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View Full Version : [2.103] british mg teams and being locked in base



tankgunner92
7th Nov 07, 1:27 PM
Okay evry time i play CoH i always get the same problem I LOSE, okay so i choosed britain wich gave me a decent chance of fighting back, but then the horrible german mg42, they put one in evry building on evry map around my base.
conce britain doesent have a cheap unit like enginners and most of all No mg team until late game (hq glider) i always get locked up in my base, i simply doesent got the numbers to cover all buildings. Anather problem is that my mg bunkers cant relocate, so if i need somewhere else they can do nothing, so i must build a new where it is needing wich costs valuable reasorces, and takes up unit capacity, so if i need those three men somewhere else i must blow the nest up and pay for it again, i've got three suggestions to combat this: glider hq aviable in early game (maybe comes before commandos), mg nests able to relocate (maybe theyll need a long set up, uproot time) or just give britain a mg team from command truck. The same is for mortars.
i accept other opinions

Hundasupa
7th Nov 07, 1:52 PM
Seems like you haven't heard of Riflegrenades, commandos, flanking, PIATs to the most extreme, Heroic Charge, Artillery r whatnot.

Can you attach a replay? So we can give you some advice. You're probably getting outplayed a lot in the early game.

And please please try to spell right 'n' use paragraphs.

roflmao
7th Nov 07, 2:37 PM
Mortar is your friend :).

Alcorr
7th Nov 07, 11:51 PM
You must be joking. Mortar emplacement = death to all garrisoned squads. Not to mention riflegrenades are basically free once you get the upgrade rather than having to pay munitions for every grenade thrown (like US, Wehr, and PE).

Kog
8th Nov 07, 7:46 AM
Riflegrenades: They're horribly, horribly inaccurate until your LT levels up, but yeah, they're free.

Mistenth
8th Nov 07, 8:43 AM
You could get 2 LTs to give a strong accuracy boost, but you'd probably lose map control elsewhere and get raped by vehicles later on.

tankgunner92
8th Nov 07, 1:48 PM
1) I don't really get what you mean with 'n'.

2) Sure i can use paragraphs

3) Well it takes long time to get 75 munitions when the mg's are locking me up in my first territory.

4) I wish i could move that mortar somewhere elese when i'm done over there insteand of having to build sixty-twelve mortar emplacments.

5) My idea is to let you sell those mortar and machine gun emplacments is to let sappers "dismount" them so you get about 75%-100% of the cost back (or maybe equal percent to the amount of health lef on the emplacement)

6) my grammar is'nt the wery best i admit that im from the cold north you know (not the poles)

matthewdanese
8th Nov 07, 1:53 PM
sixty twelve sounds like fun.

tankgunner92
8th Nov 07, 2:30 PM
its a direcly translated word in my language (made to fit beeter) i meant wery many as you cant have sixty twelwo of something thats very many its an expression okay