View Full Version : One guy is lags, all could be kicked!
PeterPeterson1
24th Feb 08, 2:36 PM
Is it possible, that something in the netcode generates kick windows to all players if someone is laggin?
The computer told us, that one person lags, after 10 min all players get the windows. Some people disconnet but the lagger still was in the game. After he left it works.
But the problem: We had a game on montargis. One guy in the other team laged but we became kicked.
this sucks!
kommodore
24th Feb 08, 3:34 PM
Yeah shit happens, my whole team got kicked in a 4v4 once cause one person was lagging it up. I think when its seriously lagging it sends them for everyone. It happens in other games too, not unique to CoH, like most shooters if someone has 999 ping it causes all to lag, but those games dont have an kick window pop up.
I really don't like the drop system in this game. It someone briefly lags, sore losers will use the opportunity to kick. The new trust rating system discourages this, but generates a new problem: what it someone is genuinely lagging and deserves to be kicked? I played someone the other day who was constantly lagging, and had several opportunities to kick. I didn't, because I didn't want to hurt my trust rating. As it turns out, a his lag caused a kick box came up for me and the asshole kicked me as he was losing. The system gave me the win, but the amount of lag delays made the game take about 15-20 minutes longer than it should have. Why should I have to waste 15 minutes of my time just to avoid a dispute loss?
I would like to see the auto drop be more aggressive. If someone constantly lags, I should not have to CHOOSE to kick or not. They should just get dropped. I'm talking if the kick box comes up for the fourth time or something. Everyone in a team game shouldn't get punished because one guy's connection is acting up. If it's not your connection, but settings related, stop trying to play team games with a 5 year old system damn it.
mbamber
24th Feb 08, 6:33 PM
I've seen this several times in the beta, 1 person is lagging then everyone is "kicked" or drops from the game at the same time and nobody knows why...really lame.
The other thing I see is 1 person lagging and the KICK box popping up every 10 seconds........this is ridiculous and should kick the person if it happens like more than 5 times or something.
Just make the damn online work consistently!
iNFERNO
25th Feb 08, 1:50 AM
This is a non beta issue, but should get fixed in the beta! I already experienced opponents who (as it was clear that they loose the game) started lagging extremly, and after 3min I got kicked from the game.
It seems if anybody starts lagging, after a short period of time everybody in the game can be kicked.
PeterPeterson1
25th Feb 08, 3:19 AM
I think it is Beta related. This kind of strange behavior didn't happen in vCoH or vOF. It was always laggy but not this way. If someone laged in 4v4 he could be kicked or the whole game was broken! but now you could be kicked randomly if anyone else laged. If you and your team wants to play fair and didn't kick the lagger first time, it happened that the opponent team kick someone of your team. This results in kicking whenever it is possible to prevent the loss of a teammate!
nuttyjawa
25th Feb 08, 9:56 AM
its not beta only this happens in retail
PeterPeterson1
25th Feb 08, 10:18 AM
? sorry but i didn't unterstand the last post!
Laggin in vOF wasn't announced by the with "... settings are to high" only with "..sec left to ...". But if this person became kicked the game worked.
In the beta you get the "..sec left to ..." message but the Kickwindows come to 3 or 4 people in the game. After the real lagger left all is fine. But the most time the wrong person is kicked and the lags did not disapear. that sucks.
nuttyjawa
25th Feb 08, 10:22 AM
I think it is Beta related. This kind of strange behavior didn't happen in vCoH or vOF
Is what I answered,
PeterPeterson1
25th Feb 08, 10:31 AM
Ah, ok, sorry! :salute:
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.