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luther
19th Sep 03, 5:12 AM
Just a little ship model that might be useful for a mod, maybe suitable for a scout but the polycount may be too high for that; I should be able to reduce it. The texture is a layered psd file so once the specs are out for the new lif format (or whatever they use at the mo) I should be able to hack it up for team colours.
I've started a mesh stripping program for the HOD format but I imagine delphi is miles ahead so I might just leave it :)

Textures include specularity map.



http://cs-svr1.swan.ac.uk/~cstim/clay/ship3.jpg