Quantum wavefield focusing device (Hyperstream drive add-on. Due to the upper limits of standard hyperstream FTL speeds, it was determined that travel between galaxies would be nearly impossible. Hence all vessels with hyperstream drives also come equipped with wavefield focusing devices. By focusing the hyperspace bubble more tightly around the ship, the device allows increased FTL speeds of up to 10 light years per second to be reached. However, due to limitations in navigational programming as well as in-built safety protocols, quantum wavefield focusing can only be enabled during jumps between galaxies.)
***
Fleet:
3rd Generation Keeper Drones Mk.2 x25 (Keeper drones equipped with improved armour, engines, weapons, and added shield generators for greater survivability over the original prototype. Mark 2 features slight improvement in all ship aspects over the previous Drone model used in the last War.)
***
Diplomatic Stance:
The previous War saw Ein and his crew struggling to defeat the Beast threat amid massive in-fighting among the galactic races. While the Beast have not been heard from since, Ein has remained disillusioned at the short-sightedness of M51's inhabitants. As a result, he is content to simply patrol the galaxy and observe the unfolding events from a distance. Information may also be granted occasionally to those who ask for it. Only when the situation becomes dire enough will he deem it fit for Templar to intervene.
Of course, this non-intervention policy is overridden by allies requiring help. As of the last war, Ein remains friends of the Taiidan Republic, the descendents of the Darxii/Hiigaran Resistance, and the Dark Ones. Even then, military force will be used only when all other diplomatic options have failed.
***
This time, since Templar is not damaged, it will seem very overpowered. Hence I will be taking a more passive role in this war, moving around and casually chatting with the various races. Only thing I'd be willing to trade in is general information and possibly intelligence, though it may come with hefty pricetags.
Of course, military challenges are still welcome if you think Templar is not overpowered.
EDIT: Guess Templar won't be so passive after all. Will be introducing a new twist shortly...
Captain Elson
11th Feb 07, 5:09 AM
The Tonaians rise again.
My battlegroup:
Race/Corporation/Faction: Tonaian Alliance Name-Status: Commodore Orion Age:100 Hiigaran years, relatively young by Tonaian standards
Backstory: rising though the Tonaian ranks quickly, commodore Orion has been put in charge of the Tonaians first exploratory batttlegroup. He does not care for his superiors nor does he always follow his orders, and he has been sent off by his superiors to get him out of the way. Personal Equipment: Standard issue Tonaian blaster pistol with personal energy shield.
Ship: The Pervader, a Tonaian Heavy Carrier
Armaments: 2 Gamma Torpedo lauchers, 6 small flak turrets, 1 subspace rupture beam cannon carries 100 fighters and two dropships with 1000 of Tonaia's finest.
1 resourcer capable of harvesting 500 Ru per day.
Fleet:
1 auxilliiary carrier-50 fighters-(6 small falk cannons)
6 destroyers- (4 subspace rupture beams, 2 gamma torpedo launcher, 6 meson blasters
18 frigates- 4meson blasters, 1 subspace rupture beam
150 Tonaians Fighters.- large fighters with 3 small meson blasters.
Notes on weaps: Gamma Torp- torpedo that launches gamma radiation when it hits, only useful against frigates and ships with holes in them. the radiation goes therough the weak armor and the holes and kills the crew. Making it easy for Tonaians to "Capture" the ship.
Subspace rupture beam- same effect of a Sjet era ion cannon. with exception of causing small explosions on anything it touches.
Small Meson blaster- small energy launcher, like a swarmer's bolts. the larger variant is like a Homeworld era plasma bomb.
And yes, the Tonaians are still fanatical for the Bentusi, Orion has been sent out to find any trace of them while the population of New Tonaia builds up.
Update, news on new subspace abilities.
Due to 300 years going by, the Tonaian engines can now produce an uninhibited speed thorough subspace that is almost comparable to the hyperstream of Templar, however this is that the cost of any covertness, any one with an eye ball could see a Tonain ship exit subspace as a huge portal of green blue and radiant white comes out of subspace preceding the ship itself.
Sword_Monkey
11th Feb 07, 5:42 AM
Race: Kinemach
Name-Status: Archon Luciola
Age: 18
Backstory: Luciola is a young man from the Kinemach empire, renound for his combat and strategic skills, he is very young for a commander but his prowess eaned him the title of Archon, he is now being watched and tutored by a retired Stratio called Rufus.
Personal Equipment: Hyperspace node(personal jump drive requiring alot of enrgy, provided by Luciola) Porous nanoweave armour, so not to hinder his combat form.
Ship: Pandemonia (Spartan flagship)
Armaments: Gravity well, inertialess drive, kinetic shield (uses absorbed energy spikes to counter bombardment)
Broadside hyperspace portal battery
Ventral magnetic induction beams
Dorsal kinetic missile tubes bays
Point defence concussion flak cannons
50 Vyper craft
50 Breach pods
Fleet: 2 Spartan gunships (replicas of the Pandemonia, lacking a gravity, which is replaced with an expanded hangar bay. 125 Vyper craft, 125 Breach pods)
Diplomatic Stance: Timocratic caste system that values heroics greatly, if a threat is perceived it is destroyed. Allies are for trade and little else, yet if they ask for help they will receive it.
Physiology: Red skinned monsters of vaguely human shape, they are a strong honed warrior race. They also posses an arguably unnatural ability to gather energy from their surrounds by way of movement, tiny kinetic nodes all across their bodies pick up and convert energy into sustenance, fir, and ionised air. It is this ability that led to the Kinemach becoming a ruthless race, those who have witnessed fights between Kinemach will have noticed how each hit only serves to empower the enemy's return, only a balance between strength, stamina and toughness will determine a victor.
Technology: Largely based upon replicating their personal kinetic effects into weaponry and the differing forms of hyperspace travel they have become a fast striking, hard hitting race in space. Kinetic weapons are effective at great range, even more effective when coupled with a hyperspace drive to deliver the warhead. However they are largely ineffective at close range, and must rely on energy draining hyperspace batteries in this instance. Their craft are small and highly manoeuvrable. Often hyperspace portals will be used at great range to deliver payloads of warheads to unsuspecting enemies, or even deploy breach pods.
With permission I would like to waste these guys early on, then return to the Abyssen at a later stage.
crawford'n'co
11th Feb 07, 6:49 AM
Correct Sev/ Ph34r the G.A.R. and its 9 commando squads each with the capability to destroy hundreds of regular troops. And a note on assault ships: Dont take their sive from Battlefront. If they were actual size, the field would be like the engine area in battlefront. Assault ships are like 900 meters long, and as such dwarf most ships excluding stuff like battlecruisers dreadnoughts etc etc.
@Elson: Acclamators are some 1100 Meters long.
Captain Elson
11th Feb 07, 6:54 AM
right they are big
atmawpn
11th Feb 07, 6:54 AM
Here comes Templar's opposite...
Race: Progenitor
Name-Status: Haara
Age: Unknown
Gender: Male
***
Personal Equipment:
Nova Orb (Generates a plasma field around any target within 100m, relegating the victim to a painful and fiery death as the field implodes and uses the contained mass to generate a mini nova explosion at the infantry level. 1 minute recycle between activations, 3 activations maximum before recharge needed.)
Personal quantum distortion device (Advanced force field generator)
Personal phase-shift induction device (Shifts user out of phase with reality. Maximum duration: 100 seconds.)
***
Ship:
Prototype Summoner-class 4th Generation Keeper-Destroyer Einherjar
***
Ship equipment:
Multiphasic Disassembler Arrays (Externally-mounted PDA strips allow the ship to harvest resources directly from outer space. Of course, they can also be used to devour entire ships for their mass...)
Matter-Energy Converters (A ship-wide system that allows instantaneous conversion of energy to mass, or vice versa. Coupled with the Summoner-class' superior power systems, converters can be used to maximise overall combat performance of the ship. Worse yet, the mass-energy conversion need not be restricted to the Summoner-class' own reserves and ship structure...)
Multiphasic-shift induction device (Shifts ship into void between normal space and hyperspace, rendering it immune to any conventional attack. Capable of re-shifting between planes to counter multiphasic weapons to an extent. Weapons and FTL drive may not be used in this mode.)
Quantum distortion field projector "Omnis" type (Primary shield that folds space-time around the ship, rendering the ship untouchable by conventional weapons. The Omnis type differs in that it is capable of projecting up to two distortion fields at half the energy cost of a Mk.2. Coupled with the superior power systems of the Summoner-class, an Omnis can be enabled with no penalty to combat systems.)
Destroyer-class Phased Impulse cannons x2 (Advanced siege cannons that can fire Kuun-Lan type siege shots at a rate of 1 shot per 5 seconds. When phase mode is enabled, fire rate is reduced to 1 shot per minute, but with the effect that the siege shot and its resulting shockwave are multiphasic in nature and can damage even ships in phase-shift.)
Quantum Distortion weapon (Advanced quantum event weapon that disrupts the space-time continuum in the target region, causing certain destruction to ships caught in the blast zone when the fabric of space rips itself to shreds. Recharge time 50 minutes between shots. Omnis system must revert to single-field mode in order for this weapon to activate.)
Multiphasic Shifter (The Summoner-class' trump card, it drains all power from combat systems in order to summon the Great Enslaver Qwaar Jet. Can be reconfigured to summon Koshiir Ra as well. If only the access codes could be obtained...</plot point>)
Mono-dimensional beam point defence x4 (Advanced energy weapons that fire energy beams as focused as Strings themselves. Fire time of 1 second and recharge time of 5 seconds between shots. Each shot is focused enough to bypass all shielding but phase-types like quantum distortion, space folding etc, as well as to cause catastrophic damage to nearly any armour type. A rough equivalent of each shot's raw power would be a Vaygr battlecruiser Trinity Cannon salvo. They can also be adapted to become anti-fighter weapons by spreading the beams into sheets of energy that can be spread throughout space. Aimed correctly, entire strike craft squadrons can be wiped out via this method.)
Hyperfield drive (Standard propulsion, propels ship through space by means of a sustained hyperspace field, allowing speed and manoeuvrability comparable to a corvette.)
Hyperstream drive Mk.2 (Advanced FTL drive. As opposed to standard quantum waveform based travel, this is a new development in Progenitor sciences. Rather than shift the entire ship into hyperspace, hyperspace is instead artificially created in a bubble around the ship, allowing the ship to breach light speed even while it is still in normal space. Think Star Trek warp drive. Does not have the inconveniences of gravwell/inhibitor interruptions, but can only achieve up to 0.5 light years per second in speed - far slower than standard hyperspace module travel, yet slightly faster than the Mk.1 version.)
Quantum wavefield focusing device (Hyperstream drive add-on. Due to the upper limits of standard hyperstream FTL speeds, it was determined that travel between galaxies would be nearly impossible. Hence all vessels with hyperstream drives also come equipped with wavefield focusing devices. By focusing the hyperspace bubble more tightly around the ship, the device allows increased FTL speeds of up to 15 light years per second to be reached. However, due to limitations in navigational programming as well as in-built safety protocols, quantum wavefield focusing can only be enabled during jumps between galaxies.)
***
Fleet:
3rd Generation Keeper Drones x15 (Keeper drones equipped with improved armour, engines, weapons, and added shield generators for greater survivability over the original prototype. Mark 1 types that are inferior to newer Mark 2 types.)
Experimental 4th Generation Keeper Drones x 10 (Prototype drones of completely different configurations. Drones appear to be unarmed, but are actually equipped with mono-dimensional string weapons. The effect is that the Drones can only work in pairs. However, when their weapons are activated a mono-dimensional string is created between the two Drones, allowing the Drones to become cosmic knives that can slice any ship between them into pieces. Equipped with quantum distortion field projectors for unparalleled survivability.)
***
Diplomatic Stance and Backstory:
To be revealed later on in the BW.
EDIT: I won't powergame like this. Einherjar is meant as a counterbalance to Templar. One is light, the other dark. No prizes for guessing who is what...
Anyway, Ein will just drift around and make comments about the situation until Haara makes his presence known. Only then will there be real combat involved. Otherwise, think of it as a subplot to this War's events (AKA not really that much direct involvement until when things start heating up. Otherwise, just courtesies and diplomacy all the way FTW).
kais58
11th Feb 07, 8:08 AM
atma your on 4th gen now, what about my poor 1st gen ships
atmawpn
11th Feb 07, 5:41 PM
Well, like I said earlier, Einherjar is a counterbalance to Templar. Whatever Templar tries to do (In this case, peace when things start getting too messy), Einherjar will oppose (Polar opposite). Also, neither ship will get really involved in direct conflict until very much later in the War when much is at stake. Even then, it'd probably be a battle when Templar and Einherjar duke it out against each other. So no worries about overpowered 3rd/4th generation ships wiping out your entire fleets. Of course, the outcome of such a battle is likely to have an influence on the War...
As a side note, remember that Templar was initially attacked and crippled by an unknown assailant?
Do note that non-intervention will be overridden by military challenges nonetheless... ;)
Red Fox
11th Feb 07, 5:49 PM
My fleet that never got used from the last boardwar now shall see life.
Name/Corp/Faction: Coordinator and Natural Alliance (CNA)
Name-Status: Admiral/Ace Lothan Remar
Age: 35
Equipment: .35cal Scorpion SMG, .44 Handgun, ZGMF-X56S Impulse Custom MSG
Ship: Archangel Class Mobile Suit Battle Carrier "Gabriel"
Armor: Variable Phase Shift Armor Designed for Capital Ships
Armament:
2x "Lohengrin" Positron Blasters (Super Ion Cannons)
2x "Gottfried" Dual 225cm Beam Cannons
2x "Valiant" 135cm Linear Mass Cannons
16x Igellstellung CIWS anti fighter/missile/mobile suit Rapid cannons
24x Multipurpose Torpedo Launchers
12x Helldart Interceptor missile launcher
2x Solar Flare Array (The CNA's main escape method that recreates a solar flare causing a blinding flash and blinds nearly all sensors.)
10 Fighter Capicity: 3x Core Splendor, 4x Mobius Zero, 1x Blaster silouette, 1xStrike silouette, 1x Sword silouette
12 Suit Capacity (Currently) 6xZGMF-1001/X Zaku Phantom, Blaze, 3X G3X-01D2 Deathsycthe Hell, 1x ZGMF-X56S Impulse Custom
Fleet: The 4th Expansionary Fleet and the 3rd Special Mobile Operation Division. CNA Fleets are based around heavily armed carrier ships and supports ships which engage larger targets while their mobile suits and fighters hold the main power of the fleet being able to attack nearly any type of vessel thanks to the adaptability and survivability of their systems. Due to low numbers of ships Mobile suits will often destroy the bridges of Enemy vessels and capture the crew recruiting them and taking the ship for use of spare parts or a new ship entirely. When situations look bad the Solar Flare array on every ship is fired blinding
sensors and the naked eye until suits and fighters have returned and activate the Inertia
Booster
"Johnathan" Archangel Class MSBC
Same as Gabriel
Fighters: 6xCore BoosterII, 2x Mobius Zero, 2x Exus
Suits: 4x GATMP-101 Strike, 4x ZGMF-1000/M Zaku Warriror, 4x ZGMF-1000/M Zaku Gunner
"Arthur" Albion Class Mobile Suit Assault Carrier(MSAC)
2x Dual 200cm Artillary Cannon
2x Dual 375cm Hyper Beam cannon
16x Dual 15cm Beam Cannon
16x Igellstelung CIWS
4x Heavy Missile launchers
2x Solar Flare Array
Fighter Capacity: 0
Suit Capacity: 10
Suits: 6xRX-79MP GP01fb, 4x RGC-83 GM Cannon
"Lenna" Agamemnon Class Mobile Suit Carrier
2x Dual 125cm Beam Cannon
12x Igellstelung CIWS
20x Multipurpose Torpedo Launchers
20x Helldart Launchers
4x Solar Flare Array
Fighter Capacity: 16
Fighters: 6x Mobius Zero 10X Core Fight IIB
Suit Cap: 24
Suits: 6x 3XG-MP01D Deathsycthe, 4x 3XG-MP01W Wing, 1x 3XG-00 Zero, 3x RGM-121 GM Command, 5x RGC-83 GM Cannon, 5x ZGMF-1000/M Zaku Warrior
"Maria" and "Elese" Girty Lue class Heavy Assault Ships
2x "Lohengrin" Positron Cannons
6x "Gottfried" Dual 225cm Beam Cannons
10x Igellstellung CIWS
10x Multipurpose Torpedo Launchers
2x Solar Flare Array
Fighter Capacity:0
Suit Capacity:0
"Tannor", "Howard", "Lucian" and "Arngrim" Neslon Class Support and Repair Cruisers
3x "Gottfried" Dual 225cm Beam Cannons
6x "Valiant" 135cm Linear Mass Cannons
24x Missile Launchers
8x Torpedo Launchers
16x Igellstellung CIWS
1x Solar Flare Array
2x External Catapults (docking and Launching)
2x Repair/Salvage Arrays
Fighter Capacity: 6/ea
Fighters: None
Suit Capacity: 6/ea
Suits: 2x 3XG-01H Heavyarms Kai on all
Note on Suits: The two types of Suits in the Fleet are ACE which have an X and are prototypes or one of a kinds suits and Mass produced which have MP or /M in their name are normal suits. Suits are equivalent to Corvettes for Light suits, frigates for normal and ACE/heavy combat suits Destroyers. Like wise they have the same size of a corvette making them extremely deadly to capital ships, slow frigates and fighters.
Diplomatic Stance: Friendly to most races. Has knowledge of Biovirii so the Beast aren't going to surprise them much. Will openly attack any vessel that claims a world in a system or part that they claimed. Attacks are swift and usually costly for the enemy as most of the time their vessels are stolen.
Raver
11th Feb 07, 7:19 PM
Looking good, just keep your fleet under control don't want fifty siege canons on one ship or whatever, just regular battleships which a navy would spend enough but not too much money on. You are just a regular force in a regular army, either that or something special, but either way, watch you don't overpower your battlegroup. Ill start the IC thread soon....ish.
Trandrin
11th Feb 07, 8:09 PM
Count me in rabid. Will post turanic force composition tomorrow.
Greenstone
11th Feb 07, 9:04 PM
I am joining. Despite appearances I do love Homeworld!
Race and info to arrive shortly
Raver
11th Feb 07, 10:32 PM
Good to have you aboard again Greenstone ;). Okay, looks like we have enough to get things going first off, if other people want to join they can, do not hesitate.
With permission I would like to waste these guys early on, then return to the Abyssen at a later stage.
Oh and Sword_Monkey, if you wanna kill your fleet, thats your choice.;)
Thunderbolt
11th Feb 07, 11:45 PM
Damit! i am so busy in school but i really want to join this!!!
if i am reading this right the story style is how i wrote in the last BW ?
if so could i have the same character and Assets i had before we ended ?
--------------------------------------------
3 "Firestorm" Class Battleships
Pics:Top (http://webpages.charter.net/omega731/images/ss000T.jpg) Side (http://webpages.charter.net/omega731/images/ss000S.jpg) Perspective (http://webpages.charter.net/omega731/images/ss000P.jpg) Rear (http://webpages.charter.net/omega731/images/ss000R.jpg)
4 "Barataria" Class Support carriers
Pics: Side view (http://webpages.charter.net/omega731/images/ss00001.jpg)
6 "Tigerclaw" Class Light Destoryers
Pics: at moddb (http://mods.moddb.com/gallery/image/30357/)
4 "Lancer" Class Artiliery Frigates
4 "Harpoon" Class Specialty Frigates
6 "Strike" Class Frigates
no strikecraft (all where lost when the Higs attacked Karos)
and the large Shipyard Facility at Karos
--------------------------------------------
i would make a special request to include the Venerable and its fleet i salvaged from Karos but i dont think you guys would allow it.
2 Imperator class Kushan carriers
4 revelation class Kushan destroyers
2 Avatar class Kushan Heavy Cruisers
let me know and i will start writing when i can.
The end of Belenus has not been written!!!!!!!!!!
Raver
12th Feb 07, 12:14 AM
Awesome, I've drafted the starting IC post. It'l be up soon, have fun :).
Ironwatsas
12th Feb 07, 12:27 AM
Alright, we'll try this again. Last time, I got drawn away by RL concerns and then pwned by writers bloc so If I mysteriously dissapear during the boardwar, then don't be afraid to ask (PM me) where I went.
Race/Corperation/Faction: T-MAT Nightwatch
Name-Status: Sub-Codex (Equivelent to rear admaral) Hihav KiH-G (IWX#121-XIG)
Age: Unknown
Backstory: Unit IWX#121-XIG was selected from 971 students of the Nightwatch automation division to act as commander of strategic recon group EAH-21 to observe the actions of species #1217SA (Vaygr) prior to their initial war with Pax Hiigara. This codex was involved in several high risk incedents, including the attempted destruction of three Devourer Battleships re-activated by the Vaygr. Unfortunately, the Vaygr managed to fend off the Recon group out of their numerical superiority.
IWX#121-XIG was then re-tasked to supervise the salvage and recovery of Bentus and acted as acting negotiator with the Hiigarans who attempted to Salvage. This codex was present at the unofficial memorial services for the fallen Bentusi. Codex was later re-tasked to and successfully clensed the Abbisiid region of remnant Progenitor activity.
His brother/analogue, IWF#122-XIG was taskgroup lead in the Hasij Hal Jalloa unit that was destroyed in the early stages of the Kassi attack. While he was sceduled for post traumatic rehabilitation sessions, the planet on which he was stationed was attacked and burned by the Kassi. IWX#121-XIG took command of the orbital defence fleet over PLX-1191 and held the Kassi at bay, admitted with near total military casualties and no Kassi ships visibly damaged.
Later engagements proved IWX#121-XIG's abilities as a 'jack of all trades' commander with enough experiance and ability to make due with limited resources in most situations, though as of yet his taskgroup has yet to achive any confirmed kill on a Kassi military vessel, though he has survived far longer with limited resources then most other codex have with full fleets.
IWX#121-XIG is currently assigned to strategic reconnisence and diplomatic action to bring any outside faction into the war against the Kassi. Given that no known race, bound or otherwise, stands no chance against the Kassi, any friendly aid will likely be a distraction as we attempt to counterattack or evacuate. Any other benafits to direct alliances are secondary. This unit may be tasked to secure the 'Eye of Arran' in the event that extragalactic evacuation of our population centres is required.
Equipment: Modified Vy-GG M1417 Bio management suit (Military model, lacks full automation to defend against computer viruses), RADX Handgun Analogue, MK-9000 Portable Assault Weapon (Fires 11mm Crystalline Flechettes), VaniH XT-712 'all-in-one' portable toolkit
Ship: Type-30 Devourer NCA (T-MAT Brittlestar [NCA-199])
Armor: Unknown T-MAT alloy
Armarment: 1xPhased Paralell Array Plasma Projector Ring, 5x2000GW 'SilverLance' Helium Ion cannon, 10xLaserGrid CIWS, Classified number of Nuclear and Antimatter Missile tubes
Combat Air Group: 90xType 7 attack Drones, 25xType 45 Attack Fighters, 21xType 12 Attack Drones (Note that many of these are dissassembelled and can be put together to act as reinforcements.) Several Shuttles and Resourcer Mecha attached
Fleet: 301st 'Lycans Heart' DAG (Direct Action Group): 2xDevourer BB, 3xNightFighter II FFH, 1xSilverain IV Combat Support Barges (Note that this fleet is normally split up across a sector or in some way divided)
Diplomacy: The 301st is currently unable to reveal it's diplomatic stance, but the nature of it's mission is to find allies in the war with the Kassi Regime. Any contact with the Kassi is to be avoided at all cost, weather or not it comprimises diplomatic security.
Raver
12th Feb 07, 12:33 AM
Just wondering....what/who are the Kassi? They popped up last time but people didnt take any notice of them. Also, don't try and Hijack the storyline with another random race....just yet.
Im just guessing they're just a small empire of zealots which like to blow T_MAT shit up?
Ironwatsas
12th Feb 07, 12:37 AM
Pretty much, they're mostly going to be a background thing and are the primary reason why the T-MAT would leave their region and ask for help.
There's a thing on them in the Homeworld Race/Faction idea dump in the Homeworld series section of this fourm.
Raver
12th Feb 07, 12:42 AM
I may look it up later, they sound ridiculously overpowered but if no-one is controlling them, it doesn't matter.
Almost done IC thread.
Ironwatsas
12th Feb 07, 1:03 AM
The Kassi aren't too much more advanced then the T-MAT technologically, they just use the T-MAT's technology against them (Unbound + H4X0rs = see my point?).
There will not be any direct Kassi involvement in this BoardWar, aside from maybe a stray sighting or two to rachet up the drama and/or the general background presence.
Raver
12th Feb 07, 1:27 AM
Okay, IC thread posted.
Also, when I refer to 'slipspace' I mean hyperspace. It's just what I call it.
Kaito
12th Feb 07, 3:31 AM
so much for small fleets?
Raver
12th Feb 07, 3:41 AM
Hmmm.....Im gonna re-read this....I was thinking the same thing Kaito but I was wondering if it was just me who thought that...evidently not...
Ironwatas, I'm sorry but can you please tone down your fleet? Its a battlegroup, not an occupation force. Thunderbolt, the fleet that you have now is more than enough, think of it like you are a navy commander, would you really assign that much force to a pointless little battlegroup?
If you think I'm being unfair, say but remember what I said in the first post.
Thunderbolt
12th Feb 07, 8:42 AM
so my base assets are ok then ?
dont worry about the Battleships they have alot of guns but remember that gun and ion tech for my faction is a bit behind the standard but i make up for it with quanity and my Special Emp Tech. if possible i want to have each battleship have a single seige cannon. (my personal cap on battleships is 3 so little powergaming risk there)
i figured the antique fleet would be droped but dont blame me for trying :D
also Question am i reading right that this is 300 years after the last BW ?
Greenstone
12th Feb 07, 11:32 AM
Shas'O Liralya Kitan
Special Forces Commander of the Tau'Dar
Lost in an Unknown Galaxy 800 Tau'cyr ago during an experimental Gateway project.
Current Status: Unkown
Age: 1057 Tau'cyr
Ship: Currently none
Personal Equipment: Tau'Dar Starlance, Tau'Dar Fusion Blade.
Currently living on the planet of Htiinac on the Galactic Northern border of the galaxy.
Raver
12th Feb 07, 1:34 PM
Hehehe, so many people are just stealing other races now:p. Yes, 'tis set another 300 years afterwards, I was gonna shorten it down to about 70 but Sev thought it was fine how it was, so I left it.
crawford'n'co
12th Feb 07, 6:14 PM
@ Rabid: Slipspace is not a fun thing. Dont enter it in an atmosphere please, devestating results if you do. Sort of creates a nuclear chain reaction. So, dont pull a "Regret Gets Away and Nukes City in Process" thing.
Raver
12th Feb 07, 6:41 PM
I am fully aware of the after-effects in-atmosphere slipspace transition. And hey, I may even use it to my advantage:p.
Thunderbolt
12th Feb 07, 8:51 PM
would it be possible to have my Karos facility be the center of all galactic merc activity (have some NPC activity to start things up for me) since MercNet was my invention :D
Ironwatsas
12th Feb 07, 9:01 PM
Ironwatas, I'm sorry but can you please tone down your fleet? Its a battlegroup, not an occupation force
Done, but most of the higher numbers of craft (The type 7s 12s and 45s) are fighters and are dissassembelled for later. I currently have 2 battleships, 3 frigates and a support ship/carrier along with my command vessel.
Greenstone
12th Feb 07, 9:05 PM
I currently have no ships, awaiting their arrival in a few posts, but be warned, if you attack Htiinac you will face the force of an angry Immortal.
Raver
13th Feb 07, 3:20 AM
I know I shouldn't have to say it again Greenstone but please keep your powergaming under control this time ;).
Ironwatas, sounds good.
Thunderbolt, it ain't hurting anyone.
Greenstone
13th Feb 07, 8:22 AM
Just because someone can live forever does not mean that they cannot be killed, besides I just don't want anyone coming along and wholeheartedly destroying my planet before I have a ship. . .
I have not yet powergameded. nor is it my intention to do so.
Sword_Monkey
13th Feb 07, 9:48 AM
Is there a reason for their immortality?
Greenstone
13th Feb 07, 3:11 PM
Honestly people, of course there is a reason that they can live forever without growing old. This reason is beyond some poeple's understanding and such, but I will inform you in the nicest way and simplest terms I can come up with, ready for it???
!!!!I BLOODY WELL WANT THEM TO!!!!
Now get off your powermongering rear ends and stop believing that I am out to get the universe with some unkillable thing. The Tau'dar are not Tau as in Warhammer40K and while they shares some of the same attributes (hoofed feet, short stature) they are NOT I repeat NOT Tau.
They can die, just not of old age or illness. I will reveal more through the bloody boardwar. Perhaps I shall change Liralya into a Firestar, and then we would see how a true Immortal acts.
Sword_Monkey
13th Feb 07, 3:16 PM
Just wanted to know jeez loueez, can't a guy ask?
After this is Boardwars where we write inordinate amounts about fictional characters and stories, asking someone to give a fictional explanation behind the immortality behind a character out of pure interest is a pretty fair thing.
Sevorak
13th Feb 07, 3:16 PM
It amuses me that no one seemed to care when I used a race of immortals. o.O
Mine were energy beings with physical shells, if anyone cares. ;P
Greenstone
13th Feb 07, 3:22 PM
I care, since it would appear that the Bentusi, T-Mat and the Progenitors are also immortal (long living).
Trandrin
13th Feb 07, 5:54 PM
For the assorted ships that aren't in teh main homeworld games look at the redesign homeworld ships thread in the studio forum. About 4-5 pages in you will find the wonderful pictures of the ships I am using.
Race: Turanic Raider
Name-Status: Zan /Admiral
Age: 56
Back-story: Life is hard in a pirate kingdom. To live one must take from others. This Zan learned quickly. Zan was the epitome of a skilled thief. But the life of a civilian was very boring once there was nothing new to steal. So he signed up for military duty. Here was the diversity that he hungered for. All the new races provided nearly limitless enjoyment for Zan.
It wasn't long before he was able to gain control of a Lord class carrier. It was his pride and joy being in such a commanding ship. But then he made the mistake of fighting against Alshii Soban, not once, but twice. The first time lost him his carrier and respect among the Turanic crews. The second almost took his life. His failure to ether kill the enemy or die has made him somewhat of a joke among those he commands. But few will say so when he is near, as his temper is terrifying to behold. He seems to like boarding enemy spacecraft with his personal bodyguard marines and taking out some of his pent up rage on the enemy crews.
Personal Equipment: Body armor, heavy shotgun with a curved bayonet attached to it. A large hand knife, and a medium pistol.
Main Ship:
Type/Battle Barge,
Name/Yinkaru
Crew/About 100 personal, large number of automated systems and AIs performing the jobs due to low number of Turanic populace.
Armaments:
10 Anti fighter Pulse Cannon Turrets, 3 Medium Ion Turrets, (Varying Spots)
2 Large Ion Turrets (Side Mounts)
1 large Phased Bolt Turret. (Top Mount).
Phased Dissembler. (Forward Aiming)
2 Probe/Torpedo Launchers (Side Mount) Able to use hyperspace inhibitor rounds to stop escaping ships.up,
4 Boarding corvettes. These ships are made with advanced technology and materials that makes them better then other strike craft in any category but firepower. This allows these craft to easily attach themselves to enemy capital ships. Unfortunately as most of the breaching systems are designed to prevent internal security measures from killing the Turanic Marines, the majority of the takeover must be performed by them.
Fleet:
3 Lord class Battle Carriers
3 Heavy Cruisers(Armed with 4 medium Phased Bolt turrets and a forward aiming siege cannon.)
4 Destroyers (Two forward facing ion cannons, 3 medium Mass Driver turrets.)
2 Missile Destroyers
9 Ion Frigates (2 Cloaking variants)
4 Missile Frigates
20 Corvettes (Also double salvage corvettes)
10 Missile Corvettes
110 Interceptors
30 Bombers
15 Resource Collectors and 3 controllers.
Diplomatic Stance: Zan has been ordered to continue a assault against the divided Atlantaen Empire. He is rather corrupt though and can head calls for mercs if enough money is present.
crawford'n'co
13th Feb 07, 6:31 PM
My ion Cannons are different from all of yours. Mine fire just like yours, but when they hit, they fry electronics all across the ship.
Raver
13th Feb 07, 6:55 PM
Greenstone, keep your volatile temper under control ;).
Captain Elson
13th Feb 07, 7:27 PM
Trandrin, just to let you know, if you and I meet, Orion does not trust Raiders.
EagleBlue
14th Feb 07, 5:16 AM
I'm back and better than ever
Race/Corporation/Faction:Raptor Union
Name-Status:High Admiral Agilas Azure
Age:At least two thounsand years old
Personal Equipment:Ten Shiva Blades(Mounted all over the body, head, arms and legs) Two Master Grade Fusion Rifles(Mounted on the back) Master Grade Power Armour
Ship: Meteor Strike Class Azure Darkness Crew 4500 Raptors and 4500 Hunters
Armaments:
2 X Blackhole Particle Cannon
7 X Tri-Ion Cannons
18 X Missle and Torpedo Bays
29 X Anti-Missle and Anti-Fighter Cannons
Fleet:
2 X Meteor BattleCrusier
One of them is Agilas' former flagship The Lightning Eagle
2 X Meteorite BattleCrusier
10 X Lord Dragon Interceptor-Bomber Squadron
10 X Dragon Interceptor-Bomber Squadron
10 X Terra Bomber Squadron
10 X Mars Interceptor Squadron
(5 Fighters per Squadron)
5 X Fire Dragons Anti-Ship Corvette
5 X Water Dragon Anti-Fighter Corvette
(3 Corvettes per Squadron)
Diplomatic Stance: There still unknown to other races
Thunderbolt
14th Feb 07, 10:16 PM
@GawD your talking about ion cannons right. because they will have at most a slightly improved EMP effect so any ship hardened against EMP attacks (like mine) will require a normal amount of fire to disable.
@ All
I should have a character post by the end of this week if all goes well still deciding if i should have belenus be 300+ years old or maybe have a linage thing going
Raver
15th Feb 07, 12:16 AM
Eagle Blue, who in their right mind would assign 3000 corvette's and strike craft to a battlegroup?:p
Greenstone
15th Feb 07, 12:32 AM
Umm someone like Eagle Blue? Someone who loves corvettes and fighters?
I am currently bogged down with College projects, I will be posting here soon. "I hope"
Raver
15th Feb 07, 12:37 AM
Greenstone, don't start.
This boardwar is on a much smaller scale to the other.
Greenstone
15th Feb 07, 12:47 AM
What? I just answered your question, or is it that you don't want me in the Boardwar?
Raver
15th Feb 07, 1:38 AM
Umm someone like Eagle Blue? Someone who loves corvettes and fighters?
Heh, don't take it like mate, the more the merrier. I'm just used to taking many of your remarks as assaults now;). Don't worry about it.
EagleBlue
15th Feb 07, 1:51 AM
Eagle Blue, who in their right mind would assign 3000 corvette's and strike craft to a battlegroup?:p
I only have 200 strike craft and 30 corvettes
Raver
15th Feb 07, 2:17 AM
Four instances of 10 squads consisting of 5 craft each along would equate to around 2000 craft.
Sevorak
15th Feb 07, 3:17 AM
No it wouldn't. 4 x 10 x 5 = 200.
Captain Elson
15th Feb 07, 3:38 AM
He's being sarcastic sev.
atmawpn
15th Feb 07, 3:44 AM
Don't mean to hurry you Sev, but Sir Alshii seems to be... deep in thought for some time now. ;)
Sevorak
15th Feb 07, 4:22 AM
Clearly you all fail at perceptible sarcasm.
Captain Elson
15th Feb 07, 5:03 AM
It's either that Sev or I am just misreading it big time.
Great now Tonaia is going to be fighting the Varlen, stupid Tonaians' quest for their "gods".
crawford'n'co
15th Feb 07, 6:01 AM
Ok so i dont confuse you guys ill give some size comparisons:
Yours -- Mine
Fighters -- Fighters (ARC-170)
Corvettes -- Gunships (LAAT)
Frigates -- Gunboats (Assault Gunboats)
Destroyers -- Frigates (AA-9 Transports)
Battlecruisers -- Destroyer (-----)
Dreadnought -- Heavy Destroyer (-----)
Super Dreadnought -- Cruiser (Acclamators)
Mega Ships -- Heavy Cruiser (Venator)
Raver
16th Feb 07, 3:22 AM
Hey guys, sorry I've neglected this for a bit but yeah...Good to see you actually posting Sev :p.
Sevorak
16th Feb 07, 4:12 AM
Curious move, atma...
* Sevorak cackles with insane laughter.
atmawpn
16th Feb 07, 4:50 AM
Just another chapter of the subplot...
* Smiles silently
Raver
16th Feb 07, 5:17 AM
It looks like the plot it starting to take shape now methinks, also Gawd, you say your flagship is roughly over a kilometre long? That isn't that big my warship standards, my thirteen vessels around about 1000m's long also, you would think a station with such significance as the Galactic Council would be larger than a mere 2k's ;).
(Btw, that isn't an attack or anything, its just..creative discussion;).
crawford'n'co
16th Feb 07, 12:51 PM
Sorry, i guess I didnt really specify. i meant that the battlegroup combined was about half the sive of the station (it would then be about 6 KM long.)
Raver
16th Feb 07, 2:14 PM
Heh, sounds good, dude you don't need to apologise, to me especially:p.
Captain Elson
16th Feb 07, 7:09 PM
Rabid, is it okay if my fleet were to be bolstered a bit in light of when the Tonaians realizing they are seriously out gunned by a single crusier with a complement of strike craft?
this will be of course after they enter the realm of the bentusi.
Raver
16th Feb 07, 8:49 PM
Depends Cap, obviously. It'd have to be just a regular battlegroup, maybe a little more special but not a fully fledged fleet.
Sahjira
16th Feb 07, 10:15 PM
Ok I think I have gleaned the gist of it all, and I have posted an introduction post.
Ships and such will appear right here as soon as I have compiled a list, currently all that I have is a nearly destroyed Hiigaran Battlecruiser that is more obliterated than it is whole.
Only one life form on board. A young Hiigaran woman almost dead. And of course the perception of my master Zeah.
atmawpn
16th Feb 07, 11:17 PM
And another player joins our ranks!
Welcome! :D
Captain Elson
17th Feb 07, 6:37 AM
no, i mean an update of weapons, not adding any more ships, what
i have is more than enough, maybe some better armor, but no shields.
Raver
17th Feb 07, 7:19 PM
I wont say no cos I don't want to impede on the 'creative thought' side of the boardwar, so yeah, s'all good.
Welcome, Sahjira
Greenstone
17th Feb 07, 10:10 PM
Indeed welcome.
crawford'n'co
18th Feb 07, 8:57 AM
Rofl, Rabid, if you think my ships are big, be happy I didnt bring the Eclipse to this boardwar, along with its several Executor and Alliegance S.S.D. escorts. =D That would be aobut 30000 Turbolaser batteries.
Sevorak
18th Feb 07, 11:17 AM
Pfft. The Sun Crusher is far superior to your pitiful little fleet. ;)
EagleBlue
18th Feb 07, 11:45 AM
I've got to agree with Sevorak a well placed plasma-charged warhead will destroy the Eclipse Super-Star Destroyer easily
Ironwatsas
18th Feb 07, 12:13 PM
Just because an SSD is big doesn't mean it's a viable combat asset. Given it's size, near total lack of manuverability, and several fatal flaws in their design (and that of other Imperial vessels such as Victory and Imperator star destroyers and similarly designed ships).
Specifically the bridge section, which is exposed to attack from smaller craft such as Y-wings, A-wings, Cruise missiles, etc. Now what sane designer would put their ship's entire command staff, control systems, and important stuff like that exposed above the ship's hull when they could just as easily build it near the center of the ship, protected on all sides and making it nearly impossible to isolate in a boarding action unless the whole rest of the ship has been taken.
I would also suggest deploying LAAT gunships in a diffrent role as described IC. Useing them as general purpose fighters magnifies their lack of maunverability compered to nearly all purpose built tactical dogfighters in both the Starwars and Homeworld universe. That role should be left to ARC-170s, V-wings, or V-19 torrents whereas the LAATs should function as dedicated boarding craft, screening for capital ships, or standoff torpedo bombers.
Anyways, there's my :twocents:
crawford'n'co
18th Feb 07, 12:49 PM
Would you like to catch a high yield missile in the tailpipe? Id think not. Composite Beam Cannons would shred fighter squadrons. Dont worry, Im using LAATs as fighters for the moment. Theyll get back on your corvettes and frigates asses in a bit.
Captain Elson
18th Feb 07, 2:57 PM
the eclipse can destroy any ship it chooses with a very short recharge rate..... Not somethign i'd like to be up agianst.
Oh and GAWD, I updated my post to clarify, the Vaygr fleet is not at Khal'ko V, but at Tonaia, scouting the area for conquest.
Raver
18th Feb 07, 4:14 PM
God, this sounds like it could develope in to yet another "my fleet is better than your fleet" fiasco, people, keep it controlled ;). Also, Gawd, whatr you talking about?
My fleet is at the Planet Cannan, with Atma and his Keepers, your fleet is attacking a Vaygr fleet over Tononia, we are in a completely different area.
crawford'n'co
18th Feb 07, 5:43 PM
Im confused. I have no Idea where everyone is. I thought the Tonaians whre at Karkor V or whatever. Please help me clarify.
Raver
18th Feb 07, 5:46 PM
You and whoever is controlling the Tononians (sorry I cant remember your name, and i really cant be bothered going back and looking , i think its elson) are at a planet fighting Vaygr.
Myself and Atmaweapon are in orbit over a SEPARATE planet, engaging a SEPARATE vaygr fleet, and trying to track down Templar's nemesis.
atmawpn
18th Feb 07, 7:06 PM
Sorry Rabid. I warned you that your well-being would be endangered if you followed...
It's only a quarter though. If it's too much I can scale it down further if you'd like.
Raver
18th Feb 07, 7:11 PM
AAARRGHH!!! A WHOLE THREE SHIPS! :p.
Sahjira
19th Feb 07, 12:47 AM
So let me ask this, Is there some overall plot you guys are running so fast with, because that is what it appears like, something that you already have written.
If so, would you mind letting me in on a little of it.
As for where Zeah is, She is following in the proverbial footsteps of the Vaygr Crusade.
Raver
19th Feb 07, 1:06 AM
Well...not really..:p.
At the moment its just fighting until something interesting happens, the three cores are still hidden throughout the Galaxy, thats the only underlying thing, but apart from that nothing really, apart from the obvious intervention of the two Progenitor factions controlled by Atmawpn, and Sajuuk and Koshiir-Rah (or however you spell the second name) hiding in their own seperate dimension....waiting, but we wont bring anything like that into the story for a while yet...
Captain Elson
19th Feb 07, 4:04 AM
Okay, my battlegroup is at Khal'kov V. they are studying the Bentusi ruins
Tonaia, the homeworld was scouted by a Vaygr patrol, Gawd went to Khal'kov V.
there are no vaygr there.
My battlegroup doesn't have any crusieres in it no any real admirals.
crawford'n'co
19th Feb 07, 7:02 AM
Ok, then, forget my post on the attack, just make some vaygr fleet disappear. =D
atmawpn
22nd Feb 07, 4:36 AM
Templar and Einherjar clash!
A surprise: Einherjar upgraded itself with the new refraction shield technology. Refracts any energy-based weaponry away from the ship, rendering such firepower useless. However, it does nothing to block kinetic weaponry.
Sevorak
22nd Feb 07, 12:03 PM
"Yes Shitmaster, I hope that was an accident, Rabid. :p
Ironwatsas
22nd Feb 07, 1:52 PM
I'm archiving that one.
Raver
22nd Feb 07, 8:12 PM
BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAAAHAHAHAHAHAHAAHAAHAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA aheehee oh man, that was a laugh I shall edit at once!
Oh and Atma, you just rendered my entire fleet's weaponry useless...
atmawpn
22nd Feb 07, 8:42 PM
LOL @ shitmaster. Can't believe I missed that one...
Anyway, Templar faces the same predicament as you too. All of their ionic and multiphasic weaponry count for nothing now. :/
Raver
22nd Feb 07, 11:33 PM
Oh man, how long is it gonna me till I live that one down?
Also, Atma, I thought of a way around that....;)
EagleBlue
23rd Feb 07, 12:19 AM
Rabid can I get two more ships there a sub-race of the Raptor Union, please
Raver
23rd Feb 07, 1:22 AM
Eehh, just do whatever would make sense, use your common sense and if you think its a good idea, do it but just don't..you know..make them really goddamn powerful....
atmawpn
23rd Feb 07, 1:45 AM
Firstly Rabid, you couldn't have boarded since the secondary distortion field was still up. You'd just have caused severe damage to your flagship. But I'll improvise accordingly... ;)
Raver
23rd Feb 07, 2:48 AM
Oh you sneaky little bugger ;). Im not gonna let you escape this time though...
atmawpn
23rd Feb 07, 3:41 AM
Rabid, that escape offer is of utmost importance. If you still haven't gotten any hints, then I cannot guarantee the safety of your character. (You could always respawn a new one I suppose, since you're the game master :p)
Captain Elson
24th Feb 07, 3:05 PM
Well, i'm being counterintuitive now, get a cool ship, lose a carrier some firgs and a dd.
Dolt. but maybe supspace transfer weapons are the future., it's a heck of a drag being transported into the middle of a star. that is of course if you can't survive wihtout ill effects or it can even work.
and rabid, take his offer, If you were on Templar you'd be dead, i hate to think of what Einherjar could do to you.
Einherjar? Ein-Haara? interesting.
Raver
24th Feb 07, 4:46 PM
Voro is a warrior, he doesn't run, even it if leads to his death...
Captain Elson
24th Feb 07, 5:45 PM
Touche Rabid, Touche., We'll miss Voro, unless he's held captive or something.
Raver
27th Feb 07, 3:13 AM
Sorry, I've been neglecting the crusade, ill get back to it soon, just got alot of work at the moment.
crawford'n'co
3rd Mar 07, 8:32 AM
This boardwar isnt really dead at the moment, just suspended. With the Complex Sequel, RelicForums, and Halo starting now, its a bit crowded. It will be back soon once the new BWs settle in.
Raver
4th Mar 07, 11:16 PM
Okay, Ive tried to revive it even only for a little bit. I've made a new race/battlegorup so heres the stats:
Race: Eldans
Name/Status: Captain Kylan Aaraan
Age: 45 (20 by Human age)
Backstory: Ever since she was young, Kylan showed extraordinary ability in almost every field, she is smart, capable, tough and a cunning strategist. She rose through the ranks very quickly and was assigned as an ambassador to the Sangheili. She is now in control of an exploratory fleet. The Eldans are notorious for their strong psychic ability but Kylan is something special, she can manipulate massive amounts of energy without moving a muscle and other incredible feats, she has put her exceptional ability to good use since joining the military.
Personal Equipment: Shield generator, handgun.
Ship:
Onyx, crew of six hundred, light cruiser, 20 Frontier Dropships, 100 Empire strike craft. Able to dock and repair vessels smaller than its-self. It's main purpose is exploration, so much of the vessels resources are taken up by communication and scientific equipment. 500 extra crew, can be used for a wide array of purposes, combat, science, exploration ect. http://carnage.bungie.org/rogerwilco/images/Dreadnaught_A.jpg
12 X MAC cannons
2 X Halo Cannons
30 X Energy Beams
Point Defence Pulse Laser turrets
Biological Armour
Energy Shielding
Fleet:
12 X Exploratory Cruisers (Each with same specs as my flagship.)
Diplomatic Stance: After the Voro incident, they have taken a different approach, wishing to seek diplomacy instead of war. The alliances made on the Sangheili mission still hold.
Thunderbolt
5th Mar 07, 11:14 AM
i might be finally joining after the upcoming open house.
could someone give a basic rundown as to what is currently going on in the universe?
crawford'n'co
5th Mar 07, 4:49 PM
Progenitors are locked in a giant struggle, with the Rebel leader in control of Qwaar and Koshiir. Hiigara has been assaulted by a GIGANTIC Vaygr fleet, and is locked in battle witht he Vaygr, and the G.A.R. (me) is assisting them, even though their fleet is outnumbered like 10-1. I cant say for everyone else.
Captain Elson
5th Mar 07, 4:57 PM
i just arrived while templar is about to get pasted by EinHaajrah and I have a warp crusier, which to put it bluntly can take most ships and things small enough and transport some distance away, perhaps into a star or a nicely located black hole, or to a nebula or something. Possibly even to tonaia (standard function for damaged ships). And Orion has a cocky junior officer who doesn't like him commanding his flagship, the poo will hit the fan in the Isis.
also a battle just ended at Tonaia, a force like 1 hundreth of what is attacking Hiigara pretty much wasted 90% of the Tonaian fleet. (even though they had 300 years of peace to build it) Production facilities are implementing new designs and such, but they can still repair a fleet. Not that important though.
atmawpn
5th Mar 07, 6:58 PM
Do note that all the Progenitor ships have quantum distortion fields enabled, which folds space-time around them to prevent damage. In that light, forced subspace warping or penetration via subspace jumps would be impossible. (Let us ignore the plot devices regarding Rabid's Voro. It, after all, allowed for quite the exciting fight.)
Speaking of which... everyone seems more content to fight with their ships rather than with each other. I wonder why, given the character-based nature of this BW...
crawford'n'co
5th Mar 07, 7:04 PM
What? Do you want a full 40000 clone troopers to start boarding vaygr ships or something?
Captain Elson
5th Mar 07, 7:19 PM
Of course Atma,but, couldn't Templar let the Tonaians transport them someewhere where they can live to fight another day?
atmawpn
5th Mar 07, 7:33 PM
To clarify: Haara has already obtained full control of Templar's systems. In effect, he is controlling BOTH Einherjar (which is being rebuilt) and Templar. Qwaar Jet is there only by virtue of Templar's multiphasic shifter.
Once Einherjar comes back online though, there'll be two multiphasic shifters operational. Meaning Haara can summon both Qwaar Jet and Koshiir Ra with impunity. That is something you don't want to see.
What? Do you want a full 40000 clone troopers to start boarding vaygr ships or something?
Hehehe, awesome! Also, it would be good to have...you know...personal battles, don't get me wrong, warship-based battles are awesome, but its all well and good to bring it down to a more personal scale in a way;).
Have a nice little plot twist for you all.
ENJOY!
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