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LordAba
19th Feb 07, 9:42 PM
Well, I'm new to death guard, and generally play tyranid. I just love nurgle so much I gotta give it a try! Here is my second version.

HQ
Chaos Lieutenant
-Mark of Nurgle
-Manreaper
-Daemonic Speed

TROOPS
7 CSM
-Infiltrate
-2 plasma gun
-Bolter & CC weapon
-Aspiring Champ w/ bolt pistol and Power Weapon

7 CSM
-Infiltrate
-2 plasma gun
-Bolter & CC weapon
-Aspiring Champ w/ bolt pistol and Power Weapon

7 CSM
-Infiltrate
-2 Meltagun
-Bolter & CC weapon
-Aspiring Champ w/ bolt pistol and Power Weapon

Heavy
Dreadnought
-Missle Launcher
-CC weapon

Would it be worth giving the Dread a second CC weapon to give two Asp Champs powerfists?

Warcrier
19th Feb 07, 10:32 PM
you want to go with 7's. Thats nurgles numbers. If yuore all hung up on the 666 idea then go play Slaneesh

Cadian blades
19th Feb 07, 10:33 PM
It is pretty cheap but max out your csm squads and give them heavy weapons if you can

Warcrier
19th Feb 07, 10:40 PM
I would drop the termies and take more marine, Deathguards are dead hard and real dangerous with plasma and melta weapons and the infiltrate skill. Also youll want to tool up the character a bit more. Speed and the Manreaper could do wonders in a 750 game. Lastly a deathguard Dread or could help but your pred is pretty lethal enough. Might want to think about one or both of the possessions for it tho.

Open Blue
20th Feb 07, 2:44 AM
As a general rule for chosen, I never look at them below 1000 point games, even then you can loose them. Best way to play a death guard army is to have everything stripped to a bare minimum.
CSM squads of 7, a lieutenant that could hold his own in combat with a power weapon, no chosen and a pred or two. Thats my basic build of deathguard (scream cheese all you want, but it works fine against everything I play).

Doohicky
20th Feb 07, 3:01 AM
That is in no way a cheesy army. I nfact if you ask me, getting Deathguard to be cheesy is nigh on impossible!

Murphy[Ork]
20th Feb 07, 3:17 AM
I nfact if you ask me, getting Deathguard to be cheesy is nigh on impossible!

dont tempt me! :D

The list is far from cheesy, your 2 CSM squads wont be doing very much as they have no special weapons, what you want to do is drop the chosen (300ish points of terminators in a 750 point game is madness) and field maybe 4 squads of nurgle marines with 2 special weapons in each squad, then the free aspiring champions with power fists or power weapons. That will give you a very strong army and a good base for expansion.

Id then go for a lieutenant with either the man reaper and mark of nurgle, or mark of nurgle, a power weapon and strength. The man reaper is the best daemonic weapon out there in my opinion (berzerkers glaive close 2nd) and it would do wonders in this size game. Also it is the staple item for a lord/lieutenant in a nurgle list so again is perfect for expansion.

Note if you wanted you could drop 1 of the squads I mentioned and take a pred or a dread depending on your personal taste (im a dread man but some swear by preds)

edit:
It is pretty cheap but max out your csm squads and give them heavy weapons if you can

Except hes making a nurgle army and they cant take heavy weapons in squads..

LordAba
20th Feb 07, 5:29 AM
Hmm... What would be better in general -> Plasma Pistol and CC or Plasma Gun.


Except hes making a nurgle army and they cant take heavy weapons in squads.

I think this is throwing me for a loop! No missles or las weapons... I think I might be overly worried about vehicles for this point level.

I'll change the main list later, though this is my first MEQ-ish army, so it might take a while to get right! Thanks for the advice though.

Bozart
20th Feb 07, 8:04 AM
Don't take plasma pistols, your bread and butter will be infiltrating plaguemarines with 2x plasma guns.

Infiltrate them into cover and then see how hard it is for your opponent to dig you out with T5, a cover save, and true grit.

Murphy[Ork]
20th Feb 07, 9:44 AM
Yeah dont take plasma pistols, load of rubbish, you arnt aiming to charge unless charging means you will take less casualties than short range shooting. The whole idea is to stand there shooting the hell out of the enemy then still being effective when whats left charges you.

LordAba
20th Feb 07, 10:53 AM
I played my friends speed freak list yesterday with a list like that above. It was 1000 points, so I added another CSM squad and pimped a chaos lord with stature, speed, and the Manreaper. I learned two things: 10 armour vehicles suck, and plaguemarines are tough SOBs. I can see why people advise to get more and infiltrate them in some cover.

Though I wouldn't use it at this point level, what do people think about the plague banner? It's a lot of points for just D6 wounds, but against a squad of termies it would win back it's points everytime!

Keb
20th Feb 07, 4:15 PM
I agree with what Murphy and Bozart are saying. You need special weapons in your squads, double them up. Personally I would go with three Plague Marine squads, two of them with Plasma and one with melta. Infiltrate all of them. Give the free Aspiring Champions of all of these units a Powerweapon and a Bolt Pistol. If my quick calculation is correct that puts you at 555 pts. Next use a Lt. with Manreaper and MoN. For your Heavy Support go with a Predator with an Autocannon and Heavy Bolters. That should weigh in at 745 pts. The extra 5pts can give you Nurgle's Rot or Daemonic Visage.

The only glaring problem with this list is its lack of AV 14 piercing power. Although let's face it, how many AV 14 or even 13 vehicles will you see at 750 pts?



Edit - I forgot to mention the banner. I can personally see the Plague Banner being a very useful 5th or 6th round point grab. D6 powerweapon wounds on a unit within charging range isn't something to take lightly. The problem with the Banner is that it is too expensive to really be a viable choice. You will average 3 kills with it a game, at MEQ level that is about what, 45pts? It will usually make back it's point cost, but for 50 points you could buy 5 special weapons that could do a lot more damage than 3 MEQs. You could also upgrade that Predator to have lascannons, which could potentially make back over 200 pts in a single round of shooting. In my opinion, the banner would be something to use for fluffy reasons. I would never actually write a list to incorporate it.

InsertDumbName
20th Feb 07, 5:39 PM
I guessing from the look of your army that you like to have a handful of powerful units instead of a bunch of little guys. My main problem with this list is that you need more basic troops. Its ok to have some really nice uber elites in a 1500 point game But when you just blew half your points on terminators and only have enough left for 2 squads of 6 CSM theres a problem...

Wulfen Brother
21st Feb 07, 4:21 AM
Hi,

Firstly you need to give your lieuntenant a power weapon of some form. A common theme is to take a lieutenat with mark of nurgle, terminator armour and the manreaper. This way you can deep strike him in when the combat gets going to help where needed.

I don't think chosen are best at this level. Take as many 7 strong marine squads as poss. I find that a squad equipped as follows normally does best:-

7 marines with mark of nurgle and infiltrate
-2 special weapons [plasma guns or meltaguns - not mixed!!]
-free aspiring champion upgrade with power fist

This allows you to set up knowing where the enemy is likely to be, be effective at range [Ie infiltrate somewhere in cover and just sit there and fire / rapid fire until you get charged] and in close combat [true grit giving you those 5 extra attacks and having 3 @ S8 no save].
Now if my maths is correct this comes in at 189pts.

With your lieutenant and 3 marine squads you should just have enough for a small squad of daemons.

WB

Warcrier
21st Feb 07, 9:30 AM
I wouldnt even bother with a deepstriking character as he wont be able to charge on the turn he lands, better to shield him behind a unit or just give him speed. We call this Nurgle Characer the "Runnung Fat man" and hes extremely points effective and can do some serious damage. Just give him Speed, Resilience, MoN, A Manreaper, and a few other things if you like, such as Strength, Daemonic Rune, or anything like that if you want to beef him up a litte.

Him, a few sqauds of 7 Plague Marines with the special weapons, Powerfist Champions and infiltrate, and a squad of 7 Plaguebearers and if you have any points a squad of nurglings would rock at this low points, they are great for tying up units and that could be a powerful tactic in a 750 pt game.

LordAba
21st Feb 07, 10:25 AM
Is there anything to the 7 unit squads? I don't have the codex yet, and am using a friends army builder so I might not be able to update my list for a while, so I guess a yes or no would have to suffice.

Etherealsilk
21st Feb 07, 10:48 AM
If you read Wulfen Brothers post carefully the answer lies in there, otherwise yes squad numbers of seven are good and they make papa nurgle happy.

Keb
21st Feb 07, 1:19 PM
Why are you making a Nurgle army without the codex? That is the first thing you should have bought. In answer to your question though, if you use the "favoured" numbers for the Gods in your unit sizes you don't pay the upgrade cost for your Aspiring Champions. In the end this saves you about 50 some odd points to upgrade these Champions with.

LordAba
21st Feb 07, 4:15 PM
Why are you making a Nurgle army without the codex?

Well, just haven't picked it up yet. I prolly won't start really collecting or playing them until I get more tyranid, but it can't hurt to try them out once or twice!

Warcrier
21st Feb 07, 11:13 PM
yea well Id suggest trying to egt ahold of the codex before really trying to put together a list. Its not impossible to build a list from just an army builder however it is hard unless you know something about the codex already.

Nurgles Sacred number is 7 and in squads dedicated to him, they gain bonuses for using this sacred number or its multiples for its squad size. In your regular squads, you will get a free upgrade to a champion in a squad of 7, and Daemons at 7 will get a +1 to the summoning roll when you attempt to summon them in.