View Full Version : [OF/ToV] ZombieMod - First Alpha Footage
21st Oct 09, 9:05 AM
21st Oct 09, 9:21 AM
DUde thats super awesome!!!
21st Oct 09, 9:24 AM
I've made some changes in your model.. ;)
21st Oct 09, 9:25 AM
yeah noticed, anyway when will the Fn Fal be ?
21st Oct 09, 9:28 AM
FN Fal and M14 (3 variants) are already on the Mesh..
21st Oct 09, 9:42 AM
Whats the next one gonna be?
21st Oct 09, 9:52 AM
Hmm.. Don't know.. First I need to skin some PMCs as Burton asked. And how much weapons we have already completed?
21st Oct 09, 10:24 AM
Um FN Fal, M16, M14, Spas12, G36K, M249, UZi or Mac, Shotgun and thats it I think, make Ak skins and At4 maybe also M24 need Mp5's
21st Oct 09, 10:54 AM
I read a tip in a game "Land of the Dead". It's say zombie can smell a flesh away from a miles. They should find survivor not survivor find them.
21st Oct 09, 11:07 AM
I wasnt picking a fight, just pointing out the fact that the mod seems to be including more and more suped-up toys
well that isnt tottaly true since it will be balance dand also you think this is very muched suped-up becayse you can easy track progress here if we'd keep all of this secret. you dont think this more suped up than yuu tihnk now.. i think
anyway looking great guys.. besides that im having difficulties with getting the model exporter to work for 3ds max 8 ( yes i finnaly got it ) and getting the OE to work.
22nd Oct 09, 1:43 AM
theres no AT4... and the suped up toys, are moreso hyped up toys. there are going to be many ways to counter them ;)
also, ive recently gotten myself a second job, so my time for modding is gonna suffer a bit, however i will still get it al done ;)
23rd Oct 09, 10:09 AM
Yeah.. I got a second job to, I'm kinda modelin for Pacific to, but thers not much to do there :/ atleast for now, I better get back to The BlackHawk, its like nearly finished :D
24th Oct 09, 8:20 PM
two questions, one when is the release date and two how do u take screenshots?
The Lost Squad
24th Oct 09, 8:57 PM
@arbituh101 the release is expected to be 31st of october i think
24th Oct 09, 8:58 PM
1) next beta: halloween. current beta: already released.
2) press the print screen button
The Lost Squad
24th Oct 09, 9:05 PM
beat u to the reply Uccido :) thanks for the screenie button i usually just used xfire
24th Oct 09, 9:11 PM
thatnk u and is xfire free?
The Lost Squad
24th Oct 09, 10:04 PM
yeah its like steam altho easier to use and u dnt have to put all your game sin one folder making it harder to mod
25th Oct 09, 3:27 AM
Wow, release date 31st of october?
Thats great to hear, you guys have fulfilled my dream of finally having a zombie RTS ;)
25th Oct 09, 3:45 AM
cool :) 6 days to go! Will the minigun be in there?! :P
25th Oct 09, 3:47 AM
only on the m163 :p im hopin i have enough spare time to get it included ;) i'm gonna try get an update out friday 13th nov to add some more things :p
25th Oct 09, 3:44 PM
y cant u release it now?
25th Oct 09, 4:15 PM
because he wants to finalize some last things and see if he can add some more things... who knows, maybe he just wants it to be a Halloween treat?
25th Oct 09, 4:23 PM
man i cant wait for halloween
25th Oct 09, 11:35 PM
lol i dont mind it being released at halloween í'm glad there releasing it at all
26th Oct 09, 12:47 AM
that and im not working halloween night, or november 1st. so ill be free to do extensive online testing :p
26th Oct 09, 12:14 PM
Yo, i'm really happy for you, and imma let you finish, but this is the WIP National guard skin
26th Oct 09, 1:00 PM
Yo, i'm really happy for you, and imma let you finish, but this is the WIP National guard skin
That made me spill tea down me :D
Nice skin as well, may as well add something worthwhile to the post :D
26th Oct 09, 1:32 PM
lol glad i made you laugh a bit :up:
26th Oct 09, 1:46 PM
I like the urban camo pattern, but you just painted it all over the vanilla details, which make it look bad, same goes for the barret:-\.
26th Oct 09, 2:50 PM
I actually didn't keep any of the details from the vanilla skin. The normal map is practially the same, which keeps some of the details. Like i said, skin is WIP
26th Oct 09, 4:16 PM
Burton the American Flag is on the left arm shown in this picture. Its part of ever U.S Military uniform, not just the U.S Army ACU
http://img35.imageshack.us/img35/9119/acupic07.jpg (http://img35.imageshack.us/i/acupic07.jpg/)http://img35.imageshack.us/img35/acupic07.jpg/1/w433.png (http://g.imageshack.us/img35/acupic07.jpg/1/)
26th Oct 09, 5:32 PM
Sleeves are mirrored, nothing i can do
26th Oct 09, 8:55 PM
u could say dat do to zombie apoclypse the US couldnt afford it being on the right XD
26th Oct 09, 9:12 PM
they sure do love their velcro dont they lol...
i am working all day everday up to release except thursday, so ill try get the upload done then, and give MoDDB time to verify. (that or itll be done mid saturday, and hopefully verified within 24 hours).
burton do you have the fixed up command trees? if so can you mesh them
The Lost Squad
26th Oct 09, 10:53 PM
wicked skin iu thought id put this out there as a random question:
What kind of music would be recommended for listening too whilst playing a zombie mod i have some ideas but they are mainly upbeat and we want some "droopy" (for lack of a better word) music
27th Oct 09, 3:40 AM
Quiet and creepy. like dead space
@ Uccido - I figured out the problem on my end is one of the command trees, so give me time to figure out which one it is and then i'll upload them. I'll also upload the skin.
27th Oct 09, 3:59 PM
Just a suggestion... maybe you should update the first post with the current happenings of the mod? Because unless you constantly stalk the topic like me and a few others do, people are going to have no idea theres a new release coming in a few days time ;)
28th Oct 09, 1:03 AM
I like stalking everymod... :lol: and Burton do you already have some new main menu music?
The Lost Squad
29th Oct 09, 2:24 AM
not too sure about this but the music we have on mesh may be used ie Leave No Man Behind by Hans Zimmer may be used
29th Oct 09, 5:32 AM
there are couple songs not only BHD theme
29th Oct 09, 5:45 AM
I think you should use Dracula, Beam Stoker's soundtrack.
I especially like the:
1. Dracula-The beginning
2. Vampire Hunters
They would fit perfect as menu music.
29th Oct 09, 10:11 AM
"Vampire Hunters" - awesome, but I dont think that it fits the zombie theme and "The begining" its a bit tad too boring I think :/ anyway here they are:
The begining - http://www.youtube.com/watch?v=KB92kcrwBo4
Hunters - http://www.youtube.com/watch?v=rBl_1A63TU0
Anyway I'm thinking something like this could fit the main menu music, I also can do Mp3's and upload to Mesh.
The Lost Squad
29th Oct 09, 1:50 PM
there are couple songs not only BHD theme
there are sweet as ill have to check it out but
30th Oct 09, 6:49 AM
Sorry, but I don't like the old M14 skins..
30th Oct 09, 7:13 AM
Great skin! I love the holster and the headphones btw ;)
30th Oct 09, 7:26 AM
Thanks.. I love them too.. :)
30th Oct 09, 8:48 AM
Looks awesome indeed! Cannot wait for the release this weekend!
@BDNY: I am so sorry I have not been able to make custom icons yet (I got 2 finished though), but my RL has more priority, and I have no time to make a dozen of icons.
30th Oct 09, 11:56 AM
so the eta still the 31st (tommorrow)?
30th Oct 09, 12:03 PM
is that marine sniper? what ever it is it looks great.
31st Oct 09, 2:41 AM
31st Oct 09, 7:32 AM
Hopefully the release is tonight, mod looks great you guys ;)
31st Oct 09, 8:22 AM
Happy Halloween All :muffy:
31st Oct 09, 8:26 AM
WOO HOO HALLOWEEN time to scare all the little kiddies mwuhahahahaha
31st Oct 09, 9:05 AM
31st Oct 09, 9:09 AM
Holy F* thats awsome
31st Oct 09, 9:37 AM
:O great job mate! so uh hehe do we get to play with it today ;)
31st Oct 09, 9:53 AM
Thats awesome, especialy like the 50 cal Gj as always :P
31st Oct 09, 9:54 AM
The .50 cal looks awesome indeed! Unfortunately no release today...
31st Oct 09, 9:55 AM
Awesome... but no release today?
31st Oct 09, 10:18 AM
no release, YET!!!! :D it could be later today guys
31st Oct 09, 10:24 AM
M82 is going into CoH:Modern Combat as well, just to confirm.
31st Oct 09, 11:02 AM
@tyler4171: Midnight suprise?:lol:
31st Oct 09, 11:06 AM
NEVER plz be before 9:00 :D
31st Oct 09, 11:17 AM
Who knows, I dont want to sound pessimistic but in my view I didnt really see much chance of it coming out tonight.
I hope Im proved wrong
31st Oct 09, 12:40 PM
Its not released its Beta 3, simpley said it gona get awsomer also Uccido didnt seem to post also today neither did burton etc. who knows what they have in mind
31st Oct 09, 12:57 PM
well considering they havent been online yet maybe we should just simply wait...
31st Oct 09, 1:10 PM
wait in agony ;)
31st Oct 09, 1:25 PM
there were probably be no release tonight... It is halloween for goodness sake, go out and party :P
31st Oct 09, 1:30 PM
Ok stop with the stupid 'I can't wait until its out' comments. The mod will be released when the mod team decide for it to be released.
The Lost Squad
31st Oct 09, 2:11 PM
Ok stop with the stupid 'I can't wait until its out' comments. The mod will be released when the mod team decide for it to be released
My thoughts exactly they are probably preparing for halloween or adding one last touch up itll most likely be out l8er today or early tomorow just be paitient that little longer is all we ask
EDIT: Oh btw if u culd also DOWNLOAD the mod that miught just be appreciated ;)
31st Oct 09, 4:21 PM
Hey guys. Sorry about the no release. Worked 9 hours, came home, clicked upload, and went out drinking. Just went to check it from a mates computer... and it isnt there... upload has appeared to have failed. As soon as i get home im gonna go for a second attempt. Again, my apologies. I REALLY wanted this out by now... >.>
31st Oct 09, 4:41 PM
Dont worry about it mate, the fact is you guys are trying ;)
I got all the patience in the world, if it comes out soon thats good enough for me.
31st Oct 09, 5:01 PM
The Lost Squad
31st Oct 09, 5:10 PM
doesnt phase me as long as i can kill a lot of zombies soon im happy perhaps this is a trick or will it be a treat ;)
1st Nov 09, 3:13 AM
meh, can't wait to test everything out :D
1st Nov 09, 3:15 AM
Just wanted to ask this
how good is AI?
Can you control the zombies?
1st Nov 09, 3:21 AM
Ai as Burton said its hard
And Yes to Zombies
1st Nov 09, 3:27 AM
Where did he said that than hm, probably overlookeed it and i akready tought zombies are controlable but just wanted to know for sure :D its gona be Hardcore gameing when its out :lol:
1st Nov 09, 5:47 AM
Sounds good, Ill probably do what I usually do with mods and start them on easy, then work up to expert ect.
1st Nov 09, 6:19 AM
probably start on Normal, if you start on easy you can learn yourself bad habits.
1st Nov 09, 9:20 AM
1st Nov 09, 9:24 AM
I do not really like the greenish colour, but the detail is very good.
1st Nov 09, 10:08 AM
I think it doesn't really matter when it's ingame..
1st Nov 09, 10:58 AM
Wow thats awesme, but the only problem is that the're only 2 colors tan and black
Lol I just noticed it has a silencer, why's that?
Also on that soldier is that my radio?
1st Nov 09, 11:01 AM
The thing is huge! maybe tweak te size a bit.
1st Nov 09, 11:03 AM
Heres the real size: http://media.photobucket.com/image/Scar%20firing/m1ajunkie/100_1195.jpg
1st Nov 09, 11:06 AM
I was plannoing to show you this (http://media.photobucket.com/image/Mk%2016%20SCAR/Tim_Orrock/Vickers%20Advanced%20Carbine%20and%20Pistol%2011-13%20July%2008/TD3/FN%20SCAR-L/P1000675B.jpg). IMO that would look waaaay better.
1st Nov 09, 11:27 AM
Don't know, but I like with the silencer more.. And that's my radio.. :)
Agree, it's too big..
1st Nov 09, 11:32 AM
Looks great ;)
Is it going into the release I hope is coming out very soon or going to be thrown into the next one?
1st Nov 09, 12:00 PM
The silencer is good, but the rifle is just too big.
1st Nov 09, 12:10 PM
Ok, my last attempt..
1st Nov 09, 12:13 PM
u should have two versions one big and one small
1st Nov 09, 12:20 PM
Of course, we could have some versions of each weapon: different colors, attachments.. :)
1st Nov 09, 12:31 PM
yes and iwould like shotgun attatchment
1st Nov 09, 12:57 PM
The SCAR looks awesome now, just some tweaks on the skin and it would be perfect IMO.
1st Nov 09, 2:14 PM
what is the new release date
1st Nov 09, 8:04 PM
lol. new release date is as soon as i get my computer running properly again. it kinda fried on me a little bit. no data appears to be lost but im not going to start uploading til im 100% certain computer is stable. til then ill probably see about adding a thing or two to the beta.
2nd Nov 09, 3:20 AM
Im guessing some point next week then ;)
2nd Nov 09, 4:35 AM
About big and small scar, there are no big or small ones, theres only heavy (7.6) and light (5,56) and diff barrel lenghts, and a shotty would look very lame on it, maybe a nade louncher. And whats taking so long, cant Burton upload it? Also Uccido maybbe post those new pics on moddb?
2nd Nov 09, 4:36 AM
lol. if by "next week" you mean before the 3-4th november, then yes. :p
2nd Nov 09, 5:11 AM
Heh, well just dont set a deadline for yourself that you cannot meet, Im not fussed when it comes out, although Id rather be told a concrete, final and definite release date ;)
2nd Nov 09, 5:15 AM
Uccido* its already the 2nd, just say 7-8 than when you have delay you wont dissapoint anyone. not that i am dissapointed :p
2nd Nov 09, 8:11 AM
Guys, Bowkers warning still applies. And just to shaddow what he said, "The mod will be released when the mod team decide for it to be released"
Lets stop with the constant 'when will it be out' posts move on. We have established that the release will be as soon as Uccido fixes his computer. As agonising as the wait may be, have a bit of patience until we hear back from Uccido.
2nd Nov 09, 10:20 AM
What then are the final skins? 've all shown weapons made it into the mod?
show me some screens
excuse my bad english, I use the google translator
2nd Nov 09, 11:49 AM
Check about 5 preverious pages
2nd Nov 09, 1:43 PM
Hey guys, back from upstate
The reason it's not up yet is because my version still doesnt work, so i haven't been contributing much. Otherwise, i'm sure we'd have it up quicker.
Ja, jedes gewehr das wir haben hier gezeigt ist spielbar.
2nd Nov 09, 4:01 PM
No worries ;)
2nd Nov 09, 4:19 PM
@burton: is it failing on startup or what? Like is it CTD'ing whe you start it up?
2nd Nov 09, 4:45 PM
wait the next beta coming up is for 2.6 right? not 2.601? if so is their a way to downgrade to 2.600?
2nd Nov 09, 4:56 PM
@kureave: it will be compatible for, or should be, 2.601 becuase nothing new was added.
2nd Nov 09, 6:27 PM
The Blitzkrieg mod, European Theater Mod, and the Nacht Mod that Uccido mod all seem to work with 2.601, so this mod should hopefully work as well
2nd Nov 09, 6:30 PM
Yes it will work with 2.601
@tyler. It just doesn't start. It will instantly go to crash report without it even starting
2nd Nov 09, 6:44 PM
Thats strange, the last time the mod worked for you... what had changed since then and now?
2nd Nov 09, 6:50 PM
Probably one or two of the doctrine abilities
2nd Nov 09, 6:55 PM
Hmmm have you tried removing one of the doc abilities to see if it works?
2nd Nov 09, 7:18 PM
Any chance another mod is interfering with it? Happens to me sometimes. Error report file in the folder might tell you perhaps?
2nd Nov 09, 11:30 PM
can confirm there are no interfering mods, and it is 100% compatible with with 2.601. but it would appear that half my ucs file has gone missing (dont ask me how the f*ck that happens the rest stays intact...) aswell as a few icons.
problem with burtons versions lies within the command tree abilities, im able to recreate the problem, but cannot find a solution other than deleting the ability. even an exact copy of a relic ability seems to cause this problem, so im not sure whats going on.
The Lost Squad
2nd Nov 09, 11:37 PM
i have an idea guys and tis is goin to seem drastic i know and ill probably be hated for it but why dont we shelve the idea of 3 doctrines and just go for one of them that works (if its Nat guard that works then use that) then when the problem is resolved you guys release the next 2 doctrines (that is assuming the doctrines are the Human Ones)
3rd Nov 09, 4:21 AM
Why dont we all just wait for once,just once untill the devs can bring out a proper version?
its not that hard and your life probably doesnt depend on this mod now does it?
Sure i have been waiting for this mod for a while,but does that mean that they have to bring out an halfly finished mod by now?
We know how we respond to that if developers do it...
3rd Nov 09, 4:26 AM
3rd Nov 09, 4:52 AM
Awesome! Uccido maybe post all these new weapons on moddb?
Also DemoSS u doin ur own textures? They look awesome
Cant wait till u skin the AK, I wonder will it be black or with wood colors?
3rd Nov 09, 4:58 AM
Last 4-5 weapons have the hand-made textures, for the earlier I used the reference pics for covering..
EDIT: I'm UVing the AK-47 at the moment.. ;)
3rd Nov 09, 5:00 AM
Ur hand made look much better, I Think u should reskin the Spas12 and M249, cuz the colors on them dont match in some places.
3rd Nov 09, 6:42 AM
Uccido, is it possible to make mp5k single-handed using the submachinegun RGO? Cause there is a parameter in the weapon's RGD > behaviour > single_handed_weapon - true/false, but it doesn't working.. And the pistol's RGO have no magazine animation..
3rd Nov 09, 6:50 AM
no, single handed simply means a weapon can be offhanded whilst its being used (such as a grenade)
3rd Nov 09, 6:50 AM
A bit big dont u think? http://img.youtube.com/vi/CUeKc0CSmj4/0.jpg
Just scale it down a bit.
3rd Nov 09, 8:33 AM
I think if it would be single-handed I should make it smaller.. But now the position of the left hand on the front handle looks more preferential. Just my opinion.. You can make it smaller when I'll upload it..
3rd Nov 09, 8:43 AM
IMO it's too big aswell...
Is is possible to make a soldier carry 2 single handed weapons?
3rd Nov 09, 9:21 AM
OK, if the public opinion is "too big" then it's too big.. :) I thought about 2 single handed weapons but don't know if it's possible.
3rd Nov 09, 9:24 AM
Wow,that way more awesome,good job :D
3rd Nov 09, 9:55 AM
Looks very good indeed!
3rd Nov 09, 9:57 AM
Great work again Demo, pic on right says to me "Bring it On"
3rd Nov 09, 11:14 AM
I think it would look better withiut the silencer, now it looks very massive :/
3rd Nov 09, 11:21 AM
I've uploaded it on Mesh.. You can hide the silencer if needed.
3rd Nov 09, 11:24 AM
When will we see the Ak? Cant wait
3rd Nov 09, 11:29 AM
When it's done.. :)
3rd Nov 09, 11:46 AM
BurtonDrummer left a message on the german forum thingy,release delayed a couple of weeks D:
3rd Nov 09, 11:51 AM
That's at most (it gives us more time to fix everything up)
4th Nov 09, 2:38 AM
Uccido maybe do a lil update for the ppl at moddb so they would have soemthign to stare at, maybe do a news update and post the pics in image section?
4th Nov 09, 4:09 AM
no, because as soon as i post a little, they'll expect a lot.
Is this only working with the english version of coh because, the mod works strange for me. I played with zombies and the commander tree was exactly the same as without mod. I only could built the zombies and nothing more, after an upgrde nothing changed?
Any Idea what is wrong?
4th Nov 09, 9:48 AM
Im not worried about when the mod comes out, just take your time guys and I wish you the best of luck ;)
4th Nov 09, 7:44 PM
OyO, your playing beta 2, which is why :p
6th Nov 09, 7:10 AM
6th Nov 09, 7:39 AM
6th Nov 09, 8:30 AM
6th Nov 09, 8:33 AM
Looks, awsome but it looks so clean :lol: also wouldt it be possible for you Demo to tech me how to "color" in UV map because i would like to learn ( i love learning :p )
6th Nov 09, 9:24 AM
You can dirt it when I'll upload it.. :) Don't know would I be able to teach..
6th Nov 09, 9:44 AM
Looks great, the hemet looks a bit weird i guess :p
6th Nov 09, 10:42 AM
That model deserves a spec and gloss map with scratches. But it looks very nice, the dirt will make it look even better ;)
6th Nov 09, 11:58 AM
It looks to small, needs to be a bit tad bigger, and yeah Ive held a real ak
so a ny news on anything?
8th Nov 09, 7:07 AM
Any new pics of the AK?
8th Nov 09, 10:39 AM
Burton, here is a new pic of it as you wish.. I've make it bigger.
8th Nov 09, 10:54 AM
That's looking great! keep up the good work
8th Nov 09, 11:37 PM
ive got a question why is he wearing desert warfare camo? :p
9th Nov 09, 12:52 AM
Cause he isn't from the Zombie mod.. He just shows how to use the AK 47 correctly.. :)
9th Nov 09, 9:55 AM
O, Oky nice helmet by the way :awesome:
9th Nov 09, 11:25 AM
Thanks. It's a Delta force helmet from the Black Hawk Down movie..
The Lost Squad
10th Nov 09, 1:17 AM
ALL HAIL DEMOSS ALL HAIL DEMOSS sweet as helmet.
10th Nov 09, 11:31 AM
NOw the ak looks real, but the skin just doesnt do it :/ it needs to look more used not like a toy :/ but still very awesome
15th Nov 09, 10:23 AM
Hey guys, hope the mod is going well, any ETA on a release date? Theres no rush, just curious.
15th Nov 09, 1:01 PM
To be honest, I have no clue what's going on lol. Uccido hasn't answered me in a while, and psycho and I are in the dark to what he's doing. lol
15th Nov 09, 3:38 PM
Ok, thanks for the hasty response.
16th Nov 09, 11:48 AM
16th Nov 09, 11:56 AM
Very nice, also do a lil update on the barrel of the mp5 it has holes in it
check here http://www.wgcshop.com/WGC_Shop/images/gg_aeg_pm5a4.jpg
16th Nov 09, 12:02 PM
OK, will do..
16th Nov 09, 12:57 PM
Very nice work!
16th Nov 09, 1:10 PM
haha looks a lot like my MP5 model:
great work though!
16th Nov 09, 3:55 PM
is it because an mp5 looks like an mp5? lol
16th Nov 09, 5:26 PM
Oooh, cant wait to see a squad of SWAT armed with that badass weapon taking on a horde or three ;)
16th Nov 09, 7:54 PM
and then getting mauled lol
16th Nov 09, 11:38 PM
Blademaster, that is so cause I like your MP5SD and take it as a sample.. ;) Don't you mind?
17th Nov 09, 10:54 AM
The one u made with the silencer attached isnt a Sd its just a simple Mp5a4 with silencer attached, the real MP5SD has an integrated silencer and a diff handguard http://www.freewebs.com/sgtjackmorgan/tm-mp5sd_2.jpg
17th Nov 09, 11:01 AM
I know. I told about that:
That is a Blademaster's model (and my skin..) for the Modern Combat mod. I've used it as a sample.
17th Nov 09, 11:09 AM
17th Nov 09, 12:39 PM
Burton, how do you like this? Although it isn't finished yet..
17th Nov 09, 12:54 PM
Haha that looks pretty cool. Can you make it a little tighter on the face though. Also, it needs to go down to where the shirt starts. Otherwise its lookin cool
17th Nov 09, 8:01 PM
Trying a different approach
17th Nov 09, 11:07 PM
Yes, I can make it as you want. But there are the different heads for the different units, so you will need to alpha out some parts of the heads cause they are appear through the headwear. I'll make it for the sapper\engineer head..
18th Nov 09, 12:05 AM
@ DemoSS, m8 your stuff just gets better and better with every new release and screenshot, whether it be a weapon or an add-on, they all look fanatastic, great work your doing and we all really appreciate it.
@ Burton, how did you get the revolver facing backwards?
18th Nov 09, 4:43 AM
ITs the captain model, who's revolver comes backwards naturally.
@Demo. Ok, not a problem
18th Nov 09, 4:55 AM
LOL, if you give that Digital Camo guy the Captain's revolver, he looks almost the same as General Shepard from Modern Warfare 2 xD.
18th Nov 09, 5:29 AM
@sirpsychoj, burton, thanks..
So, I think this would be fine..
18th Nov 09, 6:29 AM
Omg I see terrorists!!! ><
18th Nov 09, 7:27 AM
Demo are you gona also release them sepearate because i would do a murder to get my hands on that stuff.
18th Nov 09, 7:30 AM
Maybe.. (if Burton won't be mind ;))
AK-47, MP5 are on the Mesh..
18th Nov 09, 9:30 AM
Absolutely amazing models ;)
18th Nov 09, 12:54 PM
@Celest: Yeah I noticed that too lol. I was playin and I was like. Oh shit, its shepherd lol
@Demo: Those look perfect, and could be very useful
@Angelic: As long as you dont use them in another mod (unless we give specific permission), I don't see a problem.
18th Nov 09, 1:34 PM
nope, all i will use them for is personal use. and maybe really maybe in a very far fuutre release a skin but i dont really see that happening :p we got Demo for that ;)
19th Nov 09, 4:11 AM
Like Roman from GtaIV said: Fucking Terrorists! Looks awesome btw, anyway what unit is that?
19th Nov 09, 4:38 AM
19th Nov 09, 4:51 AM
Looks good, you should also try to create one with one of those medical face mask. As for the survivor to not catch some zombie blood in his mouth.
19th Nov 09, 6:49 AM
I'm not one for short posts normally, but that unit = BadAss :awesome:
19th Nov 09, 11:29 AM
No, no, those are the good guys.. This is a badass: :p
19th Nov 09, 12:06 PM
Nice Airborne guy with mac10 :D
19th Nov 09, 12:09 PM
haha, too bad the pistol animation makes him only use one hand when firing/aiming... :(
Would be worth it to create custom animations for guns with a recoil stick (Scar) and bullpup configuration (P90) and obviously small smg's
19th Nov 09, 12:46 PM
I cant wait for the rellese of this as i cant try the beta 2 as it requires 2.3 ans i have COH ANTHOLOGY so this will be great when it is rellese as i love zombie's and COH will be fun with ZOMBIE'S.
19th Nov 09, 12:58 PM
Yea we're going to be using these for single player I think :D
19th Nov 09, 4:47 PM
General Shepard from Modern Warfare 2 He killed Roach :(
Anyway yea he would look like Gen. Shepherd :D
20th Nov 09, 5:35 AM
Ah Shepherd... hes a handful lol
Cant wait for this to be released, are the guys with the Balaclavas suppose to be Special Forces or something?
20th Nov 09, 11:36 AM
@tyleer4171: Even worse, he killed Ghost and Roach:(. I wish I could make a whole alternate ending xD. Something that 'Taskforce 141' will work together with the 4 of them (Price, Soap, Roach and Ghost) to defeat Shepard. In the mission where Ghost and Roach die, I would make that Shepard does not burn then alive, but leave them there to die. Then roach saves Ghost etc. etc.
Anyway, back to topic now.
(I could tell you guys a whole new campaign for MW2 if you want xD. I have some very good ideas for it, IMO:p).
20th Nov 09, 1:36 PM
Right now I'm working on perfecting the call in sniper team from the National Guard tree.
Here's the layout:
1 Sniper - M82 Barret
1 Spotter - M4 Carbine
Snipers Nest - Lock down to increase range and accuracy
Far range - 100%
Long range - 100%
Medium - 75%
Close - .25%
Far - 100 meters
Long - 75 meters
Medium - 50 meters
Close - 10 meters
20th Nov 09, 9:11 PM
WIP Sniper and observer skins
Thanks to DemoSS for the knit cap. The guy in the knit cap is the observer, other is the sniper
21st Nov 09, 1:43 AM
nice also DemoSS what next wep will u skin? maybe do the rpk? or reskin older ones?
The Lost Squad
21st Nov 09, 4:39 AM
very nice its good to see all the nice work after doin some prelimanary exercises for SAS selection im amazed at all the progress especially the MP5K and the snipers also if u wnat more music i wuld suggest the MW2 music by hans zimmer wuldnt know how to get hold of it tho
21st Nov 09, 7:05 AM
also Burton maybe give the sniper 1 of the hats i made?
21st Nov 09, 10:20 AM
When the Mod is going to be released?Im waiting for it! Looks like some Crazy good artwork!:)
21st Nov 09, 10:29 AM
When the Beta will be done
21st Nov 09, 10:49 AM
The helmet is a bit too wide, but it is looking good :)
21st Nov 09, 12:49 PM
Aidas, what hats do you mean?
21st Nov 09, 8:12 PM
he means the baseball cap and bucket hat ive got for PMCs. gonna fire up other comp today/tomorrow and see if i can get my work on beta and get alot of work done.
21st Nov 09, 8:54 PM
Baseball cap would probably look good on sniper.
Btw, UAV on mesh, please get it ingame?
22nd Nov 09, 2:16 AM
Talking about this hat for sniper: I think its the bucket hat, Uccido has both basebal and that one. http://www.abc.net.au/reslib/200709/r186279_694217.jpg
22nd Nov 09, 2:48 AM
Cpt. Price like to wear that hat. Even when it's winter.. :)
22nd Nov 09, 5:30 AM
Demo could u do that skin I asked for? U could use ur blue airborne guys just make them green like in the pics I sent ?
22nd Nov 09, 7:49 AM
Aidas did you finish the blackhawk?
22nd Nov 09, 10:42 AM
in fact yes, just have no idea on how to do the inside, i cutted out and made doors, but its empty inside, also 2 new weaps: svt and ppsh wut u think should i do them?
22nd Nov 09, 10:48 AM
Don't worry about the empty interior. We can use the space for troops :D
For the guns, put 'em up on mesh, we can put them ingame, but i doubt we'll use them much (they're ww2 guns lol)
22nd Nov 09, 10:59 AM
well we could use them cuz svt > hunting rifle > civilian. ppsh41 > every1 luvs it > and some have it. about the choppa, by empty I mean empty no floor just the model from outside :/ EDIT READ BURTON could u do me 1 ability? pm me
22nd Nov 09, 11:03 AM
Do you have a pic of the heli? I dont quite understand lol
22nd Nov 09, 11:08 AM
il put some on mesh also read my prev post again
22nd Nov 09, 11:12 AM
Ok I sent the PM. I'll check mesh later
22nd Nov 09, 11:19 AM
Uploaded the pic its in models - Aidas > Blackhawkl, download it, its 1680 x something ( for a better view ) and look ath the bottow right, u can see trou :/
22nd Nov 09, 11:22 AM
Ok, the blackhawk looks good, just needs the other half. To make the compartment, you can just make a floor, the 2 walls that co through, and a roof, and that should be fine. If you need further explanation I can tell you what i mean.
22nd Nov 09, 11:23 AM
Yea il need, just tell in that pm, also the other side its just gonna be mirrored thats it and then connected :D
22nd Nov 09, 11:28 AM
Ok, i cbf drawing a pic to explain it, so here goes.
First, when ur lookin at it from front, draw a wall that goes across the back up to the roof of the blackhawk. Then, when youre lookin at it from the top, draw a floor that goes from the bottom of the helo to the other side. Then, when you're looking at it from the back, draw a wall that goes across the front up to the roof. Lastly, draw a ceiling wherever the 2 walls dont cover it.
Get it? Basically, draw a compartment (the walls, floor, and ceiling) inside the hole.
22nd Nov 09, 11:30 AM
fuk I'm so stupid :eek: , was thinking of the same, but theres some obsticles il sort something out tommorow
EDIT BURTON CHECK PM!
22nd Nov 09, 1:03 PM
How will the Zombies kill a chopper? just asking
Will ther be a Spitter(wohooo L4D2 rocks ;-) )
22nd Nov 09, 1:37 PM
they wont, the choppa is a call in, it will fly in spray down an area with minigun and fly away or used to deploy units
22nd Nov 09, 2:10 PM
Ok thaks for answereing my question.
22nd Nov 09, 8:42 PM
I am pleased to announce that my copy of ZombieMod works again! So, let the blitz of progress resume!
22nd Nov 09, 8:49 PM
computer appears to be working properly now theres a cooler change coming through. and one of my jobs has dropped back to being on call (shops finished setup), the blitz shall increase! lol
edit: wow windows 7 is gonna take some time to get used to. otherwise everythings back to normal
23rd Nov 09, 9:53 AM
Hi, Uccido! Do you already know how to import LMGs? I'm interested.. :)
23rd Nov 09, 10:15 AM
this is based on my G36k? Looks awesome btw, especialy the G36Ke (1st one )
23rd Nov 09, 10:28 AM
Those are the fully new models..
23rd Nov 09, 10:33 AM
Wow, looks good, but whos going to use the G36? Private Military Contractors?
23rd Nov 09, 10:39 AM
Rainbow Six team.. :) I don't know, but it was decided earlier to use it.
23rd Nov 09, 10:47 AM
yea Pmc use them
EDIT READ DEMOSS
Found 1 bad thing in ur model:
U dont have the hole in the handguars fron on 1st and 3rd model. the hole is used so that the scope could see trou it, check here for pics: checkc the upper right ones front http://brotherprice.com/ebayphoto/G36%203.5x%20Carry%20Handle%20Airsoft%20AEG%20Scope.jpg
23rd Nov 09, 1:35 PM
Add the Bundeswehr we are supporting all over the world, even when all days end!!! ^^
I would love to see our guys supporting the US. They use the G36 and also the Mg 3 (still Mg 42)
23rd Nov 09, 1:50 PM
I have dreams for a EU version of the mod, but for now, we're on our own
23rd Nov 09, 2:34 PM
An EU Faction provides for alot more visionary vehicles etc. Because there are quite a few countries that produce vehicles in the EU, same reason I chose EU for our mod.
23rd Nov 09, 3:05 PM
Well the whole point of zombiemod is not visionary vehicles - its what is available when whole country is under attack
23rd Nov 09, 3:11 PM
Good point Burton
An EU Faction would be great, with possibly the Brits, Germans and French or whoever making up the 3 trees, but for now, a good working release would be all I need.
I mean, modern weapons, never been used before in Company of Heroes, cant wait to have a squad of Swat get overwhelmed.. only to have the PMCs appear with their G36's and light em up ;)
23rd Nov 09, 3:12 PM
I know, just an example. It allows for more development space because there is a larger range of vehicles available is what I meant to say.
23rd Nov 09, 3:15 PM
I respect that, I'm just saying that although I would love to have crazy vehicles, I can't really. I mean, say US is under attack with about 1/4 of its fighting strength. If you're in command of a skirmish like this, you're not getting abrams or strykers lol. You're getting 1 or 2 squads of men and a blackhawk at most (by the way, the BH would be enroute to another place lol)
23rd Nov 09, 10:49 PM
@Aidas2, yes, you're right.. First I wanted to make that hole on the texture, but now I have a little reserve of the polys - so, I can do it. Thanks..
23rd Nov 09, 11:31 PM
Maybe if you finish this you can do a little more futuristic version of it like 2044 or something.
24th Nov 09, 12:29 AM
burton wouldent you add a vechicle in that can clear walls?
24th Nov 09, 12:32 AM
Explosives! The builder squads should have some sort of explosives like a demolition charge?
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