View Full Version : Shipyard
Omi-kun
28th Sep 01, 1:59 PM
Here's a rought sketch of a shipyard and a ship leaving it.
http://server2044.virtualave.net/wise-dude/shipy-sketch.jpg
MrNonchalant
28th Sep 01, 2:41 PM
Hmmm... interesting, I suppose it would be to build large ships. Maybe it should have some other functions, how about coupling it to a fort. I got my own web-site so people can view my work without someone having to host it for me. But the site only excepts internet type files, and all my stuff is in .bmp. What's the standard procedure for changing the format of a file? If I can I will post a picture for my idea.
x-crispy
28th Sep 01, 6:05 PM
I think the mothership should have a large external scaffold type construction array for building ships outside.
Thinking...
It would only be vulnerable if the mothership was attacked in that area.
Hyperspacing should not be a problem. A special intergrated hyperspace module could be used to warp the hyperspace field around to contain both the mothership and the connected scaffold.
More ideas to play with.
MrNonchalant
28th Sep 01, 7:10 PM
X-Crispy: good idea, outside the armor means less protection though. I suppose it's all for the better. You still havn't answered my question: How do you convert a .bmp into a .jpg, .gif, or .html? I know it must be something simple, but I've been banging my head against this problem all night and I have yet to come up with a workable solution. Frustrating!
P.S. My website is still in the beta stages but is available here. (http://www.geocities.com/chrisjzs)
Hephaestus
28th Sep 01, 7:54 PM
Assuming you're using a Microsoft-based OS instead of Macintosh, all you do is open the bmp in MSPaint (Start/programs/accessories/Paint) and select 'Save As', then in 'file type' save it as a jpg or whatever...im not sure if it does htmls as well
How do you convert a .bmp into a .jpg, .gif, or .html?
Umm... HTML is not a valid picture format... its a HyperText Markup Language... Its whats used to program Websites.
And I CAME UP WITH AN IDEA LIKE THIS AND EVERYONE THOUGHT IT WAS GAY.
Ponder this: My original text here:
Shipyards- Ships should no longer materialize under the CS. Instead, there should be a number of little ‘constructor bots’. These bots can be built by a CS, carrier, or battle carrier and are like sentinels in nature. They are small cost little in terms of RU’s and SU’s and form a shield around an area of space. However, they cannot move while in shield form. This shield should be able to defend against minor nuisances like fighters, but not a full attack squad.
When they are activated, they form a geometric shield with no less than 6 constructors (6 points) and wait for building instructions. When a ship is under construction (depending on what the animators do…) scaffold could be visible and the skeleton or shell of the ship might be visible. Deconstructing the shield would result in canceling of the ship. The CS and carriers would only be able to hold a limited number of these in their construction bays, so a CS could hold 24, while a carrier could only hold 12 and a battle carrier could only have 6. However, this would not limit the number of bots in active service.
*The idea behind these is so a player might set up a base of operations with a master shipyard of maybe 72 of these constructor bots and defenses to defend their investment. Like the CS in Cataclysm, the shipyards would be able to construct various Frigate and Capital class ships at the same time.
OK, Have at it.
How do you convert a .bmp into a .jpg, .gif, or .html?
Umm... HTML is not a valid picture format... its a HyperText Markup Language... Its whats used to program Websites.
And I CAME UP WITH AN IDEA LIKE THIS AND EVERYONE THOUGHT IT WAS GAY.
Ponder this: My original text here:
Shipyards- Ships should no longer materialize under the CS. Instead, there should be a number of little ‘constructor bots’. These bots can be built by a CS, carrier, or battle carrier and are like sentinels in nature. They are small cost little in terms of RU’s and SU’s and form a shield around an area of space. However, they cannot move while in shield form. This shield should be able to defend against minor nuisances like fighters, but not a full attack squad.
When they are activated, they form a geometric shield with no less than 6 constructors (6 points) and wait for building instructions. When a ship is under construction (depending on what the animators do…) scaffold could be visible and the skeleton or shell of the ship might be visible. Deconstructing the shield would result in canceling of the ship. The CS and carriers would only be able to hold a limited number of these in their construction bays, so a CS could hold 24, while a carrier could only hold 12 and a battle carrier could only have 6. However, this would not limit the number of bots in active service.
*The idea behind these is so a player might set up a base of operations with a master shipyard of maybe 72 of these constructor bots and defenses to defend their investment. Like the CS in Cataclysm, the shipyards would be able to construct various Frigate and Capital class ships at the same time.
OK, Have at it.
RobotWolf
29th Sep 01, 10:07 AM
well i don't think his idea had "little construction bots" in it i belive he just proposes a big scaffold like the mother ship was built in
i could be wrong?
but i probly am not
Omi-kun
29th Sep 01, 1:56 PM
To 1 SL Chris Z-S: Just use MS Paint to open file, save as jpeg. Although there isn't an option like that in one of my computer/OSes, I'm sure it's in yours. If not, email me and I'll convert them for you.
To x-crispy: You got that idea from the manual in HW: C, didn't you?
But anyway, that would prove to be useless in the construction of a battleship class warship the size of a mothership.
To Spaz: Well, your idea proves to be interesting, but I had a more corvette oriented idea in mind. You see, I envisioned a mobular scaffold idea where even the carrier can compile the entire scaffold by building a piece of it at a time. And then there'll be salvage corvettes that will pull them out and insert them to one another and complete it. Then, there will be large manufacturing lines within the enclosed area of the scaffold where large components will be built and then the salvage corvettes will take them out and construct the larger vessel in the open spaces. Perhaps there will be smaller construction bots (like those in the movies in either HW or cata.
MrNonchalant
29th Sep 01, 3:41 PM
I tried saving it in all those formats but when i tried referencing to it in my .html file which I used to the page, this was after uploading it, it came up as a blank picture file.
Omi-kun
29th Sep 01, 4:24 PM
check your pm
x-crispy
29th Sep 01, 5:45 PM
Originally posted by Omi-kun
To x-crispy: You got that idea from the manual in HW: C, didn't you?
No.
But anyway, how could you possibly want a battleship the size of a motheship? The resources that would go into it are astronomical.
I just don't find it logical. If you are building a ship that big in comparison to everything else, then why not add a few construction bays, control areas, and make it a mothership itself?
Going off topic a bit here... The only justifiable reason I see for really big ships is as platforms for giant weapons that would not fit on smaller vessels. Design philosphy of the ion frigate on a larger scale. Perhaps artillery or something. Otherwise, your goal can be accomplished with cheaper and more flexible groups of smaller ships.
Omi-kun
29th Sep 01, 7:47 PM
Well, originally I thought it would give players the ability to build cruisers even without the help of a mothership. But that just manifested into this. But if it were in the game, I would suspect it to be part of a plot, like a lone carrier sneaks off into a remote nebula and build a gigantic scaffold to construct a massive battleship to through one final desperate attack, or something like that.
Tronno
30th Sep 01, 12:11 PM
IMHO, players shouldn't have to build a ship just to get the ability to build yet another. The research ship and resource vessels are the only exceptions, so, from a gameplay point of view, the scaffold idea is a definite no. :( HW's pacing doesn't seem to allow it.
However, I believe having pieces of a ship exit the MS as it is being built and assembling outside is a very cool idea that will certainly add to HW2's coolness factor should it be implemented. A scaffold would look great, but don't have it affect gameplay.
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