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THE_SMASHER
28th Jun 08, 11:56 AM
How do I effectively use this unit? It usually gets eaten alive by a QUAD. Don't get me started with the M8. Treadbreaker is useful if it is sitting next to a marader but like I said, I fail to see a real use out of it.

burninglegionx
28th Jun 08, 12:22 PM
you get one to use 'treadbreakers' so other units (shrek PGs, etc) can finish the target. Don't expect too much from it (its damage is not too great).

Madmax1939
28th Jun 08, 12:30 PM
This is not a priority unit for me but if I get up a squad on the ememy and the pressure is off a bit I almost always build one. The tread breaker ability is very nice. I'll run it a bit behind my main attack squads and if ememy has a flame tank that is first priority for tread breaker. THen my shreks can finish from a distance. Other then that I hit whatever target of opportunity I can.

ContractHitman
28th Jun 08, 12:33 PM
its a bloody deadly unit, when you have it at rear of army with units scouting for it at front.

it can rape thogh m8s and quads and also do good dmg to sherman if hitting at side or rear, though the special ability a real nasty if used to block up armour spams.

Killer Of Many
28th Jun 08, 1:53 PM
It is the counter to m8s and it can take em out by itself[with enough time of course....] break its treads, back off and start pinging it from maximum range. If no backup doesnt come you can slowly knock it out and if you have a munitions abundance pop on focused fire for a quicker death, but it's still much better if you have some kind of backup be it shrecks, marders or even at grenades as the thing is probably slow enough to hit.

I'm not sure but does focused fire still give 100% accuracy against infantry? If so then you can turn that out and snipe some commandos or tommies what have you from maximum distance. However I am mostly sure they got rid of that a few patches a go so don't take my word on that. Regardless it's treadbreaker ability is death for enemy tanks and vehicles if used correctly and coordinated with other at units.

THE_SMASHER
28th Jun 08, 2:27 PM
at long range it ALWAYS misses. if i use focused firing, will that help with shooting vehicles too?

burninglegionx
28th Jun 08, 2:52 PM
^^^

ATHT is NOT your Anti-vehicle weapon. Rely on shrek or marders or PIVISTs or Hetzers to get the job done.

Ghostly_Gecko
28th Jun 08, 3:05 PM
Focus Fire is brilliant. It's on a separate cooldown from Treadbreaker, so don't worry about that.

One kill per shot (not against buildings or trenches, though) is very powerful. Low man squads, Officers, Flamers, Snipers, MGs, Mortars, maybe even AT-Guns (never tried it :D ) are very vulnerable to this.

THE_SMASHER
28th Jun 08, 3:15 PM
ATHT is NOT your Anti-vehicle weapon. Rely on shrek or marders or PIVISTs or Hetzers to get the job done.
i know its not ur primary AT but rather a supporting unit. for example, u treadbreak an M8 circling ur marader.

Falaris
28th Jun 08, 3:57 PM
What you combine it with is, as noted, a marder, OR AT grenades. Don't forget the AT grenades.

Yes, the AT grenades are eminently forgettable, normally. However, against an immobilized target? Great stuff.

I find the main reason to get the AT-HT is its specials, not its regular gun - that's fairly worthless. In order to use its specials again you need to get back to HQ (w. def operations) reasonably often, or a munition truck.

Ghostly_Gecko
28th Jun 08, 4:12 PM
PG spam with mass G43s works very well with a T1-T4 strat, getting T1 for the squad size upgrade and AT 'nades, while T4 is for the AT-HT.

Watch the hour-long game between Iaguz and Seph. It's applied there very effectively.

E-Bass
28th Jun 08, 11:39 PM
PG spam with mass G43s works very well with a T1-T4 strat, getting T1 for the squad size upgrade and AT 'nades, while T4 is for the AT-HT.

QFT, this strat is absolutely deadly. We're currently in the "Age of the M8" as far as US stratergies go (Partic vs PE). With a rush to the AT-HT you have a more cast iron way of countering the M8 than either T2 (Kite shrecks) or T3 (Cirlce Marders). Even better, if the US player thinks you're going for a fast P4 and tried to get a hardcounter M10 out, then you AT-HT nade combo counters that too. It really is totally deadly.

sporty
29th Jun 08, 1:46 AM
The Quad is actually one of the best US vehicles against the ATHT, and a T1-T4 strat in general. You need heavier AT to tackle this unit, a Hetzer is usually most convenient.

Defensive Ops or a MUHT combined with a solid MUN income is a must when using this unit.

Beregonds
29th Jun 08, 5:44 PM
Sporty is right, you need the income with munitions to make this guy a lovable unit.

DorianGrayLLP
30th Jun 08, 7:14 AM
This unit's regular attack really needs a buff though.

At this point its not even a glass cannon like the Quad. It should be able to at least HARM something.

Beregonds
30th Jun 08, 8:21 AM
I consider harming it by blowing its treads so i can spam at grenades on it :o.

Painmuffin
30th Jun 08, 5:48 PM
AT HT's outrange a lot of things in the game, besides AT guns IIRC. Use them to bread the treads off an M8, err rather destory engine. they seriously outrange the Hounds, so it's best to stop the rush to m8 strategy. Supported by an infantry HT with schrecks inside is a monster to take down.

I believe it fires 6 shots with it's focused firing so that can easily force a ranger squad to retreat. Good times when each shot annihilates 45 MP.

Alcorr
30th Jun 08, 10:55 PM
I agree with most peoples' posts on here about its primary use. Break a tread and back off to finish off with shrecks or tank nades.

Still though, the things regular attack is horribly weak. It almost loses in a 1v1 against a QUAD....

scoiatollo
30th Jun 08, 11:04 PM
Than use it against infantry. It's probably the PE equivalent of the WE/US sniper, quite deadly.

Melonplant
1st Jul 08, 1:11 AM
AT HT is the best unit ever. G43 slow + focus fire is a dead ranger squad.

It completely stops an M8 rush and will only falter if you're not playing so well and he's getting LOTS of m8's out and you simply didn't build enough AT HTs to counter.

Failing at that, you still have the building with the P4 in it.

Alcorr
1st Jul 08, 9:36 AM
Than use it against infantry. It's probably the PE equivalent of the WE/US sniper, quite deadly.


AT HT is the best unit ever. G43 slow + focus fire is a dead ranger squad.

It completely stops an M8 rush and will only falter if you're not playing so well and he's getting LOTS of m8's out and you simply didn't build enough AT HTs to counter.

Failing at that, you still have the building with the P4 in it.

Focus fire is great, really, but can you honestly argue that its regular attack shouldn't be buffed? Its worse than a stickie or AT grenade at the moment and its a (supposedly) dedicated AT unit. Focus fire and treadbreaker shouldn't be its only use....

IronMaiden
1st Jul 08, 9:56 AM
They have really good range. I was playing in a 2v2 yesterday and I put it on focus fire and sniped about 4 rangers then back it off (it still works while moving) and snipe the rest :/

fallen soldier7
1st Jul 08, 10:19 AM
i don't know about you guys, but every time i'm playing against the panzer elite and they pull out an AT-HT i become extra cautious with my m8s. even if there's 1 shrek on the field, an m8 with a destroyed engine will die. the only way i've dealt with them is luring it into an AT gun, or getting lucky with a sticky and then overrunning it with some RRs/rangers. these things are deadly.

treadbreakers are a panzer elite player's best friend against any type of armor. the AT-HT also does very well against other light vehicles. it won't do that well against tanks though, but it makes up for it with treadbreakers.

focus fire makes the AT-HT incredibly powerful against infantry. 1 shot 1 kill, just like a sniper. but like all the other units in the game, you can't just charge an AT-HT into a group of rangers and expect for it to win. you need to support it and at least make an attempt to keep it alive (like keeping it towards the back of your force, behind some infantry).

ErichTheGraham
1st Jul 08, 11:19 AM
I don't feel the AT HT needs a damage buff because it's role isn't actually for AT. It's more support and anti-light vehicle. Focus fire makes it basically and anti-infantry unit.

barcibus
1st Jul 08, 12:02 PM
ATHT can be good, but there are many caveats:

You need munitions... plenty.
It is easily destroyed.
Units with broken treads aren't always stationary (sometimes they can move slowly).
Treads can be repaired... very rapidly.
You need other units to finish off the immobilized units... and if the other unit is infantry they can be taken out while getting to the M8.
Treadbreaker doesn't always work... I've seen Pershings take multiple hits and be unaffected.

So if the stars align, it can be awesome. Obviously much skill is needed to make the stars align; they're not easy units to use. Your best attack is a surprise... after that the enemy will be much more weary and things get tough.

Can't emphasize enough how much you'll need munitions. If you go with ATHT you'll probably not have Marders, so you'd need either AT grenades or Panzershrecks unless you've managed to get the 4 CPs for a Hetzer really early.

fallen soldier7
1st Jul 08, 12:12 PM
you don't really need munitions. i've found that 2 AT-HTs can counter my early m8 easily if i'm careless with it. all they need is 40 munitions to treadbreak it, and then it'll get pounded by 2 AT-HTs.


Treadbreaker doesn't always work... I've seen Pershings take multiple hits and be unaffected.

i have actually never seen that happen. did you move your AT-HT after you activated treadbreakers? the attack cancels if you move your AT-HT. it's like suppressive volley.


Units with broken treads aren't always stationary (sometimes they can move slowly).

if they move slowly then their engine is damaged and they aren't immobilized. treadbreakers takes a few shots to work i think. i always see the first shot either damage or destroy the engine, and the second shot will immobilize it.

zzSleeper
1st Jul 08, 4:28 PM
Treadbreaker, if it penetrates(against pershing it can bounce), will always either destroy the engine or render the vehicle immobile.

Destroyed engine vehicles move at 10% speed, on a tank this means your cloaked sniper is four times faster.

sporty
1st Jul 08, 11:37 PM
The treadbreaker shot has the same target specific penetration values as the regular 37mm, but a base modifier of 10 for all ranges. The Pershing is the only Allied vehicle with a penetration valued as low as 4%, treadbreaker makes this 40%. So when engaging a Pershing (especially if the buffs in the Beta make it into final) with your ATHT, you've got to ask yourself one question: Do I feel lucky?

Another Beta change to watch out for, the Quad with its improved hp will beat an ATHT easily. And its great support infantry support abilities usually mean rifles hanging around... definitely not something you want to see when fielding ATHTs ;)

Lastly, try to use treadbreaker only when you're able to finish the target vehicle off. This requires you to isolate the target for quite some time if you don't have heavier AT.
Damage by the 37mm cannon is negligible even on light vehicles, Engineers will be able to fix it in no time and 40 munitions will be wasted.

zzSleeper
2nd Jul 08, 1:40 AM
Another Beta change to watch out for, the Quad with its improved hp will beat an ATHT easily. And its great support infantry support abilities usually mean rifles hanging around... definitely not something you want to see when fielding ATHTs

Lastly, try to use treadbreaker only when you're able to finish the target vehicle off. This requires you to isolate the target for quite some time if you don't have heavier AT.
Damage by the 37mm cannon is negligible even on light vehicles, Engineers will be able to fix it in no time and 40 munitions will be wasted.

Yes the quad that got a massive what? 40 hp increase? Don't make me laugh. Its still a waste of munitions against PE, especially given its pathetic suppression and damage against PE infantry.

The 37mm rapes M8s, badly.

Vertrucio
2nd Jul 08, 1:47 AM
Being a british player as well as PE, I view the ATHT in a similar role of special support. Keep in mind I'm not comparing the two as in a versus match, but looking at their similar roles.

Although the stuart is a full tank with tank armor, it has low HP and is prone to exploding when fired on by dedicated Axis AT and not overrepaired. It's main use mid to late game is its costly cannister shot ability that eats infantry alive. The gun it has is weak normally, inaccurate enough that whatever it fights has a good chance of escaping.

The ATHT meanwhile is pretty low health and armor overall. But it comes with two powerful abilities that make it very useful. I think of it as the PE sniper. With focus fire I can pick off infantry and is just plain accurate. With treadbreaker I can effectively take a vehicle/tank out of the fight for a while, or make sure it'll die from AT. But, like the sniper if it's directly confronted it's usually dead.

Thanks to whoever mentioned the AT grenades and ATHT strategy, I'll be trying that in my next few games.

sporty
2nd Jul 08, 2:24 AM
zzSleeper, it's a strategy thread where a player asks when to use an ATHT, which situations it can and can't handle. A Quad is something it currently can't handle well, and when both sides have supporting infantry, it looks even worse.

If you think that's no problem at all, you may want to detail the tricks of ATHT use to others, since that's what the thread is all about.
If you think Quads are worthless, please continue to ignore them, helping ATHT users by removing one of their worst enemies :)

Tim27
2nd Jul 08, 2:27 AM
Basicly, it works well if you go fast P4 and then build 2 at HTs this will keep the m8's away.

E-Bass
2nd Jul 08, 5:32 AM
Like a P4 needs anything to keep m8s away.

barcibus
2nd Jul 08, 10:26 AM
If you don't build the ATHTs and try to go straight for the P4, you're risking a period of time in which an M8 or two show up and push you off the map... could cost you the game.