Leathery Apron
6th Jun 08, 11:42 AM
Not armor as in, "I WEAR THE EMPEROR'S SHIELD!"
But ARMOR, big, hulking, treaded, legged, explosive armor! The kind that goes BOOM! when hit by enough rockets or a Lascannon. The sort that crushes little Orkz under them as they steam ahead at full speed. Cascading over debris and crushing defenses beneath them like an enraged rhino that cannot turn on a dime to save it's life. We know this armor, it's the stuff we're fond of from the original DoW. Most fond, indeed, when you send a whole division of tanks or walkers crashing right into the enemies ranks; sowing disarray and chaos. Purging the unclean, spreading the filth, assimilating the weak, you get the picture.
Yet despite all this, will we be at a loss?
Has Relic decided it is going to castrate one of the few things that add variety amongst the unit types? Because when you get down to it, you really only have Infantry and Armor. No matter what little cliques they fall into, quirks that each has, or weapons that they kill with: it is still just Infantry. Now I am not saying that these units are boring by any means, but you've seen the teaser. Who the hell doesn't want a few Dreadnoughts cutting a swathe in a mass of greenskins? Or inversely; a Killa Kan doing the same to Space Marines. These units present certain obstacles that neither large infantry units (Ork Warboss, Force Commander, etc.) or regular infantry can afford.
In essence, I guess I am just saying that I hope Relic doesn't count Armor out of Single Player and especially not Multiplayer. On a smaller and potentially more of a victory clinching role? Sure, absolutely, because it gets annoying when Eldar roll over you with mass amounts of their specialized vehicles. Personally, I can easily imagine six squads of Marines fighting one Soul Grinder becoming extremely Epic very quickly. That's if the monstrous unit is even included to begin with.
But ARMOR, big, hulking, treaded, legged, explosive armor! The kind that goes BOOM! when hit by enough rockets or a Lascannon. The sort that crushes little Orkz under them as they steam ahead at full speed. Cascading over debris and crushing defenses beneath them like an enraged rhino that cannot turn on a dime to save it's life. We know this armor, it's the stuff we're fond of from the original DoW. Most fond, indeed, when you send a whole division of tanks or walkers crashing right into the enemies ranks; sowing disarray and chaos. Purging the unclean, spreading the filth, assimilating the weak, you get the picture.
Yet despite all this, will we be at a loss?
Has Relic decided it is going to castrate one of the few things that add variety amongst the unit types? Because when you get down to it, you really only have Infantry and Armor. No matter what little cliques they fall into, quirks that each has, or weapons that they kill with: it is still just Infantry. Now I am not saying that these units are boring by any means, but you've seen the teaser. Who the hell doesn't want a few Dreadnoughts cutting a swathe in a mass of greenskins? Or inversely; a Killa Kan doing the same to Space Marines. These units present certain obstacles that neither large infantry units (Ork Warboss, Force Commander, etc.) or regular infantry can afford.
In essence, I guess I am just saying that I hope Relic doesn't count Armor out of Single Player and especially not Multiplayer. On a smaller and potentially more of a victory clinching role? Sure, absolutely, because it gets annoying when Eldar roll over you with mass amounts of their specialized vehicles. Personally, I can easily imagine six squads of Marines fighting one Soul Grinder becoming extremely Epic very quickly. That's if the monstrous unit is even included to begin with.