View Full Version : White mesh
16th Aug 03, 5:45 PM
when the camera enterd the interior of a ship, is turned into a white mesh, no textures ect. Will the same, or similar method be used in Hw2? Or a completly different one.
i haven't kept myself uptodate on the screenies, so if there is a screen or information on the topic please accept apolagies, and could you link me to it? :)
18th Aug 03, 7:26 PM
hi ammon ra
this little "bug" if we can say that is really simple...texture in hw are only applied on one side of the mesh...so when the camera go inside the ship you only see the wireframe or the shape of the ship...i saw nothing about 2-sided texture option or something like this for hw models...they probably made that to save some texture memory and performance...and unfortunatly i think it will be the same thing in hw2 like almost every game...the only solution is to make better camera restriction...
21st Aug 03, 5:30 AM
What would be the point of seeing textures on the inside? Does one see the outside "texture" of a car when driving in it? As for the cloaking/"camera collision" effect I personally nurse a small hope for seeing something less jarring and more immersive.
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