View Full Version : Poll: Is AWM balanced?
27th Jul 07, 10:08 AM
I think it is. How about you? Please post comments.
27th Jul 07, 10:21 AM
I think it is, but it remains to be seen; the change only has been in effect for what, 48 hours?
27th Jul 07, 10:44 AM
Voted Better because i haven't seen enough of it yet. Just Pershing rushers.
27th Jul 07, 10:47 AM
I still think the respawning tank count should be limited to 2 or 3.
This will stop the 5+ M10 spamming from recharging the assault in 3 sec. :)
Overall, though, it's fixed.
27th Jul 07, 10:48 AM
The differences are magnified in larger games such as 4v4. Time will tell.
27th Jul 07, 11:38 AM
It's balanced, but the fact that you are rewarded for losing tanks is still stupid and should be changed.
27th Jul 07, 11:39 AM
to be honest, I don't use AWM at all when I choose the armour company, this is mainly because, in the game, I usally get an excess amount of man power so I always use the abilities that give you tanks (Not sure of their names) like the rocket tank and the big one with the huge cannon. these only cost man power and by saveing the fuel from building tanks, you can build a supply yard and reaseach its upgrades that give you more man power :D
27th Jul 07, 2:28 PM
as far as doctrine balance, blitzkrieg is still head and shoulders above the rest - at least for 2v2s...
27th Jul 07, 6:44 PM
Well it's not ridiculous anymore, since you have to have really good timing for the ability to pay off, just like every single one of the off-map artillery abilities. So far I've turned a few games around thanks to people trying to rush my base with AWM M10s and Crocs running into schreks and tigers, having a much easier time finishing them off immediately after the ability runs out.
The change also indirectly seems to make manpower blitz more powerful, since while there is a greatly reduced chance of instant pershings and M10s for using AWM, there is still a 100% chance of replacing a lost tiger with manpower blitz. This is why i voted not there yet, otherwise it would be perfect.
28th Jul 07, 1:04 PM
Personally, I think any ability that merits forced suicide is an ability that needs to be rethought over, and changed. >_>
28th Jul 07, 2:17 PM
vampireblood, i agree....the very concept of rewards for intentional friendly fire is just ridiculous.
i have a suggestion...every time a axis hit is scored, let the allies production bar speed up for whatever they are producing a bit.
this would just help them produce faster while the awm is active, and just sacrificing would be of no use anymore.
28th Jul 07, 3:09 PM
The Pershings and calliopes still respawn and can be exploited to the world's end, so i chose "Allies are still WAY to powerful". The ability still seems the same to me imo.
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