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View Full Version : [2.405] M10 Range Buff - Perfect



Thinking42Man
26th Jun 08, 3:44 AM
Thanks Relic! That's just what the M10 needed. Now American players have more reasons to go TD than the following:

-Sherman for AI backup and insurance against most light vehicles
-Croc against AT deficient infantry spam

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I would suggest further attention to the following issues:

-TD base cost too high, suggest 320mp 90f

-Prioritize a bugfix to the M10 misfire or blank firing bug which causes it to occaisionally misfire or fire a blank which does nothing other than to cause the m10 to have to reload before attempting to fire properly again, no guarantees.

-Reduce m10 acceleration or other properties to make it less capable of running over infantry.

-If TD fuel cost reduced, then increase Croc fuel cost by 10 to match.

-Separate Pershing Heavy Gun from Sherman M1A1C, costing about half to two thirds as much as the M1A1C, then increase M1A1C penetration vs skirted stu(x)s and PIVs by 3%, Panthers and Hetzers by 6%, and Tigers, Jagdpanthers, and Skirted Panthers by 9%.

-Change Sherman smoke to either 35-25mun or no mun on a 2-3min cooldown.

I hope these suggestions are useful. Keep up the good work, everyone involved. This beta is impressive as hell.

drChengele
26th Jun 08, 4:15 AM
m10 needed the range increase. Though I am not sure how I feel about the sight range increase, I welcome the change.

Smoke needs to be looked at. As it stands, noone researches it. I suggest that smoke either gets reduced in research/usage cost, or to make it not an upgrade, but rather an automatic bonus gained with veterancy level 1.

This would fit well because veterancy lvl 1 already increases the speed of a tank, which would work really well in synergy with smoke.

Alternative wacky idea would be getting smoke automatically with Supply Yard upgrade no.2.

Schwarzwald
26th Jun 08, 4:18 AM
I am curious with this range increase will the M10 now be outraging STUGs,Tigers,Panther,Panzer IVs? like the firefly that is the only thing im worried about...the last thing needed is more high kiting range tanks like the firefly/marder.

If anyone could politely lay out the Range of STUGs,Panthers,Tigers,Panzer IVs would be most appreciated, i ask because i looked into COH stats and it states 'sight radius 35' for those tanks this is not the range correct?.

Unicous
26th Jun 08, 4:24 AM
sight radius is the line of sight around the unit.

the panther has 47.5 range, the tiger 40, stug 40 the panzer IV 40 as well.

scoiatollo
26th Jun 08, 4:25 AM
Sight range is only the area that the unit "reveals".

Panther range: 47,5
PIV range: 40
StuG range: 40
Tiger range: 40
KT range: 45

If you wanna look it up yourself in the future, the ranges and damages for the units are under weapons on coh-stats (who would have thought that^_-)

edit: too slow =(

Thinking42Man
26th Jun 08, 4:27 AM
I suggest: Tiger range to 45, Panther range to 45, FFly range down by 2.5 or 5.

Ballist1x
26th Jun 08, 4:56 AM
Tiger to 45, Panther to 47.5, the 75mm shuld be longer ranged than the tiger

Maniac
26th Jun 08, 4:58 AM
The patch is not out yet, noone can know yet how any changes will work ingame, not much sense in discussing it yet, that's why the first thread (http://forums.relicnews.com/showthread.php?t=196921) about the M10 change was closed.

Also suggestions go the Community Bug List (http://wiki.relicrank.com/index.php?title=Community_Bug_List), as stated in the rules (http://forums.relicnews.com/showthread.php?t=194514) for these forums.

So I've to lock this thread.