SubZero
15th Aug 07, 5:49 PM
In January is the official Doubles Tournament at Nottingham GWHQ. For this event, myself and my buddy are going to be putting together a firebase using Tau and Eldar.
My 500pt Alpha-stage Eldar list
10 Dire Avengers; Exarch (Shimmer + PowerSword, Bladestorm).
3 Dark Reapers
10 Guardians; Eldar Missile Launcher Platform
Note: This leaves around 123pts spare to which must be spent in Fast (if I am to take the Reapers), or, if I choose against the Reapers, 228pts must be spent in HQ, Troops or Fast.
The force I will be complementing is very loosely shown below:
Tau Firebase Alpha-stage list
Tau Commander Shas'el; plasma rifle, twin linked missile pods and multitracker
3 x 8 Fire Warriors
Broadside; Railgun, Smart Missile System
Crisis Suit; plasma rifle, twin linked missile pods and multitracker
The actual armaments are still under debate, however they will mostly be packing Anti-MEQ and Anti-Vehicle loadouts.
So there we have it - any recommendations for the final piece in my Eldar list?
Some of my thoughts
Warp Spiders could be useful (nightmare to paint however)
Shining Spears are always delectable in large units (5 strong)
I fancy getting some Swooping Hawks, however their effectiveness is highly questionable at this competitive level.
I have a Forgeworld Avatar, which could pose a good counter-charge... or a points sink.
I'm trying to stay away from vehicles since they have the possibility of arriving as late as the 5th game turn.
My 500pt Alpha-stage Eldar list
10 Dire Avengers; Exarch (Shimmer + PowerSword, Bladestorm).
3 Dark Reapers
10 Guardians; Eldar Missile Launcher Platform
Note: This leaves around 123pts spare to which must be spent in Fast (if I am to take the Reapers), or, if I choose against the Reapers, 228pts must be spent in HQ, Troops or Fast.
The force I will be complementing is very loosely shown below:
Tau Firebase Alpha-stage list
Tau Commander Shas'el; plasma rifle, twin linked missile pods and multitracker
3 x 8 Fire Warriors
Broadside; Railgun, Smart Missile System
Crisis Suit; plasma rifle, twin linked missile pods and multitracker
The actual armaments are still under debate, however they will mostly be packing Anti-MEQ and Anti-Vehicle loadouts.
So there we have it - any recommendations for the final piece in my Eldar list?
Some of my thoughts
Warp Spiders could be useful (nightmare to paint however)
Shining Spears are always delectable in large units (5 strong)
I fancy getting some Swooping Hawks, however their effectiveness is highly questionable at this competitive level.
I have a Forgeworld Avatar, which could pose a good counter-charge... or a points sink.
I'm trying to stay away from vehicles since they have the possibility of arriving as late as the 5th game turn.