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View Full Version : CDC's - Combat Revolution! [updated pls take a moment to look]



Sgt. D. Pilla
22nd Feb 07, 9:07 PM
:alarm: The Combat Revolution Mod was made to intensify the gameplay of COH to make it a more realistic game play in the sense that every unit counts, and to not take any unit for granted...This mod forces the player to watch every unit they have on the battlefield and to make sure they are well defended before setting of on a raid to destroy the enemy.

It includes many features and adds a whole new level of intensity to the game of Company of Heros.
It also combines some other mods and features such as Warnstaffs Advanced AI Mod, (of course given credit).

There are 3 different formats to download...
A .rar Format - (WinRar)
A .7z Format - (7 Zip)
A .zip Format - (WinZip, OR WINDOWS XP)

http://www.freewebs.com/games_domain/relic00113.jpg

Combat Revolution
Made By CDC - Cheats Domain Coding
http://cdc.110mb.com

CDC is in Association with Weesals
Visit Weesals at www.freewebs.com/weesals
WEESALS Company AND THE WEESALS ENGINE BROUGHT TO YOU BY Microsoft's Direct X and WEESALS

>>>>>>> COMBAT REVOLUTION HOTFIX CHANGES <<<<<<<

*********************************************
CHANGE LOG:
*********************************************
ALLIES:
*********************************************
Mortors Even More Accurate, and Have larger Range
MG Bunkers have a larger range and more accurate
All buildings are buildable anywhere now.
All Buildings rotatable
Caped Delta Force
Fixed Issue Concerning Allie Smoke Screen for Vehicles not able to be used sometimes
Howitzers, Can Now Move
Howitzers, have higher minimum capture team, and higher maximum capture team
Howitzers have lower population cost's.
Added Repair Engineers, Can build defenses and repair much faster than ordinary engineers.
MG Bunkers Have bigger Fire Cone


*********************************************
AXIS:
*********************************************
Mortors More Accurate
Mortors have larger range. (Mortors are better than allie mortors)
All buildings Buildable anywhere now
All buildings rotatable
Capped SS squad.
Added Repair Engineers, Can Repair Faster than Allie Engineers, And Much Stronger
88's Have larger range
88's Have Larger Area of Effect
88's Have lower population cost's
MG'S have bigger range
MG'S have bigger Fire Cone
Building MG's Bigger Range/Fire Cone
Mortors More Area Effect

*********************************************
GENERAL CHANGES:
*********************************************
AI build snipers often now

*********************************************
General Changes:
*********************************************
Smarter AI
Mod Supports .SGA map files. (remember to place in: C:\Documents and Settings\you\My Documents\My Games\Company of Heroes\WW2\Scenarios)

>>>>>>>>>>> COMBAT REVOLUTION ALLY NERF CHANGES <<<<<<<<<<<

*****************************
CHANGE LOG:
*****************************
ALLIES:
*****************************
Delta Force now DONT reinforce for 10 munitions
Delta Force Grenades and Sticky Bombs Increased Recharge Time, and Now Cost
Delta Force hitpoints reduced, now easier to kill
Delta Force Squad cost more
BUILDABLE Rangers cost more
Riflemen squad cost reduced
MG Range Reduced Greatly
Removed Supporting Troops for Vehicles
All weapon files looked at and tweaked a bit
Callopie should now be as per 1.5 changes patch
SMG Squad Added
Repair Engineers given FireUp Ability
Supply Drop cost 200 manpower
Added Bazooka Team, and UI Details for team.

******************************
AXIS:
******************************
Removed Supporting troops
Reduced hitpoints for Shock Squad
Reduced hitpoints for Grenadiers
Reduced hitpoints for Volks Grenadiers
Reduced hitpoints for other originally increased squads.
All weapons looked at and tweaked
Goliath now has higher hitpoints
MG range reduced greatly
SMG Squad Added

******************************
NOTE:
******************************
This release is only a beta release. And therefor I need feedback about weather axis stand a better chance
against the allys now. All changes are not set in concreate.
Also NOTE: I realize that the Sherman_Callopie is not as per 1.5 changes.

******************************
GENERAL CHANGES:
******************************
All 1.5 changes should now be in effect. If not let me know and i will correct it!
Strafing Run now greater effect against targets, also now cause's friendly fire damage, and supression!
Snipers now provided supression...only realistic!
AI should now build all custom squads
Pings now occur for the following...:
Infantry Under Attack
Sniped
Squad Completed
Squad Pinned
Teammate Attacked
Vehicle Attacked
Construction Completed
Casualty Squad Spawned
>>END<<
UI Info changed for Pings and Alerts
UI Info changed for some squads and buildings
Cover Search Radius Increased in the Tuning Table
All defenses such as sandbags, wire, tank traps, now cost manpower
Added in LoranKorn's Sound mod
Vehicle wrecks, not stay on the battlefield.

>>>>>* MANY OTHER CHANGES WHICH I CANT REMEMBER LOL *<<<<<


>>>>>>>>>>>> COMBAT REVOLUTION ORIGINAL CHANGES <<<<<<<<

*********************************************
CHANGES:
*********************************************
ALLIES:
*********************************************

AIRBORN INFANTRY FROM 6 TO 12, NUM LEFT AT 6
ENGINEER FROM 3 - 4 NUM DOWN TO 3
RANGERS FROM 5 - 11 NUM LEFT AT 5 + 1 LEADER
RIFLEMEN FROM 5 - 11 NUM LEFT AT 5 + 1 LEADER
SNIPER SQUAD FROM 1 - 2 NUM LEFT AT 1
GAVE RIFLEMEN SQUADS ANTI INFANTRY and ANTI TANK UPGRADE CHOICES
REDUCED SHERMAN ROTATION RATE
REDUCED SHERMAN RANGE
REDUCED SHERMAN SPEED
LIMITED NUMBER OF SNIPER SQUADS TO 3
REDUCED SHERMAN ACCURACY
ADDED MIN RANGE FOR SHERMAN
LIMATED ALL ALLIE TANK TYPES TO 2
SNIPER CAN NOW PICK UP
LIMITED ALLIE HALFTRACKS AND ARMOUR CARS TO 2
ALLIE RIFLES MORE ACCURATE TO BE MORE REALISTIC (OTHER THAN SNIPER)
Added Mr Bilbo's Illumination Flare to the Mortar Squads.
Increased Mortar Accuracy SLIGHTLY
Increased SMG accuracy SLIGHTLY
Increased Infantry Anti Tank Gun Accuracy
ADDED NEW RIFLEMEN SQUAD WHICH HAS ANTI INFANTRY AND ANTI TANK + OWN UNIQUE MORE POWERFUL STICKBOMBS + OWN MORE POWERFUL STICKBOMBS + Smoke Grenades
MADE RANGERS BUILDABLE FROM BARACKS
INCREASE FIRE UP ABILITY DURATION FROM 15 SECONDS TO 120 SECONDS
MADE TRIAGE CENTER BUILDABLE ANYWHERE IN OWN TERRITORY
ADDED CAP FOR DELTA FORCE SQUAD
VEHICLES PROVIDE HEAVY COVER
VEHICLES COME WITH SUPPORTING TROOPS

*********************************************
AXIS:
*********************************************

GRENADIER SQUAD FROM 3 - 6 NUM LEFT AT 3
GRENADIER SQUAD MG42 FROM 3 - 6 NUM LEFT AT 3
KNIGHTS CROSS HOLDER FROM 3 - 6 NUM LEFT AT 3
SNIPER SQUAD FROM 1 - 2 NUM LEFT AT 2
STORMTROOPERS FROM 3 - 6 NUM LEFT AT 3
VOLKSGRENADIER SQUAD FROM 4 - 8 NUM LEFT AT 4
VOLKSGRENADIER SQUAD 2 PANZERFAUSTS FROM 4 - 8 NUM LEFT AT 4
PIONEER SQUAD FROM 2 - 3 NUM LEFT AT 2
LIMITED NUMBER OF SNIPER SQUADS TO 4
CHANGE PZ4 RELOAD RATE TO GIVE SHERMAN A CHANCE OF A KILL
LIMITED ALL AXIS TANK TYPES TO 2
SNIPER CAN NOW PICK UP
LIMITED AXIS ARMOUR CARS AND OPELBLIZT AND HALFTRACKS TO 2
AXIS RIFLES MORE ACCURATE (OTHER THAN SNIPER)
GAVE GRENADIERS MG42 UPGRADE AND ANTI TANK
GAVE STORMTROOPERS MP44 AND ANTI TANK UPGRADE (OR MAYBE THEY ALREADY HAD AN MP44)
Increased Stug IV and Panzer IV effectiveness against Infantry
Increased Mortar Accuracy SLIGHTLY
Increased SMG accuracy SLIGHTLY
Gave MP44 Much more realistic accuracy
ADDED THE SS Shock Troopers SQUAD MORE POWERFUL THAN DELTA FORCE SQUAD
GOLIATH >>>ALOT<<< MORE POWERFUL .....VERY VERY DEADLY.....
VEHICALS PROVIDE HEAVY COVER
VEHICALS COME WITH SUPPORTING TROOPS
SMARTER AI
GOLIATHS ARE BUILT THROUGH OUT THE MATCH NOW

^^^^^^^^^^^^^^^^^^^^^^ END CHANGES ^^^^^^^^^^^^^^^^^^^


*********************************************
WITH THANKS TO:
*********************************************
Mr Bilbo in the Relic Forums Community for Supplying the Illumination Flare
Company of Heros Relic Fourm Community for their continuing help and support.
Corsix in the Relic Forum Community for Supplying the Mod Studio
Kranzor in the Relic Forum Community for his Fantastic Efforts in answering my questions about modding...Could'nt have done it without him
The Relic Forum Admin and Moderators for their help with the answers to my questions
Rebel5555 in the Relic Forum Community for allowing me to use parts of his Remix 1.7 Mod (SS Squad, Rangers Buildable + others that ive forgotten)
Warnstaff + Fewne for allowing me to use their AI Improvments Mod in this mod...Also from the Relic Forum Community
EyesThatBlaze for her fantastic help while i was making this mod...with her continuing help with answering my quires
LoranKorn from the Relic Community for allowing me to include his Sound Mod
AND >>>>RELIC<<<< for providing this fantastic game to mod
^^^^^


*********************************************
KNOWN ISSUES:
*********************************************
Stug IV and PZ4 Can Easily beat down a sherman before the sherman is Upgunned.
Axis Grenadier Squads Can Easily Kill a Squad or Even Two of Allies Riflemen Squad Because of (optional Axis HMG upgrade)
Shermans very vunrable now because of reduced rotation rate, and reduced speed. <<<<TWEAKED UP A BIT MORE IN THE ALLY NERF, NOW STANDS MORE OF A CHANCE!
Sherman Calliopi is not at patch 1.5 changes

COMBAT REVOLUTION (.RAR)--> DOWNLOAD (http://dodownload.filefront.com/7054398//57a27503738735aa664b2876fe7e64c058f8fc4761523a3d65214ff055aaa7840ab2629eee824b34)

COMBAT REVOLUTION (.7z)--> DOWNLOAD (http://dodownload.filefront.com/7053893//57a27503738735aa664b2876fe7e64c058f8fc4761523a3d65214ff055aaa7840ab2629eee824b34)

COMBAT REVOLUTION (.zip)--> DOWNLOAD (http://dodownload.filefront.com/7089447//57a27503738735aa664b2876fe7e64c058f8fc4761523a3d65214ff055aaa7840ab2629eee824b34)

COMBAT REVOLUTION (UPDATE) (.rar)--> DOWNLOAD (http://dodownload.filefront.com/7088241//57a27503738735aa664b2876fe7e64c058f8fc4761523a3d65214ff055aaa7840ab2629eee824b34)

COMBAT REVOLUTION (UPDATE) (.7z)--> DOWNLOAD (http://dodownload.filefront.com/7088240//57a27503738735aa664b2876fe7e64c058f8fc4761523a3d65214ff055aaa7840ab2629eee824b34)

COMBAT REVOLUTION (UPDATE) (.zip)--> DOWNLOAD (http://dodownload.filefront.com/7088243//57a27503738735aa664b2876fe7e64c058f8fc4761523a3d65214ff055aaa7840ab2629eee824b34)

New Readme for MOD AND UPDATE avalible from...
HERE (http://cdc.110mb.com/CombatRevolution.txt)(.txt) (open with "notepad")

(if the link opens, simply right click and "Save Target As...")

EDIT: HOTFIX is now built into the mod, and any new things to add are placed as an UPDATE v#
1 update is avalible

:alarm:SEE OTHER THREAD FOR DETAILS ON THE ALLY NERF:alarm:
HERE--> http://forums.relicnews.com/showthread.php?t=140650 (http://forums.relicnews.com/showthread.php?t=140650)

weesals
26th Feb 07, 7:19 PM
i found it was quite excilerating. thers nothing like the rush of hunting people down and killing them!! (although i dont no how 2 use mods with COH, as ive never played a full game, after LAN play freezing so much, i dont think i want too)

ps, y is everything written in capitals? its harder to read for me.. i prefer good old normal lettering.. (talkin about in the spoiler thing)

Kyranzor
27th Feb 07, 12:54 AM
umm.. i think they need the mod to see the replay..

nsysusoloman
27th Feb 07, 12:59 AM
I see see squad number changes, tank attrib changes...

seems to me that all the changes are in the DataAttrib folder, like any other mod.

You need to let people know what makes your mod stand out above other mods apart from telling them how intense the gameplay is.

And people would need your mod to watch your replay, I think it would be better if you record it as a video and upload it to , say, youtube or something like that?

Kyranzor
27th Feb 07, 1:12 AM
ok. you would be better off recording the game footage with a program like Fraps, and uploading the movie for people to watch

FiffA
27th Feb 07, 2:34 AM
haah well if the vid is 100 megs its gonna take forever with dialup .. what dialup u got ? 56k ? 128k ?

Sarge
24th Mar 07, 1:55 AM
LOL! Do you have enough alarms??? But no seriously, this mod is great. Very well done, But there are a few errors, like incorrect UI information and the allies are a bit overpowered.
I hope that your next release will see these few errors corrected

Sgt. D. Pilla
27th Mar 07, 9:20 PM
LOL, yeah, I know, I did have quite a few alarms. LOL
Thanks Sarge, Im glad to see someone likes my mod :):):):):):)
And Yes, I have picked up on those UI error's (well some UI errors), and correct them, and If you visit my other thread located http://forums.relicnews.com/showthread.php?t=140650 there, you will be able to see how the ALLY NERF mod is going. ;)

Sgt. D. Pilla
31st Mar 07, 5:23 PM
{{{NUDGE}}}
INFO TO ADD:
The mod is now uploaded and ready for PUBLIC download :D
See the first post to get details.
Hope You Continue to enjoy the mod.
We have reached now (not including filefront downloads) 5000+ downloads of this mod, from various sites, including our website (http://cdc.110mb.com)

Sidekick_022
11th Apr 07, 7:06 AM
Im considering downloading this mod, but as the author is banned i cant ask him things so....
CAN ANYONE reccommended this mod??
Do you people think it is worth downloading?