PDA

View Full Version : Ways To Kill A Tiger!



advarntek
7th Apr 07, 4:01 PM
hi i think i am posting this in the right section and i dont think this has been posted before. i have found that killing a tiger is quite hard in the past the way i kill them is with artill but sometimes this is to expensive and i lose i have tryed at guns but the are blow to bits by the tigers 88mm gun. does anyone have any tips

Vintage
7th Apr 07, 4:06 PM
Just spam AT guns, you can make 3 AT guns for every 1 tiger and have MP to spare, or make 2 AT guns and a rifle squad and sticky it.

advarntek
7th Apr 07, 4:32 PM
sounds good will try tomrrow and will thell you if it works thanks

jujumbura
7th Apr 07, 4:40 PM
It's a bit more complicated than just the raw mp though. Yes, 3 AT guns will kill a tiger if they have a good position on him and he just sits there and takes the shots. But it's rare that you get such an ideal situation. More frequently, you need to shuffle your AT a bit when the tiger arrives, and there's usually enough time for the Tiger to waste one of the 57's, then back off and repair. You lost 300 mp, he lost nothing.

It's the fact that a well managed tiger can survive almost indefinitely that makes them so hard to beat. Esp. in large games.

Demonic Spoon
7th Apr 07, 4:42 PM
Easily solved by having a couple M10s or, preferably, upgunned Shermans (or a mix) flank said tiger and stop it from running. The AT guns come up and help finish it.

Oh, and if you can sticky the Tiger, or have it hit a mine, it's a MAJOR plus (engine damage)

ugordan
7th Apr 07, 4:43 PM
a well managed tiger can survive almost indefinitelyKind of like a well managed Croc, eh? ;)

Demonic Spoon
7th Apr 07, 4:51 PM
Basically, you need some combined arms.

AT guns are good cheap ways to dish out damage. However, you do need tanks or M10s to flank and blow 'em away. Maybe an M8 to lay a little surprise behind him.

If you can get him to hit a mine or sticky (engine damage) he is completely boned.


Spread out your AT guns, too. You want some of your AT guns hitting his side armor.

jujumbura
7th Apr 07, 4:51 PM
Easily solved by having a couple M10s or, preferably, upgunned Shermans (or a mix) flank said tiger and stop it from running. The AT guns come up and help finish it.

A couple upgunned Shermans? OK, I'm gonna have to raise you another Tiger for that bet playa. That's over 1000 mp, + fuel. And two tigers is some scary shit.

Demonic Spoon
7th Apr 07, 5:17 PM
One upgunned Sherman, one M10, and two AT guns is hardly two Tigers. It's, in fact, only 1280 MP right there...and you should lose ABSOLUTELY NOTHING when taking out the tiger.

Ashmole3110
7th Apr 07, 5:19 PM
Wait for the tiger to get pretty deep past his friendly area then stick him with sticky bombs. Let your 57mm's use the HVAP rounds and toast him. Thats the strength with allies-they get the sticky bombs.

Sothalor
7th Apr 07, 5:22 PM
Tigers by themselves are easy prey. Combined arms AT + rifle stickes + flanking shermans/m10s = dead tiger. It's a poor player that calls in a tiger and then drives it straight into the enemy lines expecting it to win them the game miraculously. Heck, if it's just a single tiger an M10 can circle-strafe it to death due to the turret speed of the tiger. It's the tigers that come bringing their own combined arms (screening infantry, other vehicles, etc.) that are more troublesome. Multiple AT guns spread around will go a long way towards shutting down vehicles. Have some form of anti-infantry capability nearby - rifles with BARs, a quad, a croc, mg crew, and so on. Plan to hard counter whatever units he's got - in other words, use the units in the capacity they're designed for, all at once.

NumenorLord
7th Apr 07, 5:23 PM
Micro Shermans and Pershings around the Tiger. Always. Forever. No questions asked. Axis tanks have raw firepower. Allied tanks have speed. Speed is your friend.

Vintage
7th Apr 07, 8:16 PM
Even if you only damage the Tiger, it takes forever to repair one and it costs a lot of manpower to repair it.

Bobacanoosh
7th Apr 07, 8:19 PM
Sounds like you're playing infantry.

I believe rangers get a bonus versus Tigers, so you can try getting them behind it. Along with AT guns, this should dish out some serious damage.

FloppieTheBanjo
7th Apr 07, 8:20 PM
Do what someone did to me once and rush it with a horde of Rangers. Expect to lose roughly the manpower equivalent to the Tiger in the process if you keep them lumped together like he did. Bodies were flying everywhere right up til the main gun went.

advarntek
8th Apr 07, 4:14 AM
thanks for all the new ideas on yo kill a tiger i will test as many as i can and tell you which one works best

kurtmax_0
10th Apr 07, 9:45 AM
Tigers are hard to take out because they simply take so much damage. You can just retreat + repair, then resource blitz call in another tiger while the first is repairing.

Although, I normally use Tigers for damage sinks while my other units do the real damage. As soon as you field a Tiger the enemy is like "zomg tiger *select all units click on tiger*" And they compeletely ignore everything else...

roflmao
10th Apr 07, 9:46 AM
How many times have axis players got the Tiger syndrome, send their tiger alone to get it WTFpwned.

Look, shermans is by far the worst thing you can send at a tiger. Never ever think of it. Well microed m10's and 57's always do the trick.

Kurtmax, if you are having problems with retreating tigers that's because you ar eusing 57's, there is certian vadility to the argument, but m10's can chase tigers down.

ShrubMiK
10th Apr 07, 9:53 AM
As somebody already suggested, the time taken to repair the damaged tiger shouldn't just be ignored. While that 100MP unit is out of the battle, maybe you can be achieving something that makes up for the manpower you "wasted" in damaging it.

Also if repairing with pioneers, it's another little bit of micro that needs to be done. One off micro, sure, and usually not a problem...but if things are really busy at that moment it could be just the distraction that gets something else killed which could have been avoided. Or alternatively (and this is me :)) you send the Tiger back to base and forget to repair it until it's too late to affect the outcome of the game.

roflmao
10th Apr 07, 9:58 AM
No, most of the times when a tiger is almost destroyed. Axis get about 5 pioneers on it and repair it pretty fucking fast. When you see one, you gotta assure its destruction. Same with the quad (except this one is not bulletproof almost).

On a side note :
What if Axis has AWM and it would affect the Tiger? xD.

4Servant
10th Apr 07, 10:22 AM
Imo tigers are worthless. They are slow takes ages to repair are easely flanked and turn really slow. Gimme panthers anyday over tigers.
Also like stated before AT guns + sticky bombs and allied missles tank donno the name decimate tigers + any flanking infantry.

roflmao
10th Apr 07, 10:28 AM
Lol no, 640 MP and 140 fuel?
A tiger is only 600 MP if you count the fact you get a stormtrooper squad with it. And it is a superior tank.

Bobomb
10th Apr 07, 10:29 AM
there is a reason they put blitzkreig in the blitz doctrine with tigers.

ShrubMiK
10th Apr 07, 10:36 AM
"No, most of the times when a tiger is almost destroyed. Axis get about 5 pioneers on it and repair it pretty fucking fast."

Now it's my turn to reach for the "but that's...<counts quickly on fingers>...600 or so MP sitting there doing nothing else but wait for a Tiger to need repairing?" card :)

Well, okay they can be doing other things too, but if they are all reasonably close together they are not going to be half as useful as if they might be. There's only so many sandbags you can use in one small area ;)

And if I see a damaged Tiger I'm already thinking what a nice target for artillery it is, loads of engineers huddled around it is what is known in technical circles as "gravy".

All of this is why I really like the repair station bunkers when I'm playing axis, those things often pay for themselves many times over.

4Servant
10th Apr 07, 10:38 AM
Lol no, 640 MP and 140 fuel?
A tiger is only 600 MP if you count the fact you get a stormtrooper squad with it. And it is a superior tank.

Well in pure stats its indeed better but like I said pather is way faster and way more mobile wich is a very important fact for me.
Also I think the blitzkrieg doctrine way to get a tiger is a bit shity.
I mean you always have to do the urban assault force ability aswell wich I think is not good so I prefer going for rescources/blitzkrieg ability's first.
Also its very unlikely you can get both tigers/blitzkireg ability's in 1n1 frequently.

roflmao
10th Apr 07, 10:39 AM
@shrub :

W/e methods you use to repair it are irrelevant. My point was that a axis player is going to try to repair its tiger as fast as he possibly can, which as I said before, is pretty fucking fast.

4Servant :
Panther is not mobile enough to escape a well microed m10 or a well microed sherman. Furthermore it cannot withstand a Allied AT gun, while the tiger can withstand up to 2 at guns, and if it gets a shot at a m10, bye bye half health.

advarntek
12th Apr 07, 5:05 AM
the way i found easy was send in 2 m10 with rifles(with stickies) then 1AT behind the 2 m10's 2 if the tiger get past the m10 it get's hit by the AT and rifles get stickies in the engine. i found this way works every time

Sturmtruppen
12th Apr 07, 7:42 AM
Imo Tiger > Panther, heavy crush is invaluable... its the best passive ability in the game when used at the right time and the right place, you can overwhelm an army of AT guns and defenses or do some crazy flanking moves

advarntek
12th Apr 07, 10:52 AM
can you tell us so of these flanking moves.

RealHawker
13th Apr 07, 8:11 AM
It is perhaps too complicated to "kill a tiger" in one post.

I think the most important part is to sticky it. The tiger is already fairly immobile (tiger ace is a bit better). This renders it very slow and hard to maneuver. Then you bring in whatever anti tank support you have... m10's are nice since they are fast... upgunned shermans as well.

It nice to wait to get the Tiger somewhere in a close space, then stickey it.... out in the open field is not optimal IMO.

AT guns with AP ammo are probably the next best thing. My problem with AT guns are they are nebel bait, fairly cheap to re arm with rifleman though..

It can be hard to use just tanks, since he most likely has some of his own AT guns in his rear lines(perhaps hidden) and grendaier or stormy squads with shreks waiting for your flankers.

In 4x4 games, you really have to concentrate your armor guys with perhings, etc on the tigers when you see them advancing... take an overwhelming amount of firepower to them.... and prepare for more until their base is done or the VPs tick down. The axis players will almost always exclusively build tigers once they reach the ability to make them.

I play axis most of the time, and I fear guys with stickies hitting me up in tight quarters, followed by at guns with AP armor hitting me when I can barely make my way out of there...

advarntek
13th Apr 07, 10:39 AM
I think the most important part is to sticky it how do i sticky this thread

RealHawker
13th Apr 07, 11:50 AM
agreed.

You wouldn't hear about IMBA Croc's if the storms or grens had a way to damage the engine of allied tanks.

ugordan
13th Apr 07, 2:46 PM
how do i sticky this threadLOL.
He means sticky the Tiger, the sticky bomb thingy.

jujumbura
13th Apr 07, 3:06 PM
Sorry for responding to your post so much later Spoon, it just caught my eye again:


One upgunned Sherman, one M10, and two AT guns is hardly two Tigers. It's, in fact, only 1280 MP right there...and you should lose ABSOLUTELY NOTHING when taking out the tiger.

Well, OK. You took a sherman and an AT gun out of the equation there. The initial advice was 3 AT guns, then you suggested adding 2 upgunned shermans. Which, together, does come at least over 1800 mp.

But for your new scenario, involving 2 AT guns, an ungunned Sherman and an M10, I'd have to agree that would be a good way to stop a charging Tiger. Advancing on a Tiger defending a VP is a whole different kettle of fish. Whoever of that dream team goes in first is going to get a serious beatdown, and it will be a while before the Tiger has taken enough damage to warrant a retreat. He can always cut off your angles as well, by backing into cover. He's only dealing with microing one tough-ass unit here, while you have to deal with 4 fragile ones. And if you're capable of distracting with a sherman, and simultaenously flanking with 2 AT guns and an M10 from 3 different directions such that they all engage the tiger at the same time... well I'd like to see the replay ;) I'm callin theorycraft on it.

Lastly, your numbers don't add up. Are you not counting the cost of upgunning the Shermans, or what? AT guns are what, 290 a piece? Plus a 420 Sherman, plus a 300 M10. And the upgun is 200 mp itself I believe. I total 1500 mp. Not to mention 245(!!!) fuel that you don't have to pay ANY of for the Tiger. At the very least, I'd like to add a PIV to the Tiger, and a level of Vet.

jujumbura

0mar
14th Apr 07, 12:23 AM
Sticky bomb + AT gun-drop. All you really ever need vs Tigers. Add in infantry support for his infantry and spam SF. As Allies, I almost never lose to Tiger spam, it's really easy if you abuse Airborne. I usually get 1 or 2 Shermans mid-game, keep them alive for the up-gun, spam AT guns (4-6 or more) and use the 66mp weaponry from the supply drops to discourage storms from bundle grenading my shit. IF they do want to do that, you can take out 2-3 guys with the Sherman and .30cal firing away. Munitions/fuel is never limiting as Airborne. I've had games where I floated 1000+ munitions due to supply drops, so you can spam strafing/bombing runs all day long. Use it liberally to wipe out his infantry.

Sully343
14th Apr 07, 4:47 AM
If you see the tiger comming lay some mines, they usually blow the engine better than stickies. Mines are a big pain to axis because they can't get the crab flail they have to use engies to clear them, or know where they are and blow them up. Remember its a waste to build big fields of mines, if a tank runs over 3 mines right away its just like he only hit one. Spread individual mines out where you think hes likely to come. I like hearding non-tigers with tank traps into mines and AT guns. If they miss the mines then sticky (though to destroy the engine it usualy takes more than 1 sticky).

A tiger thats slower than molasses is real easy to take out. you can even drop a stachel charge on it. Just remember as allies no matter what strategy you use if you take away the axis armor mobility you can flank them easy (always try to hit em in the rear) with your more manuverable force, and keep them from running away (or toward) AT guns (don't forget AP shells if your attacking the front).

advarntek
14th Apr 07, 5:40 AM
If you see the tiger comming lay some mines, they usually blow the engine better than stickies
how do you do this without having you mine layers blown to peaces by the tiger.

A tiger thats slower than molasses is real easy to take out
this i do agree with

Kratos
14th Apr 07, 7:13 AM
Tigers are not that difficult to kill, well placed at guns form an excellent barrier against any incoming tiger!

Sully343
14th Apr 07, 11:24 PM
Hadlow:

You have to play the intelligence war too, forward scouts should spot the tiger and give you enough time to lay down some mines further away. True you can't expect to lay mines when the tiger is already on top of you. Key is to see him comming then you have the advantage.

Same thing applies to the AT guns, if you have line of sight you can outrange the tiger before it even sees your AT guns.

RealHawker
15th Apr 07, 8:06 AM
basically sticky bombs...

fallen soldier7
15th Apr 07, 10:33 AM
to killl a tiger in the wild: bait it with raw meat and use a harpoon to stab it. then yell like tarzan and feed it to your gorilla parents.

to kill a tiger in coh: sticky spam + AT guns.

advarntek
17th Apr 07, 11:01 AM
basically sticky bombs...
it this befor or after the rifles are blow to peaces i have never seen a tiger blow by just sticky bombs

Ace_Of_Spades
17th Apr 07, 11:28 AM
it this befor or after the rifles are blow to peaces i have never seen a tiger blow by just sticky bombs

O yeah, here is a bright idea, lets send a bunch of riflemen with nothing more than glorified hand grenades to battle a 33 ton Main Battle Tank. This is the Allies, yes, but this isn't the Eastern Front and this isn't Mother Russia. If there is a Tiger on the field, then you need some M10s, and some AT guns, preferably with AP shells. A Tiger on the field is as hard to kill as a Pershing. This is honestly a no point because the Pershing is easier to get than a Tiger, so Allies have nothing to complain about. I have seen my Tiger ravaged more often than not by a good combo of 2 Stickies, an AT gun, and an M10. You can take it down with just that, no joke. Its called SKILL and PREPARATION.

fallen soldier7
17th Apr 07, 9:30 PM
i once base rushed with a tigerace and the guy retreated his riflespam and spammed stickies [the map has huge munitions].

they got it down to no engine and no gun with barely any hp left, and he was like 'i'm out of munitions lmao'

my panzers finally caught up and helped clean up the mess.

you can imagine how many stickies it took. and he didn't even kill it.

Sothalor
17th Apr 07, 10:19 PM
And the lesson is....

Don't baserush with a Tiger Ace. Baserush with a Tiger Ace AND your Panzers.

RealHawker
18th Apr 07, 6:56 AM
Hadlow, I think you missed the point.

A slowed tiger is a killable tiger....

you can add plenty of different ways to kill it after that.... AT guns with AP ammo are a good start... but a tiger with a damaged engine will have trouble maneuvering or getting away.

noname0112
18th Apr 07, 7:05 AM
sticky is not used for killing tanks, but slowing them... (I leard that lesson from StuGs when my rilfmen said to me that I was High)

Just as RealHawker said, slow them down... then hit them with the available AT unit possible/available.

Gandelwaven
20th Apr 07, 2:40 AM
I must say I find tigers nice when they're on my side but i personally love killing them. A greyhound can kill a tiger that is unsupported. Just circle it, the turret can't keep up with it. If they go into a corner just move from side to side. M10s are significantly better tho cause they can sometimes even kill it before it can get support.

Also a good counter to tigers is to get a greyhound and lay a mine where it spawns. This will possibly kill the stormie squad and take about 1/3rd of the tanks health off normally damaging the engine. I also like getting three para squads with redoiless rifles, they slaughter. But they are expensive. Be sure to put AT guns on AP when you shoot. And one last thing, the best tactic with 3 AT guns is to put 1 or 2 up front and another just, and i mean only just, within range of the other AT gun so when the tank tries to circle BANG it gets a nasty rear armour suprise.

On the subject on slowing tanks, a couple of stickies can kill a stug, i think it was some knidof buff they put in the new patch. BTW stickies work well supporting other tanks, with something like a sherman vs. stug or panzer IV it can really give you the upper hand.

Blakey85
20th Apr 07, 4:44 AM
Yeah but why would a tiger attck alone? That's just asking for trouble. You'll have shreck stormies behind him cheering him up and just waiting for those m10s.
Anyway,just stickie him once/twice (cause his armor is really really thick and it doesn't always work in the first time like all of the other tanks) and use any AT weapon really...just keep it mobile. Tiger is slow already,reducing even that is just torture.

advarntek
20th Apr 07, 11:53 AM
a new one i came up with you need AT gun, troops with bazooks, rifles,sniper
1. send out the sniper to pick off storms
2. place rifles behind at(incase men try attacking it)
3. send in the bazooks with fire up get behind and shot engin.
4. tiger is now slower
5. upgrade at with armor persing shells and shot( remember keep bazooks behind tank so not to let 88mm turn)
6. shot with at
7. tiger is dead
this has worked 3 out of 4 times since i started trying it

Col Hackworth
20th Apr 07, 2:47 PM
I usually don't send Shermans in unless I have AWM or need to pin the Tiger in place for artillery. Otherwise, mines on likely pathways, circling rifles with stickes and/or Rangers with bazookas, with one or two well-spaced AT guns does the job. Death by a thousand cuts.

stopgap
21st Apr 07, 11:00 AM
which is why a well supported tiger is a nightmare for allies... cant kill with paper cuts when the paper is shredded.

Vintage
21st Apr 07, 11:39 PM
Another good way to kill a Tiger is to build a Pershing, which is almost exactly the same thing.

KnowsKnone
22nd Apr 07, 2:41 AM
A tiger is superior ro the Pershing hands down, but even with little Micro some angle shots and side shots you can damage it enough. Seriously though, no tanks should be alone, ever, it doesnt matter if its a Puma, always have a supporting tank or two and a lot of infantry. Even if a Tiger is alone the owner will have an eye and a hlaf on it at all times, anyone with minor microing skills can out micro an attack on a tiger. Killing one is simple, have a diversion! In Vanilla COH the allied 57mm has a small advantage over the Tiger, first you send some rifles out to distract the tiger by acting/atempting to stickey it, meanwhile your M10/57mm is sneaking around it, getting side shots is just as important as getting rear ones, dont force yourself to rush the rear of a tiger unless he gives you the oppertunity. Even then most maps have choke points and paths that are predictable, use mines.

advarntek
5th May 07, 12:14 PM
here is a easy trap for a tiger i use a lot. the mg take out storms. the mines weaken tiger and 57mm finish it.

Gamesguy
5th May 07, 4:01 PM
A tiger is superior ro the Pershing hands down, but even with little Micro some angle shots and side shots you can damage it enough.

Thats not true. A vanilla tiger will beat a vanilla pershing yes, but not by much. A vet 3 pershin will kill a vet3 tiger 1v1, and probably the tiger ace too.

konquer
5th May 07, 5:17 PM
Yes but a vet 3 tiger can be fresh out the box. A vet 3 pershing will have to had many kills and allied vet units usually dont last very long.

Gamesguy
5th May 07, 6:49 PM
Yes but a vet 3 tiger can be fresh out the box. A vet 3 pershing will have to had many kills and allied vet units usually dont last very long.

The vet3 tiger costs 700man power and 150 fuel, the vet 3 pershin just needs to kill a couple of stugs.

Flawless
6th May 07, 8:17 AM
Tigers alone are easy prey, but with support they're unstoppable. You take a tiger with infantry and some support tanks (panther, panzer and stugs) and it's over. Nothing can stop a tiger with support. You have to choose between knocking out the tiger and dying to its support or knocking out its support but dying to the tiger.

My strat would be an ambush like scenario. Lure him, sticky him (to take the engine out), then flank with at guns and m10s. Just hope to god the tiger doesn't have any infantry or tanks with it, or you're dead meat. You flank the tiger, only to find infantry squads and panzers/panthers.

InvidiousMind
6th May 07, 8:36 AM
This depends on how well the player can control the tiger.
Normally I always win VS several AT's when I got rank 3 tiger. It's even easyier vs rangers. A while ago (1.5) I took out 7/8 rangers squads with 1 tiger by staying behind buildings/objects.

The best way to take a tiger out (my opinion) is with mines or trapping them between Anti-Tank objects and kill them with AT.

Mistenth
6th May 07, 11:08 AM
Brute forcing with AWM does work if you managed to build up a sufficiently large tank force, of at least 4 Shermans.

advarntek
20th May 07, 2:41 PM
since the 1.6 2 ats can take it out easy enough

advarntek
29th May 07, 11:30 AM
i don't kmow if other people find this but a single squad drop upgraded with bazooks.
3 shots and the engin is dead the it is a sitting duck right for the picking.

Kliest
30th May 07, 12:36 PM
Okay, maybe I'm more of a noob than I thought. The only way to get a Tiger (Ace) is through Terror correct? Or is there a tech to build regular Tigers?

And are Parachute troops able to upgrade to bazookas?

Tiger_AceAJB
31st May 07, 7:18 PM
OH MY GOD WHY DON'T PEOPLE GET IT! 2 76s AT CLOSE RANGE AND AN M10 UP ITS ASS EXTERMINATES IT!!!!

TankHunter678
1st Jun 07, 2:28 AM
Or you can just use 4 AT guns all using AP at the same time. Generally kills it in 1-2 vollies. At most and that is counting deflections on the frontal armor.

That is to a vet3 tiger by the way.

Tiger_AceAJB
1st Jun 07, 1:32 PM
never played terror but ace, fwih, is good. regtiger sucks

advarntek
6th Nov 07, 1:52 AM
seeing as OF is now out will bump

jackmccrack
6th Nov 07, 3:00 AM
17 Pounder AT Gun, Bren Button up, and lots of PIATs!

SilencerPL
6th Nov 07, 3:56 AM
Firefly spam ^^.

My KT was once charged by 6 fireflys, took out 4 of them and criticly wounded 5th , then it was bye bye my tiger.

bottenbreker
6th Nov 07, 9:07 AM
i can take out a tiger with a cupcake :p the thing is: the tigers turret is quite slow. even if your americans you can actually just run around the tiger with a sherman or an m10 without getting hit :) (this mostly only works if there arent any grens with shreks supporting the tiger though)

SilencerPL
6th Nov 07, 9:43 AM
Who controls that tiger ? AI ?

bottenbreker
6th Nov 07, 1:04 PM
well, PLAYERS! :D though, i'm not playing at a pro-level. you should try to scare off a cupcake with a tiger in a small street. its really darn hard :p

Alcorr
6th Nov 07, 2:08 PM
Easily solved by having a couple M10s or, preferably, upgunned Shermans (or a mix) flank said tiger and stop it from running. The AT guns come up and help finish it.

Oh, and if you can sticky the Tiger, or have it hit a mine, it's a MAJOR plus (engine damage)

QFT. Its those players that have skill and support thier tiger with shrecks and ostwinds that are the pain :D....

Caesar
6th Nov 07, 9:42 PM
A smart Axis commander will see Shermans coming, fire, then reverse and let the Shermans come. The secret is to use your Stormtroopers to guard your flanks then decloak and rape the Shermans from behind.

fallen soldier7
6th Nov 07, 10:08 PM
butterfly bombs! teller mines!

oh darnit they're all PE abilities. oh well we can wait for the next expansion.

SilencerPL
7th Nov 07, 1:31 AM
Any decent players dont get their tanks strafe circled to death. You can have the fastest tank but I have my tank coverd with another tank or "the bane of all allied armor" - panzershreck.

I had a game that there was a player that tried to out smart my tiger, well unlucky for him I made him bumped on my tiger. Ah such a puny tank vs this KT gigant gun :)

bottenbreker
7th Nov 07, 6:29 AM
thats exactly what i said silencerPl (i think) it works if its not supported otherwise your cupcake/stuart = facked :p

SilencerPL
7th Nov 07, 6:46 AM
Well even when not supported you will have to focus the cupcake on the tiger and leaving all other troops without attention. How long do you think it will take to kill KT from that puny tank ? I think long enough to:

a) send 1 squd of shreck
b) go with KT somwhere else
c) something else.

fallen soldier7
7th Nov 07, 5:52 PM
even with the little john adapter, it would still take the cupcake a long time to kill the tiger. longer than it would take for an m10 to kill a tiger.

Ace651
7th Nov 07, 7:00 PM
Airborn tree is your friend.
-cm

KruniacZio
8th Nov 07, 5:29 PM
Er... Armored cars and the like should do approx. 0 damage to a tiger every single shot. Its just not possible to achieve penetration like that.

Border Patrol
9th Nov 07, 12:38 AM
My favorite tiger killing strat is to cripple it with a sticky, then nuke the fuck out of it with shotgun calliopes.
=D

tankgunner92
10th Nov 07, 2:09 PM
you said it became expensive with artillery but you have artillery pieces in infantry company (and britain got some too) if you use a comuflaged sniper as u,s you can spot the tiger and let the 110mm artillery piece bomb it back to the stone age.
the brittish are even worse they've got the creeping barrage witch can walk the same speed as the tiger that hurts a lot to it

fallen soldier7
10th Nov 07, 2:55 PM
tankgunner, 105 field-howitzers are meant to attack infantry and structures. they suck versus heavy tanks (panthers and tigers). the same thing for the 25pounder, as their damage tables were just copy-pasted.

Border Patrol
10th Nov 07, 3:45 PM
but shotgun calliopes are wonderfully powerful against heavy armor