View Full Version : Double PE: Counter to RSE and Airborne.
Panzer Jager
10th May 08, 2:39 PM
I've played a few games recently, which center strictly around emplacement and Airborne spam.
What can I do to stop this.
I'm not a noob, I'm on one of the Top 10 2v2 AT teams.
But honestly, this shit is getting out of control; 4-5 Vetted Airborne squads (unstoppable mind you) roaming around the map, raping even Vet3 Defensive Panzer IV Support tanks.
The Brit player does nothing but Emplacment spam, mostly 17 pounders, maybe a Vickers and some trenches here or there.
We don't get outplayed either; our CPM is much higher than our opponents (thanks to the nifty CoH Replay Analyzer) and yet we still lose, after a prolonged period of time.
It seems somehow the enemy is capable of having 4 Airborne squads, with RR and at least Vet2, the ability to spam strafe every 2 minutes, as well has the Brit player having 5 17pounders, and 2-3 Churchills.
And the map is usually evenly devided.
Most important:
How do I kill emplacements without getting strafed to shit, namely the 17 pounder.
Mortar HT < RR.
Panzerschreck < Strafe/Churchill/Croc Churchill/Vickers.
AT Nades have same counters as Panzerschreck.
Marder < 17 pounder.
pitermaster
10th May 08, 3:05 PM
With my friend we're dedicated axis players but before any big patch there's no sense playing axis so we went allies(thank u relic for sharing resourcess...)
Even if u're like 5 times better than enemy u still get pwnd cuz he's got endless resourcess(up to +66 on 1 point)
Hmm u could try makin assault rifles PG's or falshimjagers(they just eat AB)
IMO instead of dual PE, 2x wehr whould be better(great early game supression) or if u both rlly skilled go wehr-PE.
My advice: just try some allies and feel how it is to own much better opponent without any big skill or teamwork.
Wolfhere
10th May 08, 4:22 PM
I know it sounds silly, but have you tried building an 88? On certain maps, it will almost always kill more than the 400/75 you pay for it. It often gets artied and decrewed, but if you keep the LW ground forces within shouting distance, it's easy enough to recrew.
I'm admittedly not a good player. My micro is decent, but it tend to flail around with so many things going on at once, so my advice may not be worth much. However, on a recent game a single 88 completely stripped an emplacement cluster, because I built it within range of his 25lbr, and nailed it before it could retaliate. The 88 has a range of 100, and with a cloaked ketten it gives a new meaning to "reach out and touch someone"
I protected it with an Inf HT and a couple of squads, and kept the LW ground forces within reach. Eventually I put a flakvierling somewhat near it to stop an infantry rush, but by the time I built it, it really wasn't needed.
Personally, I would go Wehr
sparcKy'
10th May 08, 6:47 PM
yep panzer happens all the time its tottal bullshit... if your PE+PE vs amer/brit and they know how to play you lose.
Overwatch
HMG
Arty
SR
Para
17p
=gg to any PE player all of there armor is to fragile but the PBG but it cant really happen b/c the only way or chance you have is to sprint with a blob of shrecks i mean its the only chance you have imo...
JamieLea
11th May 08, 5:35 AM
4xPanthers
4x Panthers will still have a hard time VS a 17 pounder with Captain and emplacement improvement. I think they get 1.75 the health plus 0.75 accuracy. Panthers do very little to infantry so the Airborne squads with RRs are going to cream the Panthers.
You've got to co-ordinate an attack to come out of now where with the most alpha strike damage. Dank destroyer doctrine, 4x Shreck teams in 2x halftracks, backed by 1-2 AA guns to follow with the rest of your forces.
I don't know the situations you've been but I would need to see replays. I play brits and us at level 10 and I've fallen to PE shreck teams, not so much Panthers.
spekkie99
11th May 08, 7:20 AM
luftwaffe is the answer with combination of vlakvierling (eats airborne) and 88 (eats emplacements) and a cloaked kettenkrat to scout for 88(they are horrible to face, i mainly play brits)..
Built vlakvierling and 88 close together!
You just have to survive till 88 is available :Oogle:
CU online :banana:
Panzer Jager
11th May 08, 9:18 AM
luftwaffe is the answer with combination of vlakvierling (eats airborne)
That's funny, how come 2 Airborne squads with RRs eat through my Flak 20mm every time I set one up? :s
spekkie99
11th May 08, 10:00 AM
Vanilla airborne squads?
I gues they have Vet and minimum fire up?
my experience is it kills inf very easy, otherwise grens with kar? they eat para's. Para's are not strong against other infanterie.
Panzer Jager
11th May 08, 10:06 AM
Who uses Vanilla Airborne squads?
RRs rip everything a new ass.
And with RSE super resource munitions share, they can spam RRs and Strafe in no time.
Strafe doesn't scare me anymore. It's just the ability to call it in every second that does.
spekkie99
11th May 08, 10:27 AM
so RR is the new sniper weapon?
ErichTheGraham
11th May 08, 10:41 AM
No, but they destroy the flak. Then you don't have to worry about them recrewing it all the time. I can see how this would be a problem. My only proposition is to not go double PE.
Panzer Jager
11th May 08, 3:12 PM
RR destroys everything, not just the Flak.
2 AB RR squads take down a P4 support tank, without losing a more than 1-2 men, and of course they can reinforce in the field.
zzSleeper
11th May 08, 4:59 PM
Get a Wehr player? Walking stukas are excellent vs emplacements.
Panzer Jager
11th May 08, 5:48 PM
I want counters as double PE.
Telling me we need Wehrmacht is not helping.
shiner980
11th May 08, 5:58 PM
In automatch random 2 v 2, if you want PE, you can't decide if your partner is also PE or if they're wehr, and I am also curious as to see if this match up can be won by equal skills as the double PE
Panzer Jager
11th May 08, 6:05 PM
2v2 AT.
As in, I have a teammate who also plays PE like myself and we consist of the team.
rendari
11th May 08, 6:31 PM
Smoke emplacements, driver up to em with halftracks full of troops. Use schrecked troops to rape the emplacements, incend grenades to clear out trenches. Now move up an Assault gren blob, and prepare for commandos/paras to rush into the breach you just created after knocking out all those emplacements. Have your assault gren blob engage airborne, maybe keep a PIV support behind them to support your grens.
And that should be it. Smoke and numbers in a remote area of the map are key.
Panzer Jager
11th May 08, 7:29 PM
PE don't have smoke.
And RSE doesn't have commandoes.
Assault Gren blob < Strafe.
We've tried Halftracks in conjunction with MP44s and Panzerschrecks; Airborne blob rips Halftrack a new ass, faster than we can ungarrison infantry. And thus most of the men die inside. Thus having to retreat.
rendari
11th May 08, 8:26 PM
PE have mortar smoke. 2 Mortar HT can lay down nice smoke.
Attack a Brit position when Airborne are on other side of the map. Unload troops, and then keep halftracks out of the fighting. They die too fast.
Zallis
11th May 08, 8:40 PM
PE don't have mortar smoke... They have incendiary rounds instead.
spekkie99
12th May 08, 1:44 AM
airborne's are very weak against heavy infantery like fallschirmjager with fg42, grenadiers with KAR, even grens + lmg.
mardal
12th May 08, 1:47 AM
Look i know they are soft but Armoured cars are really very nice addition to a ground force back them with a pair of marders and a AT HT ( use aimed fire to snipe inf) a munition HT in tow is priceless too, mostly straffe resistent and AC + 3 PG squads of 44s are enough to handle a blob, ive not used an inf HT with this but definately a plus. By relying on the Marders (+at HT) for the AT and the PG and ACs for the paras/rangers/commando blobs. Try that as a core force and then add P4s etc as needed
Monkeypoop
12th May 08, 2:17 AM
if the british player tried to set up advance on hi fuel on certain maps with speed governors, it is almost best to coordinate a double team against him early game with many G43 + inf HT (one person goes for inf ht, the other goes for a few SC to offset your capping/OP disadvantage early game. Also early SC Op's are almost indestructible to riflemen) and one or 2 shreks to force him to retreat to his base. If you get lucky he will try to retreat and get all his 450mp squads creamed by your inf HT and his HQ destroyed or at least off the hi point.
If he retreats his men he pretty much will lose all of them since there is no way for him to leave his base and get to his partner's because he will be supressed while trying to leave and can only retreat back to his forward base.
SC player goes Fast AC to rape US and Mp44 while
inf ht player goes for Fast p4 and AT HT to counter M8.
late middle game, spam hetzers while other person spams FJ. Frequent use of Bergetiger will pay for itself in full by ressurecting even one hetzer.
STILL it is an uphill battle, it is difficult to take out the brit player early on unless he was incompetent or got too greedy and went too far ahead
Wolfhere
12th May 08, 8:14 AM
Also early SC Op's are almost indestructible to riflemen
I was going to ask about that. I had a game yesterday where I was facing Brits as PE, and I got an early SC and OP'd a fuel to give me some parity. When it was soon discovered by a Bren, I figured it was a goner, but the SC killed the Bren. Does the SC mg perform better once it OP's a point?
natrapsmai
12th May 08, 9:13 AM
If the SC is deployed it gets a HP bonus.
Wolfhere
12th May 08, 9:27 AM
I just went to CoH-stats. It appears the SC also gets a weapon suppression modifier of 15. That means when OP'ing a point, it's mg suppression is on par or better than that of a Inf-HT ... .00525 vs .003 at medium, and .00525 vs .006 at short.
Teleon
12th May 08, 10:36 AM
Out of laziness I forgot what doctrine you need to go in order to get Hummel’s. However, the best solution to blobs, in my opinion, is of course Machine Guns and artillery. However, as PE your machine guns are light armored vehicles or small squads of infantry with STG-44’s, which unfortunately get pinned, suppressed or flat out killed by Strafing runs and the subsequent airborne that soon is followed by a barrage from 25pounders or mortar pit. Maybe some armor as well from the British player.
Therefore Heavy Machine Guns are useless against Airborne RR’s and fire-up and so is your own infantry. That means you are left with artillery as an option; it will be a God send. Use artillery!
Also, you might want to think about using some goliaths, a-bit expensive solution. But you can hide them while in cover and pop them out to kill entire squads of airborne. A well placed goliath with soon followed by Armored cars will literally end your airborne problems in the immediate timeframe that you murder them.
rendari
12th May 08, 10:00 PM
PE don't have mortar smoke... They have incendiary rounds instead. My apologies. I was tired and mixed everything up. Happens :(
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.