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View Full Version : how about no reinforcing in DOW 2?



jon_the_d
6th Apr 08, 9:41 AM
from the info we have been given:


- You'll fight your way through the campaign with the same squads.
- You can't control more than six squads! I am not sure if this is campaign-only but the preview made it sound like it wasn't.
- The squads are going to be a lot more interesting than before though.
- A squad leader (one or several?) will need to survive if you want to complete a mission; you really have to look out for your squads and don't treat them like cannon fodder.

IT seems to me that DOW2 might take the path of giving the player a set number of troops, and making him make the most of them to complete the campaign.

This will make the actual fighting a lot more tactical, cautious even. I invisage slower paced more carefully thought out and executed battles, keeping a real close eye on each of your units.

As you have to choose from the same squads in each mission, and the squad leader has to survive, I'm guessing there may well be NO reinforcing during the battle, not even at base. What I can see is that instead you will be able to call in reinforcments (again form your available squads, no more "building new squads") and they will be dropped in a drop pod or thunderhawk or deepstriked in to battle.

Also, with having limited squads with which to work with. I see no need in having bases, or even requisition for that matter. If you already have your squads, it's just a case of dropping in your strike force and then fighting!

This would obviously be a huge difference form DOW, but it is a new game, not an expansion.

To keep ahead of the game and grab people's attention and hopefully lots of awards, they'll have to do something new.

This to me sounds like the direction they may have taken.

And I love it!

What do you guys think?

p.s:
1) because of the emphasis on the squad leader, perhaps you can still reinforce the squad, but still from a limited pool. I wouldn't like this way so much.

2) buildings could still be used even with predefined squads as a means for bringing them to the battle. I don't like this idea much though.

@li3n
6th Apr 08, 9:49 AM
I see no need in having bases, or even requisition for that matter. If you already have your squads, it's just a case of dropping in your strike force and then fighting!


No, i'd like DoW2 to be a RTS, not a RTT...


Of course IMO reinforcing maybe should be limited to only when the squad is not in combat... or if they are in combat it could reinforce slower... it would be after all a bit harder for a new member to join up while ppl are shooting at them...

Lonewolf75
6th Apr 08, 9:56 AM
A reduction in the number of units is very sad, but many people predicted it. Just because CoH has less units on the battlefield than DOW. So, I'm not really surprised.

{OGS}Sirius
6th Apr 08, 10:00 AM
Yeah but its not unheard for a game developer to change the franchise to the waay different extent.

Like battle from middle earth to battle from middle earth 2.

They completely changed certain factions around change the wayou your bases are and eve change a number of other things.

I just hope they don't change dow so much that it becomes a rtt.

zeiden
6th Apr 08, 10:09 AM
If SM squads are going to be strong as in fluff, then they should reinforce only at base. But if they are DoW1 Space Marines, they should be able to reinforce just like in DoW1.

Just imagine: SM army, with no reinforcing at base or battlefield, is doing bloddy hard mission. After a hard fight, six squads survived, but they are not at their full strength ( remember, that in capaign squad leaders cannot die ).

Next mission: Ork stronghold with ten thousands of orks. NERD RAGE.

HeLMuT
6th Apr 08, 10:21 AM
I hope they make DoW2 more like CoH with more of a tactical sense to the game.

Tanks should only be able to be destroyed by anti tank units and such.

Eisenhorn538
6th Apr 08, 10:41 AM
I can understand SM not getting to reinforce as much and having to be more careful with a limited number of units but what about other races?

Am I supposed to be careful with Tyranids and Orkz as well? Two races who usually die in their millions to achieve victory? Having a limited number of units for these races wouldn't make sense for these races either.

Hopefully the limit is SM and campaign only. I don't want DoW to turn into TT.

Richdog
6th Apr 08, 10:52 AM
DOW2 losing the sense of epicness that we had in DOW would be nothing short of a complete travesty. It's full-scale war, not some little fracas.

Panama
6th Apr 08, 10:59 AM
I think you should only be able to reinforce your units if they are in your base. It seems a bit crazy just having units teleport into a battle. This would mean people take more care of their units and assaults would need to be thought out.

jon_the_d
6th Apr 08, 11:07 AM
DOW2 losing the sense of epicness that we had in DOW would be nothing short of a complete travesty. It's full-scale war, not some little fracas.

The press release article mentioned about "war on an epic scale", but I think they were referring to the fact that it spans a whole system and many worlds. Not that we will be doing huge battles. We're not looking at anything like Warhammer 40,000 EPIC here, although it was a possibility there's no way DOW2 is gonna be HUGE battles like some of you seem to be referring to (millions dying). Supreme commander is probably the closest thing to that, and DOW2 is not just gonna emulate some other game.

I seriously think that relic will be evolving on form CoH, and going down a more tactical, thought out battle/mission style, with much less dying going on, and therefore much less reinforcing (if any).

And if you've got pre-exisitng units, what use is a base?

I think DOW2 may very well be more of a RTT, but with strategic points, critical points etc as objectives.


Having a limited number of units for these races wouldn't make sense for these races either

neither does a magically reappearing infinite supply of every squad member that gets killed.

sounds like a lot of people on these forums are hoping for just a up-to-date "remake" of DOW, with better graphics and nids, and a few "cool" new features.

I think we should expect something quite new. Relic are masters of innovation, and they've got SC2 to contend with...

time to move on from DOW1 style rts....roll on the future!

Triceron
6th Apr 08, 11:09 AM
I'd say have reinforcement happen out of battle, perhaps at any control point you own. That way it emphasises taking over enemy control points, after you win that fight you can replenish your troops, but not any time before that. If the enemy manages to counter you, then you're more likely to be forced back unless you bring back up. Gives a bit more risk-vs-reward.

Eisenhorn538
6th Apr 08, 11:14 AM
neither does a magically reappearing infinite supply of every squad member that gets killed.

Yes it does. Since Orks and Tyranids do have a near infinite supply of troops avaliable. The reinforce system is what represents this in the game. And it's only infinite if you have the resources to keep doing it.

jon_the_d
6th Apr 08, 11:27 AM
magically appearing though?

and reinforcing isn't just for orks and nids, whose fluff may be able to be used to explain how they can appear instantly, seemingly out of thin air, guns and all, as for SM, CSM, eldar, tau, it really just doesn't make sense to have an infinite supply ready to appear at any moment.

If you like that sytle of rts, keep playing DOW. why waste a chance to let an excellent games developing team show us something new, and show us what they can do?

Eisenhorn538
6th Apr 08, 11:40 AM
magically appearing though?

It isn't perfect from a fluff standpoint but it gets the job done. I'd love to have a million genestealers charging at once but my computer can only handle so much.



and reinforcing isn't just for orks and nids, whose fluff may be able to be used to explain how they can appear instantly, seemingly out of thin air, guns and all, as for SM, CSM, eldar, tau, it really just doesn't make sense to have an infinite supply ready to appear at any moment.

Once again, it isn't infinite. You need resources to reinforce. You can argue that requistion represents how many reserves your army has. And I'm all for reinforcing at bases and strategic points in which case they won't appear out of thin air.


why waste a chance to let an excellent games developing team show us something new, and show us what they can do?

Because it may be the wrong thing to do, that's why. Not all of us want to play the game you have in mind.

jon_the_d
6th Apr 08, 11:56 AM
like I said, you can play DOW then.

or CoH, if its style is more to your taste.
or SC, if you want resources and microing.
or SupCom if you want those huge battles.

DOW2 will be something new. I'm sure of it.

and as for being the wrong thing to do, I'm happy to put my faith in relic, and I'd prefer a groundbreaking game to a rehashed idea any day.

Eisenhorn538
6th Apr 08, 12:02 PM
Groundbreaking game =//= Fun Game.

Dawn of War 2 should not fall into the trap of being different for the sake of being different. I agree that changes need to be made from DoW1 but nothing what you are suggesting which in my opinion would not be a fun way to do things.

Demonhorde
6th Apr 08, 12:21 PM
reinforce must be in would be stupid otherwise

jon_the_d
6th Apr 08, 12:28 PM
I wanted to reiterate. this is not my "wish" or "hope" for DOW 2, it is what I have logically deduced from the information we have been given. (see my first post)

Whether we would like reinforcing in combat, or at base, or none at all, is not the topic of this thread. it is what we deduce from the information we have so far.

look at what we've been given, and try to think what you think that will imply in terms of reinforcing, reinforcements, and avaialbe units.

I didn't want an argument about which style would be best, only a discussion of what seems to be more probable given the info we have.

So please, instead of saying what you'd prefer, address this question and let me know what you think?

I can't see a way that the DOW style reinforcing system would work AT ALL, IF we have a limited number of squads to last us the whole campaign.