View Full Version : Chaos Daemons?
Lukass
8th Apr 08, 2:51 AM
Well,as many of you know GW is releasing a new miniatures range next month so I've been thinking:what better way to promote new miniatures than including it in a worldwide popular computer game?
I myself have no idea how they would be implemented but I want to hear others' opinions on how plausible is the possibility for them in DoW2 and how do you feel they should be implemented?
Cortlendt
8th Apr 08, 7:35 AM
Any links for chaos demons?
Croaxleigh
8th Apr 08, 7:50 AM
Well, considering that I'm doing a Chaos Daemons mod for DoW, I'd say that they'd be possible to do for DoW2. I really don't see them being in the game, though, or even in an expansion (unless they do a Daemonhunters vs. Daemons expansion.) Even though they're being introduced as their own product line with an official codex and everything, in most people's minds they're still a subset of Chaos. I don't see DoW2 breaking up Chaos into 2 separate armies.
Flonky
8th Apr 08, 7:53 AM
If they separated the chaos into 2 factions for DoW 2 then CSM would need a big reworking as they would need new anti tank (no horrors) and stuff like that.
Just make Chaos at the moment a bit more daemonic, add some bloodletters and daemonettes and everyone will be happy.
Croaxleigh
8th Apr 08, 7:57 AM
You forgot Plaguebearers and Furies. And Screamers. And Flamers. Et cetera, and so forth. While Bloodletters and Daemonettes would be nice, I imagine you'd still get a lot of complaining because of everything that would be possible with Essence 2.0 if Chaos was still a generic army with no branching or god-specific tech tree paths.
The people, they want something other than Undivided. *smiles*
Flonky
8th Apr 08, 8:02 AM
Meh, it would be funny if for DoW 2 (eventually) they had all the races they have now plus daemons PLUS the chaos factions such as nurgle whatever. Thats a lot of factions. The balance would be aweful.
If they did actually do a daemonic faction then they could simply let their imaginations go wild. Creatures of the warp can look like anything.
Croaxleigh
8th Apr 08, 8:06 AM
Given how relatively easy it is to do a branching Chaos tech tree (with all 5 branches represented), there wouldn't really be any reason to do separate branches for the gods. I doubt they'd be able to differ far from the GW models for the daemons, though... especially with GW having a new product line out.
Iwasfrozen
8th Apr 08, 9:04 AM
Good Lord no !!!
I can not part with my lovley Evul Super Humies !!!
YaddaYadda
8th Apr 08, 9:42 AM
One daemon for each god would be enough. Branching is mere fan service.
Also: current metal Daemonettes > new plastic Daemonettes
justaplayer
8th Apr 08, 9:52 AM
:stick: that would be cool a player could choose if he wanted to use the bloodthirtser, lord of chande, keepr of secrets or the great unclean one
that would be very nice
Enochian
8th Apr 08, 9:56 AM
Chaos demons need huge numbers like tyranid and would have deepstriking ability from He11. Some shoot and some are bloody good in cc. There shooting has always been lacking but they make up for it by causing fear and haveing very fast cc units. Toss in the fact the entire army can basically deep strike and still charge and well they dont need to shoot that well.
The higher level demons can easily be utilized like a monster bug army if you want. All demons are fearless all demons have an invulnerable save.
They suffer from damage by getting weaker and eventually fading back into the warp. But most recent explanations have said they are very powerful in numbers and the closer to the warp power that feeds them the more powerful each demon type becomes. Thats scary considering out of the warp they have a marine stat line with the exception of save.
Im hopeing to see an upgrade in there shooting in the codex so maybe that will change there strategy a bit in dow.
They are not a new army and have been able to be run stand alone in the past.
I really think the greater demons should be able to be run in twos or more leaving the new dias type model to be the relic unit.
I hope to see more variation bewteen the daemon types. We want nurgly things. :) Khorne is the ones I want least of.
Ruzdreg
8th Apr 08, 1:10 PM
Chaos demons need huge numbers like tyranid
Not as such, Tyranids rely heavily on huge numbers. The whole existance of gaunts are to soak up enemy weapon fire and so they need alot of them.
Daemons can actually survive a few bolter rounds and even nasty heavy laser weaponry due to their Chaosness bodies (represented as invulnerble saves in TT) To me they require just as much men as a standard army would.
Anyway, if Chaos do not make it into DoW2 then we will see Daemons as their own army.
cannonfodder
8th Apr 08, 2:49 PM
I'd say the chances of chaos being in aint so good. If the orks and tyrannids are already in, then either they make five races or have to choose between the eldar and chaos... and with SM-ork-tyrannid-chaos the more evil side gets overrepresented.
Bota99
8th Apr 08, 2:54 PM
Who said the Tyrannids are in? Chaos is far far more likely to be in before Tyrannids.
ChaosReigns
8th Apr 08, 2:56 PM
That said though there are currently three Imperial factions in the game, so using the "too much of one thing" argument is completely redundant. I really hope that they're included, but ultimately I'd rather have a branching Chaos Marine tech tree (with daemons maybe?).
Croaxleigh
8th Apr 08, 7:25 PM
There are 3 Imperial factions after 3 expansion packs. DoW only had 1. Most likely there are only 3-4 races in DoW2, and 2 of those are already accounted for... maybe in about 3 or 4 years when they've had a few expansions and have added more of the core races then they can star branching out into various aspects of Chaos.
Shakrith
9th Apr 08, 3:19 AM
I think if the new defiler variant for the daemons (doom something or other) were added into the Chaos faction for DoW 2, it would be excellent. The rest of the daemons, I can take them or leave them.
Croaxleigh
9th Apr 08, 3:23 AM
I think the word you're looking for is "Soulgrinder."
nick2512
9th Apr 08, 3:28 AM
hmmmm..........That Soulgrinder is heaps mad looking. Its a daemon mounted on a defiler body with Slaanesh looking crab claws.
Croaxleigh
9th Apr 08, 3:33 AM
There are actually a few different options for them... they have Defiler claws, as well as other Defiler CC weapons. I've also seen a picture of one weilding a daemon sword. They're referred to as "unbound Defilers" because the Defiler is a daemon engine itself (it has a daemon bound within its machinery); the Soulgrinder isn't a daemon mounted on a Defiler body, but is instead a Defiler that doesn't have all of that machinery weighing it down.
nick2512
9th Apr 08, 3:46 AM
I know that the bloody Soulgrinder isn't a daemon mounted on a Defiler chasis. But where the bloody artillery gun on it that I loved so much? Omg omg omg, he is gonna shoot it out of his mouth, wonderful.
Looks a bit Slaaneshi to me with its claws, I think everything is Slaaneshi-looking if it got crab-like claws on it. So meh.....
Croaxleigh
9th Apr 08, 3:48 AM
I wasn't aware that you were so passionate about your Defilers.
justaplayer
9th Apr 08, 9:42 AM
you can add the Brass scopions to chaos it like the defilers big brother
Versian
9th Apr 08, 10:09 AM
but isn't it khornate? The general idea is that we're not trying to be Just Khorne with Chaos. We're trying to be All gods + Undivided.
Croaxleigh
9th Apr 08, 3:42 PM
The Brass Scorpion also isn't featured in the Chaos Daemons army.
Mardhyn
9th Apr 08, 4:42 PM
The Soulgrinder (http://i223.photobucket.com/albums/dd116/Mardhyn/IMG_8260.jpg) would definitely be a nice T4 sub-uber unit for a Chaos faction.(ala penitent engine style)
justaplayer
9th Apr 08, 9:00 PM
here are other chaos vichiles
Nurgle
Contagion of Nurgle
The main weapon of the Contagion is the plague catapult, a huge armament which bombards the enemy with chunks of Chaos-saturated stone, clusters of decaying corpses and other disease-infested filth. When these vile bombs impact they spray ichor and infected debris across a wide area. The pestilential aura that surrounds the site of these bombardments fills the air with corruption and the malaise of Nurgle's Rot spreads across the battlefield. Those who survive the initial attack soon contract a variety of virulent diseases. Their wounds turn gangrenous and they die swiftly, wracked with pain.
Plague Tower
The massive mortars of the Nurgle Plague Tower blast the foe apart as its ramshackle frame trundles across the battlefield, crushing everything in its path. Inside its protective walls, the determined followers of Nurgle howl their praises to the Lord of Plagues before launching their purulent charge.
Plaguereaper
The Plaguereaper is a mutated Baneblade Super Heavy Tank dedicated to Nurgle. Its main weapon is the Pus Cannon, which is able to completely melt enemy infantry (but not armored vehicles).
Tzeentch
Fire Lord
Many of the servants of Tzeentch possess the gift of flight to some extent. The strange Daemonic flyers of Tzeentch are no exception. The Firelord is a large Bomber, nobody knows for sure if the machine is piloted by a traditional pilot or demonic entity. It is armed with bombs and warpfire thrower.
Silver Towers of Tzeentch
The Silver Towers of Tzeentch are an unnerving sight on the battlefield. The silent elegant towers float through the air while raining a silent death of Warpfire upon the enemy.
Doomwing
The Doomwing is a smaller interceptor. As deadly and maneuverable as an Eldar fighter these machines are a dreaded throughout the sectors near the Eye of Terror.
Disc of Tzeentch
This circular item is host to a daemon of tzeentch that allows a rider when mounted on it to hover a few feet off the ground. This allows the user to cast spells over friendly units and if needed escape from the enemy. However in game terms the disc cannot hold a model in terminator armor.
Slaanesh
Questor
The Questor gallops towards its foe with its long, powerful legs, the daemonic spirits inside chattering and screaming with the sensations that battle brings. As the Castigator cannons are brought to bear, these shrieks turn to howls of elation as the foe are pummelled into dust by an unceasing torrent of shells.
Subjugator
The Subjugator embodies the essence of Slaanesh: lithe, swift and deadly. Its Hellslicers rip apart foes many times its own size while the psychically-charged cannon leave a trail of charred wrecks and ashen corpses wherever they are fired.
copyed from wikipidia
Croaxleigh
9th Apr 08, 10:28 PM
This thread isn't about Chaos vehicles, or even daemon engines... it's about the new Chaos Daemons army that GW is releasing next month. Please stick to that topic. If you want to discuss other aspects of Chaos, there's another thread for that already.
aerziel
9th Apr 08, 10:29 PM
i hope they dont get rid of horrors cause pinky might disappear to ;<
rascal
22nd Apr 08, 8:37 AM
Chaos daemons would be cool, I really really hope Relic will dedicate one addon only for Chaos, adding all 4 gods,Chaos undivided, Lost and damned and Chaos Daemons, Im not Chaos player but I would definitely buy this one :)
NeoHunter
22nd Apr 08, 6:10 PM
Not to mention with beautiful animations of the daemons being summoned and manifesting in our reality. Like a rip in the fabric of our reality appearing and then Horrors dropping out of that rapture and throwing daemonic fireballs at your men and vehicles.
Makenshi
22nd Apr 08, 6:53 PM
Vanilla DoW 2: SM, Chaos Marines, Eldar, Orks. The classic, and avoids comparisons with SC.
1st expansion: IG, Tau. Typical territory wars. Heck, this would ba a great name for an expansion... Warhammer 40.000: Dawn of War - Territory Wars. No... it wouldn't *Makenshi fails* :cry:
2nd expansion: Necron, Tyranids. Clash of titans!
3rd expansion: Witch Hunters, Dark Eldar. À la Soulstorm.
4th expansion: Daemon Hunters, Chaos Daemons. Really new races, new way to get our money.
12 races! WTF! @.@
TheLoneKnight
22nd Apr 08, 9:05 PM
I'd really rather not see Daemons make it as their own faction, though. Given that they require human sacrifices/ties to exist outside of the immaterium, it makes no sense. As a unique faction all they'd be is Chaos with a heavier focus on daemons - and why bother with that if you can just give Chaos more daemons? :D
Croaxleigh
22nd Apr 08, 9:37 PM
Guys... this thread isn't about the Inquisition or business decisions by Games Workshop. Please keep it on topic. Off-topic content has been pruned.
Cortlendt
22nd Apr 08, 11:50 PM
I think having Chaos Daemons, separate from CSM or LatD is great. But what about CSM vs Chaos Daemons? Is it fluffy?
Tessien
22nd Apr 08, 11:56 PM
Does it really matter? Two Tau players can fight against each other in skirmish, thats not really fluffy, but it makes the game more varied and interesting.
Shuma
23rd Apr 08, 12:30 AM
I think having Chaos Daemons, separate from CSM or LatD is great. But what about CSM vs Chaos Daemons? Is it fluffy?
It could be. It depends on the situation, but i guess it's more fluffy than... No, actually i think pretty much race can fight itself.
Tyranids can eat other Tyranids for biomass.
Necrons, Nightbringer V.S Deceiver.
Orks... Orks.
Humans they just need to yell Heretic to the other Commander.
Eldar. Well, i don't know too much about Eldar fluff, but they would do anything to achieve their goals right? I guess they would fight other Eldar for that. But i dunno.
Dark Eldar, i dunno.
Shakrith
23rd Apr 08, 3:17 AM
The only thing Chaos love fighting more than the Imperium is other Chaos warbands, not even necessarily belonging to different gods. The Warp realms under their dominion are essentially great big battlegrounds where the Chaos Space Marines, the Daemons and the servants of Chaos of all the other major and minor species duke it out for fun, and occasionally remember that there are people in the material universe to fight too. Therefore, Chaos vs Chaos is the most probable civil war out of all the factions, with perhaps the exception of orks vs orks, and dark eldar vs dark eldar would probably be next most likely, considering Commoragh is one big bloodbath. This is of course excluding the Imperium, which seems to exist solely by the pressure of all its various parts engaging in internecine conflict.
Croaxleigh
23rd Apr 08, 6:44 AM
You also must remember that as a whole daemons tend to pretty much consider all humans/xenos to be kind of fleshy and weak compared to them, and are generally more than willing to kill humans even if the happen to be wearing Chaos icons. If Relic did end up doing a Chaos Daemons army at some point for DoW2, I doubt that there would be any major fluff reasons why the daemons wouldn't kill CSM.
Makenshi
23rd Apr 08, 8:41 AM
I'd really rather not see Daemons make it as their own faction, though. Given that they require human sacrifices/ties to exist outside of the immaterium, it makes no sense.
The human sacrifices will be their enemies in the battlefield - thought I think xenos also make a good apperitif :D
If humans in the Chaos Daemon faction are really needed, give them those pesky cultists and replace them in the Chaos Marine faction with some lesser daemons (daemonettes/nurglings?) or some fallen Guardsman (Lost and Damned?) as cappers/meatshields.
Croaxleigh
23rd Apr 08, 9:20 AM
I don't think that there would really be any need for humans, as there aren't any included in the new Chaos Daemons army list. If nothing else it would be interesting to see how Relic handled some of the more interesting aspects of the army (such as every unit deep-striking, only half of the units being available at the start, and a die roll determining whether you can use the half of your army that you want to at the beginning.) 'Course, they might do like I'm doing with the daemonic legions mod that I'm working on and change a lot of that stuff to fit gameplay.
LoRd KoRn
23rd Apr 08, 9:42 AM
I think a Deamon heavy or even Deamon only army might be possible for a expansion that is dedicated for Chaos. there could be sub factions, branching techs and the like. I find Tyranids to be in the initial game much more likely than chaos. something many seam not to understand is that DoW2 will be something new and not DoW in essence engine 2.0. Chaos has be in DoW since day one + they are less different to Space Marines than any other race + plus Tyranids are the only major race that is still missing in DoW.
Chaos is big, it has so much to offer and could overshadow everything else if that what the fans are demanding (different legions/gods) would be done. It would be perfect for an expansion, though. It would be called "Dark Chaos Storm Assault". :)
FrostPaw
23rd Apr 08, 6:22 PM
I think it would be nice now DoW gamers have been introduced to 40K and Chaos to go back to the drawing board and flesh out the race into its various factions...focusing on different armies rather then the generic Undivided with Khorne/Tzeentch support.
NeoHunter
23rd Apr 08, 8:27 PM
It would be nice to see a Chaos army dedicated to Slaneesh though. Naked Daemonettes for the win!
rascal
24th Apr 08, 1:26 AM
Eldar. Well, i don't know too much about Eldar fluff, but they would do anything to achieve their goals right? I guess they would fight other Eldar for that. But i dunno.
.
Eldars also fight each other, it is given by fact that every Craftworld is autonomous and indepednent to each other and may have different goals.
Shakrith
24th Apr 08, 3:23 AM
I really would like to see Slaanesh in-game, and not just for the daemonettes. Though frankly I'd find it a bit funny if they allowed the game to have a decent rating if blood was spattered everywhere, but as soon as there was a nipple in-game they banned it.
Anyway, what I mean is, Slaanesh are actually really cool. Drugs and music mixed with a Quentin Tarantino approach to violence, chaos space marines in power armour moving and fighting like ninjas with weapons that move of their own accord. How could that not be the coolest thing you've seen in ages?
Silver_Wolf#
24th Apr 08, 4:13 AM
Shakrith: As long as its a boob that isn't attached to a woman's or a woman-like body, its ok (check South Park studio's 12th season episode Major boobage, you'll enough boobs in there to fill most if not all your fantasies).
More to the point: If the rumours I heard about DoW2 are true then Tyranids is more likely than Chaos.
Cortlendt
24th Apr 08, 4:18 AM
Bring on the rumours then?
Croaxleigh
24th Apr 08, 9:06 AM
Ok, we're done here. Within a few posts of me saying to keep on-topic, this thread is discussing Eldar fluff, Chaos Space Marines (as opposed to the thread's actual topic, which is the new Chaos Daemons army), and Tyranids. I'd say that there's nothing more to see if it can go flying off-topic again that quickly.
Let's pack 'er up and send it back to the Warp. Thread locked.
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