Leobardis
28th Apr 08, 1:58 PM
Ok. When I play brits this is one of my favorite doctrines. YES. Even 1v1 automatch.
Why?
Officer arty, supercharge and the priest.
But, there are glaring problems with the doctrine that need to be addressed to make it more comparable to other doctrines. RCA does not see a lot of love because it is 'gimicky.' It works at the moment because people expect a quick Churchill or commandos.
Problems:
1) All the abilities (exception: officer barrage of 150 MU, Priest for 625 MP) require something on map to already be built. That's 4 out of the 6 abilities!
2) Overwatch takes control of your precious + expensive arty piece (and is currently bugged)
3) Counter barrage takes control of your precious + expensive arty piece (and micro makes it better)
My suggestion (here for your discussion) is to take counter barrage and overwatch out of the arty piece as a selection (ie. I click my mortar and click overwatch/counter) and place it as a selectable 'passively active ability' similar to: FTFL, Resource/Armor Blitz and IA.
How I propose these changes should work:
Overwatch:
I click the overwatch button to activate it (make it 200 munitions or something like creeping - depending on the duration of course), now I either:
a) select one spot with current LOS
b) select up to three spots with current LOS
Assuming the duration is similar to sector arty, now off-map arty watches the each chosen section and bombards it.* The reason it should be off-map is because you shouldn't be tied down to an expensive arty piece that you have to build.
Caveats: my reasoning behind multiple spots is that if LOS is lost, that 'spot' should be lost until LOS is re-established.
*Note - if multiple spots are allowed, the ability should cycle through each spot selected (without letting the enemy know) and only bombard in the active spot. IE. for 30 seconds spot 1 is watched, then spot 2, then spot 3, then back to 1, etc. until the duration runs out. If an enemy comes into spot 1 when 'overwatch' is looking at spot 2, nothing happens.
Counter-Barrage:
Right now the ability is too slow and barely captures the opposing arty. I think the ability should be similar to Overwatch, in that it costs a certain amount of munitions and is active for a set duration. Considering it is very situational, maybe the cost should be 75-150 munitions (determined by how long it is active for).
a) duration should again be similar to sector arty for PE.
b) once the ability is active, the off map targets any arty piece that is currently shooting as well as anything that shoots during the duration
c) the counter-arty shots should not be directly on top of the arty it is countering. it should shoot a series of shots (once again, depending on th munitions cost) that make a spiral towards the arty. ie. maybe make it look like a '6' so it is harder to get away, instead of the 3-5 shots it does currently in a circle. (or make it random, whatever)
d) 'artilery' pieces that should count are: hummel, stukka, nebel, mortar, mortar HT (even though that is a little ridiculous), and the flak88 (not the stuh, that is more ridiculous than the mortar HT).
CAVEATS: overatch and counter barrage are mutually exclusive (ie. only one at a time).
This makes the arty doctrine even more munitions heavy, without forcing the brit player to make arty pieces but still enjoy some of the benefits.
What do you guys think?
EDIT: Curses! wrong section! Thank you friendly admins!
Why?
Officer arty, supercharge and the priest.
But, there are glaring problems with the doctrine that need to be addressed to make it more comparable to other doctrines. RCA does not see a lot of love because it is 'gimicky.' It works at the moment because people expect a quick Churchill or commandos.
Problems:
1) All the abilities (exception: officer barrage of 150 MU, Priest for 625 MP) require something on map to already be built. That's 4 out of the 6 abilities!
2) Overwatch takes control of your precious + expensive arty piece (and is currently bugged)
3) Counter barrage takes control of your precious + expensive arty piece (and micro makes it better)
My suggestion (here for your discussion) is to take counter barrage and overwatch out of the arty piece as a selection (ie. I click my mortar and click overwatch/counter) and place it as a selectable 'passively active ability' similar to: FTFL, Resource/Armor Blitz and IA.
How I propose these changes should work:
Overwatch:
I click the overwatch button to activate it (make it 200 munitions or something like creeping - depending on the duration of course), now I either:
a) select one spot with current LOS
b) select up to three spots with current LOS
Assuming the duration is similar to sector arty, now off-map arty watches the each chosen section and bombards it.* The reason it should be off-map is because you shouldn't be tied down to an expensive arty piece that you have to build.
Caveats: my reasoning behind multiple spots is that if LOS is lost, that 'spot' should be lost until LOS is re-established.
*Note - if multiple spots are allowed, the ability should cycle through each spot selected (without letting the enemy know) and only bombard in the active spot. IE. for 30 seconds spot 1 is watched, then spot 2, then spot 3, then back to 1, etc. until the duration runs out. If an enemy comes into spot 1 when 'overwatch' is looking at spot 2, nothing happens.
Counter-Barrage:
Right now the ability is too slow and barely captures the opposing arty. I think the ability should be similar to Overwatch, in that it costs a certain amount of munitions and is active for a set duration. Considering it is very situational, maybe the cost should be 75-150 munitions (determined by how long it is active for).
a) duration should again be similar to sector arty for PE.
b) once the ability is active, the off map targets any arty piece that is currently shooting as well as anything that shoots during the duration
c) the counter-arty shots should not be directly on top of the arty it is countering. it should shoot a series of shots (once again, depending on th munitions cost) that make a spiral towards the arty. ie. maybe make it look like a '6' so it is harder to get away, instead of the 3-5 shots it does currently in a circle. (or make it random, whatever)
d) 'artilery' pieces that should count are: hummel, stukka, nebel, mortar, mortar HT (even though that is a little ridiculous), and the flak88 (not the stuh, that is more ridiculous than the mortar HT).
CAVEATS: overatch and counter barrage are mutually exclusive (ie. only one at a time).
This makes the arty doctrine even more munitions heavy, without forcing the brit player to make arty pieces but still enjoy some of the benefits.
What do you guys think?
EDIT: Curses! wrong section! Thank you friendly admins!