Ammon Ra
29th Sep 03, 10:12 AM
first: perpetually spawning missiles (:flamer:)
Add
NewShipType.clusterDistance=100
NewShipType.numberSubMunitions=2
NewShipType.subMunitionName="Hgn_ClusterTorpedob"
NewShipType.clusterAngle=90
to hgn_clustertorpedob so that each smaller missile constantly spawns. ***WARNING*** dont put the clustar distance too high otyherwise your game will literaly block. i'm serious :D happened to me a few minuits ago. ;)
Second: The emp weapon.
there are two "emp weapons" the emp bullet and the explosion.
the "hgn_smallemp" and "hgn_smallempburst"
now i'll be trying to create a weapon file, but for now you can make any weapon file create an emp burst.
i.e. hgn_kineticautogun (inty weapon)
StartWeaponConfig(NewWeaponType,"Gimble","Bullet","Kinetic_Rapid","Normal",2200,1600,0,0,0,0,1,1,0,0.6,1.3,0.8,0,0,0,0,0.1,"Normal",0,0,0)
AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",37,37,"")
AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"Hgn_SmallEMPBurst")
AddWeaponResult(NewWeaponType,"Miss","SpawnWeaponFire","Target",0,0,"Hgn_SmallEMPBurst")
setPenetration(NewWeaponType,5,1,{
MediumArmour = 0.7,
},{
PlanetKillerArmour = 0,
},{
SubSystemArmour = 3,
},{
ResArmour = 0.6,
})
setAccuracy(NewWeaponType,1,{
Fighter = 0.13,
},{
Corvette = 0.3,
},{
munition = 0.2,
},{
Frigate = 0.6,
damage = 1,
},{
SmallCapitalShip = 0.6,
damage = 1,
},{
BigCapitalShip = 0.6,
damage = 1,
},{
ResourceLarge = 0.6,
damage = 1,
})
setAngles(NewWeaponType,25,0,0,0,0)
add the bold type to any weapon file and watch as your enemy gets paralyzed :D.
more will come as i figure it out. ;)
Add
NewShipType.clusterDistance=100
NewShipType.numberSubMunitions=2
NewShipType.subMunitionName="Hgn_ClusterTorpedob"
NewShipType.clusterAngle=90
to hgn_clustertorpedob so that each smaller missile constantly spawns. ***WARNING*** dont put the clustar distance too high otyherwise your game will literaly block. i'm serious :D happened to me a few minuits ago. ;)
Second: The emp weapon.
there are two "emp weapons" the emp bullet and the explosion.
the "hgn_smallemp" and "hgn_smallempburst"
now i'll be trying to create a weapon file, but for now you can make any weapon file create an emp burst.
i.e. hgn_kineticautogun (inty weapon)
StartWeaponConfig(NewWeaponType,"Gimble","Bullet","Kinetic_Rapid","Normal",2200,1600,0,0,0,0,1,1,0,0.6,1.3,0.8,0,0,0,0,0.1,"Normal",0,0,0)
AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",37,37,"")
AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"Hgn_SmallEMPBurst")
AddWeaponResult(NewWeaponType,"Miss","SpawnWeaponFire","Target",0,0,"Hgn_SmallEMPBurst")
setPenetration(NewWeaponType,5,1,{
MediumArmour = 0.7,
},{
PlanetKillerArmour = 0,
},{
SubSystemArmour = 3,
},{
ResArmour = 0.6,
})
setAccuracy(NewWeaponType,1,{
Fighter = 0.13,
},{
Corvette = 0.3,
},{
munition = 0.2,
},{
Frigate = 0.6,
damage = 1,
},{
SmallCapitalShip = 0.6,
damage = 1,
},{
BigCapitalShip = 0.6,
damage = 1,
},{
ResourceLarge = 0.6,
damage = 1,
})
setAngles(NewWeaponType,25,0,0,0,0)
add the bold type to any weapon file and watch as your enemy gets paralyzed :D.
more will come as i figure it out. ;)