View Full Version : So,all Relic's future 'RTS' games will be RTT style?
19th Apr 08, 9:12 PM
Less building,less resourse gathering,less controllable units and smaller maps...
19th Apr 08, 9:50 PM
If by RTT you mean Real Time Tactics, yes that is the impression I get.
Dawn of War is a tactical game, not a complete RTS. Economy is not a primary factor in gameplay, and combat takes a much larger role.
19th Apr 08, 10:08 PM
We still don't know much about DOW 2. >_<
20th Apr 08, 12:35 AM
All that has been reviewed is the single player/co-op campaign.
There hasn't been a word about multiplayer yet, more than that it will include a brand new and secret game mode.
20th Apr 08, 1:51 AM
Relic's recent RTS game are moving more towards RTT because to be honest the standard RTS formula simply doesn't work in the case of Warhammer 40k or WW2 game. For one it would be somewhat silly to have a standard resource gathering mechanic and the scale of battles forces more emphasis on tactical use of fewer units.
However I don't think that it will be like that in every future Relic strategy game. Most certainly not in a hypothetical new Homeworld game.
20th Apr 08, 1:55 AM
it will not be Realtime TT at all. They have gone for a closer approach to the TT ruleset but it will still play like DoW im serten.
20th Apr 08, 2:31 AM
Demonhorde, the OP did not mean Realtime table top, he meant real time tactics. The two ideas are similar, but a 40k RTT isn't neccesarrily gonna be a RTTT.
20th Apr 08, 4:42 AM
relic are going down this path with Dawn of War II because while the original game is probably the best translation of the 40k universe into a digital format, it is still quite set apart form the tabletop. Dawn of War II is supposed to be going to be more similar to the tabletop in that it focuses on the player managing the troops they have control of and not worrying about that random servitor you send out alone to cap a strategic location.
i do agee that because it has been hinted that base building and resource gathering is taking a serious back seat, that Dawn of War II should actually be classified as an RTT(real time tactics) game. but of course, very little information has been released and there could actually be a more significant base building aspect than has we think.
i dont see relic taking this path with all of their future games as the RTS formula is a tried and tested genre and is easily identifiable by consumers. Plus RTS games are relics speciality, so i doubt they will stray too far from their comfort zone with future games. i am also aware that there ae sub-genres withi the RTS genre (4X games like Age of Empires, Rise of Nations, Empire Earth etc, and games like Dawn of War, Empire at War, Ground Control 2 etc which dont have a name,but are distinct in their play-style(more focus on combat than management)
of course, all of the above is just my own opinion, and there is actually no standard set of genres around, different companies/groups of people have their own definitions of what makes a genre, how many genres there are etc (one company, whose name escapes me actually counted 40 genres(they counted sub-genres as genres themselves)
20th Apr 08, 4:49 AM
Is this the bit where we have a huge argument about the whether RTS and RTT are actually different or not?
Or does that come later?
And Kappy: "Economy is not a primary factor in gameplay" - I would disagree.
20th Apr 08, 4:54 AM
There's no way of knowing what Relic will do with all of their future RTS products, and this forum is for Dawn of War 2 discussion (as opposed to speculation about possible future Relic products such as a forestry sim or long-awaited sequels to other games.)
As for a possible shift more towards tactical gaming in DoW2... it's been mentioned and discussed in several threads here already, including the threads for the various (http://forums.relicnews.com/showthread.php?t=189823) magazine (http://forums.relicnews.com/showthread.php?t=188432) previews (http://forums.relicnews.com/showthread.php?t=189662). Feel free to continue the various discussions about it where appropriate.
And in answer to Octo's question...
It comes later. Thread locked.
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