View Full Version : Dwarf Fortress Succession Game
19th Nov 07, 11:14 PM
Striking The Earth! Chapter One
A DF succession game.
The Journal of Thikut Gisekthikut, Expedition leader of Zonshedim, commonly known as HelmedShadows
1st Granite, Early Spring, 1052
We have finally arrived at the site found by our scouts.
Unfortunately Sakzul, our ranger, led us to the wrong side of the canyon. Instead of the side with abundant wildlife, wood, and easy access to magma for our forges, the idiot stuck us on the side with no magma, no wildlife, and a cave filled with more evil creatures than I could shake my beard at.
Summary execution did not go over well with our other 5 members, so he gets to live against my better judgement. Armok help us.
3rd Granite, 1052
I've told our miners to dig out a room in the soil below us to house our supplies for the moment. After speaking with Melbil Bidoktosid, our mason, I have decided that the best way to solve our location woes is to build a bridge over the canyon. Melbil looked a little green when I told him this, but I'm sure it will work.
Once we get our supplies safely stored we'll start quarrying out the rock nearby.
8th Granite, 1052
Our idiot ranger has reported that a group of Kobold migrants calling themselves Tlibigijrilbus have arrived in our area and decided to stay.
Personally, I think he was drunk and made it up to stop me from strangling him.
12th Granite, 1052
We have begun construction of the bridge. Melbil is still mumbling something about how we can't defy the laws of physics and that this bridge wouldn't hold up under the weight of a lizard, but what does he know.
26th Felsite, Late Spring, 1052
The Great Bridge is completed! Although there are some murmerings of worry, Melbil in particular voiced his opinion that "That thrice damned bridge is a deathtrap and if we somehow make it over alive I'll shave my Beard!" fairly regularly, but everybody was convinced to cross over partly due to my threat to dump out all the alcohol. And if that didn't work I told them I would start stuffing them into the empty barrels myself and roll them over the cliff.
They started moving.
13th Malachite, 1052, Mid-Summer.
Today is a day what will live on in dwarf history. For today we broke ground and began to construct the grand entrance to our fort, Helmedshadows!
Also most of the stores are across now, and most of the dwarves have stopped weeping and kissing the ground after crossing over the bridge, the weaklings.
21st Malachite, 1052
Sakzul managed to piss off the local batmen today by firing 20 odd bolts at one of their comrads. He didn't kill it, but he did manage to piss off it's 2 buddies who flew up and started to attack us.
Thankfully Sakzul was able so beat the shit out of them with his crossbow, flinging the first 15 feet before it slammed into the side of the cliff, and then slamming the 2nd so hard with his crossbow it too flew a good way through the air, landing with some very serious injuries. It died soon after. Maybe Sakzul isn't as useless as I thought.
2nd entry for 21st Malachite
That IDIOT Sakzul! Flush from his batmen killing rampage he tried to kill a horse with his crossbow. The horse ran like hell, predictably, but Sakzul managed to grab a hold on it. Of course this scared the horse even more, so it panicked and ran off a 3 story cliff draging that idiot with it. He's at the bottom now, screaming bloody murder. I told the miners to dig a staircase down to him as soon as they felt up to it.
Hopefully the moron will die before they get to him.
3rd entry for 21st Malachite
The miners eventually built the staircase down, and also shoved a pickaxe in the head of the wounded batman Sakzul was shooting at in the first place. Against my better judgement I went down to retreive the moron, and here's how I found him.
Sakzul was bawling his eyes out while slumped over the corpse of the horse he had been chasing (which probably cushioned his fall and prevented him from dieing in the first place). There was horse blood everywhere, and to make the scene even more disgusting Sakzul had apparently vomited out all the plump helmet he had eaten in the past week or so. So in addition to stepping through batman gore, I had to stick my arms into a bloody and vomity mess to pick the moron up because not only had he managed to break both his left arm, and his right leg, he managed to shatter his hipbone and probably had some internal injuries on top of that.
I hope he dies or goes insane from the pain. I'm burning my clothes right now.
12th Limestone, Early Autumn, 1052
We've now completely moved all of our stores across the canyon and can focus more on excavating areas that will be in permanent use unlike our current cramped dwellings.
I ordered the miners to clear out an area above the entrance that is mainly soil. Eventually we'll be using this as a farming operation, but for now it will be our temporary storeroom and quarters. It wont be quite as good as our permanent quarters, but it's certainly better than what we're in now.
14th Limestone, 1052
The dwarven caravan from Issunamkinonol has arrived and the outpost liason has come with it. It will probably take them a while to get to our side of the canyon, and hopefully by then we will have finished our trade depot.
Not that we have anything to trade anyway, but maybe we can get some food.
19th Sandstone, Mid-Autumn, 1052
I finalized our deal with the Laison, giving him just a general idea of what we could need next year. Meat, toys, anvils, general stuff really. He in turn gave me what they wanted for next year...
The Merchants left yesterday, we didn't end up trading anything with them as there wasn't really anything to trade.
We've started moving out of our temporary lodgings and into the farming area, hopefully we will be settled in by winter. I'm not worried about our food stores, we have enough to last us a while.
6th Timber, Late-Autumn, 1052
The migrants we've been expecting have finally arrived, and by some quirk of fate or a good guide arrived in a place where we do not have to dig them out from.
It's nice to have 8 new faces, most of which have valuable professions. We got another hunter to replace Idiot Dwarf, a gem setter, fishery dwarf, furnace operator, etc etc. Only a couple peasants in this group, but I'm sure we can find a trade for them to practice at.
2nd Obsidian, Late-Winter, 1052
This winter has been fairly quiet. We continue construction efforts below and above ground. Our two largest projects being extending the main stairwell down to the brook, and fortifying the upward entrance against attack.
In other happy news, Sakzul is dead. Unfortunately for him the brook froze over, so we couldn't give him any water to drink (Armok knows why he refused to drink beer, of which we have plenty). He tried to last until Spring, but instead went beserk yesterday and was promptly set upon by the dogs and a few nearby dwarves. He was already gravely injured, so he didn't pose any real threat, in fact he only made it a couple feet from his bed before bleeding to death. He did manage to kill a stray dog and break poor Limul's arm however. Hopefully Limul can last until the spring thaw.
Anyway while I myself am ecstatic, it wouldn't be very good for morale to simply dump his body into the garbage pit. So as much as it irks me, I have commissioned a small tomb to be built in the cliff near the fort. It's better than he deserves, the idiot.
10th Obsidian, 1052
We lost another dwarf today. Lorbam Nomaloslan, our fishery worker, wandered too close to the magma pit and was hit by a fireball from an imp. He subsequently burned to death. I've given orders for no dwarf to go near his body for any reason.
I've also given orders to avoid the opening of the magma pit, we don't need to lose any more dwarves.
I do wish we could bury Lorban instead of Sakul, but the blasted Imp is hanging around his body, so there's no way to get near it.
2nd Granite, Early Spring, 1053
Winter is over, as is our first year. We have made great progress here at HelmedShadow. The fortifications on top of the cliff still need to be finished as construction was suspended in order to finish the stairwell on time, and the stairwell is near completion.
Our larders are well stocked, and overall we dwarves are happy. The coming year has great promise.
To commemorate this past year, a series of engravings were done in the entranceway to Sakut's Tomb. May they record our triumphs of this year for eternity.
Apparently Ilral is a little homesick....and unimaginative.
Ok so I got us situated in a good spot. I've mainly been focusing on slowly building up our infrastructure, but the next person should have a nice staircase going from the brook level up to the top of our current cliff.
Like I said our only really mined out level right now is the farming one in the soil. Currently it's home to everything and everyone, so moving people out and into actual rooms should be a priority. The fortifications i was making at the very top were just for fun really. Was going to make the wall double thick so I could put fortifications on top and have a catwalk for the marksdwarfs, and make a tiny tower in the lower left hand corner for a ballista, but currently it's all suspended so restart it whenever you wish.
Despite our terrifying surroundings I haven't seen any real dangerous wildlife at all, none. Mainly i've just been picking off horses, groundhogs, and marmots.
link (http://mkv25.net/dfma/map-1538-done-helmedshadows-region5) to the map. Keep going up until you see some trees, look along the south side of the brook to start finding structures.
link (http://rapidshare.com/files/71869887/region5.zip.html) to save download.
--->Up next: Trizzdog
-> On Deck: SquidDNA
20th Nov 07, 12:26 AM
The problem is that most of us who would play are already pretty well familiar with it by now. I even got so frustrated trying to find the alleged aquifer that I used reveal.exe and discovered it was very small and nowhere I ever would have looked for it, but it pretty much ruined the rest of the map for me.
I suggest we make post the best sites we can find and list their attributes.
20th Nov 07, 12:49 AM
Good idea squid. But before we go willy nilly and start looking for awesome maps, how about we settle on a starting party/equipment first, so that when a map is made and we like it, we can already have a party we all like good to go. We could name all of the starting dorfs after ourselves if we get around 7 people to play in this succession game. Who will be be the first to die, I wonder? :D
20th Nov 07, 2:51 AM
Hmm let me guess, the poor guy who goes fishing the carps? :twisted:
...I wanna be farmer!! :D
20th Nov 07, 5:58 AM
Here's my favorite build:
1x woodcutter / fish cleaner
1x carpenter / mechanic / leader
1x mason / architect / broker
1x herbalist / planter
You can score 100 points by removing the extra axe from inventory since there's only one woodcutter, and have enough for dogs and kittens. I also bring a pig tail or silk rope to make installing that first well easier.
I know you guys love hunters but honestly they're just too risky to start out with. Also carp are lol so we should avoid large bodies of water.
20th Nov 07, 7:52 AM
I rarely start with fisherdwarves for the sole reason of carps.
I ditch the starting anvil and focus on a more trade-oriented starting group, because those 1000 starting points are worth much more than the stone crafts you will trade away for an anvil in your first or second year. You can't have meaningful metal-based economy until your first immigrant wave anyways. I spend all those extra points on giving all my dorfs super-proficiencies and to stock up on food and drinks. I like to give my miners an additional profession, because I can have long periods without digging.
My starting group is:
Stonecrafter/Mason (I have 2 masons, because I put doors and grates EVERYWHERE)
Leader+Broker (makes for a good houler early on :) )
Herbalist/Planter (it can also be worth it to make an extra craftsdorf if you are stocking up on food)
"Miscellaneous" dorf - 2 points in Mechanic, Brewer, what have you. Depends on map location - if there is sand, he might be a glass maker, if there is a lot of wood, he may be a wood burner, etc.
That is not to say this is the best starting outfit, or that I know what I am doing.
20th Nov 07, 8:19 AM
My starting group
- Fisherdwarf -or- animal trainer/animal caretaker/milker/cheese maker
- Cook/Brewer/Butcher/Fish Cleaner/Leader
- Bone Crafter/Stone Crafter/Woo Crafter/Broker
I have animal trainer just to get hunting dog or war dog early on to protect my dwarf from harrasing macaque... just love seeing those ASCII monkeys got torn to bits. Then use their remain for crafting.
20th Nov 07, 9:44 AM
20th Nov 07, 9:51 AM
I'm in too.
2 x Proficient Miner
1 x Mason
1 x Fisherdwarf
1 x Carpenter/Proficient Woodcutter
1 x Mechanic
1 x Farmer
I always ditch the anvil and bring tons of food and ale. This also allows me to up the combat skills of the starting seven - usually I pick axe, as well as whatever armor and shield I can get.
Location I think is going to be tough. Come to think of it, how did you know it had Kobolds? I haven't actually found any of the goblin fortresses or human towns yet while looking for a site.
20th Nov 07, 9:57 AM
I though the sneaky kobold thieves was the indication?
20th Nov 07, 11:30 AM
Starfisher, it was totally blind luck. That's why it was such a hysterical find. Not only was the topology itself menacing, there were all of these other threats.
20th Nov 07, 11:59 AM
blah, I don't understand why you guys don't like hunters. They provide good early protection and hardly ever die. I have only lost ONE hunter before getting immigrants the entire time I'm playing.
btw, my normal start is
(Depending on the map type Marksdwarf/Ambusher/Leatherworker or A fisherdwarf)
It works well in practically every instance.
As to sites I spent a while looking yesterday and came up with nothing. Searching the wiki left me with a site that had a ruin full of human undead, a magma vent, and a brook. Unless you make the area friggen huge though there's no way to get a chasm or HIDDEN_FUN_STUFF into it. And there's no sedimentary layer to speak of, so no flux stone.
20th Nov 07, 4:02 PM
I do a build similar to Bentguru's, but rearranged some things.
1 Woodcutter/Craftsdorf (bone and maybe stone)/Carpenter
1 Fisherdorf/Tanner OR 1 Hunter/Tanner
1 Hunter/Admin/Animal Trainer
The miners dig or smooth. That should keep them busy, but if not they can easily pick up odd jobs. The woodworker will be busy enough working with crafts and wood. The mason should be busy enough working with stone and traps, but can pick up other jobs if needed. The grower will be busy planting and brewing plants, and cutting up meat. Depending on the map, I have a hunter or a fisher, either will tan the skins I get. Finally, the other hunter will be the boss of the fort, gaining superdorfenly powers by doing bookkeeping and administration when meat or animal training is not needed or nuisances are non exsistant.
As for items, 1 less axe, then pets and food. I drop the anvil for more skills and supplies. I should make enough money to buy an anvil by the time I need one.
I'm going to use this starting build in my map, do the same in yours. Best map winner also gets his choice team, which may be his own or someone else's he like.
20th Nov 07, 5:58 PM
I'm going to use this starting build in my map, do the same in yours. Best map winner also gets his choice team, which may be his own or someone else's he like.
There's something here i'm not getting...
21st Nov 07, 4:20 AM
succession game? yes, in totally.
My starting setup's undergoing a little revision now though, since I can't really rely on certain... stuff like I could in the older versions. Still, it's generally 2 pure miners, 1 mason, 1 mechanic/craftsdwarf, 3 growers/brewers/fishcleaners/hebalists/food related stuff. Supplies are basically just 2 picks, 1 axe, a few of every seed (lotsa plump helmet spawn though), some wood or meat depending on map and then as much alcohol as i can carry. Works fairly well.
21st Nov 07, 8:35 AM
So few miners?
Since picks have become so cheap, I usually take 5 miners at the beginning - when digging is done, they do mason / farming / craftsworking etc. jobs...
21st Nov 07, 11:14 AM
Well, heh, that makes it harder. Let's all take a few hours like Bentguru and try to find a good site. Best backstory for being there wins.
edit: I have a save where you appear right next to a goblin tower with only two combat dwarves (a competent axedwarf with a shield and a proficient marksdwarf). Anyone want to take a crack at it?
21st Nov 07, 7:15 PM
That's a silly game.
22nd Nov 07, 3:39 AM
I got us a map i think.
Magma? Check. Chasm? Check. Brook? Check. Cave full of baddies + legendary bronze collosus? Check. Terrifing surroundings? Check. All on a playable sized area? You betcha.
It looks to be lacking in flux stones, but I found 5 iron veins just by scanning the clifsides, so mineral wise we should be set. We can import the marble if we really need too.
DL here link (http://rapidshare.com/files/71448582/region5.rar.html)
hmm, backstory? uhh.. Yadda Yadaa the expedition leaders dad was killed by whats his name the Bronze collosus and YY had returned to exact revenge and there shall be killing and death and all that emo crying blah blah blah etc etc you get the idea...
edit: oh, and the predominant stone is obsidian, so we can make lots of pointy swords pretty fast.
22nd Nov 07, 5:24 AM
Best backstory ever. Sounds like a good map.
22nd Nov 07, 6:09 AM
OK, I know what year I want. I want the first year after you kill off the Collossus.
22nd Nov 07, 7:56 AM
Since Bent came up with the map, he's a logical choice for Striking the Earth.
Who wants to play as soon as possible?
22nd Nov 07, 7:57 AM
I can't play today thanks to family and feasting. I imagine a lot of people are in the same situation. Put me at year three or four maybe, so that I'd get my crack at it on Friday or Saturday morning.
22nd Nov 07, 8:36 AM
I can't play today thanks to family and feasting. I imagine a lot of people are in the same situation. Put me at year three or four maybe, so that I'd get my crack at it on Friday or Saturday morning.
Same situation here, gonna be busy today.
22nd Nov 07, 9:34 AM
I don't feel any urge to rush this thing, so Bent, you go ahead and start the game when you have the time.
No need to overplan it, we'll probably end up taking our turns haphazardly anyways :). I say make a starting dward layout of your choice and let'er rip when you get around to it.
22nd Nov 07, 2:38 PM
Well I'm ready to go anytime, and I don't care which turn I get. I'd like to be 2nd or 3rd myself, since I like to improve on things.
22nd Nov 07, 5:59 PM
Question: Should I post the thread in GD or in here?
22nd Nov 07, 6:56 PM
I'm ready for a turn after whoever in front of me.
22nd Nov 07, 8:32 PM
Bent, this is the thread.
I would also like to be second or third but I suppose I could do with fourth. :)
22nd Nov 07, 8:57 PM
bah, I can't make a shiny new thread? Fine, I'm planning on doing it tomorrow
We should really set up a roster so we know who is on deck, if not I will chose arbitrarily the next 3 people.
22nd Nov 07, 10:06 PM
You can make a roster by listing everyone who has posted in this thread I would think.
23rd Nov 07, 5:10 PM
Stick me in the first several years also, lest the expanded dwarven economy collapses under my poor leadership. Also, my CPU's processing power. If I get the fortress with more than 80 dwarfs I'll start flooding them until FPS is acceptable. Women and children first. :D
23rd Nov 07, 11:00 PM
*first post edited with chapter one of Striking The Earth!
To explain the kobold migrant thing, I got an announcement that a group of kobold migrants had arrived and decided to stay.
But I haven't seen them on the unit list at all, so either they're being really sneaky or it's bugged.
24th Nov 07, 6:53 AM
that hunter died in true DF fashion. Good luck trizz!
24th Nov 07, 7:33 AM
Already started, probably be finished by tonight. Tidbit: Elven caravan arrived. Almost could afford an elephant! Only could afford a cougar though :(
24th Nov 07, 11:57 AM
mmm, you could implement my eventual plan of setting a trap in our main hallway involving pressure plate activated floodgates (to trap goblins in the hallway) followed up by 20 tamed cougars in compartments blocked off by yet more floodgates connected to a lever.
I was gonna do it with war dogs, but cougars sound even more fun.
BTW: The reason for my slightly odd entranceway is that it should be easy to place ballistas near the end of the hallway to fire through fortifications. Should make any goblin assault a bloody mess.
24th Nov 07, 5:33 PM
Noticed. Any other details you'd like to preserve? You should let me know (and the others too...).
24th Nov 07, 6:08 PM
not really, I'm trying to shy away from telling other people how to build the fort.
Just that and the partially built ballista tower on the cliff fortifications were the only 2 things I felt needed explaining since I had already built them in.
The entrance way super-trap was just something I was kicking around in my head, you're welcome to do whatever you want with it.
24th Nov 07, 6:16 PM
Man you guys must build differently than I do!
I noticed that once I got over 50 dorfs, narrow hallways were KILLING me, so I started building five-wide hallways with 2 sets of double doors and a post in the middle to anchor the doors on. They're nice because they double as rooms and workspaces early on.
25th Nov 07, 2:13 AM
The Journal of Kib Inodolon, AKA "Trizzdog" Inodolon, Gem Cutter (AKA Loser), future Sheriff.
6th Timber, Late-Autumn, 1052
I finally made it to this "diamond in the rough" fort they call HelmedShadows. Should have known a place with such a shady name would end up being a dump like this.
I gave up everything I had at the capital to have the "privilege" of being one of the first to move into a new fort. It was said to be a place with plenty of booze and food, comfortable housing, and countless raw gems just waiting to be cut. With the crap gems the capital provided for my work, I couldn't resist such an offer. At first, the decision seemed like a good one. We were walking along a lush green field, with a stream and a large mountain and everything else wonderful. Oh, I knew it was too good to be true. Luckily, the guide confirmed my knowledge by telling us the fort was just over that mountain.
When we got over to the other side, I was in shock. Some dolt named Thikut came up to meet us. She was quite frank, and gave us a lowdown of the situation. From the summary she told, I had the urge to just turn around and leave. But where the hell a loser like me would go to, especially with such dangerous creatures abound? So I just sucked it up and hoped things weren't as bad as they sounded. I mean, that weird gravity defying bridge was still up!
I found my way to the "fort", which was no more than some space dug out inside some fucking sand. At least there is enough food and booze to go around, and tables & beds to share. I shall rest for now, and do whatever odd jobs I can do in the fort until I can get some gems to cut.
2nd Granite, 1053, Early Spring
Well I've found you again my journal, and guess what happened? I'm calling the shots! After getting fed up with the crummy conditions, no gem cutting to do, and hearing about yet another dead dwarf (poor bugger got burnt to a crisp), I went straight to "the boss" and dug it right into her. She simply responded, "Hey, if you don't like it, why don't you try to run things around here?". Long story short, I took up her offer. I got to run things, in exchange, I get a new title "Loser". I didn't really care, so long as I got things my way. Thikut just chuckled, muttered "Heh, what a loser. Time for a fucking break", and went back to her work.
Some goals off the top of my head:
- Bedrooms. Even some fucking holes in the wall with beds will do.
- Farming. Should (not needed) make a big basement room to grow some more food for eating and making booze.
- Security. Finish off that wall on top so no more retarded dwarfs try to get roasted.
- Indoor Brook. For general purposes. Install a well too.
- Gems. Mmm, gems. Must find pretty gems!
10th Granite, 1053, Early Spring
Nothing really new to write about, other than the damn trapper won't shut up about not finding a path to catch a live animal (will deal with that later, if ever). An elven caravan arrived with goods, not like we have anything to trade though. Wonder what they think of that bridge. Never though "sensible" elves would dare cross it.
23rd Granite, 1053, Early Spring
A kobold thief was caught sneaking around our fort today, must be one of the migrants Thikut was blabbing about. Good thing it met up with one of the dogs. Pathetic thing got mauled pretty quickly.
9th Slate, 1053, Mid-Spring
The elven caravan is a mystery. On their pack mules, they somehow managed to pack a fucking elephant all the way here, AND over the bridge without crushing it. Elven "wizzurds", I suppose. We have nothing to trade, so I furiously set to work turning some stones into something (almost) sellable. Before they set off, all I could afford from them was a barrel of beer and a caged cougar. Oh well, I'm not much of a crafter anyways. Now, if we had.... gems..... mmmmmmmm....
17th Slate, 1053, Mid-Spring
Some migrants finally arrived. More than doubled our population. They seemed panicked, for they rushed over the bridge without noticing how flimsy it was. Some of them were useful, but about half of them were peasants and peasants with frivolous titles (such as milker). I just told some of the peasants that they can farm while the others can do mason's work. I really can't think of anything useful that they could do. Perhaps some time in the future we can make some picks for these chumps and make them dig.
Also, because of our population size, an opening for sheriff opened up. Now was my chance to get something good out of this dump. I kindly asked Thikut if I could be sheriff. She asked me to stop groveling on my knees and stand up like a real dwarf. Then she told me that I could be sheriff, as long as I kept the title "Loser". I didn't care, since the title is kinda growing on me. Now to get a real dwarf's housing!
26th Slate, 1053, Mid-Spring
One of the idiot milkers went on a fey mood and claimed the god damn craftshop that was being used to make bolts. We have enough bolts for now though, so it doesn't matter that much. The bitch keeps screaming for shells, but we don't have any. Oh well, the bitch can rot for all I care. As sheriff, I got my obsidian "sword" ready just in case she decides to go nuts. As a side note, I decided to put the cougar into the main hall. The commoners seem to like it.
23th Felsite, 1053, Late Spring
Some loser hunter hurt his leg while hunting. Now no one can get him because there's a horse on the bridge. Time to get some sword experience, I think.
The horse got away, but this gave the chance for one of the dwarfs to go rescue the injured hunter. Oh well, time to enjoy my new quarters!
13th Hematite, 1053, Early Summer
WHAT THE FUCK. That fey bitch went berserk. She chased down the poor furnace operator and shoved him off the cliff! Don't know how he survived, but he lays mangled on the bottom of the cliff.
I wouldn't tolerate such an action, so I sent the woodcutter after her. That axe should make short work of her, I thought. Well that bitch proved me wrong when she fucking smacked the woodcutter in the face, mangling it. Needless to say, the poor fool died.
I had enough of this crap. I sent 3 dwarfs around her to take her out. A day has passed and the bastards ARE STILL AT IT.
Ok, that was it. I sent everyone awake at her. This female dwarf must be possessed by the devil himself!
It took almost a week and 8 dwarfs, but we fucking did it. Where was I all this time, you might ask? I was... sleeping. I need my beauty sleep to run this fort you know.
I put some more coffins into the tomb, but only for the good dwarfs that died. Like I said before, the bitch can rot for all I care.
7th Galena, 1053, Late Summer
The most baffling thing has happened today. I told one of the miners to dig out a room for some magma forges and whatnot. He though I was nuts and scoffed, but I reminded him that around here I'm the law, and also reminded him what I can do if there are no copper chains for me to bind him with. He promptly got to work after that.
The miner then dug out the rooms and the floodroom underneath for the magma. He gave a nervous sigh and picked right into the magma chamber. He managed to do it without dying, but he feet caught on fire! I demanded that he run to the brook, so I slapped the label "Recruit" on him and got him to run for the brook. Luckily, he made it, dousing himself. Unluckily, his feet are burnt to a crisp. I got one of the other dwarfs to put him into a bed.
Just when I thought everything was fine, his fucking bed mysteriously caught on fire. I don't know what to say, really. He bled to death right after I drew this picture into this journal. Now I have to lock the burnt bastard in, since his equipment is now perpetually burning. Oh well, once I get the magma forges up, I can make more picks... and more miners!
22nd Galena, 1053, Late Summer
Another fey dwarf, this time a mason. Bastard is demanding glass. Well guess what? We have no pure sand, therefore, no glass. I guess I'll have to make sure this guy doesn't go nuts and shove other hapless dwarfs off the cliffs.
6th Limestone, 1053, Early Autumn
Got the magma works up, smelting copper and aluminum as I write. Hopefully we can whip out some metal crafts before the caravan arrives... if they arrive.
1st Sandstone, 1053, Mid-Autumn
Well the caravan did arrive, but only had a few goods to sell. I bought another anvil, some cloth, and some rock nuts. Nothing really notable, except the fey one went mad. At least this one won't bring anyone else down with him.
26th Sandstone, 1053, Mid-Autumn
Well, the injured furnace operator that got shoved off the cliff finally went berserk. I promptly went in there and put an end to his suffering. I think I got a little overzealous though, for the furnace operator's forearm flung away and hit the mad mason nearby. The babbling fool didn't even notice. I bet the injured one went berserk because of the babbling one was pissing him off.
4th Timber, 1053, Late Autumn
One of the hunters got injured while hunting, breaking his arm and bruising his head. Tried to bash a horse with his crossbow that dolt. Don't be a dolt, shoot with a bolt!
24th Timber, 1053, Late Autumn
I finally built the prison. Not like it was necessary, but it looks so nice being across my quarters. Maybe one day, I'll make some windows so I can stare down the prisoners from my bedroom. On a side note, that silly mad mason starved to death in celebration of the prison's completion.
17th Moonstone, 1053, Early Winter
The underground water source is complete. I've connected a well to the reservoir, and ordered the intricate construction of a water pump, to drain water into the farm area that got dug out. Hopefully I can get this done by winter's end.
25th Moonstone, 1053, Early Winter
Yet another retarded dwarf was taken by a mood. This one took a forge and wanted a shell. It's winter, like I could get him a shell even if I tried. Guess it's time to prepare for more potential sword practice then.
11th Obsidian, 1053, Late Winter
Retard dwarf got strucken with melancholy. Maybe he'll do us a favor and jump off a cliff to find some shells. Perhaps we can use his fractured skull afterwards as a shell for the next retard dwarf. Also, the farm irrigation system is going along fine. Could have been done by now if the woodcutter would go out to cut some fucking wood instead of drinking all day.
1st Granite, 1054, Early Spring
Bad news. Thikut came up with a "brilliant" idea to cycle who runs the fort every year. Seems like my work was popular and the others want to take a stab at it. Wonder who the next dolt running the show is gonna be? Hope they don't get me killed! Anyways, some goals for them.
- Finish that wall up on top, I never got around to it.
- Finish the farm. All they have to do is make a waterwheel (I already gave a diagram to Thikut to give to the new dolt), wait for the upper channels to fill, then pull the lever (still being attached) to open the floodgate for water. Then the water should drain back to the river.
Guess I'll just be a plain ol' sheriff from now on. No matter, I hope the next dolt in charge makes some suitable weapons and armor for me. All that's left to do is put you, my journal, into my cabinet for safe keeping!
Alright, done. Only a few casualties, and there are plenty of materials and food. I suggest getting the workshops indoors if you want something good to do. Good luck squid.
25th Nov 07, 6:55 AM
Regarding your flaming miner, take a look down the Z stack of the magma vent. Take advantage of the variation and tap into the magma at a point where the vent widens below you, then drag out your channel as necessary. Magma isn't pressurized the same way water is-- it won't leap up out of the channel.
I'll get right on it.
25th Nov 07, 7:41 AM
Don't forget most of the stuff was designed by a power hungry ex gem cutter. It was totally feng shui to have the magma forges the same level as his housing. What does he care about the intricacies of magma flow ;)
IE go ahead and go nuts with your character and do silly things, as long as you don't ruin it for others.
25th Nov 07, 8:40 AM
This is probably spam and I can't actually play Dorf Fortress but I just thought I should post and say this thread is pure 100% Rhodium. Fantastic read and a great insight into the insanity of the game. Carry on good sir's carry on!
25th Nov 07, 8:50 AM
I like the "unofficial" hand-off of power trizz.
Very boatmurdery of you.
---> Up Next: SquidDNA
-> On Deck: drChengele
25th Nov 07, 9:32 AM
Anyway, one question. How do you see the ingame date?
25th Nov 07, 9:41 AM
Hit z, upper right corner.
25th Nov 07, 9:45 AM
Haha! God, you guys always get interesting stuff. The most I'll amount to is some rock mechanisms... :p
25th Nov 07, 9:56 AM
Ah folks, I fear I will be short of time during the next weeks - so, count me as an observer for the first few years ;)
25th Nov 07, 7:25 PM
The Journal of Squid Edimmorul, Designer
1st Granite 1054, Early Spring
It seems like nobody has any idea what's going on around this fort. But I know it's value right down to the piece-- I know where every treasure lies, no matter how minuscule. Everything is accounted for. So when Thikud asked for someone to step in, I felt I was the natural choice. I will show them how to run a fort!
First of all some of the projects are poorly planned. The waterwheel system, while nearly set up, is inelegant. I'm going to see if there's time to scrap it in favor of a high-altitude reservoir. The farm plot that our esteemed Sheriff mined out is going to remain flooded.
I immediately canceled a quixotic set of orders that stray bolts be collected and dumped. I have no idea what Loser was thinking. Also I was shocked and horrified to see the magma reservoir for the forges held back by naught but an Ordinary Rock Door. Although an immediate inspection for damage showed no problems, I'm walling it in to prevent any accidental openings by determined investigators-- Although the pet door was previously not disabled! Honestly.
And although there are two picks in inventory, we've had but one miner for some time. That needs to change. We need metal to thrive!
7th Granite, 1054
No wonder we've been losing hunters. I'm surprised I didn't see it before, but we've had individual bolts stored on the stockpile. Hunters have been grabbing them, running off to shoot their quarry, and then chasing it down to savagely beat it with the crossbow after their only ammunition was expended. I've ordered the stockpiles cleansed.
I've ordered an express stair between major levels of the fort built. A bridged channel will block access in an incursion.
27th Granite, 1054
We finally have enough wood for the waterwheel. I'll trust the Loser's design and see how it works.
In the meantime, I traded with the elves. A little wood and food are always good, but they brought lots of cloth. I'll see if I can't get someone to the task of cutting it into clothes. I think they were offended by the abbitoir outside our gates. I've made preparations to move it indoors so as not to offend them and sour the trading next year.
Armok can be unforgiving. The Miller Limul Bimlikot, unable to complete his inspiration, had wandered the fort, declining food or drink until he died of hunger. That's two we've lost to a lack of shells. Hopefully an internal fishing pond will help matters.
Lor Tosides made the first artifact of the fort, an obsidian crown.
Handy to have a legend in our midst now, we can turn these rocks into wealth! I've set him up with his own shop.
I will mention other preparations in more detail when they merit it.
27th Hematite, Early Summer
The humans showed up and their wagons couldn't make it across our bridge. One span too narrow, if you can imagine. I'm going to begin stockpiling blocks to rebuild it along with a road. I bought out all their cloth and leather, something we're not suited to producing in any quantity.
The abbitoir was moved inside with no fault. Situated directly below the kitchens, it has its own bone stockpile and a refuse chamber with an external vent so the miasma doesn't build up to overwhelm whoever opens the door. I also made some room for weaving and leatherworking. Maybe I can order some bins fashioned from the new veins of copper I've found.
Alright so the waterwheel and farm aren't as bad as I suspected, but there is a problem with power loss. The channel isn't wide enough to supply the water wheel with enough speed to run the pump consistently, so I'm widening it to provide more pressure. There's a bottleneck, which makes this part hard. The miners won't get to it for awhile due to the fact that I'm moving the kitchens into the basement so there's room for the uppermost level to expand into a rewalled dining hall. Again, Armok knows where I'll get the blocks to do this.
Whenever the Sheriff sees me in the halls he grumbles about the walls on top being incomplete. I wave my hands and say I can't possibly spare anyone to continue bricklaying because things are going so well with his waterwheel. He purses his lips and continues walking with a brief smile, knowing that's all he'll get out of me, I don't doubt. I'll say this about the farm-- I have no idea why the room didn't collapse by now. The ceiling was showing definite signs of stress. I had some supports thrown under it, and it should hold now.
I don't know what possesses them to do things like this, but a horse that inhabits the area has been named Lizarzamoth, "Patternvenom" by community consensus. Our best hunter, Ilral Rutodzasit, chased down three horses, but only killed two. The necropolis the the Sheriff had planned was little more than a warren, I'll try to dig out something more extensive, we may have need of it.
I've noticed a human swordsman camped out behind the hill by the permanent construction site of our battlements. We asked if he was lost, but he told us he was settling here if that was alright with us. We're glad to have him.
Say what you want about Inod Dodokrit. He's been a bit of a dullard since his narrow escape from a batman. Hasn't said much. But today he grabbed a stack of bolts, headed straight across the bridge, and took careful aim.
Nobody knows if that was the one that got him, but he didn't stop to investigate it. Perhaps he's after all the batmen now.
Also, I'd been hoping that the butcher could do me a favor and etch runes on Lizarzamoth's skull, but it's just another horse to him, I guess. Oh well. He might have been a tough horse, but he was no match for the hunter that came after Ilral.
8th Limestone, Early Autumn
22nd Sandstone, Mid-Autumn
ALL OF YOU FUCKERS ARE GOING TO DIEEEEEEEEEEEEEEEEEE
I am Bim Fathbomrek, Ranger until today. Since I handled the last trade with the Dwarfhome while Squid was in the workshop, I'm the only one with any experience in appraisal, so Thikud appointed me to take over the position.
Squid did not meet a good end. While we scrambled to find any gems we could, I swear that Armok has cursed us with a mountain made solely of aluminum. In the end, one of the emissary guards who was lingering around the butcher's block (no doubt savoring the aroma of fresh horsefat you just can't get on the trail) noticed that Squid had looked up from his fiddling with a mad gleam in his eye. Knowing the look of a berserk dwarf, he stepped in front of a hauler to protect him. With a few axestrokes, Squid was no more. Fortunate that, else his final design for the fortress might have been made.
Still, we have many miners now, and we should continue survey digs to find valuable ore veins. At least that's what Cog tells me. I'd like nothing more than to keep hunting out there, but I have to adjust to the darkness now. One last sleep in the rain, then.
One of Squid's better ideas was a larder next to the farm to free up some barrels in the kitchen. I think he wanted the entire kitchen moved there but I'm trying to get a proper office built at the moment. Also we could use an archery range to get rid of some of these loose bone bolts.
Some of the engineers have complained about the waterwheel. Squid ordered a secondary gear assembly that could be disengaged from the pumps in case of an emergency, but the mechanics tell me that doing so would cause the waterwheel to collapse into the channel. Wood is cheap, but caravans don't come often. I'm having it taken down and reassembled with a tertiary gear assembly. It will reduce the efficiency, but safety first.
Also, I'm redesigning the pumping system to it will be possible to elevate the water even higher. Possibly all the way to the top levels.
4th Moonstone, Early Winter
Finally, an office. I can get to work on the stockpile now. Also, Cog reports that we struck a vein of Hematite. No telling how large it is yet, but it's likely we can get a nice suit of armor for someone at least.
Also I've made Inod Dodokrit into our first full-time military. He'll spend most of his time using up spare bolts on the targets, I imagine, but his unnatural hatred for batmen should come in handy down the road. He's a good lad and I won't hear otherwise. Lots of people don't talk much after they've been in the jaws of a batman. It doesn't mean there's something wrong with you.
The mechanics rearranged the waterwheel just in time for the freeze. We disengaged the secondary gear and the lurch didn't kick off the waterwheel since it was connected to the third gear. If we'd kept pumping water out of the cistern we'd have nothing to drink if the wine ran out.
Likot Ledreg crafted Helmedshadows' second artifact. I'm speechless.
Some of the dwarves are nervous it's a sign Squid will rise angry from his tomb, that Armok will possess him with undeath to finish his dark design. I think it's an echo of the blessing that Armok sought to give us before Squid was driven mad. Not everyone is so optimistic. They're thinking of pumping magma into his burial chamber. The mechanics say it's impossible.
I've bypassed the second pump, but even though I've ordered parts for the rest of the stack, I don't think they'll be ready in time for Spring. I hope the masons can finish walling off the bypass so it's safe to run the pump as it is, I wouldn't want my successor accidentally flooding the place.
1st Granite, Early Spring 1055
I couldn't finish everything Squid had in his notes, but then I begin to doubt he could have either. I hope the next dwarf with the pick has a serious talk with the mechanics about how to stack pumps-- something about not needing axles to transmit power. More efficient. There's space for a second waterwheel at the end of the top level track so it can keep going, but as a safety precaution I recommend a floodgate and pressure switch combination in case it overflows due to upstream pump failure. Squid's records show that up until his death, the worth of the fortress had roughly doubled, but I'm still trying to catch up to everything so I can't say specifically. We have stupid amounts of food.
It will be refreshing to hit the books for awhile instead of trying to run the place.
Good luck, meathook.
25th Nov 07, 7:47 PM
--> Up Next: drChengele
-> On Deck: Starfisher
nice turn squid, it's amazing how much fun stuff keeps happening to this fort.
Your initial dwarf getting a mood and going beserk was hilarious.
25th Nov 07, 8:06 PM
I haven't seen drC around for a while. Hilarious joke PM to the rescue...
25th Nov 07, 10:38 PM
I'm here, I'm here... finally got SupCom today and, well, long story short, it's 6:30AM here. So why don't you vultures let me get some sleep and I promise to get cracking on some premium fortress management (read: destruction) as soon as I wake up. :)
25th Nov 07, 11:32 PM
Heh, good stuff squid. Honestly I wasn't expecting a simple gem cutter's pump design to work at all. I love how you went berserk due to the lack of gems. Wonder how Loser feels about that :p
26th Nov 07, 10:31 AM
Just wanted to say a fireman has been butchering dorfs left and right. I'll be done in a few hours or so, but seems to me the fort won't be completely overrun :) . Fisher, you'll have your work cut out for you, but I hope I'll leave the fort in a better state than I found it.
26th Nov 07, 10:34 AM
Oh man. This should be interesting.
26th Nov 07, 12:24 PM
Still in the late summer, the FPS has dropped to 25ish with the arrival of new immigrants and now it goes SLOOOOOW. Looks like this will take longer than I thought, I guess I'll finish tomorrow. Sorry 'bout that, Fisher. Guess 3GHz and 512MB of RAM just don't cut it with this game...
26th Nov 07, 12:33 PM
jesus chengele, get some more ram
512 is nothing..
26th Nov 07, 12:50 PM
26th Nov 07, 5:08 PM
Armok slowed time on me. Damn you Armok!
26th Nov 07, 5:14 PM
Well put me on the list.
I was actually only going to watch, put this Dorf Fortress looks to good to pass up.
And if we Die put me up for the next one.
26th Nov 07, 9:15 PM
Nevermind. Read the next post.
27th Nov 07, 1:46 AM
The Journal of Chengele Melbilfesh, Mason, Engraver, and wannabe Overlord of all dwarfkind
30th Obsidian, Late Winter.
Dear, journal, I have been extatic lately. I admired a fine Table lately. I have complained of thirst lately. I slept in a very good bedroom recently. I ate a wonderful dish lately. I have been satisfied at work lately.
Which is all nice and well, but yet, I can't shake the feeling that this fort is stagnating. We have lunatics running the place - Thikut seems to insist on this "team spirit" stuff and giving everyone a crack at calling the shots for a period of one year. That is absolutely idiotic. The only thing worse than a single stupid dwarf running the fortress is multiple stupid dwarves running the fortress in succession. What's next? A form of government where everyone takes part in the fort's decisions? Ah, what wouldn't I give to have old Gizdul Pigknuckles' get here and impose a few years of his tyrrany. I don't remember anyone being so loved as a ruler. Alas, that so proficient a leader, with so very few enemies, managed to cut off his head accidentally while shaving!
Ah, how I miss our grand dwarven nation of The Everlasting Glad Mountain of Wheels! However, Loser reminded me today over a pint of dwarven ale that I better get used to Helmedshadows, because, while his policy may be to turn a blind eye to immigrants' previous lives, Captain of the guard at the Mountain of Wheels might not be so generous. I don't care what he says, I am a legitimate businessman and I dare anyone to prove otherwise!
And now here I am still, three years later, forced to live in this dump of a fortress, with no way to express my creativity. The only thing they ask of me is to make grates and walls and all day long. I was not made for this! I was made for greater things. I want to make statues, engrave glorious images on raw stone, engineer things no dwarf has dared engineer before! But noooo, it's just grate this, grate that, rock door this, rock throne that!
So, at the banquet tomorrow we find out who the next sucker manager is going to be. Personally I think good old Thikut should tone down on ye old dwarven ale. This "rotating leadership" idea is just the kind of thing you can expect when they decide to make a grower, of all professions, the expedition leader. Still, can't say I envy her, what with all the batmen and collossi and swallowmen and imps around. I'd gouge my eyes out rather than accepting a post as the manager of this hellhole.
1st Granite, Early Spring
Good news, journal!
Last night at the spring ceremony banquet we all got a wee bit drunk and, long story short, I'm the new manager of this hellhole!
By Armok, as soon as this hangover wears off and I find my underwear, we are off for a complete reform! I have grand plans for this fort. As soon as the room stops spinning. And as soon as I find my clothes. And as soon as someone puts that cougar back into the cage. Okay, so maybe we got very drunk. Doesn't matter now, does it, cause I AM THE MANAGER!
2nd Granite, Early Spring
OK, time for serious business. From day one I've been complaining how the fortress is a security risk. And what's with the secondary stockpiles on the outside? The fortress must be flawless, FLAWLESS I TELLS YA! I will see to it personally. Bim Fathbomrek, the previous manager, tells me that Squid had great plans about pumps and waterwheels and gears - that is, before going batshit insane. Well, I personally was never into that sort of stuff. I'm afraid I might screw up and flood half the fortress. There will be plenty of time for waterwheels later. What we need now is some fortress definition. I will order the dwarves to construct some traps ASAP, and I will probe the lower areas of the mountain for some flux. We need steel, and lots of it, before those batmen realize how we are easy pickings.
Oh, and I've proclaimed myself Overlord so these puny dwarflings know who the boss is.
7th Granite, Early Spring
I have decided that my first official act as the new dictator of this fortress is to commission the construction of a grand dining room. It will be one level lower than living quarters and positioned so that it is the midway of everything - since these dorfs here insist on drinking every chance they get, might as well make it easier on them. I will separate food and drink stockpiles, while making them accessible to both abbatoir level and farms below. I think a well would do fine at a later date as well. The dining room on the top is nice, but it has two fatal flaws: sand cannot be engraved on, and its position generates a lot of extra hauling. I intend to make the top floor a military complex, by the way.
11th Granite, Early Spring
Just to demonstrate how I am competely surrounded by morrons, here is an idiot (As Iddolon) who was given a simple task of setting up three wall sections. Of the million ways he could have done it, he picks the one way that is sure to get him walled in. I have half a mind of letting him rot.
Also, I was trying to get some items from outside when I was creeped out by a batman and ran like a little girl. Note to self: get more military dwarves. A legion, if at all possible.
15th Granite, Early Spring
Elves have arrived. Waiting for Bim Fathbomrek, our hamlet broker, to get trading.
2nd Slate, Mid-Spring
Bim Fathbomrek has decided he'd rather update records and manage tasks, and generally do anything in the world rather than perform such lowly base tasks as trading. I just sent whoever was nearest to get some cloth from the Elves. I have no idea why we need cloth, but all the craftsdwarves must get at least some semblance that their work is contributing to the fort.
7th Slate, Mid-Spring
Started looking for some flux (ordered digging outwards in the lowermost layers), and lo and behold, I think I found some gems.
Designated digging the crap out of that level.
10th Slate, Mid-Spring
Avuz Gingavuz, Ranger, has been struck down. I don't even know where he is. Hopefully some other dwarves will die trying to get his remains, so I can ascertain what happened and where.
14th Slate, Mid-Spring
Some migrants have arrived. Loser is suddenly blabbing something about needing fortress guards, and Thikut has declared herself "mayor". Well, as long as she doesn't forget who the Overlord is. I have appointed a few of the more useless immigrants to be the Fortress Guard, just to shut Loser up.
15th Slate, Mid-Spring
The construction of the dining room goes well. I made the secondary well just for kicks and giggles, the one on the primary living quarters level will still serve all the healthcare purposes. Also, loser was constantly bitching about how we are one chain short, so I installed one just to make him shut up - again.
I am still searching for flux so we can have some steel. No luck so far. I guess my legion of elite bodyg the righteous defensive force of the fortress are doomed to iron weapons and armor.
16th Slate, Mid-Spring
A glassmaker has had a close encounter with a Fireman. After dodging some fireballs ineffectively, one hit him square on. The smoke was beautiful to behold. I have no idea how tough this fireman is, but we are still short on armor and I don't want to risk getting all my dwarves killed. I will leave the poor glassmaker rotting until the Fireman clears out.
18th Slate, Mid-Spring
While chasing and killing a furnace operator, Okoniggal, the fireman, has found the topmost entrance to our fort! Oh, if only we listened to Loser and finished that wall! What's worse, the freshly appointed and as of yet unequipped guards insist on fighting the fireman! I have summoned all the dwarves inside the fort but he is picking off the immigrants one by one!
22nd Slate, Mid-Spring
While my ragtag military assembled (read: while the squad leader was getting around to LEAVING HIS BLOODY ROOM FOR THREE DAYS EVEN THOUGH HE HAD NO JOB OR SLEPT OR DID ANYTHING), the Fireman decided to return to the magma pool and stop harrassing, content with scorching a total of 5 dwarves. Luckily, they were all expendable. I've issued orders to construct weapons and armor.
Thikut, obviously not very concerned about the whole deal, wants us to make two pairs of trousers. Hey, what ever helps the greater good.
1st Felsite, Late Spring
A leatherworker named Sigund Indenser has claimed a leatherworks. Let's see what this amounts to, shall we?
9th Felsite, Late Spring
Found some gems, finally! There are bone opals, fire opals, and rubicelle so far. This can only be described as good luck as the posessed leatherworker needs cut gems, unfortunately the only jeweler we have is Loser, and he doesn't seem too keen on dropping his sword.
I've instructed a poor peasant sap to go and construct a workshop and cut some gems. Let's see how that goes. Also, I've started making a villa for Thikut, since she's mayor now. Go figure.
21st Felsite, Late Spring
Well grab my beard and slap me silly! The peasant actually managed to cut a gem and now Sigund has begun a mysterious construction!
In other news, another ranger died to local wildlife. Well actually he fell off a cliff because he wasn't man enough to face a mountain goat.
25th Felsite, Late Spring
Sigund has constructed a muskox leather buckler, named "Crabwater the Permanent Sickness of Lords". I don't know what stone he's been huffing but all of a sudden he fancies himself a legendary leatherworker. But oh well, I guess he is entitled to the legendary status. I mean, the artifact alone is worth half the fortress value, around whooping 30.000 in worth!
16th Hematite, Early Summer
A human merchant baron has arrived.
In the meantime, I streamlined forging by separating ore and block storages. There are abundand veins of hematite and I intend to use it.
18th Hematite, Early Summer
Finally it seems that people have realized how stark raving mad Thikut is. Vabok Rubalzas has been elected the new mayor. I've tossed Thikut out of her premises and assigned them to Vabok. In return, Vabok agreed that I will continue to be Overlord until my term expires. Upon Thikut's incessant wailing and insisting that it was her who put me on this position, I excused myself on the grounds that I have to go and get drunk senseless in celebration of our new mayor.
I have opened up the tunnel towards the chasm. There are loads of bones and silk there, but also pesky troglodytes. I have decided to press more dwarves into military service.
20th Hematite, Early Summer
Snatcher! Fortunately there are no children in the fort.
1st Malachite, Mid-Summer
Another wave of migrants has arrived. More fodder for the expanding war machine. Furnaces and forges are working full-time. I have also commissioned the making of backpacks and waterskins. Soon, my ironclad legions will rule the underground!
15th Malachite, Mid-Summer
It would appear that dwarves are so stupid that they are circling the chasm when they are interrupted by troglodytes and can't find their way up. They are getting thirsty. This might be a problem, it's just a few webs and bones creating considerable work overhead.
I've sent the military squad to get rid of troglodytes. Since the old squad leader was an idiot, I've replaced him with Loser. I've also instructed miners to dig out some additional stairs to help the idiots find their way up.
6th Galena, Late Summer
It took 20 days to get the idiots out of the chasm, and in the end I had to do it by recruiting them all into a single squad and imposing military-style commands on them. They were literally going to walk around that chasm and admire its bottomlessness until they dehydrated to death. I have sealed off the chasm entrance with a door and I advise any future manager not to open it before he kills off all the wildlife.
24th Galena, Late Summer
I like the new mayor. All he does all day long is mandate production of shields and battle axes. Much better than trousers, at any rate.
1st Limestone, Early Autumn.
Well, that's one half of my time as leader, and I must say, dealing with stupid dwarves is more difficult than I previously imagined. I am nowhere near my initial goals of getting rich by misappropriating fortress property or getting a lifelong rule over the fortress instead of a one-year term.
4th Limestone, Early Autumn
A woodcrafter has been posessed! He has occupied a crafts workshop and insists on giving the evil eye to the other dwarves. I swear I'll hit the next posessed dwarf. They are getting on my nerves.
10th Limestone, Early Autumn
A caravan has arrived from Mountain of Wheels, our homeland! From what the traders say, my little brush with the law there still hasn't been forgotten.
12th Limestone, Early Autumn
My miners have somehow managed to dig into the chasm, again, and of course the tide of idiots poured in in an attempt to get the spider webs laying around. There they were promptly greeted by troglodytes, who attacked and killed three of them. Loser was sound asleep in barracks, so I demoted him and put an axedwarf in charge. He came in, killed off troglodites with barely breaking a sweat, and sent one of them flying down the cliff. It was a beautiful sight to behold.
17th Limestone, Early Autumn
Merchants have brought a lot of gems and wood. I don't know who ordered these, but I can find a good use for them. I also bought a bunch of booze because, frankly, we have stone crafts coming out of our beards and drinks are sparse because barrels must be forged (poor wood economy).
26th Limestone, Early Autumn
HOLY CRAP! My miners are reporting that they struck gold! FINALLY! WE ARE RICH! RIIIIICH! MWUAHAHAHAHAHA!
This corridor is so filled with gold and gems that my eyes water with greed.
27th Limestone, Early Autumn
I have commissioned the excavation and construction of our first vault, where we will keep the gold ore and products. I will have the entrance heavily trapped. Also, I've begun preparations for gold coin minting. It is time to get the fortress economy on the road. As if gods are trying to tell me something, while digging out the vault I found a natural aluminum vein.
Also, the posessed woodcrafter has made a Mango Tree Idol! Verily, our fortress grows in value every day! I don't know what happened lately but it is as if Armok himself has looked upon us!
Now that we have gold in the fort, and since there are several dwarves who are unhappy with sleeping in barracks, I have decided to make decent living quarters for the plebs. They will be 2x3 for regular dwarves (with more luxurious suites for some of the more worthy members of society) and will have a bed, a coffer, and a cabinet each. After the relocation of beds is done, I will demolish the current living quarter and rewall them into... something or another. This will be a massive undertaking and I am not sure it will be done by the time I retire with pockets full of gold, however, I will leave the blueprints for my successor.
6th Sandstone, Mid-Autumn
The gold vein is far bigger then I imagined.
19th Sandstone, Mid-Autumn
Iden Avuzgnotol, a dyer, who was maimed by a troglodyte in the "yes, please enter the chasm even though I explicitly prohibited you from doing so" incident, and whose husband was killed by the very same troglodyte, is throwing a tantrum. Can't say I blame her. I mean, just look at this:
http://i230.photobucket.com/albums/ee298/drChengele/Dorf%20Fortress/Unlucky.jpg She is horribly maimed. Fortunately, she calmed down soon by way of passing out.
7th Timber, Late Autumn
We have a baby! One of the miners gave birth to a baby girl today. And I don't care what she says, I didn't touch her and that baby looks NOTHING like me!
Also, the gold vault is full and first gold bars are being made!
26th Timber, Late Autumn
I am personally seeing to getting the wall on the fortress top finished. Since there is 60ish or so dwarves in the fort, it takes up only a minute amount of manpower, and should help with any future "fireman" incidents. I think some sections of the wall could be exchanged for fortifications, though. I might see to it later on, although it should be combined with siege engines covering approach routes.
7th Moonstone, Early Winter
Well, things are slowly shaping up. Coins are being minted day and night, the new living quarters are looking good, and the topmost wall is halfway complete.
9th Moonstone, Early Winter
A vile force of darkness has arrived!
Goblins have appeared at the eastern part of the fort. I have immediatelly evacuated all the dwarves inside the fortress. I am evaluating our options. I have created and trained a military for this sort of situation, but we still only have only 4-5 marksdwarves and as many melee dwarves.
To make matters worse, the Goblins have taken us by surprise and appeared near our fortress depot. There is a lot of stuff we haven't gotten around to moving yet, including the outside furniture stockpile and gems from the trade depot.
The Goblins seem to suffer from acute stupidity, in that they stand at the place and do nothing. The main fortress entrance, which is barely even trapped properly, is right in front of their noses. Perhaps they think their mere presence will scare us to death.
One of the planters, Vabok, has occupied a craftsdwarfs workshop. I don't have the heart to tell him that this is not the time.
11th Moonstone, Early Winter
The primary squad, which I hand-equipped with iron weapons and armor, are still soundly asleep and show no inclination to wake up until spring. I have recruited some poor saps for the time being and am dispensing warhammers as we speak. Hopefully they won't poke their own eyes out before they reach the enemy formations.
Loser went out on his own accord and promptly got an arrow to his upper body, he is resting now. I've appointed Cog Menguz, a former legendary miner to take over the lead. She is pressuring me into attacking, says that every hour we spend cowering beneath the ground is a disgrase to dwarvenkind everywhere.
18th Moonstone, Early Winter.
It has been decided, we shall wait no more. We are going outside to exact our fierce justice upon these goblins! Loser, still wounded, insisted on going, but we tied him to the bed and told him we'll tell him how it went. He will be missed in the fight ahead, but Cog is certain we can do it without him.
19th Moonstone, Early Winter.
By Armok, what a glorious fight! The initial charge went with goblins unleashing a hail of arrows at the charging squad. They managed to get two of the marksdwarves (I suspect the light leather armor has something to do with it) and wound them. The counterfire also seemed to hit some of the Goblins. By that time, the melee dwarves charged home and the slaughter began. Cog and the others started chopping off limbs everywhere. Cog herself was a furious ironclad harbinger of death, she dealt deathblows with her sword everywhere. She was not herself, the other dwarves tell me she was in some kind of a trance. Mistem, the axedwarf who proved his valiance half a year ago versus the kobolds, managed to chop a goblin in half before he was unfortunately knocked unconscious midway through the battle. Cog got most of the others.
We lost only one dwarf, the brave Cerol Kilrudthoth, a swordsdwarf. He will be duly buried and his death will not be forgotten. We killed at least six goblins, and the rest (there were at least eight more) unfortunately fled. Let them run, and tell the tale of the mighty defenders of HelmedShadows!
This is what the field of battle looked like afterwards.
It was smeared in the blood of our enemies.
Peace has once again descended upon HelmedShadows.
20th Moonstone, Early Winter
A snowstorm has come. The dwarves are murmuring that Armok himself is wailing through the wind in memory of brave Cerol. I personally think they went overboard on Dwarven rum.
23rd Moonstone, Early Winter
Following the golden vein, we have found another vein, this time of tetrahedrite. That entire level seems to be littered with valuable ores and gems.
2nd Opal, Mid-Winter
I have finished putting a trap on ground level entrance corridor. It is controlled by the lever to the southeast, and by a pressure plate in the middle of the trap.
Before lever is pulled:
After lever is pulled:
Wall grates spring from all directions, trapping the tresspasser to be crossbowed to death at your own leisure. Let's all thank Zon Urolinod, Peasant, for being exactly in the trap space when the lever is pulled and thus aiding in this demonstration.
Although it can be operated manually to create an impassable obstacle, the trap is also set to trigger automatically when anything touches the pressure plate. It has the potential of catching more than one trespasser, putting them in a lockdown until we decide to pull the lever. Lever is primarily meant to release the grates after the tresspassers have been killed.
The trap took some 30-odd mechanisms to build. I just hope we catch something juicy, like a pack of kobolds or a magmaman.
9th Opal, Mid-Winter
Crap! I just remember I designed the trap's pressure plate with a fatal flaw: it is set to reset instead of be one-time use. I have issued orders to fix that.
13th Obsidian, Late Winter.
I have some sad news. 'Trizzdog' Inodolon, Loser, has starved to death. He has never been quite the same after the injury. He stubbornly refused to stay in bed, but couldn't get his own food. He wouldn't accept others bringing him the food. We tried everything, but he was adamant in his persistency.
He is the second victim of the Great Goblin Siege of HelmedShadows of 1055. He will not be forgotten.
16th Obsidian, Late Winter
The planter who occupied a workshop when the siege started has gone stark raving mad. He is blasting through the fort babbling, but doesn't seem inclined to hurt anyone.
20th Obsidian, Late Winter
Time is running out and I fear my plans for domination are close to being foiled. Vabok, the new mayor, is a tough guy, and not as easy to get into bed manipulate as that peasant hag Thikut was.
I have to think of something, and fast. When the spring arrives, the entire fort will accept a new leader. Cog is the best warrior in the entire fort and she has made it perfectly clear that she will back up whoever is selected. So there goes the whole "coup d'etat" idea down the drain.
But I haven't even pocketed all the gold yet!
23rd Obsidian, Late Winter
I got it! With the unfortunate death of Loser, the post of Captain of the Guard is vacant! What better way to enjoy overlordness if not from the shadows? What better office to have if not the one nearest the gold vaults? True, I haven't the faintest idea which way to hold a sword, but there is plenty of time to learn while abusing power keeping the order in the fortress. I even get my own personal military force that is on par with fortress soldiers.
Yeeeees.... that is excellent... after that, it's only a matter of time before we take over what is rightfully ours! MWUAHAHAHAHAHAHA!
Notes for my puny successor:
The new Sleeping Quarters:
They are envisioned to be in blocks of 10, ideally to manually assign every block to a single branch of laborers, and to easily evaluate how many rooms there are as opposed to the number of dwarves. Every room contains a bed (B), a rock chest container (H) and a cabinet (C). Door is marked with D.
=C . .D
This is what a single 10-appartment cell should look like:
The smoothing isn't done yet, but this is sufficient to illustrate the point.
There is also the three very large and luxurious appartments being prepared (seen on this picture as well), which I have intended for non-title holding important dwarves, such as legendaries and officers.
I recommend that the existing quarters be dismantled and walls torn down, then they can be used for offices for new nobles (if any arrive) since they are near the Mayor's office.
Well, that's it. Who ever gets this fort after me has a lot of work to do yet, but I will sleep more easily now that I know the fortress has been made a little bit safer. I wish I could have screwed around more with the waterwheel and stuff, but I never got around to it. At least I put some nice traps everywhere. Stockpiles still need to be sorted out, but the foundations are there.
Savegame link: http://rapidshare.com/files/72585638/Region1.zip
Good luck, dorfs.
27th Nov 07, 2:33 AM
Thikut, obviously not very concerned about the whole deal, wants us to make two pairs of trousers. Hey, what ever helps the greater good.
you will make the trousers and be DAMNED GREATFULL FOR THE OPPERTUNITY.
And who is this usurper Vabok? The elections were rigged I tell you. RIGGED. I have a... feeling... that there will be some convient "accidents" on my turn.
shame about trizzdog's dorf, yet another casualty of healing being bugged atm.
--> Up Next: Starfisher
-> On Deck: WalkerK19
27th Nov 07, 2:52 AM
Pfft, Loser died to bug. That's not as awesome as going berserk like squid's dorf. I suggest next time a dorf gets too wounded to rest and heal properly, he simply gets healed via a third party program.
Either we do that, or when my turn comes around I'm fucking getting my spirit out of the grave and possessing another dorf. Oh, and I'll make the replacement captain of the guard wrestle naked with the bronze colossus.
27th Nov 07, 5:23 AM
Downloaded. I'll play over lunch break and tonight, hopefully be done by tomorrow.
27th Nov 07, 10:50 AM
Locked up. If you go to the stocks screen and scroll down, it freezes on "prepared meals". I lost half of Spring to this one, so I'll restart tonight hopefully.
27th Nov 07, 11:43 AM
I've noticed there's serious lag when you go to stones but it just takes awhile. Did you report the bug?
27th Nov 07, 12:09 PM
Yeah it's in their bug forum. I let it sit for a while to see if it was just a massive lag spike, but that's not the case.
Also this fort was giving me 20-40fps consistently, and I'm on a 3.0ghzP4 with 2gb of RAM. I don't think DF handles lots of z-levels very well.
27th Nov 07, 1:11 PM
Starfisher, that's exactly where I had the crash. I lost half the autumn :/ . And it's not a temporary lag spike because I let mine sit for 15 minutes. Besides, it stands to reason that stones menu will lag because there are thousands of them lying around the fortress and it takes a while to cache them. Or something.
Allright, who prepared those meals?
Trizz, by the time your turn comes again, the replacement Captain of the Guard (whoever that might be :whistle: ) will be able to kick the Collossus's ass bare nakkid. :D
27th Nov 07, 1:26 PM
Heh. I prepared those meals.
Squid's dark revenge
Although I will note that according to a screenshot of Chengele's, the prepared food larder was nearly empty. Turn off the kitchens and let the dorfs empty the prepared food, then save and see if moving to an empty prepared food stocks menu still hangs the game. I wonder what's causing the problem.
27th Nov 07, 2:47 PM
An almost-spam note of encouragement from someone who can't play the game here, too. It's a great read. :D
28th Nov 07, 11:47 AM
It was actually the liquids, which are right below the prepared foods. There were actually 10000 of them, and they were all in waterskins, and the containment triggered the worst bits of the list formation code that I still have to clean up to make that screen faster. Anyway, the root cause is the waterskin filling bug, where the soldiers would fill their waterskins with items forever. These items also turned out to have amount set to zero, which is why they wouldn't stop filling, so I've patched the saves by setting all the amounts to 1 and then blasting any extra liquid items that shouldn't fit in the affected waterskins. I haven't cleaned up the viewing delay for related stocks list entries, such as having 100000 stone.That explains that. I should finish up tonight and have the journal ready as well. Hang in there!
28th Nov 07, 9:38 PM
Journal of Starfisher Isdenudil
They must have learned something from the goblin siege. Finally, a military man in charge. They think they've won, and the drunken celebrations have lasted long into the night - but I know the truth. I saw them take a chunk out of Udil's leg that still hasn't healed. I heard Onid's spine break. Those goblins we chased off were just the vanguard of an army that will kill us all unless we are prepared.
I will not let that happen.
I have ordered all hallways leading to the smelters widened. We must increase our war industry's efficiency or we will never be ready. I've also canceled bizarre plans to thicken the walls surrounding our topmost entrance. Doors will be installed and that is well enough. I'm more concerned about the seemingly random staircases going up the cliffs. We cannot close them off without building more walls, and the masons are busy enough. Who the hell decided to leave open staircases on our cliff-faces? Might as well invite something sinister to walk up and take a chunk out of the nearest dwarf.
THEY HAVE COME. We are not prepared. I pray to Armok that we might survive the coming storm.
The scouts reported two groups of goblins - one to the east near the river, in the valley, and therefore of little concern. Another appeared by the volcano's vent, but they seemed content to wait.
It has become apparent why in the past few days. Another group leapt from ambush near our trade depot. We only have five dwarves capable of fighting, and two sleep in a drunken stupor so deep we cannot awaken them. Cog, Reg and I must do something...
Cog is a fool. Immediately upon seeing the goblins she charged with a scream, ignoring all pleas and orders to hold back. She was promptly shot in the gut by a goblin crossbow. She's tough as nails, though: she tore the bolt out with her own hands, vomited, and dragged herself back to her bed. She might survive.
Reg and I shot down a few goblins as they tried to finish Cog off, but the rest retreated. Seeing some of their number die must have shaken them. Perhaps even two of us can hold them for a while.
I could not have planned for the stupidity of my fellow dwarves. A fisherdwarf wandered into the valley despite my explicit orders to remain inside, and was promptly hacked to bits. Meanwhile, Zulban the Axedwarf awoke from his slumber and decided that Cog's fate was something he desired, charging the goblins with a yell. A bolt hit him in the leg, and he fell in shock. A mercy, that, because the next found his eye. He bled to death as we watched.
Reg and I again fought back the few goblins that charged, killing three. This cannot continue for long. Attrition will kill us before it kills them.
Urdim Loloranam died trying to retrieve the corpse of the fisherdwarf. I've forbidden anyone from entering the valley. Fools.
I must go now they are attacking the depot
Journal of Reg Delederes
Starfisher is dead.
The attack on the depot came too fast for us to react. An elite swordgoblin rushed the main doors along with his compatriots, without a sound of warning. Cowards. They cut down what few dwarves were standing idle near the entrance, cleverly retreating instead of entering the main hall. We could have released the cougar. They must know something of dwarven fortresses.
We rushed outside to save those who had not yet been killed, but the goblins turned on us... Starfisher was hacked to pieces by the swordgoblin. The mining crew was nearby and heeded my call to arms, leaping into the fray with nothing but their picks. A few new recruits fired ineffectually with their crossbows, but in the end it was the sacrifice of our legendary miner that saved us. He died confronting the swordmaster, but before he succumbed to his wounds he broke the goblin's arm in three places. The coward fled, taking his band of twisted beings with him.
Twenty dwarves died in the melee. I do not think we can survive if either of the other bands takes advantage of our weakness.
May Armok have mercy on us.
I have taken Starfisher's place as the most experienced surviving military dwarf. We must remain steadfast.
Cog has lost her mind. She stumbles out of bed muttering about food, but turns around halfway to the larder muttering about rest. After watching her do this a dozen times, I ordered her bed destroyed, thinking that would break her out of her strange state of mind.
She continued, seeking another bed. I ordered all beds removed from their rooms and put in storage. Hopefully she will come around. We can ill afford another casualty.
It worked! Cog made it to the larder and then fell asleep on the floor. I've ordered the beds put back.
That was stupid. Cog resumed her mutterings immediately upon realizing there was a bed to sleep on. All beds have been removed.
The siege is broken!
The goblins have run off. We cannot fathom why. Perhaps our menacing fortress bluffed them.
We cannot rely on that again. I will complete Starfisher's plan as best as I can. We must have a stronger military, for they will return, and when they do, they will finish what they started.
The last tantruming psychotic has died after walking off a cliff. We are down to 42 dwarves - at year's beginning we had 66.
My clothes are rotting off my back, so I demanded a new shirt be made. Bad enough that the stench of rotting goblin has filled the fortress - now I have to walk around naked? This cannot be tolerated.
Migrants! They must not have heard of the siege. I got them indoors before they could turn around and run. Only six arrived, but that's better than nothing.
We have recovered from the siege. I have decided that the time has come to being recruiting an increasing our arsenal. Marksdwarves and axedwarves were found in the populace, and armed accordingly. I've ordered comprehensive sets of iron armor madeas well.
Dumat Matadil withdrew from society. Good luck, friend.
Well, Dumat managed to find everything and create an Andesite earring. We all congratulated him on his newfound skills. Then I ordered him to report to the barracks. His agility will serve him well as an axedwarf.
Merchants arrived. I bought wood and cloth, and ordered more.
Cog has rejoined the sparring sessions at the barracks. How she survived an iron bolt through the stomach is beyond all of us. We're all in awe. A kobold thief tried to steal something from the arms stockpile but Cog lopped his head off with a few concise cuts, proving that she still is the best swordsdwarf among us. Thank Armok she has returned.
A fire man killed one furnace operator and burned another before we shot it down. This will hurt the war effort, and I fear that others will be hesitant to go near the magma. I gave a speech at our new meeting area by the main stairs, imploring all dwarves to sacrifice for the common good. I think a few suckers bought it, so I made them the new furnace operators.
More migrants arrived. I didn't pay much attention to them, as I was engrossed in a plan to build a ballista trainer on the top level. This should allow our siege operators to fire the same bolt continuously, saving us time and resources. We shall see if it works.
A recruit tried to shirk duty by withdrawing from society. As soon as he finished we dragged him back to the barracks, handed him a sword and shield, and told him to go back to work. He'll work out fine.
The ballista trainer works as advertised. With two bolts the operator will fire, retrieve the bolt and reload until some idiot interrupts him. Soon he will be able to fire like the legendary Catapults McCray himself.
They have returned.
We stand now with eight marksdwarves, three axedwarves, Cog, and five raw recruits. We cannot possibly hold if they decide to advance. I am sending scouts to locate the rest of the goblin parties - one has appeared right next to our depot again. I cannot let the bloodbath happen again! I cannot!
Two groups by the depot. Two by the river. Another by the volcano. I've ordered everyone to stay inside and wait it out. We cannot overwhelm them yet.
One group by the depot is without strong leadership. We can drive them off with a strong attack. We set out at dawn.
My arm is broken. The pain is unbearable. I cannot write much. I have been betrayed by my own ranks. Fully half the military broke for the barracks as we charged. They now sleep soundly, while I stifle screams.
We lost three dwarves, with three more (myself included) so badly injured we will not be fighting soon. The goblins scattered as we expected. One group has left. Four more to go.
We are building a catapult to try and smash the goblins from the cliff. With Armok's blessing, our aim will be true, and none of us will have to die for it.
The catapult is complete. Our operator is a fool, though, and has not yet thrown a stone anywhere near the goblins. I am trying to eat, but the bed is so tempting... but I'm so hungry...
Broken arm and all, I will help my fellow soldiers guard the catapult. The goblins have stepped back out of range, so we must move it towards them. This will be delicate.
A hit! We've hit the goblin pikelord. They charged and killed a few dwarves, and we killed some of them. Skirmishes continue. Our siege operator has been hit, but continues to load and fire.
Another hit like that and they'll leave this place, I'm sure of it.
Our legendary clerk decided to attack the goblins. I drafted him into my squad and ordered him to stand by the catapult. He ignored me and charged. He is now dead.
I cannot remain conscious. The pain... the hunger... the lack of beds...
Whosoever follows, lead this fortress to salvation rather than ruin.
The pikemaster sallied for our catapult. He killed Cog, may she rest in peace, and many other dwarves. The goblin crossbows have torn us to shreds yet again. We cannot stand... we cannot stand... they are all dead, but so are we. May Armok have mercy on us. May Armok spare the children.
They are coming.
Yeah so this sucked. I get double sieged and the only military left from the last siege is half-wounded anyway. I make it through that and start to work my way back when FIVE FREAKING GOBLIN groups appear. Great. The game quickly becomes unplayable, even if you forbid everything. Dwarves just seem ... drawn to goblins. To make matters worse, one or two goblins will randomly spiral off their groups and attack when you're not paying attention, causing a bloodbath.
We might want to wait until goblin sieges are fixed before trying this again. Without trap gardens or legendary steel armor user/weapon users, you simply cannot fight them without mass casualties. The catapult worked great until they arbitrarily attacked, and then their crossbows would headshot half the dwarves near the damn thing.
Anyway, good luck whoever is next. There's goblins by the volcano vent on top, and two groups down by the river to the east. I've locked all the bottom doors and tried to forbid everything I can. The battle on the top just finished, and you can see the bloody result.
If you batten down the hatches they might leave, but when they come back, we're screwed.
37 dwarves, ten of whom are injured, remain.
Important: There's a bug where injured dwarves spam "cancels eat/rest to rest/eat". It slows the game to unplayability on occassion. Only known workaround is to deconstruct all beds in the fotress.
28th Nov 07, 11:27 PM
Just posting to say I'm going camping for a few days, so if it hits my turn and I haven't posted here to say 'hi I'm back' then just skip me, I'll join in later (if the fortress still stands :P)
28th Nov 07, 11:39 PM
--> Up Next: WalkerK19
-> On Deck:Nanor
Sounds rough squid, hopefully walker19 can pull it out.
Just going from what i remember about the map topography, we should be able to place a ballista to cover the depot area fairly easily. With it firing behind fortifications the goblins would have to try and take the main entrance, and that can be turned into a bloody mess fairly quickly through liberal usage of traps.
29th Nov 07, 1:30 AM
It's quite messy, I'll try to concentrate on making fortifications and traps for this years.
29th Nov 07, 2:15 AM
Blimey Starfisher it's like the siege of Moria all over again. Good luck to Walker19!
29th Nov 07, 3:57 AM
Ok, early spring now. Another dorf almost got killed in the river. He's dragging his sorry ass back to the fort. No pursuer. Going to double check on those forbidden items near the river. I halted mineral gathering just to make sure.
I'll finish it by tommorow, trying not to attract anymore trouble at this point.
29th Nov 07, 6:24 AM
The problem with traps and fortifications is that the goblins just sit there. If goblins attacked the fort, we'd have a real chance at killing them. But as it is, we are forced to go to them or endure a full year of spammed error messages because the dwarves cannot go outside. Worse, despite no new items being dropped and never having a reason to go there when things aren't deadly, dwarves randomly decide to take their breaks by the goblins.
Heh, you guys should see the tomb. It's full of coffins and all of them are full. Walker, you probably have to make about ten more coffins just to house the casualties from this last wave :/
29th Nov 07, 7:37 AM
Boy am I glad my turn was over before this.
Heh, it seems to me now that the fort is still too vulnerable even though both entrances are pretty heavily trapped. If we had known there would be bajillion sieges in the 5th year already, we could have put a moat and a retractible bridge around the depot area. I hold myself at fault for that. Also, I should have concentrated on smelting iron ore instead of gold.
The problem here is that there is no flux on the map. None. If there is, it is probably in small veins of marble or something. So no steel for our military. Thus, siege engines are the only way to go. I think some of the wall on the top should be remade into fortifications, and at least 3-4 catapults installed there, with a stone stockpile to provide ammo. Also, don't use doors to finish the wall off (because they can be bypassed), use lever-operated wall grates or something like that
In a pinch you should recruit the fortress guard, they are pretty well-trained. You can recruit wounded dwarves into fortress guard and they still count so the Captain doesn't bitch about too few guards.
Chain armor is probably the best way to go, this includes metal boots, gauntlets, leggings and helms. Just set a dwarf exclusively to armorsmithing and he will be professional in no time.
29th Nov 07, 8:27 AM
Oh, right. I disbanded the guard early on and made them into axedwarves. Probably should have noted that. Also, given that we are no longer capable of having beds (at least until next release) I basically ignored rooms in order to widened corridors. Your quarters are... open air, shall we say, drC ;)
29th Nov 07, 12:26 PM
Starfisher, why no screenshots, man. :(
Awesome read though!
29th Nov 07, 1:22 PM
Heh, I knew I forgot something. I can take a picture of the final battle though. Gore enough to last the entire year :p
29th Nov 07, 3:28 PM
so when it gets to be my turn i will have 2 half dead dwarf left to rebuild with.
29th Nov 07, 4:37 PM
looks like crimson, just hold on and I'll rebuild the year after.
29th Nov 07, 6:35 PM
Last time you started, Bent, you had seven dwarves. Now you'll have about three :) .
Oh, and by the way, if digging needs to be done fast (defensive moats and channels), Cog is a legendary miner, you can unrecruit her. However, I think there is a bug when recruiting/unrecruiting miners, they don't get their picks or something.
29th Nov 07, 8:53 PM
Oh, and by the way, if digging needs to be done fast (defensive moats and channels), Cog is a legendary miner, you can unrecruit her.
You misspelled "resurrect". :p
The pikemaster sallied for our catapult. He killed Cog, may she rest in peace, and many other dwarves.
29th Nov 07, 9:10 PM
I missed that they killed Cog. There truly is no hope for the fort now.
30th Nov 07, 12:20 AM
Don't get your hopes down yet. I'm doing everything in my control freak power keeping the remainder alive. And oh... forging shield also. I'm going to put the military dwarves on standing down so they can get excercise.
this includes metal boots
Low or high metal boots?
30th Nov 07, 3:02 AM
I always thought it was a fashion choice :) . Stands to reason that low boots are chain class, high boots are plate class.
There is nothing wrong with going for plate armor but a plate consumes 3 metal bars while chain consumes 2 (I think), and you should hold off on blowing all that metal away until your armorsmith is at least proficient.
30th Nov 07, 4:55 AM
Full plate or nothing or we will have to rename the entire fort to Fancy MC pansy the weakling tribe of scared runts.
30th Nov 07, 6:39 AM
If Walker can keep everyone inside, he'll be ok. There weren't any goblins left near the entrances by the end of my turn. Now it's just a question of rebuilding the military and preventing everyone else from leaving the fort on a happy joyful death march to the river.
30th Nov 07, 6:45 PM
26th Obsidian, late winter "such a bloody frickin day"
By Armok, this day couldn't get any worser...
I was unlucky enough to get "elected" to lead this ragtag of "what was before". I, Kilonine... had to fill in the shoes of our previous dying leader, the others isn't dwarf enough seeing three goblin groups after the last costly sacrifices we made. I wish Thikut would take over, but she's too busy tending the plump helmet garden. "The alcohol must flow!", She said...
*Sigh* I'll have whoever survived to pickup the wounded and get the spoils of war. Reg Delederes adviced me to melt some those unusable goblin's stuff. Hopefully I can have every military dwarf better equipped with these. I'm going to find me some lager to calm my nerve.
... Well this is just great! We are out of booze and running low on prepared meals. Good thing we still have our brewer alive.
2nd granite, early spring
Urvad Nazomducin came running to the fort this day, sweating. I could guess why... seeing an arrow lodged in his leg. Quite lucky to be alive. I went out to see if any of those miserable creatures following him. I can see from this ledge those bastards taking a swim in the river. I'll have everyone not to touch the waters. Can't be too careful having drinking Goblin piss.
No sign of the group near the volcano, I'm hoping if there's any firemen or imp left, they could do the dirty work for us. Either way, Reg was quite mad at Urvad. But our Sherrif stated that we need every available dwarves to pull this through. I could still hear Reg cursing in the hall by the end of the day.
In other news, we are slowly erecting the second wall layer. I'm going to have the marksdwarves better protected with by having them standing by on the fortifications. Our main entrance are secured for now.
The tomb is overcrowded, and the bodies are being dumped into refuse chamber. This is quite a disgrace letting unattended body to rot there, but we can't do anything to those corpse near those goblins unless we want another dead dwarf. Ten coffins has been commissioned by Reg to honor his fallen comrades. The masons are working as fast as they can. I sure don't want to upset Reg more at these dire time.
Meanwhile, the Sherrif isn't too happy losing his previous guard. He recruited three temporary "volunteer". All of them couldn't even roll on their belly at the moment.
Oh, Lor Tosides was elected mayor. I can see why our sheriff was quite grumpy.
One of our workers got interrupted by trolls. Nothing serious at the moment. almost completed the extra coffins. And our armorsmiths are working at full capacity. I notice that Kogan Olonossek (wrestler) isn't anywhere in the fort this day. He was in brooding mood lately. I hope he isn't doing anything stupid.
... our glassmaker spotted him sitting by the ledge of a cliff. Fearing that he's going to suicide, I send someone to tell him to go back to the fort.
Well what do you know, our wrestler came back with a smile on his face and smear of blood. The dwarf I send yesterday told me that he just ripped a kobold thief in half. I guess Kogan was looking for something to vent his frustration on.
Note to self: Don't ever piss a wrestler.
A Kobold thief managed to snag one of the legendary item today. It seems the Kobolds are daring enough to infiltrate our fort. I sense they knew our dwindling numbers, this is the third time thieves sneaking in and out.
Going to station guards near the corridor around the entrances.
4th slate, mid-spring
The mountain is peculiarly quite now. I don't hear any of the annoying laughters from the valley below. I took a look around, and there's no trace of any of the goblin groups. This is odd... no matter, it's time to retrieve the fallen near the river.
Report of migrants finally arrive, good timing. I need fresh labor. Upon meeting them it was quite a dissapointment, only few are coming this year. If that isn't bad enough, we got a dungeon master. I can give him an office and spare room. But he needs a tomb... specifically for him. I swear, I would shove my boot up his buttocks if he wasn't an important person.
Bad news, our fallen dwarves near the river are nothing but scattered bones. The others see no use retrieving them to the coffin. Farewell old friends.
Good news is, the goblins seem to have left us. I reckon they have they fun and decided to siege another place. We cannot waste our time though, we must prepare when they decided to drop in again.
Momuz Linemingish, the potash-maker, decided to construct something mysterious today.
Turns out he was making an andesite mug... honestly, I don't know whether to laugh or pissed.
I decided to make storeroom for unused weapon and armor, so I can count how many we have made/collected so far.
14th Felsite, Late Spring
Thikut Ilushdeler's, a marksdwarf who was lying sick in bed, has gone berserk. An axedwarf makes short work of him. It's was a gruesome sight as a peasant carrying Ilushdeler's decapitated head toward the garbage piles...
Inod Dodokrit, our disabled ranger. Somehow managed to give birth to a baby girl. I hope her child will fare better than her. I suspect Cog Esisfath is the father as I saw him lately wandering around into the room.
12th Hematite, Early Summer
Another has succumbed to the sick madness. Rigoth Athelesis, one of the original three sick appointed guards started to babble. This annoy most of the troop that are sparring in the barrack.
Those Kobolds are at it again! I quickly have guards standing by the entrance corridors.
While updating our stockpile record, a human trader decided to drop by. I'm going to see if I can get steel bars using our gold coins.
Trouble brewing... Enas Egomoram, a bronze colossus just dimantled one of our scout on the other ridge. Time to call every able dwarves for defense.
5th Malachite, Mid-Summer
The bastard taking resident inside the burial chamber. I realized that one of our dwarf was paying a homage there. Too late to save him, I manage to gather 7 soldiers who weren't sleeping. Our Sheriff is sound asleep at this moment. I also asked for the human guardsmen to help us. But they refused and told me it wasn't their business. By Armok! I wish the Colossus would stop at the trade depot!!
Knowing the reputation of this abomination, I have every melee equipped with weapons, no sense having to tackle bare handed. I appoint Kogan who is awake and a veteran of the previous battle to lead the troop.
We charged at the monster. Kogan was brave enough to volunteer himself to draw it outside where we can take it all togheter. It was a brutal fight! In the end we managed to kill the beast! Huzzah! Praise to Armok! The stone trap did the most damage. It sends the bastard's limbs flying!
But not without suffering a casualty. The poor lad didn't saw it coming...
I'm planning to put traps on the burial entrance. If another monsters decided to stay there again.
There goes another mental patient. The last appointed sick guard suddenly trying to choke himself. For now Chelenge is trying to strap him down in his bed.
This afternoon, I spotted Rigoth (the other madmen), crawling around babbling with mangled body in the valley bellow. I wouldn't bother sending anyone to help her now...
16th Galena, Late Summer
I don't know how. But it seems that someone mistaken an order to butcher our one and only tame cougar. Thikut blamed the fault on me. I have a wardog placed in the cage where the cougar was. Hopefully, the next merchant will bring another exotic animals.
Strange noises coming out from Udil Olinthalal quarter. The dwarves are spooked, something has possessed him!! He dashed toward the forge room with hideous cackle! Of all the things, something we don't have are raw green glass and dyes for his work!
14th Limestone, Early Autumn
The day I feared finally arrive. The goblins have returned, one group managed to appear near out upper wall. I'm contemplating whether to attack or stay put....
Scout indicate there are 15 goblins including one axe lord.
Another goblins group came from the same place. Adding total 25 goblins or more waiting. I decided to hold our forces at bay, despite disagreement from Reg and the veterans. I will not waste unnecessary lives with so many green troops.
More groups are coming, one at the most eastern of the volcano, the others at the top of the mountain.
I explicitly ordered a catapult nest to be mounted on the top wall.
13th Sandstone, Mid-Autumn
Udil finally snapped. Poor Datan didn't fare well, he was bleeding to death when we got there. Mosus finally hack the crazed dwarf with his axe...
I must admit, the idea was absurd. But it was sneaky also. The two goblins group on the west side are easy picking once I set up hillside fortification in that area.
Of course, some dwarves doesn't approve my method. They should be grateful that I'm saving their beards. I couldn't afford any losses at the moment.
The first group went running after one of the marksdwarf killed the leader. 3 groups to go...
bloody ale! I got report our disabled ranger has gone berserk! When my marksdwarf got there, she was shooting her own cat!! Both then exchange arrows, luckily he got her and she's unconscious. A nearby guard, rushed and pin her down. Our sheriff, Chelenge, came and hammered the banshee. The cat somehow managed to survive with punctured left lung.
5th Timber, late autumn
The second west group has been repelled. I'm quite glad that we only have less goblins to worry about.
The cliff are spitting! (http://mkv25.net/dfma/movie-197-mountainarrow)
20th Moonstone, Early Winter
Kubuk has withdrawn from society. Who needs goblin forces when you can dwindle your own numbers by having one by one going insane in the end...
Snowstorm hit the mountainside pretty hard. Forcing the rest of the Goblin horde to retreat. Armok has save us once more!
Kubuk wanted glass for his work, I don't know where to get any useful sand. I decided to place our executioners near him.
6th Opal, Mid-Winter
Well I'll be a macaque's uncle! A pack of them (9 macaques) traveling near our fort, frightening our civilian dwarves.
Our sherrif saw this as easy target practices and started to pummel the little bastards into pulp. I'm just delighted that we have something else to eat tonight. Hmmm.... how does monkey brain sounds to you?
10th Obsidian, Late Winter
I must be holding a record for having many lunatics this year. Kubuk finally succumbed to the little voices. The markdwarf I stationed there was unlucky enough to wrestle with the madman, while the axedwarf gone for a drink. I sent the other available soldiers to help him.
Once again, our sheriff comes to the rescue. Stukos was running for his life when he arrived.
I saw Tobul the cat this morning. I'm amazed that it can still live that long after the incident and in such condition. If only the wounded dwarves are as tough as Tobul the cat, I wouldn't have many problem in my hand.
I'm glad I have make it through the harsh year. It's time for another fresh dwarf to take the lead of this miserable hole.
I'm terribly sorry about the cougar. Was half awake at that time.
Link of the file (http://rapidshare.com/files/73453445/helmedshadows.rar.html) for the next person. Good luck, the goblin siege will come again. Be better prepared!
30th Nov 07, 7:13 PM
Good job with that sniper nest!
30th Nov 07, 7:35 PM
Yeah that was a great idea! I honestly forgot that the Z-Axis worked for shooting now.
Well done sir!
30th Nov 07, 8:02 PM
I gotto say that some, if not all of the diary's have been funny as heck to read; and I just hope that the fort can recover from the huge number of resent deaths.
Its been a great read so far, long live the fort :D
30th Nov 07, 9:11 PM
Okay I don't pay much attention to gender while playing, I admit, but I am glad to see that Inod the dim-witted managed to find some joy in her unrelenting hunt for the batmen by giving birth. Too bad about the cat.
We really need a fort where some characters survive.
1st Dec 07, 1:22 AM
Thanks on the sniper nest, I was initially planning to build balista chamber at the goblin's ground level. Then I realized it was too close and could send the siege operator running (since they are civilians). The same thing with the first siege group by the river (which more doable since it's quite far), pity I didn't have time to test it as they already left before I could dig the place. Sniper nest was the best alternative, and much wider firing arc too.
Oh and placing traps was a lifesaver for me! The bronze colossus could've killed more dwarves (Given how the damn thing could heal itself). I advice to build more weapon traps using solely obsidian swords (We have plenty obsidian stones). Stone fall trap couldn't do much damage to megabeasts.
1st Dec 07, 7:19 AM
Did you get any immigrants? I wonder what effect all the sieges would have on newcomers.
1st Dec 07, 7:28 AM
I did get immigrants. Less than 10 dwarves.
1st Dec 07, 8:54 AM
Well if we can keep casualties low then it should be okay.
How is the food situation
1st Dec 07, 10:19 AM
I shall attempt to keep the fortress running!
1st Dec 07, 11:54 AM
Yes you shall and good luck!
How is the food situation
I left both prepared foods and drinks around 150 units each. Should be sufficient. You can used the overflowing seeds for cooking. Be careful with when pointing having too many 10000 units of items.
There are plenty of plump helmets. We have so many raw foods/drinks now!
1st Dec 07, 12:37 PM
Grab the new version to prevent our crash from happening, too. It solves the ten thousand empty water units bug.
My oh my. Those lectures from father paid off! I'm now the leader of a dwarf fortress, well for a while. Oh hell. I hope I don't fudge this up!
By Armok! Look at the work they've put in! I may be a bit over my head here. I'll have to explore and see what's going on.
I've been admiring the stone walls and the traps to block off the goblins, good work to whomever did it.
I have deliberated we do not have enough marksmen, two or three is certainly not enough to hold off the hordes. I have comissioned the creation of a waiting house. A room where peasents will be assigned to so I can easily choose who to make into marksmen.
What an odd place to have a carpenter's workshop. Outside? This will have to be moved inside!
An Elven caravan has arrived, let's see do they have anything of worth...
Several attacks of goblin thieves and snatchers. I drafted our glassmaker to a recruit as he was nearest and he promptly beat the crap out of one of them. The snatcher, unfortunately beat the living crap out of the child and left it to bleed. Oh, and one managed to steal one. But one child remains.
I have inducted three peasents into the marksdwarves. Hopefully they will become great shots. The Elves came with nothing of value. I sent them on their way. The lack of dogs worries me. I had planned to post a dog at every entrance to catch thieves as the traps do not appear to work as well as I had hoped. This may have to be replaced by people, but we have many entrances.
Rimtar the clothier has decided to withdraw from society. He has claimed a clothiers workshop.
Rimtar has taken 3 pig tail cloth and two gold bars yet still demands cut gems (despite the plethora in the stockpile) and skeletons! I have stationed an axedwarf beside him in case he goes crazy.
I have created two carpenters workshops inside and left the one outside. We apparently have no logs to fill the stockpile so I have sent some dwarves down to cut some trees.
I have decided to extend the construction of the walls and make a small entrance covered with weapon traps using obsidian swords.
Ahh! Scramble! A titan! Shiz, let's hope those newly trained marksdwarves, who are apparently still recruits, turn out well! He's on the other side of the valley, so I'm going to station all the troops (Better safe than sorry) on the other side of the bridge to greet him!
Victory!! Those marksdwarves are bloody amazing! The titan charged across the bridge but the marksdwarves opened fire. Sure they hit nothing, but the macedwarf charged in and well, he's fucked his left upper arm pretty bad:
Anyway, when the Macedwarf fell the Titan was about to lay town the finishing blow until my marksdwarf hit the titan and knocked him unconcious for a wrestler to come finish him off. Phew. With better marksdwarves, Zulban would still have use for his arm which may not heal...
I saw Tobul the cat walking around with a punctured left lung today...
Zullban is still resting in bed, I fear he will not recover.
Rimtar has gone mad, oh well... I've finished the east wall and laid some traps. This ought to stop invaders.
I created a stockpile of stone outside to stop me accidently building stuff out of wood.
Oh hell! Here come the goblins...
I requested some pig iron off the human traders.
I created an attack force. The plan was some hit and run tactics. I sent my marksdwarves to the river who promptly fired killing a goblin. They crossed the bridge so my captain of the guard attacked him. Zeal fueled him and he entered a martial trance, I had to send my infantry in to bail him out. Goblins flew everywhere and we stood victorious. The last few ran off but the unfortunate happened. Chengele had been struck down. Our captain of the guard annihilated! Truly a sad day.
More Goblins?! I don't think I can beat these guys. Not without chengele... I'll leave them alone.
Adil Nunokton, weaver, withdrew from society. He has claimed a clothier's shop.
Rimtar finally passed away after being crazy for almost 3 months.
The Glassmaker who bravely tackled a kobold earlier got stabbed by a goblin. The fool.
Zulban is throwing a tantrum. Cog complains of the noise.
A fish cleaner shot and killed. All dwarves are to stay inside. However, with one death comes one birth. Cog has given birth to a baby girl called Geshud
Adil Nunokton has went berserk. I sent two axe dwarves to dispatch of him. They did well.
The siege is still on, everything is quiet. My troops are progressing well but I could really use some migrants for more marksdwarves. 6 is not enough!
I have told the craftsdwarves to start making obsidian short swords for use in traps.
The goblins left me. Everything is back to normal.
Fish dissector taken by a fey mood. Everything is very quiet in the fortress and I have little to do. Here's hoping for more immigrants...
The woodcutter has given birth to a baby boy!
Boredom has overcome me. My excellent dwarves have nothing to do. There is an Iron Man across the valley. We leave at dawn.
I moved my troops across the bridge and a goblin siege force turns up. Oh well, my troops are across the bridge at least.
I have abandoned the plan of attack as my troops keep going back and forth. The fish dissector has gone berserk. He was killed by a nearby dwarf.
I have exams next week so will be spending all day tomorow revising, and all next week so I have ended early, so the next person gets about a year and a month. Thanks guys. :)
EDIT: Oh yes, the file. Here (http://rapidshare.com/files/73657209/region5.rar.html)you are. Whoever is next, not a lot is going on. I suggest making a lot of wealth in the hope of immigrants.
1st Dec 07, 6:27 PM
I don't play this game, and I have little to no idea what the hell all the characters on the screen represent, but this is one hell of a fun read. :)
1st Dec 07, 7:40 PM
Chengele had been struck down. Our captain of the guard annihilated! Truly a sad day.Serves him right for participating in a frontal attack, instead of manipulating other dorfs to do it for him. :dunce:
Well, it's not a bad way to go, martial trance and all. And if the screenshot is to be believed, at least he went WITH A PLUMP HELMET IN HIS HANDS. :rofl:
2nd Dec 07, 11:24 AM
maybe he should have brought an axe or a shield or something instead of bludgeoning people to death with a plumb helmet.
It is awesome, but not very effective outside fruit to fruit combat.
2nd Dec 07, 12:53 PM
Well, I'm back, so if no-one's picked it up yet I'll take a crack at it tonight. dwarves - prepare yourselves for death.
2nd Dec 07, 7:32 PM
I'm back after spending a weekend down at VT.
Last couple turns sound very well done. Helmedshadows appears to have exacted a fearful slaughter on the goblin hordes since the initial slaughter we endured.
and, since it hasn't been posted recently.
---> Up Next: Agdune
--> On Deck: GAGA Extrem
I really can't believe thikut is still alive. And is a legendary grower of all things.
3rd Dec 07, 3:06 AM
This is taking a while... Spent all afternoon on it and have only just finished what was meant to be Nanor's turn. Should be finished tomorrow provided everything goes well :)
Oh, and I am of course building a giant tomb for myself, with suitably self-centred journal-keeping. :D
Yeah, I was hoping to get it finished on Saturday but I didn't and so I had to post it up unfinished to continue revising.
3rd Dec 07, 12:23 PM
make a well in the tomb and write write about that "they are comming"
3rd Dec 07, 1:15 PM
The stories this fortress tells are so absurd and awesome :)
5th Dec 07, 5:40 PM
What is going on.
5th Dec 07, 11:30 PM
Sorry I'm taking so long, RL is causing delays. Rather than try to go a full year (which at this rate could take all friggin' week), I just plan to finish my Tomb and be done with it. After all, I can hardly trust you guys to finish my legacy, can I? ;p
6th Dec 07, 1:56 AM
Would anyone mind to tell me again how it works?
Guess I will have some time on friday...
6th Dec 07, 3:17 AM
Agdune my first task will be to fill your tomb with magma.
6th Dec 07, 4:09 AM
Hoping to see a dragon on your turn :p
Would anyone mind to tell me again how it works?
Basically you have a year (ingame) to manage the map that we pass on to each others. Save your game once a year has pass or until late-winter/next spring season.
6th Dec 07, 10:46 AM
So where to get the save?
Guess I can start tomorrow...
...beware, doomsday is co...
6th Dec 07, 12:52 PM
You get the save when Agdune is finished his year, tomb, or sandwich, whichever comes first. Expect it pretty soon.
6th Dec 07, 1:34 PM
Based entirely on this thread, I've decided to give Dwarf Fortress a whirl.
6th Dec 07, 10:24 PM
This is a very big sandwich.... :p Should be done tonight, so remind me again how the hell to host it on rapidshare? never used the thing before
7th Dec 07, 8:05 AM
save is here (http://rapidshare.com/files/74927668/region_5_save.rar.html)
Well, my day has come, I have been promoted to leader of a fortress. My work creating and reciting Epic Poems in the king's court is to blame, the final poem (A tale about Cheese, Carps and Elephants trampling dwarves) evidently being the straw that broke the camel's back. Most dwarves would consider the running of their own fortress to be a great honour, and it probably would be - if they didn't all die. I've been there, in the King's chambers, hearing about all the insane ploys the outposts have to come up with to survive out *there*. Crazy land-scorching magma channels (which reportedly abruptly stopped working some time ago, for no apparent reason), to more recent stories of forts who've been forced to wall themselves into their respective cliffs or mountains to stop the endless hoards of enemies.
On the bright side, at least I'll be able to abuse my powers for a little while and maybe get a platinum helm. Man that'd be so awesome!
4th Opal, 1058
Well, my day has actually come for real this time. Seems some bureaucratic trickery left me as a lowly peon for... oh I've lost count of the days. Thank god that last guy got sick and left, or I'd be forced to wait another few years as more and more people got the job before me, when it was mine all along!
It will be difficult to bring this place back from the brink of utter destruction and anarchy, but it will be even more difficult to find my damn room. Where am I? I've been here for ages and yet this place still confuses the hell out of me, it's so damn messy. I'm pretty sure I've walked past that... thing 4 times now. I think it's a pump.
Right, I've found out from the mayor that I don't actually have a room. Thanks champ! He's given me permission to take someone else's room however, so I did the only sensible thing; take someone else's bed and put it in the furthest reaches of what seems to be an incomplete apartment block. At least then I'll be able to hide once everyone starts rioting over lack of pantaloons or whatever.
As a side note, the mayor has what may be the most surreal and terrifying room I've ever witnessed. I mean, yeah the king had a pretty scary room too (Don't ask how I saw it okay? Let's just leave it at 'he liked me alot less after that incident'), but this dude has reminders of the horrible deaths that seem to be everyday activity here in every direction he looks. Look at the north wall? Batmen killing dwarves, dwarves falling to their death, West? Firemen killing dwarves. South? Starving dwarves and firemen killing dwarves. East? Goblins killing dwarves, and what might even be some kind of lynching of a dwarf by other dwarves. I've gotten used to death while living here, but sweet plump helmets of fire man! You can't turn all emo on us, you're the freaking mayor!
I have forbidden all dwarves from traveling outdoors, despite warnings from my predecessors to the contrary. Hell if I'm going to let those idiots wander around near those goblins. They can whinge all they want.
I have also ordered the construction of another two craftsdwarf workshops and issued a repeating order of mugs, because you can never have enough mugs.
I've ordered every scrap of documentation about this fortress to be moved into my quarters (Which I have had expanded, also). I now cannot move, as I am swamped by piles and piles of notes and jibberish about some kind of irrigation system. I could be mistaken, they may just be scribbles the authors made in between scratching "GOBLINS COMING, HELP US" into stone tablets with their fingernails. Also, I have a really nice obsidian statue in my room! <3
It seems I did have a room. Stupid Inod. I've given it to whoever feels like they need a hole in the rock.
I've ordered the worthless peons to clear out the armor stockpile (Or whatever it is). Call me crazy but our soldiers don't need pig tail socks when they're facing down mountains of Goblin marksmen. Also Checked to see why that smartass Lor and myself were the only ones who were ever making any mugs as per my my orders. I didn't turn up much, except Momuz was in a cage or something for some reason. I left him there (the filthy showoff bastard that he is) and have changed my own resume to make up for that slacker's absence. I am now fully devoted to my newfound passion, nay, my love of mug making!
I have decided to give that lovley lass Thikut a room of her own. Such a nice lady.
My room now contains my very own Stray Muskox.
I meant to read some more of the notes left to me by the previous owners of the fort, but then my platinum statues were finished! I was then told by one of the metalcrafters that they couldn't make me a platinum helm for some dumbass reason, and I was pretty much ready to put him to work on expanding that magma pit on his own, but decided against it. He can just make me some platinum crafts instead. Time for someone to get rid of that garish and horrible obsidian mound in my room.
That asshole Lor made another Masterpiece mug. That's like number 3 bajillion this month. Beginning to consider killing him to stop his braggart mouth.
I have begun work on the one and only project of any worth whatsoever in this hellhole of a mountain - My Tomb. It will be the most awesomesauce Tomb ever, with wardogs, statues, engravings (Hopefully of my mugs, not of goblins killing dwarves AGAIN), the works. It'll go near the tomb of that old dead dungeon master dude, whoever he was, except mine'll be way deeper and more awesome. And it'll have mugs.
It's spring! Whatever, I'm still not letting *them* outside, not while my tomb is still unfinished!
Ushrir Ushriremal the leatherworker is in a strange mood. Slacker. I think he's finished collecting some junky things somewhere, since I don't hear any screaming. Still, going to suggest to the guard that he should be placed under extremely, extremely close surveillance. Not because he might go bezerk, oh no we're quite safe from that, but what if he should violate a production mandate hmm? "Justice" may need to be administered, and lots of it. That'll teach him.
The miners reported finding damp stone halfway through digging my wonderful tomb. I told them to ignore it and keep digging, but they said something about it getting very wet down there...
One of the miners has started complaining that her child was swept away by water gushing into a channel she was digging. I think she just got (especially?) drunk and lost it somewhere, judging by the neglect-filled work she's been giving to her channel-digging.
Despite my protests, the miners have stopped all work on the tomb, talking about how the area was now '7 deep' and that they'd hit something called an 'aquifer'. Liars. They can just build the tomb somewhere else, and make it even bigger! I let them seal the half finished tomb, and ordered a mirrored version in the opposite direction. The worthless little things.
Gah! The miners have hit wet stone again! I have just sealed off that level and ordered the tomb to be built on the level above, perhaps that will stop their pathetic mewling about the damp.
PS. Given that my full attention was turned towards my glorious Tomb (and still mostly is), I think I can be justified in forgetting to mention the seige lifting, Elves coming and Snatchers coming for the grubby little children. None of it concerns my dwarves however, who are happily locked indoors, and basking in the joy of a slow suffocation. Hooray!
That slacker leatherworker has finally finished making his genius item, and I must say... It is *very* amazing. How he managed to craft a working trumpet out of mountain goat leather I will never know! Aside from that, it's not very interesting. Gold and goblin bone spikes... not even a pretty picture to look at. I have drafted 'recuit' Ushrir for his lack of creativity.
Those elves finally found their way into the Trade depot. After much (much) thought I decided it prudent to open the gates and allow the dwarves to trade. The elves may enjoy my mugs :)
The elves have been consulted and all their goods bought for... One andesite ring and one Obsidian scepter. Turns out all those hypocrites brought with them was wood. I felt tempted to just seize the lot in anger, but thought better of it and grudgingly traded the ring (which alone was worth more than their belongings) and was bartered up to giving them the scepter. I hope their death-defying journey was worth A ROCK RING AND A ROCK ROD. I hate those elves.
Another lazy little freeloader has grown envious of the last artifact-creator and wishes to share his fate in the millitary. Deler Lularudil has claimed the same leatherworks and perhaps hopes to make his own item... perhaps some form of leather anvil?
That fool has begun demanding crystal glass for his project. Rather than attempt to accomidate this request, I have instead assigned a war dog to watch over him and protect the fort from his eventual bezerker rage. I just knew it, the Pantaloon riots are just around the corner!
SOME DWARF BASTARD HAS TRAMPED MUD INTO MY TOMB! The Mayor has temporarily restrained me (Citing mandate violation) in order to prevent a bezerker rage of unimaginable porportions. Also, the guard is refusing to accept my orders to execute every 3rd dwarf.
Well, I had alot more than this today, but then my computer crashed wiping it all. Rather than leave you guys waiting even longer, I'll just give over what I had yesterday.
The world will never know of my adventure with the impudent human traders ;p
7th Dec 07, 11:14 AM
so this is the save from where your account stopped? Or is it the save at the very end of your turn?
7th Dec 07, 10:38 PM
this is the save where my account stopped, since the save where i'd just about hit autumn was wiped.
7th Dec 07, 11:29 PM
---> Up Next: GAGA Extrem
--> On Deck: Crimson Angel
8th Dec 07, 4:52 AM
I am on deck as ordered and also hung over as ordered.
I need to relate with the dorfs after all.
8th Dec 07, 5:32 AM
I am on it!
Let all hell break loose!!
...have extracted te save in my /save folder...
...but doesn't show up in the loading screen?!
8th Dec 07, 7:02 AM
You have to extract it at the region level. So you should have a bunch of folders in data/save/, all of them labeled "regionN", where N is a number. (There's also one named current I think).
When you extract the save, you have to make sure that "region5" is in the data/save folder. Sometimes winzip and winrar will create two levels of the folder name - check to make sure you don't have something like "data/save/region5/region5/<stuff>".
It should be "data/save/region5/<stuff>"
8th Dec 07, 7:28 AM
Hm, path is correct...
...maybe old save games are interfering?
...or my game version is too old?!
8th Dec 07, 7:34 AM
If there's already another region5 (or whatever it was in the save) yeah it will have issues. Rename the region folder to something that isn't already there and see what happens.
8th Dec 07, 7:36 AM
Nope have only one "region 1" folder so far...
...lets use a screen, tells more than thousand words...
8th Dec 07, 7:58 AM
Hmm, and what does the screen with all your current fortresses look like? (Given what you have there, it should have two options)
Maybe all those autosaves are blinding it or something, but I don't think that's the case.
edit: I just checked and it let me load the game without any trouble, so the save isn't corrupt.
Do you have the latest version?
8th Dec 07, 8:33 AM
Yeah looks like I still got the previous version...
...downloaded the game again - works!
So beware! Doomsday is near!
8th Dec 07, 8:53 AM
Good to hear....
8th Dec 07, 11:44 AM
So we take over the fortress. Taking a look. Quite interesting architecture. Thought it definetly lacks decoration.
We demand the construcion of four golden statues.
Lor Tosides creates several masterpieces. We are amused. Shall aid our cause greatly. Wait... Mugs? Well, not that impressive.
We have started the construction of Gereb-al-dir, a statue garden for the amusement of our citizen.
A girl is born! Fertile are our citizen indeed.
The stones on the floor hurt our eyes. We shall proceed to create a stockpile outside. In addition, we demand to dig out new storage rooms.
Furnace Operator Deler Lularudil went insane! He has gone stark raving mad!
We have started the construction of a coin vault.
We need more hands for our fortress. We let the responsible tombs stand down to do some peasant work.
We demand the construction of 8 additonal statues.
A filthy thief tries to steal our goods!
Lucky for him, the dog was not fast eniugh to catch up...
We have traded some goods with the merchants.
Deler Lularudil died from thirst. His unfortunate soul shall rest well.
We have struck Microline!
Gereb-al-dir has been completed - now we have to get rid of those ugly stones...
...we think about adding water underneath the sculpture garden, but this can come later.
We have struck Garnierite. Whatever it is...
We have struck some Bone Opal!
Some migrants have arrived.
Ast Säkzulilul has been possesed! God help us all!
Ast Säkzulilul has begun a mysterious construction!
Ast Säkzulilul has created "Testomkaskar Kezatkizbiz", a gabbro amulet. Just for us... We are so pleased...
A vile force of darkness has arrived!
...We think we should save and pass on...
...we are not really shining with this siege thingies...
Okay, what to do?
Rename the save?
Rar & upload?
8th Dec 07, 12:21 PM
The goblin filth wandering near your fortress is a disgrace to dwarfkind! Lead your soldiers into the fray and rejoice in the glorious slaughter! Spare none in your fury! Drive them before you until all of them are extinct! Plant their skulls at the fortress entrance, so that any future "vile force of darkness" may think twice about advancing any further!
Just kidding :D
I'd love to read about another brutal siege, but you know better wether you can engage them or not :)
8th Dec 07, 12:59 PM
It looks like there is about 70 of them...
...I think that aren't excellent odds... :p
8th Dec 07, 2:09 PM
There are no desperate times, only desperate people. Sometimes few must stand against many.
I don't even know yet how dwarves perform in combat, but I'll use the first opportunity to gain that knowledge, no matter the cost :D
8th Dec 07, 6:14 PM
You coward so now that something bad happens i have to take over...me....you coward.
You bleeding freaking coward.....i should stab you in your neck.....
9th Dec 07, 8:32 AM
Just grab his upper left arm's fourth finger with your lower right arm.
9th Dec 07, 9:15 AM
Very well, so we shall doom this fortress.
Our counterattack shall begin tonight!!
9th Dec 07, 10:18 AM
And so it begins.....the end times.
9th Dec 07, 11:53 PM
You know holing yourself up in the mountain and waiting for the goblins to go away is what most good dorfs do. Getting your dorfs slaughtered should be a last ditch attempt for saving the fort.
10th Dec 07, 5:36 AM
Trizz, given how severely continuity has been broken we might as well follow an unrestricted succession game to its logical conclusion.
10th Dec 07, 6:31 AM
Oh fine. But the battle better be epic.
If we do a next fort, we should try to make it last longer. So people can have more than one go at the fort. I'd love to see how different things are from when I ended my turn (not in this fort mind you, I have to agree things are pretty screwy now).
10th Dec 07, 9:33 AM
We should DEFINITELY do another succession game, after a proper vacation of course. I would gladly take over the 3rd/4th year infrastructure buildup again. This time, however, do try to pick a somewhat smaller area 'cause some of us don't have such up-to-date computers.
10th Dec 07, 11:25 AM
Yeah agreed the game is really, really laggy, it took me about 4 hours to play from spring to winter...
...and: So what? Attack or pass on?
Really have no time tonight, can at best continue tomorrow...
11th Dec 07, 7:33 AM
if you have issues you can pass it on to me and see if i have less problems with lag.
11th Dec 07, 2:00 PM
Well, okay, uploading save (just region 5 folder again?) tomorrow.
11th Dec 07, 2:30 PM
Gaga, we need to know the outcome of your epic struggle against the goblin hordes!
12th Dec 07, 10:34 AM
Well, yeah okay.
I'ill make a backup and then we can decide what to do
The besiegers have arrived!
We start the total mobilisation of our fort.
We form 2 platoons - "The gildet strong hatchets of Iron" (TGSHoI in short) and the "Oracular merchants" (Orac)
TGSHoI consists off 25 dwarfs, mixed forces, mostly melee, Orac consists of 15 crossbow dwarfs.
The two forces will group near the southern edge were the minority of the invaders is located, TGSHoI porivdes cover and serves as meatshield for Orac. Orac will soften up the enemy with ranged weapons and cover TGSHoI charge after the first few salvos.
After that, we continue to the western map edge an try to get the main part of the attackers.
0020: Able B., marksman is behing shot while moving to the grouping area. Champion Mosus K. witnesses the scenery and starts charging at the full pack of goblins.
0025: Fath R., elite wrestler joins the battle. Mosus has dodged several bolts, wounded two goblins and is still unharmed.
0027: Kogan O. is shot on his charge. Fath R. is being wounded, he suffers heavy pain from a shot in the arm.
0032: An ambushing goblin troop from the east jumps out of cover. Kogan O. is hit in the head and is falls uncouncisness to the ground. Fath R. is hit by 5 arrows and bleeds to death.
The rest of the reinforcements retreat and search for cover at the fort entrance.
0045: Zuglar M. and Ezum B. are charging the goblins to distracting them and cover the retreat of the rest from the group. Zuglar beheads two goblins before he is shot, Ezum is at least wounding two others.
0047: Urvad N. and Momuz L. are being ambushed on the northern part of the fortess and shot down. Wth were all the dwarfs running around at the map edges?!
0051 Inot Vabokoth is throwing a tantrum! He is charging at the goblins. He lasted for 12 seconds.
0105: Ableb U. is headshotting 2 goblins, killing one and knocking out the other, he hits another one in melee before he is killed.
0120: Additional dwarfs charge without permission. 2 more dead.
0130: The group has gathered, 15 dwarfs are advancing at the goblins.
0135: The goblin bowmen scatter, 3 are killed, 5 take cover near a wall. The goblin melees are routed and flee of the map.
0142: Two additional goblin bowmen are killed, the rest is fleeing off the map.
Southern force has been routed. Lets go west!
0150: Nomal L., wrestler has become insane! He is running off towards the western goblin force.
Several other tantrums ocuring.
0155: Noman L is killed during his charge. Most of the soldiers regroup and have a drink. Well, if the dwarfen aale helps - have another one...
0160: Stukos L., recruit went insane. Jeez what sort of mental wrecks are we commanding?!
0215: Tantrum after tantrum...
0225: Ilral M., marksdwarf has gone berserk! He is shooting another dwarf.
0240: Ilral M. has been found guilty for treason and is therefore being sentenced to death. Since he attacked our mayor, it will be short and painful.
0242: See you in the hellpits, Ilral!
0310: The goblins demand our surrender. We send the head of one of their bowmen as answer.
0345: TGSHoI is assenbling at marked location. 15 dwarfs left, rest is either babbeling insane or throwing tantrums.
0412: Thigut G. takes command over "The bearded busts" (TBB) and is picking up insane recruits for the attack.
0430: A (dwarfen?) diplot has left "unhappy". Cowardy sucker!!
0500: A giant bat attacks the goblins. Looks like it was able to eat four of them alive, before they could kill it.
0520: Thigut G. is attacked on the way to the frontline by an own man. His left feet and right shoulder is severly injured, Lar T., marksman takes command of TBB.
0540: Stukas L. has died after colliding with an obstacle ( ^_-?! )
0607: One of our insane dwarfs has jumped from a cliff. He didn't hit the goblins. The general staff demands the refinement of our kamikazi tactics,
0625: Our attack force has been reduced to 10 dwarfs. Several dwarfen engineers are preparing to blow all fort entrances to prevent the goblins from getting in.
0640: Three dark gnomes amubush our attack 'force'. After a little "wth?" time, they are being dismembered by the "lunacies" reserve group
0700: TBB starts charging! Now our never!! URAAAHHHHH!!
0702: Our ranged dwarfs can bring down 2 goblin spearmen.
0705: Melee engagement. We kill another 5 goblins. Two dwarfs are injured.
0708: The dwarfs fight so intense, it feels like slow motion or bullet time. Wait - thats the game lagging. 5 FPS. Ouch.
0710: Five of our dwars are killed. Battle ratio: 17:5
0715: We have two single dwarfs left. They are retreating towards the detonators.
0716: Kogan O. is turning around, trying to buy Lor T. enough time to blow the stuff up.
0716,5: Kogan O. is being killed by an arrow.
0718: Lor T. reaches the detonators and destroys the gates. A heavy shockwave expands, the ground is quaking.
0720: Our game crashes...
**** alpha version! :rofl:
So they defeated our army, but they did not win. Tons of stones are blockading the entrances and we have still some animals and (insane) dwarfs inside.
We have been defeated, but we won't surrender.
We have rather returned into the darkness were we always wanted ot live.
17th Dec 07, 7:22 PM
At least we went out with a bang.
17th Dec 07, 8:03 PM
I'm confused about this, what did you use for detonators?
17th Dec 07, 11:11 PM
Sounds like entrance cave-in to isolated the survivors from further goblin attack.
17th Dec 07, 11:58 PM
I'm confused about this, what did you use for detonators?
Well, after I counted the attackers, I started to dig out some space behind the fort entries and linked the pillars to a lever...
pull = mass collapse
...but thought some explosive would sound cooler in the AAR :rofl:
18th Dec 07, 9:40 AM
Wow. We did go out with a bang. That was pretty amazing! :D
18th Dec 07, 7:28 PM
Alright, starting a new game with an amended roster.
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