Svartmetall
1st Oct 08, 9:20 AM
Sparked off by someone over at Heresy Online asking for a hair tutorial, here's a little something I just whipped up to show how I do hair...
Here's Brian the berserker:
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1164.jpg
Brian's a very sad Berserker, because all the other World Eaters keep teasing him about his baldness - what's a millennia-old killing machine to do? This man needs help!
First, take a small piece of green stuff and roll it into a very thin cylinder, then attach it to the back of the head:
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1165.jpg
Next, bend it with something like a cocktail stick so it hangs naturally over the contours of the armour:
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1166.jpg
Repeat this until you have a whole set of them, try to get them to not stick together and to hang as naturally as possible:
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1167.jpg
Now, the painstaking part - use the back edge of a scalpel blade and score along each piece in turn, just deeply enough to indent the surface of the green stuff but not so hard that they're moved out of place:
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1168.jpg
You don't have to have each scored line running the full length of the piece of green stuff, but it's important to follow the direction of the green stuff to give the impression of lots of strands of hair all running in roughly the same direction.
Now, carefully add more pieces of green stuff over the existing ones until you have the overall amount of hair you want; make sure you don't mess up the position or the texturing of the pieces you've already placed on the model.
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1169.jpg
Try to have the new layer go over the original pieces without obscuring them, so the texturing of all pieces remains visible. This creates the impression of depth and layering to the hair, and if you can make it look like strands run over and uder each other so much the better.
Now texture the new pieces to match the original one:
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1175.jpghttp://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1173.jpg
Voila! No more Mr. Bald Berserker. Now they'll just tease him about taking two bottles into the shower...
Hope this is useful to people :)
Here's Brian the berserker:
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1164.jpg
Brian's a very sad Berserker, because all the other World Eaters keep teasing him about his baldness - what's a millennia-old killing machine to do? This man needs help!
First, take a small piece of green stuff and roll it into a very thin cylinder, then attach it to the back of the head:
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1165.jpg
Next, bend it with something like a cocktail stick so it hangs naturally over the contours of the armour:
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1166.jpg
Repeat this until you have a whole set of them, try to get them to not stick together and to hang as naturally as possible:
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1167.jpg
Now, the painstaking part - use the back edge of a scalpel blade and score along each piece in turn, just deeply enough to indent the surface of the green stuff but not so hard that they're moved out of place:
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1168.jpg
You don't have to have each scored line running the full length of the piece of green stuff, but it's important to follow the direction of the green stuff to give the impression of lots of strands of hair all running in roughly the same direction.
Now, carefully add more pieces of green stuff over the existing ones until you have the overall amount of hair you want; make sure you don't mess up the position or the texturing of the pieces you've already placed on the model.
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1169.jpg
Try to have the new layer go over the original pieces without obscuring them, so the texturing of all pieces remains visible. This creates the impression of depth and layering to the hair, and if you can make it look like strands run over and uder each other so much the better.
Now texture the new pieces to match the original one:
http://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1175.jpghttp://img.photobucket.com/albums/v218/Svartmetall/Tutorial/DSCF1173.jpg
Voila! No more Mr. Bald Berserker. Now they'll just tease him about taking two bottles into the shower...
Hope this is useful to people :)