View Full Version : Having problem playing PE.
10th Jun 08, 2:24 PM
Hi been playing some 2vs2 as PE. Im level 7 now, but i really feel that im really weak when playing em. If the opponants are better then decent i will probably lose.
I have been way more successful playing the other factions.
I like PE in 1vs1 but i just feel that they have to few working strategies in 2vs2 vs good players. For example a good brit if he gets to dig in. They just have to few diffrent units for the jobb.
PE is quite strong early game compared to Whermacht for example. But PE gets so easely counterd after a couple of minutes in the game.
They have many light armored veheicles but most lose thier uses quite fast. If USA goes Airborne you might aswell drive em of a cliff. Cuz RR will eat em up.
They really lack some decent artillery to take out emplacements. Mortars are nice vs infantry but thats it. They also cost 40 fuel(which PE is always in short supply of). They also got a short range and can get shot to hell easy. And yes its possible to take out emplacments with Marders, but not if there is a 17 pounder.
They lack medbunkers, sure they got bergentiger but does not often see much use.
They call themselves Panzer Elite but they don't got much elite panzer...
Panzer IVs are nice, but they are always expected.
Marders are good. But id sometimes acctualy prefere a pak 38 to em.
Armored cars can work wonders, but they die by just having people looking at em. So constant repairing...
They are also very hard to use in town maps.
The Double panther call in. Is awsome but you rearly get to use em in 2vs2. And if you do you are probably already winning or losing bigtime.
The infantry can be really nice, but takes alot of upgrades to make em good. And by doing so you will lack fuel for armor. And will still not match elite troops like rangers or commandos. They are also easily target for Strafing runs, artillery and gets supressed often.
Sorched earth doctrine: I always feel like i want to go this doctrine because then i actually get artillery. At the same time i don't because thats about the only thing ill get.
Luftwaffe: Fallschirmsjäger are expensive, wirbelwind is still crappy and gets shot to hell. 88 gun can be great sometimes.
Henchel ain't much use. Butterfly bombs is kinda nice tho.
Tank destroyer: Some really nice abillities. And is overall the best doctrine.
I just feel that Whermacht dose the jobb so much better. I rather have double Wher team then a double PE team anyday.
I don't want to complain or anything, i just feel that PE is less effective in larger games then other factions and that they could have used some more powerfull useful units.
What do you think?
10th Jun 08, 4:07 PM
double PE owns early game (just get faster incinedary grenade, kill enemy trench dig and push up, forcing enemy to dig in with less territory).
There are many possible tech-directions for 2 PE vs any allies (i see a lot of Brit + US lately)
1 PE going logistik + increased squad (reinforce from friendly inf HT) + 2xscout car on mid~high muni (for spamming abilities) + PG+G43 spam + HQ healing + get 'good' forward reinforcement area (heals allies too) + scortched earth (get hummel ASAP)
the other PE goes 2~3 inf HTs + 2~3 mortar HT +shrek'd troops + hetzers
or both PE can do whatever they want (as long as PE knows what they're doing) and they'll dominate early to mid game. The goal is to finish the game before British resource bonus tips the game into allied players' favour.
10th Jun 08, 4:50 PM
The PE and the Brits were both so overpowered when first released. Now only the Brits are overpowered. The PE are a fragile bunch lacking well-rounded units that allow different strategies. By fragile I mean vehicles that are so easily damaged. And fragile by virtue of the very narrow strategies that you can pursue. Instead, you end up with "rush" strategies. Rush to AC. Rush to PIV. HT base rush. It's boring. It's predictible. And it is weak because if you fail in whatever "rush" you pursue, there is very little else to fall back upon.
I think they need a different mix of units. Some artillery. Some non-doctrine tanks (Hetzers are only available via Tank Hunter). Double-panther call-in is sooooooooo late game as to be useless most of the time. 4 man squads to start with would make them more resilient in infantry battles. Best strat so far vs PE is to get M8s, 57 mm and snipers and its game over for PE, regardless of Doctrine choice. Seems to me like its the US that are OP now. PE needs more mid-late game punch.
So, yes, I agree totally with you.
I only started playing PE after 2.301, so they were already nerfed by then. Must have been nice to play them when they slaughtered the Yanks with ease, but it seems the pendulum has swung the other way. I am tempted to just go back to playing Wehr.
I dabble in the area known as PE, this is all I can say to help out
thinking of this vs. dug in brits (emplacements 17 pdr and all) first if there's a vickers in the front line, snipe it with your Long range Marder III, then after the vickers is gone, shrek the 17 right behind it (bound to be there somewhere) and move on, correct me if I'm wrong but emplacements don't shoot through each other, (problems ensue when the emplacements are neck and neck)
the thing about PE is that is requires a LOT of micro to be good at them, the units are your tools, not robots who do things for you, you must wield the tools well and masterfully for desired results
10th Jun 08, 8:51 PM
Its true...PE really lacks some elite panzers lol...the Jadgepanzer has no comparison with the KT. In addition, resources gathering is also a problem. I've always felt that they should've brought in the Italian army or something instead of an extended German one. One army one country right?
10th Jun 08, 9:38 PM
I don't know... I find PE to be a lil too easy compared to other factions. Well micro'd HTs + PGs into hetzer push already dominate 1vs1.
and jagdpanther > king tiger at killing vehicles.
p.s. Panzer Elite is more like Halftrack elites to me. It's been 60ish games (about a month n half) since i last built any other PE buildings than kampfgruppe and that was b/c I mis-clicked L and built logistik and i decided to do scout car + fast PIV IST against US and won fairly easily (after i got pivs out) though it has been a hard early game for me (with just scout cars and PGs against a lvl10 american who knows what he's doing with rifles) and he brought out 2x AT guns and gave me a headache, but 3 shrek'd PGs + double shot destroys AT guns in 1~2 volleys then PIV ISTs (i had 4 in the end) mop up airbornes and rifles.
10th Jun 08, 9:52 PM
If you're fighting a british as PE or an American that has gone WSC then your first HT should always be a mortar.
10th Jun 08, 9:54 PM
Did some guy say the KT owned the jagd?
11th Jun 08, 9:03 AM
In terms of being 'elite' the King Tiger does own the Jagdpanther. King Tiger is a much better tank in real life or more famous/higher rank.
11th Jun 08, 9:21 AM
not in this game.. maybe b/c jagdpanther gets the armor-penetration ability bonus against vehicles?
btw, king tiger suffered a lot of engine problems. I'd love to see enemy king tiger taking random engine damages :p
11th Jun 08, 9:26 AM
its because the JagD has too much HP and is too fast in COH that it has a godly status...
11th Jun 08, 9:37 AM
If you're worried about facing emplacements with the PE, go for the anti-tank grenades. 3 squads of PE throwing AT grenades will decrew most emplacements, allowing you to take it with one of your squads. For trenches, go for the incendiary genades.
11th Jun 08, 11:07 AM
its because the JagD has too much HP and is too fast in COH that it has a godly status...
Its needs to be the way it is because our Doctrine tanks are the only tanks Panzer Elite gets.
hrm.. that's viable for the first emplacement, but that mighty long cooldown time is deterring me from throwing another 3 grenades immediately afterwards, oh wait I'll use my munitions HT!, oh wait, nobody builds it because it's useless otherwise!
12th Jun 08, 12:39 AM
I was the one that said KT>Jadgepanzer...real life and in game. Historically, King Tiger was a legend (never ever heard of the Jadgepanzer b4 lolz) In-game, 1 word: turrent. KT cannot be easily out-microed, while the Jadgepanzer can be. In addition, a miselanious fact is that the KT looks way more bad-ass than the Jadgepanzer.
12th Jun 08, 1:57 AM
Well the KT was known for being badass during the war. However they also questioned its effectiveness. Both KT and Jagdpanther are more of a defensive weapon. KT to slow to attack with and jagdpanther lacked a turret to assault effectively.
But Jagdpanther was better in many ways. It was cheaper, it had a low silluet(which made it harder to see/hit) it was faster and cost less fuel to use.
Both had the same gun.
The KT however had Heavier armor and a turret.
Both had thier uses, but i think the KT got more fame mainly because of its badass size and look. All assault guns got kinda overseen and slightly forgotten and jagdpanther wasn't even the biggest assault gun. It stood in the shadow of the Jagdtiger or the elefant even if it was more effectiv.
12th Jun 08, 5:56 AM
12th Jun 08, 6:24 AM
12th Jun 08, 12:11 PM
I personaly think hetzers spam and marderspam gets easily counterd. Either by AT guns, or Rangers/Airborne.
12th Jun 08, 1:06 PM
if you just charge hetzers into AT guns, then yea, but mortar incinedary round + incinedary grenade on AT guns and flank it with PGs and inf HTs while you roll the hetzers in, and americans are helpless.
It all boils down to PE player's micro.
12th Jun 08, 1:36 PM
Yes i know. But spending 600 mp on hetzers can be quite risky if you need lots of Pgens to counter for example AT guns. Mortar halftacks are indeed nice vs AT guns. But you can't always count on em.
Personaly i like hetzers but i find halftracks with Schreks dose the jobb almost better vs M8s.
USA very rearly gets to field out Shermans and its in that role the hetzer really shines.
12th Jun 08, 2:13 PM
PE can technically win any game with just HTs and PGs, i just get one or two hetzers as 'seige machines' that pushes all the way (easier said than done :D) into US base.
13th Jun 08, 3:59 PM
glad im not the only one. just player a large game where the brit moved up his base and got settled in. didnt really prepare tho. kinda went in blindly. and im totally lost on strategy. like i know what to do to get things but ive never seen that strategy playing against the british is wermacht or on the british side as amer. so ya. ill do some research next weak to get better aquanted with the PE.
16th Jun 08, 9:21 AM
IRL, the KT recieved more attention.
But ingame, either heavy tank can easily be circlestrafed by an m10.
I know the jagd always scares me more because it is actually fast, and as it takes my units apart it will be gaining defensive vet.
The KT is crazy slow, and after you sticky it its just a sitting duck.
16th Jun 08, 10:49 AM
jagdpanthr with defensive bonus is nearly indestructible....I love the KT's punch on 57mm though, cuts through those things with ease
17th Jun 08, 5:52 AM
King tiger: gets circle strafed, it can't shoot back and can't run away fast enough.
jagdpanther: you try circling it, it just ignores you and retreats to safety.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.