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View Full Version : [2.301] 2 vs 2 British with two +10 fuel spots



Kratos
7th May 08, 12:43 PM
Hello everyone,
I am playing a lot 2 vs 2 ladder games, in my point of view it is way easyer to reach a high level with the allyed forces as with the axis, but thats another story.
I am a very experienced axis player and almost exclusively play axis, to geta better understanding of everything I played both british and us to level 7.

Now to the topic, on 2 on 2 maps with two +10 fuel points the british are overwhelmingly overpowerd. If you are facing two british on these maps it`s almost GG right from the start.
There is noting you can do from preventing the british from capping the +10 fuel points and fortefing it with at least one trench, so the first retaliation is doomed no matter what you do.
To repent the second attack all the british gotta do is build a bren carrier and upgun it, no force at the start can kill two tommys, with one lt sitting in the trench support by two bren carriers, not to mention if the other british sends his lt + tommys to assists his partner.

That is fine with me, because you are acutally able to counter all that a little later, the BIG problem certainly is, the british will have absolutly no problem in outteching you. With so much fuel flowing in, the british will certainly have a stuat before you even build your second building.

I say this big resource bost british can easy accomplish (the same goes for the biriths / us team, but it`s not as devastating as two british) has to be tweaked.
How about the ally only gets 20% from the british resource boost, that would help at least a little bit.

daroach1414
7th May 08, 12:49 PM
no force at the start can kill two tommys, with one lt sitting in the trench support by two bren carriers

Wow thats like 1500 mp worth of troops right there. (not to mentions alot of munitions if you upgrade them, which takes along time itself if your parking on a fuel point.) Thats not exactly at the start the game. That would take a LONG while to get there. Not to mention hella slow your teching. So if the player did this against you, they would DEFINATELY not have a stewart out before your 2nd building. Not even close.

The thing with the brits, is that MP slows your teching more than fuel in alot of occasions. If you keep the pressure up on a brit and force him to constantly reinforce, reinforce,reinforce, maybe new tommy squad. Then he cant afford really to tech very fast.

Crashh
7th May 08, 1:42 PM
also if they got EVERYthing on that single fuel point, they wont have any other territories. :)

LycosV
7th May 08, 5:11 PM
I see where Kratos is coming from. Most maps (2v2 anyway) are designed with two of all the high/med points. The problem is that against two brits they rush in and lock down both. As the Axis you get nailed by a lack of fuel (and munitions, most of the time the med/high mun point is right next to the fuel one) until the brits decide it's time to come knocking with fireflies.

At least when you fight US/Brit they can only lock down one half of the good points letting you have the other.

Kratos
8th May 08, 1:57 AM
Thans LycosV that is excactly what I was trying to tell, axis might even be able to rush the heck out of one british, but the other will have by that time at least one stuart and the axis will have exhausted their fuel on getting rid of one british, so there is a big problem here.

Leobardis
8th May 08, 5:55 AM
How about taking the rest of the map and avoiding a confrontation until mid-game? snice you aren't attacking him and he is digging in, why not op a fuel or two? in a 2v2 it is fine to go one or two squads down...

variousgamesfan
8th May 08, 6:14 AM
Have a few lvl 10 brit accounts myself, I find that on the maps with 2 10 fuels, against decent opposition it is too risky to take both 10 fuels.

rushing is by far and away the most effective way to take on double brits.

Brits tend to suck most at helping each other, if they are digging in on opposite parts of the map, thus by putting 2 forces against 1, you almost guarantee victory. But if you dont rush they get to dig in. Taking rails and metal, as brits, most of my losses come from enemy double rushing. Its easy to fight off and build up from a single rush, but both togther, pios + pios or pg, pwns the tommies.

Imo, the 2 brits would be better off focusing on -one- 10 fuel at first, 2nd truck on a mun point, then pushing out to decap the other 10 fuel after have a setup on a single point since double rushing brits tier 0 is so effective.

Teleon
8th May 08, 7:10 AM
I don’t think it is too big of a problem! Like other posters have said. If the British Players dig in on opposite sides of the map, you and your team mate choose which one to knock out. Done right you can devastate the British Team early on as one of them will have to re-locate their HQ Truck.

EroticCompany
8th May 08, 11:29 AM
If both dig in, we don't have problems. The problem comes when 1 british tries to dig in and the other british tries to help his teammate to dig in. In this case, it will be very hard once the 1st british player has truck deployed and you can't take the oil back unless you destroy the truck. But, I have to say that they also have risks! It is a gamble here. If I can get pioneer to decap the fuel before the truck settles down, I still have the upper hand since that british player can't create any units. That is why pro british players don't want to take this risk to do that.

ThatGuyThere
8th May 08, 2:36 PM
I think the map I've seen something like this most on is Point Du Hoc because I've tried again and again as Axis to keep the british away from the bottom fuel and munition point an to no avail! I've had two PE squads shooting on the damn tommies and they still managed to cap the point and set up. After that I harassed him for a while but in the end his ally finally came to help after keeping my own pinned down and I just couldn't do anything about it! The main problem for Axis is have two well coordinated players I think.