Deunan
10th Apr 07, 3:27 PM
Ever wanted your concept to be shown on the map?
Ever missed it?
Well here is a little workaround I use.
First create a concept.
Either draw it gimp or photoshop, or on paper and scan it.
It has to be square.
are playable area.
For reference, here is the image I made.
http://i121.photobucket.com/albums/o240/Shadowtiefling/wip%20maps/River%20trial/Rivertrialcopy.jpg
Later you go to canvas> select the center of the image as a center of origin and select the with and length to 200%
as seen here
http://i121.photobucket.com/albums/o240/Shadowtiefling/wip%20maps/River%20trial/River_Rendezvous_2pcopy.jpg
(also note, that I inverted the colors, to make the river stand out more)
save the file as a .tga
Create a new map
Fill it up with this detail texture
snow_packed03
this texture has a zero alpha layer (or is faulty) and thus shows the detail map clearly.
save the map as yourmap (or anythng else)
next find the file yourmap.tga.
delete it.
copy paste your concept image into the maps directory and rename it as yourmap.tga
close and reopen your map
voila
http://i121.photobucket.com/albums/o240/Shadowtiefling/wip%20maps/River%20trial/conceptingame.jpg
later with some height mapping
http://i121.photobucket.com/albums/o240/Shadowtiefling/wip%20maps/River%20trial/concpettop----roughrerraindone.jpg
And it's done.
Ever missed it?
Well here is a little workaround I use.
First create a concept.
Either draw it gimp or photoshop, or on paper and scan it.
It has to be square.
are playable area.
For reference, here is the image I made.
http://i121.photobucket.com/albums/o240/Shadowtiefling/wip%20maps/River%20trial/Rivertrialcopy.jpg
Later you go to canvas> select the center of the image as a center of origin and select the with and length to 200%
as seen here
http://i121.photobucket.com/albums/o240/Shadowtiefling/wip%20maps/River%20trial/River_Rendezvous_2pcopy.jpg
(also note, that I inverted the colors, to make the river stand out more)
save the file as a .tga
Create a new map
Fill it up with this detail texture
snow_packed03
this texture has a zero alpha layer (or is faulty) and thus shows the detail map clearly.
save the map as yourmap (or anythng else)
next find the file yourmap.tga.
delete it.
copy paste your concept image into the maps directory and rename it as yourmap.tga
close and reopen your map
voila
http://i121.photobucket.com/albums/o240/Shadowtiefling/wip%20maps/River%20trial/conceptingame.jpg
later with some height mapping
http://i121.photobucket.com/albums/o240/Shadowtiefling/wip%20maps/River%20trial/concpettop----roughrerraindone.jpg
And it's done.