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SlavetotheDawn
20th Mar 08, 7:11 PM
I have found myself really enjoying playing as SOB in SS, and there is a good chance they might not make it into the next game. Say they cut whatever your main race is from the game, would you still buy it? Maybe wait for an expansion to see them re-added?

Since I mostly play as the Space Marines, I think this won't affect me too much, but I know there are some dedicated players of other races out there, and just wondered on your thoughts.

DeadlyFred
20th Mar 08, 7:17 PM
I'm sure they'd be back! They cut my favorite race from the get go because I absolutely hate the way they implemented Chaos in the DoW series. Otherwise I enjoy playing most all the races pretty equally, with the possible exception of Necrons. Damned robots are just too slow and bland for my tastes. So, it might be sad for a while to be back to a limited roster of factions but I don't think it would bother me too much in the long run.

Akranadas
20th Mar 08, 7:19 PM
Devastated....utterly devastated to the point of emotional break down :cry:

And if they leave out a certain character again...

PitSoulja
20th Mar 08, 7:20 PM
shouldn't be removing anything should be adding.

DeadlyFred
20th Mar 08, 7:24 PM
You're not going to see every DoW race in DoW2. I'm thinking (hoping) a sequel will be different enough that the factions will need to be reworked from a fresh standpoint. Frankly, I'd rather have a game with 4 well-thought factions that work than a game with 9-10 that are rushed and incomplete.

zer0nix
20th Mar 08, 7:29 PM
i'd be convinced that expansions and mods would add them back in. however, if the gameplay and graphics aren't improved and there are no new features to speak of, i might consider holding off my purchase until after my favorite race returns. unfortunately, i have a definite picture in my head of what dow2 could be like and while the original dow surpassed every expectation i held tenfold (even before i discovered mods, relicnews or fullresteamcolor), i'm not sure that relic -or some other thq affiliate- can pull the same trick twice.

Chaingun
20th Mar 08, 7:39 PM
No not really, especially as I've started playing random a lot more lately. :up:

Warp Holder
20th Mar 08, 7:47 PM
There's a 90% chance there will be no Tau in DoW2, but the let down will not be that bad if they put Chaos.

JeffreyQJr
20th Mar 08, 7:54 PM
I won't know if there will be IG in DoW2, but tyranids will do good :P

IVE'S
20th Mar 08, 8:01 PM
Well, I think there will be riots in the streets if SM aren't in there so no real problem for me. :)

Ifitmovesnukeit
20th Mar 08, 8:18 PM
What will I do if there's no IG in DoW2?

Well, it seems like the next step in the direction they've been taken ever since the WA1.41 glory days. :p

That aside though, Space Marines or Chaos were my two main armies prior to the release of WA, and you can pretty much guarantee that at least one of those will be in.

The Chaplain
20th Mar 08, 8:26 PM
Well, I'd burn them in their sleep if they brought in Daemonhunters and it turned out that Tyranids weren't in DoW2. Otherwise, I wouldn't feel bad about the loss of a race so much as dumbfounded as to why.

IG can't be removed, because 5 million will scream about how after all that time the underpowered race was left in the gutter, and then removed is the most FUBAR decision ever.

SoB have just gotten in, and have great potential as long as the resource bug is scrapped.

DE are now very favored and popular, to the point of being more liked than some of the earlier races that are more well-known. Removing them is like taking The Emperor out of 40K.

SM - See Empy reference above.

Orks are a fun and solid race to play. And... And... GROT BOMBS!!

Tau are a little too imba. But they're still fun. I see them as being missed least, and the most possible removal.

Eldar are too popular with the micro-capable players who can win most any game with them to be scrapped. They're not extremely forgiving, but who'd give up PWNage on wheels if you use them right?

Chaos is too underwhelmingly Chaotic. Dropping them would be like making a really sweet model with ALL of the right stuff on it, and then painting the base, and the base alone. DoW2 is the opportunity to make Chaos awesome again.

Necrons aren't broken anymore, and, like IG, would bring in 5 million screaming that their (possibly) favorite race is finally fixed, and now gone. But rather than being associated with sucking and being weak, it's being lectured about noobery and being unskilled when using them, which always kept me away.

Any way you fold the paper, at least one line will be left in the darkness.

Frankly, removing ANY race from DoW is, metaphorically speaking, suicide with a Howitzer.

And now my :twocents: are in the fountain.

SpArTy
20th Mar 08, 8:31 PM
There will have to be Tyranids, for new content purposes. There will be Space Marines, what ever happens because they are bane of 40k.

So SM = you have your good.

Tyranids = you have your bad (maybe not fluff wise but in gaming prefrences).

******= you have your neutral.

killer-ra
20th Mar 08, 9:00 PM
I expect a lot of IG fanatics to be sitting in dark rooms playing emo music while cutting themselves when DoW2 releases.

My favorite race is Necrons, and I know they'll be at least two expansions away. But, If they're still not going to give the C'tan and their Lords voices, they can just leave them the hell out next time around.

MercZ
20th Mar 08, 9:01 PM
I usually play the IG, but if they aren't in the initial release, I'll be content with the Space Marines. I find it doubtful they won't have the SM in it, but in the rare case they don't, I can always adjust. I really don't care.

Boomstar
20th Mar 08, 9:01 PM
If orks aren't part of the line up I probably won't buy it for serious.

DeadlyFred
20th Mar 08, 9:11 PM
Why does everyone have such a hardon for the frickin' Tyranids? Gotta be one of my least favorite 40k antagonists.

Dorian Gray
20th Mar 08, 9:44 PM
Have the Tyranids any emotion? If not, well, they kinda remember the Necrons, and frankly, I see them as somewhat bland for their lack of voices...Anyway, they can remove anyone for all I care, as long as the game still remains good...

bman3k
20th Mar 08, 9:52 PM
If they for some reason took Space Marines out (which is impossible since the Blood Ravens are Relic's babies) I would probably stop playing the game :(. SM was the whole reason I bought DoW (they were so badass in the demo).

OrkoidGrom2
20th Mar 08, 9:54 PM
"If orks aren't part of the line up I probably won't buy it for serious."

Exactly what i would do too. Would also be disappointed if Gorgutz weren't in it.

DeadlyFred
20th Mar 08, 10:11 PM
They're never gona take out SM, I think its safe to say. :D

Jaimas
20th Mar 08, 10:13 PM
Eldar are going to be in to appease the screaming Eldar fans who feel they're better than the rest of everyone ever simply because they like Eldar. Like SM, this is a "must-appease" demographic.

See: Arkanadas.

SM will be in it. End of discussion. I suspect the opening will be SM/Eldar/Orks/Nids, with Chaos/Tau coming in one expansion, and IG/Necrons in another.

mikami170
20th Mar 08, 10:35 PM
don't deny the greater good!!

Shuma
20th Mar 08, 10:40 PM
I don't care, Necrons will appear in an expansion at some point, as long as i have 'nids in DoW 2 i don't care if X race doesn't make it.

Edit:


Have the Tyranids any emotion? If not, well, they kinda remember the Necrons

Necrons have emotions, hate, pain, sadness, etc.

zer0nix
20th Mar 08, 11:17 PM
Have the Tyranids any emotion? If not, well, they kinda remember the Necrons, and frankly, I see them as somewhat bland for their lack of voices...Anyway, they can remove anyone for all I care, as long as the game still remains good...


i realize that 40k fanboys hate the comparison but the zerg absolutely OOZE personality while sounding alien and beastial, intelligent and familiar all at once. i see no reason why nids can't as well, particularly considering how well relic has brought the other races to life.

the nids should sound exciting; the old carnifex (which to this day, i am convinced is what inspired the ultralisk) isn't called the hunter-screamer for nothing ;) i expect the units to whistle, snarl, roar, grunt, snort, bleat, cry, hiss, screech, rattle and scream and all combinations there-of like the most exciting and strange jungle animals combined, accompanied by the crackle of raw psi energy from living force blades and zoanthropes.

bland? i think not. -at least not the way i've imagined them, but then i'm the same guy who imagined tau with strong, british voices.


with that said, i admit that the necrons do have the most boring and inexplicable soundset.

Tadatsune
20th Mar 08, 11:23 PM
Is everybody in the universe supposed to have a british accent? Trillions of planets, but you'll find more diveristy of accent in London alone.

Shuma
20th Mar 08, 11:28 PM
with that said, i admit that the necrons do have the most boring and inexplicable soundset.

Necrons have the capability of speech though, not only the Necron Lord, Relic did a bad move making them "robots", true, i don't expect the necrons to "speak" but make ghostly sounds? yeah, they should.

Skif
20th Mar 08, 11:46 PM
SM will be in it. End of discussion. I suspect the opening will be SM/Eldar/Orks/Nids.

Yeah, seems likely. And if DoW2 will be anywhere near vanilla DoW in quality - to hell with the other five, I can live with it.

Jaimas
20th Mar 08, 11:57 PM
Necrons would have been better if the Necrons that could speak - The Lord, Lord Destroyer, C'tan Entities, and Pariahs - did so.

jpsc949
21st Mar 08, 12:16 AM
I'm 99% certain IG won't make it into DoW2 straight away but I'll still buy it anyway I would think (its kind of hard to predict what I'll be doing that far down the track you know) if only for the improved online play and 'Nids. Also SM/Chaos Bikes and/or Noise Marines - they would be cool to see.

etherdragn
21st Mar 08, 12:47 AM
I would patiently wait for a real warhammer 40K game with ALL the games workshop races, and wouldn't bother with dow2.

Tseng_Fox
21st Mar 08, 1:04 AM
Im not playing it unless an Inqusition army is in. I hate being left out as usual.

Akagi_Ryu
21st Mar 08, 1:57 AM
To be quite honest, the only 2 races we can be 100% sure about are SM and Tyranids.
No Blood Ravens = Relic being beat to a pulp by a horde of fanboys and the whole GW
Besides... it wouldn't really be WH40K, would it...

And Tyranids, who have been hinted on SO many times it's not even funny anymore. Besides, there would be riots if they waren't in. I know I would complain like hell :Skull:

Inquisitoriae
21st Mar 08, 3:05 AM
I would see it as a necessity to allow for much greater detail of the races they decide to include. I would undoubtedly play an alternative race with a playstyle that appealed to me.

Shuma
21st Mar 08, 3:10 AM
To be quite honest, the only 2 races we can be 100% sure about are SM and Tyranids.

/thread

And we can for sure, cut out Tau, Necrons, SoB, Dark Eldar, IG and orks.

So the only races that have 100% chance of being in are SM and Tyranids, with a 99% chance of Chaos and 70% chance that Eldar will be in too.

Dot
21st Mar 08, 3:12 AM
I expect it'll be the standard "leaflet" lineup, such as;

Nids, Orks, IG, SM, Chaos, Eldar & Tau

And possibly the Necro's might make it but I think the above are good.

Inquisitoriae
21st Mar 08, 3:14 AM
Guys, there are dedicated threads for speculating both on the races and features in DOW2.

blueboy93
21st Mar 08, 3:33 AM
Releasing more than 4 races for DoW2 would be suicide, they would have no idea's for expansions. Relic would also be overloaded with work creating possibly a new race, the 8 current races and with a new engine.

I would probably be upset if DE were removed, i've found myself a large fan of Chaos recently but i've fell in love with DE. If they removed DE I would cry, but understandable.

WhiteDeVile
21st Mar 08, 5:57 AM
Well I wish there'd be both Eldar and Dark Eldar, but I doubt that will happen <__<

How would I react if there'll be no Eldar ?
Nerdrage ofcoz :F

Asmodemus
21st Mar 08, 6:16 AM
I would wait patiently for the Necrons to rise again in an expansion pack, we're not the most popular faction so it stands to reason that we'll take awhile to come back.

If they put the Dark Eldar in instead of Eldar it would make me happy though.

Avatar of War
21st Mar 08, 6:45 AM
I would have to say I would be devastated if Imperial Guard and Tau were not in the game (if there is a game, we don't know for sure yet), I mean to the point of almost crying.... :cry:
I really adore those races, I have a slight preference for IG, but play Tau more (less frustrating and less micro with Tau).

I would also be greatly disappointed with the loss of the Sisters of Battle, I have grown to have a soft spot for them, and have played them a lot recently. I would not be in complete despair if they don't show up in Dawn of War 2 but I would be a bit sad.

My favorite race in general though is the Space Marines, and thats an pretty much guarenteed race to be in the game... especially since the silloheat on the magazine promo is a freaking Space Marine chapter master :nana:
So I'm not going to be to emotionally drained if the other races are not in since my favorite race is a sure bet to be in the game (if there is a game).


PS: Akranadas is starting to worry me with his obsession with the Eldar and Taldeer.... I'm scared he might start stalking the developers if there is even a rumor of the Eldar not being in the game.
So for your sake Relic I hope Eldar are there when DoW 2 comes out... otherwise you may have an insane mod in a Farseer outfit made out of styrofoam 'visiting' your offices
:wtf2: :screwy:

AzK
21st Mar 08, 7:21 AM
dow 2 should have the current 9 races from the get go, + tyranids as 10th since people are frenzied about them for some reason

if they reduced starting races to dow vanilla or less i'd be pissed off, not saying i wouldn't buy it, not sure, but it would annoy me no doubt.

Droids_R
21st Mar 08, 7:24 AM
Why does everyone have such a hardon for the frickin' Tyranids? Gotta be one of my least favorite 40k antagonists.

Because they're a missing army in DoW currently, and a major one at that. Relic has said that they cannot do them justice on our current, aging engine, and I'm inclined to agree. Many have read that, myself included, as 'We'll do it on the next engine'.

Now, Tyranids and Space Marines are a must. Orks, I love them, but unless they manage to implement some ramshacke Ork vehicles using the CoH engine (which, I must say, could work very well), they may come off as too redundant with the Tyranids.

One of the Eldars will probally make it in, whether it's the Dark Kin or the Craftworld Eldar. Imperial Guard do feel pretty important, if only as food for the Tyranids.

The Inquisition races I don't see getting in. A campaign focused on an Imperial Guard world under attack from the Tyranids, only to have the Space Marines come to the rescue and Eldar/Dark Eldar come for their own ends could use some Ordo Xenos Deathwatch, but as a race I don't see Daemonhunters or Witch Hunter making the cut,

Finally, Chaos. I'm not sure. They're very iconic, but if Tyranids are included they may not be needed (two all-consuming races). I think it may be better to save Chaos for an expansion pack, and add Daemonhunters alongside them, with a campign following a seed of corruption growing into a full-fledged Warp Summoning on a hive world, with the Ordo Malleus coming to investigate.

Iwasfrozen
21st Mar 08, 7:41 AM
To be quite honest, the only 2 races we can be 100% sure about are SM and Tyranids.

I don't think nids will be in it from the start, simply because their so popular that Relic will make more money from them by puting them in the expansion.
Because of this I generally see five races, SM, IG, Chaos, Okz and Eldar.
However if IG aren't in it, I will probley play Chaos (I love those traitors.):)

Eisenhorn538
21st Mar 08, 7:44 AM
I wouldn't mind IG being left out of vanilla DoW2 as long as they make it into the next expansion pack.

It's also very likely that they will play a similar part to the Guard in DoW1 since I don't see how SM are going to take on Tyranids without Guard support (unless the entire chapter is fighting).

Dorian Gray
21st Mar 08, 7:58 AM
Necrons have emotions, hate, pain, sadness, etc.

Exactly, but why the hell did they choose to put those groans and stuff? In the next future iteration I hope they change that...
We do know yet how the game will be structured, maybe the cut of a few (or many) races will be a good thing in the long run...

dams
21st Mar 08, 8:19 AM
by Chaplain;s sayings and of other people I understood one thing:

Farewell Tau :cry:

Add Orks at least...that's something..

Shadow Walker
21st Mar 08, 9:14 AM
Tyranids are my favourite faction so I will buy DoW2 for sure. I care only for nids and other original wh40k armies [except for Squats] and I would be upset if some of them are not in DoW2 or in expansion set, especially Orks. the rest of current DoW armies is not important to me so I do not care if they will appear at all with one exception for Tau. I hate them=never ever show these manga like idiots.

Kien
21st Mar 08, 10:25 AM
SP and tyranidus is the only thing I require. :)

Sooner or later I must be able to kill the savage greenskins though.

The Chaplain
21st Mar 08, 10:57 AM
Why does everyone have such a hardon for the frickin' Tyranids?
Tyranids have always been one of those 'Love 'em, Hate 'em' races. I have yet to see a person who tolerated 'Nids; didn't hate them, didn't orgasm at the sight of a Carnifex... It baffles me. They may not be extremely fluff-riddled, but that's because it's WYSIWYG with Tyranids. Seek, assault, kill, devour, move on, repeat. Their depth is not in background and underlying motives as other factions, but rather in their appearance and general way of living and dying. I think that's why people really like to give my precious little gribblies a hard time...

You tell me why they shouldn't be loved as much as IG, or Orks. :disgust:

'Nids are a race that is used as a target because they offer a big ol' chitinous smear to fire upon, and because they're impartial to all beings, noone gives a shit that they die. It would be nice if SOME respect was given to the race that dies COMPLETELY unsung. Even a Guardsman is remembered for dying honorably in service, or an Ork remembered for how bloody crazily it lived...


Have the Tyranids any emotion?
Give me a while; I can find a link that shows how 'emotional' they can be.

EDIT: Scratch that. Looking back, there's a one-in-a-million chance I'll find that exact page, and I now know that my luck is greatest at 3:00 in the morning...

Vexing_Jester
21st Mar 08, 11:35 AM
If Eldar weren't included in DoWII I would throw my manhood into the wind and cry and pout until my face turns blue.

That being said, i think it's fairly likely that the "bad guy" focus will be on tyranids in DowII vanilla so chaos could be left out for the first expansion perhaps with deamonhunters as someone said earlier.

The races I would go with: Space Marines and Tyranids (Duh), Imperial Guard (For a classic "Last Stand vs. Tyranids" campaign), Eldar (as Jaimas said, to keep us fanboys from throwing a hissy fit), and then maybe some extra "disorder" race to balance it out a bit, like Orks or, dare i say it, Zoats ^^

Mupfather
21st Mar 08, 11:35 AM
I would not under any circumstances buy the game until it contained either IG or Tau. Which probably means I'll be feverishly waiting for the "Gold" or "Platinum" box set.

Although I'd be really happy to try out the 'nids.

Ultimatum
21st Mar 08, 11:45 AM
If the Imperal Guard were left out I would feel very sad,but I know thats unlikey sooo,bye bye Tau :D .In my opinon tau will left out,along with Dark Elder and Sisters of battle.or they will start a new block and just include the first four from the first dawn of war.

V666P
21st Mar 08, 12:19 PM
I have close to zero doubt that the new races will be the following.

1.Space Marines (cant continue the DOW storyline without them, plus as someone said there'd be riots).
2.Chaos Space Marines (again cant continue the story without em)
3.Eldar (Not absoutly necessery for story but good posibility)
4.Tyranids (There'd be lynch mobs heading toward Relic if they dont include them, after all their talk about "the DOW engine cant do Tyranids justice so we wont include them" statements)

Iwasfrozen
21st Mar 08, 12:30 PM
:rant:
WILL SOMEONE PLEASE LISTEN TO ME ?????
YOUR PRESIOUS 'NIDS WON'T BE IN DOW II BECAUSE RELIC CAN MAKE MORE MONEY FROM THEM BY PUTTING THEM IN AN EXPANSION.
THE RACES WILL MOST LIKLY BE:
SPACE MARINES
CHAOS
ORKZ
ELDAR.

Jolon
21st Mar 08, 12:46 PM
I was overjoyed when I heard my tabletop army was added, and stopped playing the eldar i'd been using since vanilla. If DE were not in the sequel, i'd stick with soulstorm.

Koozer
21st Mar 08, 12:54 PM
And there'd be riots if Relic made DoW2 with exactly the same starting races as DoW Iwasfrozen...
'nids might just possibly be in an expansion though for the reason you say, but they might lose more initial sales and reputation if they arn't in at release, so I reckon they'll be in. SM definately too, Chaos SM or Daemons (I really hope it's daemons :muffy: ) and then Eldar or Tau, probably Eldar. Nice and diverse - goodies, baddies, hordies, shooties etc.

The Chaplain
21st Mar 08, 1:34 PM
Your word is not mandate, Iwasfrozen. The reason you're the only one who's said this is because everyone else knows already that it's too risky a decision. Why would they make more money by putting the Tyranids in later? If anything, they'd make more money by putting the older races that would attract previously established fans in later, when they'd be missed more... Giving us 'Nids, which've been missed the longest because of their absence, earlier would make plenty of people happier than waiting even longer. The rest of the fans can do without their favorite races for a bit longer, seeing as how they've gotten the most attention recently.

DeadlyFred
21st Mar 08, 1:38 PM
I still want to know what's so special about 'Nids. Aside from the fact they could possibly implement a few unique tactical aspects thanks to the way synapse creatures work and such, I've never found the army very interesting. "Ho ho ho, we are evil thorny things, we will eat your face! *nomnomnom*" Well, they'd say that if they actually spoke, or had any shred of personality at all, which they don't. :p

If they DID implement them in even a remotely true fashion, they'd be even more disposable than Guardsmen. There would have to be a constant overwatch option for squad reinforcement just to keep them going, I mean that's how they work. Barring their relatively small number of heavy-hitters and support critters, a Tyranid force is nothing but a massive, ravenous swarm of cannon fodder.

Drasriath
21st Mar 08, 2:00 PM
I would be happy. The Eldar are so poorly represented now that I would rather they not be in the game at all, besides which THQ refuses to offer them the respect that they deserve as a race with many fans.

At least without the Eldar in DoW2 I will feel no draw to purchase another game that will only make me angry.

DeadlyFred
21st Mar 08, 2:08 PM
The Eldar are one of the cooler factions in DoW, in my opinion. :| Sure there was alot of stuff left out but there was also alot put in! I mean, how many different types of infantry do they have?

SmellyTerror
21st Mar 08, 2:15 PM
Real men play random.

Regarding Tyranids and fluff: to justify 'Nid vs 'Nid in our TT games, I had a "rebel swarm". An Eldar craftworld, in a desperate last ditch defence, managed to cut off the influence of the hivemind to the 'Nids attacking them. The Hivequeens of this army joined the Eldar. We had special rules for Tyranid hivemind troops defecting to one side or the other if they broke too close to a Queen or Warrior, some hero units, more expensive units (harder to replace), and so on. Even the occasional Eldar support unit.

Tyranid fluff can be done. Just takes imagination.

Koozer
21st Mar 08, 2:16 PM
Reinforcement always seemed a weird mechanic to me: "oh noes we're dying horribly, let's spontaeneously generate more soldiers in our unit mid-combat!" But anyway...if Tyranids could reinforce they'd have to do it veeerrry slowly or their enemies won't be able to fire fast enough to stop them...but it'll probably be like CoH's system (only in your borders etc.) so ignore me.

Schmapdi
21st Mar 08, 2:22 PM
I really hope Relic takes a different turn with DoW:2 and focuses on doing things right with an eye to balance and polish and consistency.

I think its a much sounder decision to start with 4 races than with 9.

That being said - 3 races I find I don't particularly care to play are:
Space Marines
Chaos
Eldar

All of whom are one of the "core" races from the original DoW, good thing I didn't start till DC.

Still I'm happy playing as:
Orks
Tau
IG

And my limited time with the Sisters and Dark Eldar has been pretty fun. So with 5 races I like I feel pretty sure that at least one will make it in the next game from the start.

For the record - I could take or leave the Necrons. I like the concept but in practice I just find them too damn slow to get around for my tastes.

FarseerAnimal
21st Mar 08, 2:24 PM
Peronsally, if they remove my beloved Guard (and not-quite-as-beloved Sisters) I won't be crying or losing sleep over it. Guard are a main faction and probably have a good chance of making it into the next expansion, Sisters less so. But really all I want to see is a better representation of the 40K universe. Dawn of War was an excellant game but its no longer new. Air units have been added and really there's little more that can be added to the game without a shakeup of the core.
I'm expecting Space Marines and Tyranids in the DoW2 really. Space Marines are really the essence of 40K, it wouldn't be the same without them. They're also the most popular army on tabletop and so its fairly certain they'll be on. Tyranids have been missed out in DoW due to the engine limitations as stated by Relic, but the amount of popularity they've received from these forums. Also, they're really quite cool. Other than that who knows, Relic may well only have SM and Nids, and a good linear campaign for both sides. Or maybe other races, Iyanden Eldar would certainly be appropraite for fighting Tyranids and while we're on the Eastern gulf Tau aren't a stupid idea, and Guard are also the Imperium-wide fighting force, so they could be seen. Chaos often fight Space Marines at any opportunity so they could be here. Who knows.
Just look forward to it guys, it should be fucking cool.

-Animal

Drasriath
21st Mar 08, 2:27 PM
Well, I mean more from a stand point of an exarch with hundreds of lifetimes each millenia long, all dedicated soley to martial perfection being a sub-par sergeant unit?

A psyker of unfathomable power, with a mind more complex, faster and simply better than human being a 'meh' commander?

A race that by the fluff moves fast enough to be a blur in melee not fighting well in melee?

A wraithlord, made entirely out of 'harder than adamantine' and regenerating wraithbone, run by a soul, for whom that construct becomes their body functioning more poorly than a hunk of scrap metal made with inferior technology... or better yet, that same hunk of scrap metal salvaged by barbarians? Even in tabletop they're stronger than dreads and kans.

The neigh-unstoppable holo-field falcon having as many HP as a normal tank? Ask any tabletop player about holo-field falcons and they'll be gibbering and huddled up in the corner in a matter of minutes.

Frankly, it's pretty clear that THQ didn't care much for the Eldar, and I'd rather see them not show up in the game at all, rather than be a weak, swarmy army, when on an individual level an aspect warrior should be able to take on multiple space marines single-handedly.

There's also the BS level of invented heroism by THQ (and GW is guilty as well) where Space Marines and Imperial guard, armies fighting for selfish and ignorant goals, such as commiting genocide in the Emperor's name (or more accurately the High Lords of Terra, because they run the show. The Emperor is an inanimate corpse more or less) or gathering territory... whereas the Eldar are portrayed as villainous and untrustworthy while they simply fight for their survival, or attempt to act with genuine heroism and stop necrons from awaking or demons from being released.

Just my two cents.

SmellyTerror
21st Mar 08, 2:35 PM
Yeah, let's just make Eldar either win every single battle (oh, you took Eldar! GG sir, and well played), or control only two or three awesome units so it's balanced.
o.0

Game's made to be fun, mate. It 'aint realism. ...as realistic as you can get with magic space elves.

...and the Eldar ARE shown being selfless and awesome. I don't know what game you're playing, but it's only from the Marine point of view that Eldar look sinister - which makes sense, since the Marines think they're sinister. But the player is clearly shown them to be out there stopping demons and necron and stuff, at great risk to themselves.

So... abuh?

Drasriath
21st Mar 08, 2:42 PM
Not saying that, I'm saying smaller squads and more powerful units. Maybe you should read into the fluff before you blindly strike back without knowledge or care of the game's setting. The game is supposed to be fun, and it's not fun for people who don't want to see Eldar as a swarm-based expendable army when that goes so far against their backstory that it's not even funny.

Hence, if you can't do them right, please don't do them at all. That wasn't an issue for them with Tyranids.

Tseng_Fox
21st Mar 08, 2:46 PM
In that case then I guess marines must have small squads yet mega godly units that kill nearly everything. After all, the Bolter is more like a rapid fire rocket launcher.

As well as the Inqusition being the army who is the one truely feared by all.

Drasriath
21st Mar 08, 2:51 PM
Marines should be about on-par with Eldar on a one for one basis, but as it is now marines are tougher, do more damage, are more resiliant and have more weapon choices. Eldar are cheaper, more fragile, do less damage, have less weapon choices... etc...etc...etc...

Marines are already done right.

Zwebbie
21st Mar 08, 2:52 PM
Another game without the Squats would break my heart :( .

Just kidding. As long as there's an Imperial faction, which is certain both from a marketing standpoint, and the fact that the announcement ad had a Space Marine silhouette.

As for the Tyranids, I think the Zerg's need for a talking Overmind, Cerebrates and Kerrigan says enough about how unfeasible a totally mindless swarm is to convey character, but that's another topic altogether.

Gentle Snow
21st Mar 08, 2:52 PM
I don't think nids will be in it from the start, simply because their so popular that Relic will make more money from them by puting them in the expansion.
I really hope Relic takes a different turn with DoW:2 and focuses on doing things right with an eye to balance and polish and consistency.

I think its a much sounder decision to start with 4 races than with 9.
Sounds good to me. The player base doesn't seem to know what it wants. Is DoW2 to be a new game, or an expansion? Because people sure love to complain about the limitations in the old (current) game that keep it from being better. But when it comes to races, they seem to expect it to be as easy as adding a 10th race to DoW1. "Yeah, I insist on all 9 races plus more, but with a whole new engine and system so that things play differently!"

If it is what it takes, I have no problem whatsoever of getting around 4 races to start with to get the whole, brand new game up and running right. Because the most realistic way to balance 10 races from day one is to... have them play just like they do now. That what you want? Just a graphical reskin? Because if that's what was delivered, people would complain about it within 48 hours (if that). "I thought this was going to be a new game <rolls eyes>"

I'll take as many races as I can get... done right. If that means a better engine that makes it easier to add and readd races in the expansions, then super! If my favorite races are removed, then I'll look forward to them being back in in one or two expansions, adding replayability to the game.

Vanilla races to start, IG + Nids + player-picked existing favorite in expansion one, the rest plus a new race in expansion two. All new after that. I swear, some people act like playing a video game is a hardship for them.

The Chaplain
21st Mar 08, 6:14 PM
I've never found the army very interesting. "Ho ho ho, we are evil thorny things, we will eat your face! *nomnomnom*" Well, they'd say that if they actually spoke, or had any shred of personality at all, which they don't.

Y u noe liek tiranidz?/??

Seriously, the fact that 'Nids are basically mindless may seem like a case of 'train blowing up before it leaves the station' fluff-wise, but it's because of what people do with the Tyranids they have is what makes them fun (but apparently not enough for you :(). Never before has it been funnier to write 'LOL' on something than on a Tyranid. So many are faceless, and that makes them perfect for injecting any kind of character you care for into them. They're without a doubt the most all-around customisable race. And it's just wrong to say that they don't have character, when the character is in what controls them! Namely, the Hivemind in fluff, which has a sucky personality and all, or YOU. You can be bloody hilarious, gleamingly adamant, or friggin' psycho, and your Tyranids will be that way. I don't really have anything against you, but you're just lacking imagination, which is the one thing that fuels any Hive Fleet's worth. I'm also scared that I'll be reassimilated and turned into some gaunt's foot.

Though to your point, if used in true fashion, admittedly, Tyranids would be fucking BORING.

Cheers. :beer:

DeadlyFred
21st Mar 08, 6:35 PM
Yeah yeah, I get it. :p

Fat_Bloke
21st Mar 08, 7:02 PM
I think we'll probably be looking at the same 4 races as in Vanilla because the are the most important factions in the 40k universe. I won't mind losing my favourite race (1 guess which that is) if the new game plays well enough.

Shakrith
22nd Mar 08, 12:24 AM
If they left Chaos out, there's a real chance I wouldn't buy the game. I'm fortunate in being a fanboy of a really "core" 40k race: Chaos Undivided. I'm hoping for Alpha Legion or Word Bearers (we got a sort of mix between those two in DoW, so I was happy with that), but if it were Iron Warriors or Cult armies I'd be equally happy. So long as it isn't goofy Black Legion or Night Lords. Actually, Night Lords might be really fun, just so long as they get rid of the ridiculous bat-wing helmets. They might even satisfy the Dark Eldar junkies who are certain, I feel, not to get a look in the expansion.

I have sympathy for xenos fans and fans of the more esoteric corners of the Imperium. While there'll undoubtedly be at least one xenos, Chaos, Space Marines and probably either another Imperium (IG?) or more xenos, that means that if there are only 4 or even 5 other races, several are going to be left out.

Jaimas
22nd Mar 08, 12:47 AM
The "big 6" Undivided Legions - Black Legion, Word Bearers, Night Lords, Iron Legion, Alpha Legion and the Red Corsairs (which aren't really a legion) - are all quite popular right now. Red Corsairs in particular are one of my faves; how can you even go wrong with Chaos Space Marine PIRATES?!

Shakrith
22nd Mar 08, 12:57 AM
Red Corsairs must be a new thing. I haven't touched the TT since... 2005? I forget. I recall they were in the previous edition of the Chaos Codex as an example of a non-Legion Chaos force, I guess they've been expanded in the new Codex...

I don't see what we get out of Chaos Pirates. The Alpha Legion really have the secrecy gig all tied up, and the Night Lords and Black Legion do "savage raiders" pretty well.

ricolikesrice
22nd Mar 08, 1:02 AM
my favourite race is IG and i could live with & actually expect them not beeing in the base game but commin in the first expansion instead.

what i would hate is if they dont include chaos , even though i rarely play them. they re just as mandatory as SM imho, make for great stories, great enemies and are a great thing that d set DoW2 apart from SC2.
same about orkz to some extent.

my prefered DOW2 faction setup

Base Game:
-Space Marines (guaranteed to be bloodravens anyhow i guess)
-Chaos (preferably a chaos force with more focus on cultist troops with CSM beeing elite choices rather then standard troops )
-Orkz (Gorgutz must be back :p)
-Tyranids (tbh i dont like em that much, but i guess them beeing in DoW2 from the start is pretty much guaranteed)

1st Expansion:
-Imperial Guard
-Eldar

Mods could easily take care of Dark Eldar, Necrons, Tau and SoB just like they did for DoW1. (well until DC&SS =/ )

Jaimas
22nd Mar 08, 1:15 AM
The Corsairs were added in the 2004 edition codex. They were basically included, at the time, as a way for you to use converted loyalist Marine minis into Chaotic versions.

The new Codex basically finally gave them their own paintjob and special character (Huron Blackheart). In terms of Fluff, the corsairs raid worlds and ships for their fleets; for reasons uncertain, where the Corsairs go, loyalist legions turn traitor with alarming frequency.

LoRd KoRn
22nd Mar 08, 1:50 AM
They have yet to include my favourite faction so there wont be much loss to me :P

Dan Ball
22nd Mar 08, 9:57 AM
2 certain races will be in DoW2 - Necrons and Tyranids.

A. The second story IS, after all, about Tyranids.
B. The Necrons live for millenia (they slept for 60 Millenia) so they won't be being erased yet.

I heard they might be removing Space Marines and Imperial Guard, because the Tyranids will destroy them (after the events of Soul Storm).

Tau might definately be in it aswell, the Tau ended up in the series because they were looking to extend their civilization borders.

Iwasfrozen
22nd Mar 08, 10:55 AM
lol, Necrons will not be in DOW II their not popular enough.
And SM WILL be in it.

Imperial Dane
22nd Mar 08, 11:19 AM
@Jaimas: Actually i think Huron had his own character earlier as well, or that is what is the gist of it over at lexicanum.org.

But what i would do if my beloved Imperial guard was not in DoW 2 ? I would most certainly spam all the forums about how everybody is screaming for the Imperial Guard and that they are the most popular race of them all and that Relic are simply retarded for not adding them in :P

I would probably wait for an expansion then and play the game with the races already there, i mean DoW didn't have the Imperial guard in the start, and i managed fine there, so i could easily wait for an expansion to add them.

Shuma
22nd Mar 08, 11:25 AM
@Dan Ball:

Do you do drugs?

blueboy93
22nd Mar 08, 11:31 AM
After reading the majority of Dan Ball's posts, they are all absolute dribble and most are lies.

HolezInYa
22nd Mar 08, 11:36 AM
Basically I will play Starcraft 2 until all races are added. I will wait till the main game and all the expansions are extremely cheap.

Jim the Cadian
22nd Mar 08, 12:24 PM
I think SMurfs will stay (SM) because they are GW's flagship advertisement for 40K, I never saw any GW ad with IG on it, IG might be in, but hey, its one of the most underrated armies in the game. The Tryanids might be in it, it would be wierd to see their buildings (Zerg esque like in starcraft?) and Necrons, from the words of my friend, a Necron player: I dont think they will be in there, Necrons are not that popular. Even though, SMurfs will definitley stay, IG, I dunno, probably get turned into the original DoW's IG, into the NPC PDF guys attempting to defend against the Tyranids, Dark Eldar, I dunno either.

Shuma
22nd Mar 08, 12:38 PM
Basically I will play Starcraft 2 until all races are added. I will wait till the main game and all the expansions are extremely cheap.

Lol?


Also, for the milliont time the only races we can be 100% sure will be in DoW 2 are SM, Chaos and 'Nids.

Slyfe
22nd Mar 08, 12:46 PM
I probably wouldnt be effected as i already loathe relic for the way they are handling the SoB bug, I seriously cant even express in words how f'ing lousy they are. I hope they all choke.

If it was CoH it'd be fixed but since its DoW, we can sit on our thumbs till they decide its worth patching. PoS company.

gorays
22nd Mar 08, 1:42 PM
As long as Tyranids and space marines are in DOW 2, I will be happy. :)

Imperial Dane
22nd Mar 08, 1:47 PM
@Gorays: The question was, how would you feel your favorite race wasn't in DoW 2, so how would you feel if there were no Tyranids ?

WNxGhazghkull
22nd Mar 08, 1:50 PM
as long as i see Orks in DOW2 im happy they have always been my favorites both in TT and DOW they have a brutal and barbaric feeling

Shuma
22nd Mar 08, 2:05 PM
Well Dane, i'm pretty sure that if Tyranids don't make it as a playable Race in DoW 2, EVERYONE will be fucking pissed.

Imperial Dane
22nd Mar 08, 2:19 PM
Ha ! I won't :lol:

and i am sure others won't either.

Azarr
22nd Mar 08, 2:36 PM
Where did you get that idea Shuma? I won't, though I will be disappointed if CSM is not in.

Dan Ball
22nd Mar 08, 2:43 PM
I think Ork might be included, Space Marines and Ork are the classic Good.vs.Evil scenario.

In the first game it was about destroying the Orks, almost the same for Winter Assault but it was more about destroying the Chaos.

DC is just...a campaign really..take over the world kind of deal and Soul Storm is partly the same except there aren't many links from DC to SS really, the only ones i can bring up off of the top of my head are the DC IG Commander being replaced, the Tau extended from the nearby planet where Shas'o Kais is stationed and the Necrons.

Shuma
22nd Mar 08, 2:43 PM
"mostly everyone" then.

I mean, come on, People have been begging(literaly) for Tyranids since day 1.


I think Ork might be included, Space Marines and Ork are the classic Good.vs.Evil scenario.

:wtf2:

Asmodemus
22nd Mar 08, 2:48 PM
I think Ork might be included, Space Marines and Ork are the classic Good.vs.Evil scenario.

It seems more like a Duty and Loyalty vs. Battle is Fun! scenario to me.

Dan Ball
22nd Mar 08, 2:51 PM
Hasn't someone already done a Tyranid mod for DC or WA? Probably not, but before i got DC i saw a picture of a kind of horribly mutated/mutilated creature up in the air ripping Shas'o apart, or someone apart.

The Chaplain
22nd Mar 08, 2:59 PM
Yeah, but it's not done.

I won't be mad, because I know that Tyranids WILL be in DoW2, eventually. I think most people are thinking too much on "Who's first to the fight?" than if they make it in at all. If your race gets in later, then there's more chance that they will play better from the start instead of needing to be balanced, given a new system is implemented (which it WILL be, or someone's head goes on my pointy stick).

Souvarine
22nd Mar 08, 3:01 PM
Personally i'll stay with dow 1, until the races are back up there :)

And yeah i am a dark eldar player so i guess i'll wait for a while :D

DDX
22nd Mar 08, 3:26 PM
Nids seem pretty much guarenteed for DoW 2, so if my favorite IG dont make it in the initial release, ill probably play Nids. hell if orkz are in DoW 2, ill probably play them, since they used to be my main faction. Im sure at least one faction will hold my interest until the IG are in the game.

ChaosReigns
22nd Mar 08, 3:39 PM
I don't care if Chaos is implemented in an expansion (and not vanilla DoW2) as long as they tap at least some of the diversity the spiky marines have to offer instead of just going Khorne heavy Chaos Undivided...again. There's a lot more to Chaos than crazies wielding chain weapons after all.

In other words as long as Chaos is included at some point along the line for DoW2 I'll be happy, provided that they choose to base the army around something other than Khorne or Undivided.

PitSoulja
22nd Mar 08, 4:07 PM
I know I've probably said this before but to hell with the expansions. if you put everything together people will less likely to get irritated, you have sm fans, eldar fans, de fans, csm fans, tyrannid fans, IG fans, tau fans, necron fans, Dh fans. I see this over and over. I'd pay like $60 to $70 to have the entire game in it's entirety to have all the races in it and not have any expansions.

The only real expansion I would only really buy for it is if they had a story line and were adding units to all the races. Then really milk the thing because they're so many units and squads and maybe vehicles not in the game already and scale all the way up to titans. come on seriously this is where the game expansion would be great. I don't even want to see the coh engine make a new engine entirely just for WH 40K. This is what I'd like to see. after the first game of like $70 you can hit expansions with more units, more vehicles and bigger and better things. you can get into space fights shoot cannons at the planet raid the moons. 3 linear planes seriously. The game could at least take 45 to 50 min. I go back to think on metal fatigue which was pretty good on it's own just didn't like under ground combat that was a pain in the ass to drill through mountains of wall to fight hundreds of defenses and waste thousands of vehicles trying to get through.

space and ground could dominate ground and you could fight moon bases have wars on a moon. This would be like homeworld 2 and dow put together and then some but 100% war hammer. this is where expansions could come in. or some of you people who don't want all this extra goodness well they can just add more ground troops and bring in the titans but these are all ideas I'm throwing in here. but as far as saving races for expansions I'm not up for that. so take the time and do everything and save other stuff to add in.

Znuff
22nd Mar 08, 4:29 PM
PitSoulja, I like that idea, but it would break with the current formula for DOW and COH line of games. So far all expansions have included new race(s)/faction(s). But its not impossible as its rather an unusual way of doing things and most games add units rather then more sides in expansions. :bump:

Gold Blade
22nd Mar 08, 6:49 PM
If they remove the Tau, I will go on a pyromaniac rampage. I fail in epic proportions with other races. Well, i can win on easy settings with the other races. But my playing style is almost identical to the Tau strategems.

Freeloader
22nd Mar 08, 7:08 PM
I would be pissed if Chaos were removed, to be honest.

Dan Ball
23rd Mar 08, 4:25 AM
PitSoulja, the reason for expansions are so the main game doesn't LAG *cough* Soul Storm *cough*.