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View Full Version : My review of 2.305



thegreatone1b
25th Jan 08, 1:20 AM
My first review of 2.305.

First, I like to say I believe a lot of changes in this patch is great and I am impressed with all the work that has been put into the beta so far please keep it up!

Few things observations I made;
Nerf to commandos - From shared timers to can't land in enemy is a start. Grant I think that call in units are best balance by limiting the number that can be called in. IE Pershing, Tiger. Maybe only 3 call in squads? I think that anymore nerf to commando would make them absolutly suck.

Buff to Rocket Barrage - I forgot this ability existed now there is a better chance I would use this. Heck I forgot that this tree existed, but now it is much better, but I think terror is more usable.

Flamthrower critical is fixed, I didn't think Relic would notice this. In case you are wondering what's up with this. I noticed that if you snipe the engineer squad and target/hit the guy without the flamepack, the squad all goes up in flames!! Good job Relic for fixing this.

Axis AT aganist US vehicles- My witness and evidence(replay) of AT towards US vechicles.
-Faust front hit to Armour car with no armour upgrade 70%dmge
-Faust front hit to Armour car with armour upgrade 20%dmge
-Faust front hit to half track 30%dmge

-Shreck rear hit to Armour car with armour upgrade35-40%dmge
-Shreck front hit to Sherman 25%dmge
-Shreck front hit to half track 40%dmge

-P38 from cloak to hit Sherman rear 25%dmge
-P38 from cloak to hit Sherman front 15-20%dmge

My only concern based on these is that the P38 doesn't do the anti tank better than the shreck/faust. I would believe that it should since it sole purpose is for that. Why should the shreck be as good? I think the p38 would not be build. Also, I didn't take range from which the weapon is fire from and also I didn't take into consideration of misses and bounces. So, perhaps I am missing something. However, from what I noticed there seems to be more misses from shrecks and more bounces from P38.

Armour Tree;
I think this tree still needs some help. I don't find any of these abilities very helpful, in comparsion to the other abilities in the other trees. I would like to have the Pershing to brought back to 2 limit. I think that axis armour is wayy superior to the allies. Having an extra one on the field would only equal the odds aganist axis armour. Aspecially in late game where the veterancy will catch up with to the allies. Like if a King Tiger is on the field, you need like 4 shermans, 2 AT guns, 2 Piat squads to take it out. That is not before it would take out at least 1 of your shermans with micro. Also, there would be other units around to support King Tiger as well. Not to mention, it would give the PE a chance to use the Tank buster tree more often.

Two big bugs that I have found.

1st. For some reason if I start up a custom game and someone joins and when a message is typed it appears double on the screen. Maybe it is just the beta?? Nevertheless though.

2nd. P47 Strafing run. Huge problem.. On Angoville I did a strafing run horizontal to their HQ on the top. Not only did I kill all the infantry there, but his P38 by his left bunker also died! I did this again on a 45'degree to his HQ 10 o'clock to 4 o'clock angle and his P38 died too that was near the center bottom of his base between buildings. The area of effect is nowhere near these P38 and yet they get hit? Now I think there is something wrong.

Anyways, if anyone has any input on any of this I welcome it!

PS Relic if you continues this hard work and get Automatcher working correctly a group of my friends are ready to buy your expansion. Peace.

Ap0k
25th Jan 08, 3:39 AM
Please use the new 2.305 Discussion thread (http://forums.relicnews.com/showthread.php?t=179261) to discuss general patch related stuff related to 2.305.

There is further information available on why in the new flashy sticky (http://forums.relicnews.com/showthread.php?t=179262).

Thanks