cf_nz
8th Apr 07, 4:11 AM
This is a small mod that grants the camouflage and hold fire ability to infantry units (except pioneers and engineers - due to ui space limitations), mortars and MGs, while they are in green cover. This is for both Allies and Axis. Snipers and Stormtroopers retain their usual camouflage ability.
There was an issue with being able to move a camouflaged unit out of cover and remain camouflaged , you could not un-camouflage the unit unless you returned to green cover. To get around this I've given every other cover type modifiers that remove camouflage . What this means in game is that if one of your squad members is standing out of green cover, you will not have access to the hold fire ability. I've tweaked the formations for mortars and MG to try to help with this issue.
To allow you squads to fire at will it is better to disable the camouflage rather than click the hold fire/fire at will button. It looks a little silly to have your MG firing but all 3 squad members still camouflaged. I also had issues with some squad members not firing until un-camouflaged.
Camouflaged units have the same speed penalty as for snipers, they also are unable to cap point (again as for snipers).
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The idea for this came from here: May ambushing be a tactic? (http://forums.relicnews.com/showthread.php?t=143349&page=2&pp=15)
Any problems, questions, ideas for improvements please post them here.
You are free to modify this, include it in mods, do what ever. If you do use it, credit would be nice.
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A brief list of what I have done:
- Created a new camouflage ability with a cover requirement (green).
- All soldiers (ebps) and weapons (mortars, MGs - props) have the camouflage_ext.
- All cover types (except green) have modifiers that remove the ones given by the camouflage ability.
- (There may be more that I can't think of at the moment).
There was an issue with being able to move a camouflaged unit out of cover and remain camouflaged , you could not un-camouflage the unit unless you returned to green cover. To get around this I've given every other cover type modifiers that remove camouflage . What this means in game is that if one of your squad members is standing out of green cover, you will not have access to the hold fire ability. I've tweaked the formations for mortars and MG to try to help with this issue.
To allow you squads to fire at will it is better to disable the camouflage rather than click the hold fire/fire at will button. It looks a little silly to have your MG firing but all 3 squad members still camouflaged. I also had issues with some squad members not firing until un-camouflaged.
Camouflaged units have the same speed penalty as for snipers, they also are unable to cap point (again as for snipers).
-------------------
The idea for this came from here: May ambushing be a tactic? (http://forums.relicnews.com/showthread.php?t=143349&page=2&pp=15)
Any problems, questions, ideas for improvements please post them here.
You are free to modify this, include it in mods, do what ever. If you do use it, credit would be nice.
-------------------
A brief list of what I have done:
- Created a new camouflage ability with a cover requirement (green).
- All soldiers (ebps) and weapons (mortars, MGs - props) have the camouflage_ext.
- All cover types (except green) have modifiers that remove the ones given by the camouflage ability.
- (There may be more that I can't think of at the moment).