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**Spetsnaz**
8th Dec 08, 10:19 AM
guys

i dont wanna make this an idiot thread, and i doubted to do it, but i have faith in my fellow WW2 afficionados :-)

the question is, which material could be portrayed well, is good-looking and would be useable in another CoH game?
(thats what brought me to this forum anyway and i still consider it the best WW2 game to date, closely followed by PG2)
And how close do you think CoH2 would have to follow actual history in eastern Front?

so obviously, dont write A-bomb, Submarine XXI or smthg like that. this is not a balance thread, just a thread to see what units could be easily portrayed & would look great in a game, ánd could be playable.

make sure to put pictures in it. The settings most probably will be Eastern Front, so try to confine it to that. US/Japan pacific additions are also viable off course

my first additions would be as this:

German side

* Pzkw III, ausf L ( http://www.battletanks.com/pzkw_iii_aus_l.htm )
* Sdkfz 231 scout car (6 wheeled - http://www.achtungpanzer.com/votw/sdkfz231.htm)
* 3 ton Opel Blitz - preferably as cheap troop transport AND able to tow stuff like a PaK(http://www.achtungpanzer.com/votw/blitz.htm)
* Sdkfz 7.1 - a flak vierling on a halftrack, but the halftrack looks a bit different from those found in CoH (http://www.achtungpanzer.com/votw/sdkfz7_1.htm )
* Ferdinand / Elefant SP-AT, design by Porsche; so not a tank but hardcore AT (http://www.achtungpanzer.com/pz6.htm)
* Wespe (would have longer range than StuH, but a lot less then Hummel; smthg along the lines of the StuH anway)
http://www.achtungpanzer.com/wespe.htm
* SturmPioniere - these hardcore badasses would come in to play in late game, kinda like the KCH now. Sturmpioniere were in real life Assault Engineers: well-trained, well-armed, smart, tough as nails, cleaning up bunkers by hand and generally killing all opposition. Though not an élite-unit as such, these are the tough guys. armed with flamethrowers, submachine guns and bundled grenades. ( http://www.bunkerarchaeology.net/node/324 )
* élite infantry - dunno where to fit this in, but GrossDeutschland Division has been absent to long from CoH :-) ( http://en.wikipedia.org/wiki/Gro%C3%9Fdeutschland_Division ) maybe a call-in unit, maybe buildable by upgrade, something ;-)
* basic builder/repair infantry: supply & repair platoon
...

Russian side

* T34 - inevitable
* Basic infantry, that should be upgradable in Tiers to Assault troops & further on Red Guards.
* BM-13 alias Katyusha (http://wio.ru/galgrnd/rocket/rocket.htm)
* IS2 heavy tank (http://wio.ru/tank/tankgal2.htm )
* BT-7 light tank (http://www.onwar.com/tanks/ussr/profiles/pbt7m37.htm)
* SU-85 SP-AT (http://www.onwar.com/tanks/ussr/profiles/psu85.htm)
* ISU-152 - basically a armored heavy howitzer gun on tracks (http://www.onwar.com/tanks/ussr/profiles/pisu152_44.htm)
...

just a quick glance shows that the variation possible is much greater on the German side, but that the Russian had some excellent armored vehicles, and i do mean excellent.
and they had lots of them.

if the game would follow the reality of the eastern front, it would need to give the Russians a slow opening, leading to a possibility late-game to kill the German player with a plethora of high-quality armor overrunning German positions :-))

No airborne stuff/bombings for Russian doctrines since the Germans had air superiority for the majority of the war in the East.

Roysalipuran
24th Dec 08, 4:40 AM
well for me it would be the:
1.Jagtiger
2.Elephant TD
3.Nashorn (pronounced Nazh-orn not Hash-orn)
4.Panzer III
5.ISU-153
5.IS-3
6.T-34/85
7.something

Handyman
24th Dec 08, 5:32 AM
Junkers ju 87 (stuka) for the germans. It was in service at the eastern front until 1944.

And the russians need their lyushin Il-2 (sturmovik) planes too!


Thats all i can think of right now.:)

Pyro Paul
24th Dec 08, 5:42 AM
my idea would add the Axis Minor powers/Puppet states
it would be a faction which would be mostly Wehrmacht forces that where loaned to minor power states to infuse their military presence. they are fitted with dated equipment and old standard german equipment.

they have 3 combat doctrines which decides which 'country' they acctually are. The three factions would consist of Italian, Romanian, and Hungarian forces.

this is how you introduce the Panzer III, StuG III, and weapons such as the MG34.

new fronts/campaigns could be added with the allied invasions of italy, the 1941 advance into Russia. and a Russian advance against German minor powers in 1943-44

Sturmhaubitze
24th Dec 08, 9:26 AM
The CoH team has mentioned in the past that they wanted to avoid creating new chassis (and therefore new animations) whenever possible. This is why the Panzer Elite reuses the SdKfz 251, Panzer IV, and Tiger chassis from original CoH, and how most of their vehicles are based off of two chassis.

So with that in mind, here's my new additions for German factions, using only existing chassis.

SdKfz 250 Chassis
SdKfz 250/8
SdKfz 250/9

SdKfz 251 Chassis
SdKfz 251/2
SdKfz 251/9
SdKfz 251/10
SdKfz 251/17D

Pz38(t) Chassis (ie. Marder III M)
Grille Ausf. M
Wespe
FlaKPanzer 38(t)

Panzer IV Chassis
Jagdpanzer IV
Jagdpanzer IV/70
StuPz IV "Brummbär"

Caesar
24th Dec 08, 9:09 PM
Your typical Russian rifle team would have 6 men and have six rifles. Then, it's vet would act like an upgrade. As they got more veterency, they'd eventually get Guards status and be given a DP-28 LMG and a PPSh or two.

Roysalipuran
25th Dec 08, 2:42 AM
Yeah.. but i think they will be a zerg-like army...8-man squads, cheap as dirt infantry and A :censored:-load of tanks! (AKA ultamate bloob-n-spam army!)

Monkey Soldier
26th Dec 08, 5:11 AM
Euhm, small question, why does it per se has to be Eastern Front?

Cossack
26th Dec 08, 8:00 AM
Becouse all love russians =)

Roysalipuran
28th Dec 08, 3:13 AM
AMEN! (btw. can we meet? i live in Prypiat :D)

**Spetsnaz**
29th Dec 08, 4:37 AM
Euhm, small question, why does it per se has to be Eastern Front?

well i have been making so many ritual sacrifices to the God of Wargaming to have the Russians in that it has to be like that... :lol:

Supernaut
29th Dec 08, 5:51 AM
I'd honestly prefer the African front...

Russians are a big plus though ha.

Tom 1561
17th Jan 09, 1:46 PM
I would find naval and air combat very cool.

First naval if you want to do the pacific scene you need ships. But the way I see it is in the context of the atlantic hunting cargo freighters with u-boats or trying to sink the bismarck I don't know. There are so many options.

And air combat this one should also be great for scenes as the battle of Britain or the bombing of Germany or the fights on the pacific like attacking pearl harbor with the japanese.

But the way you can combine them with the ground forces that's something i don't know. They could make solo missions from it.

Monkey Soldier
19th Jan 09, 6:12 AM
I would find naval and air combat very cool.

First naval if you want to do the pacific scene you need ships. But the way I see it is in the context of the Atlantic hunting cargo freighters with u-boats or trying to sink the Bismarck I don't know. There are so many options.

And air combat this one should also be great for scenes as the battle of Britain or the bombing of Germany or the fights on the pacific like attacking pearl harbor with the Japanese.

But the way you can combine them with the ground forces that's something i don't know. They could make solo missions from it.
CoH is all about infantry, and adding air and naval as a selectable unit would ruin it for me, imho. It's one of the main reasons I bought CoH. Not to flame you or anything, but if they would add such stuff to CoH, I wouldn't like CoH anymore as much as I do now. Above all, the maps are just way too small for air/ sea battles. And having a map full of water will probably lagg me out. But I give you 0.001 % chance that Relic wants to implent it. It's just not CoH. A landing in the Pacific (like Omaha) would suit fine, but as a selectable unit... Again, not to flame you, just my 2 cents.

Tom 1561
19th Jan 09, 9:51 AM
CoH is all about infantry, and adding air and naval as a selectable unit would ruin it for me, imho. It's one of the main reasons I bought CoH. Not to flame you or anything, but if they would add such stuff to CoH, I wouldn't like CoH anymore as much as I do now. Above all, the maps are just way too small for air/ sea battles. And having a map full of water will probably lagg me out. But I give you 0.001 % chance that Relic wants to implent it. It's just not CoH. A landing in the Pacific (like Omaha) would suit fine, but as a selectable unit... Again, not to flame you, just my 2 cents.
I hope u know that i mean only naval and air or with sometimes a combination of the two (or infantery).

LloydyBoy
16th Feb 09, 3:49 PM
i would say that the german side would have

german side would have
PzKpfw IV ausf D and posibly F2
PzKpfw III ausf L-N
PzKpfw VI "Tiger" and maybe PzKpfw V "Panther"
Flakundgeweherkannon 18 "88" Artillery and AA and AT
of course Infantry
7.92mm MG34 HMG and/or LMG
Fallshrimjegear 1940s (no FG-42 just Kar 98k and MP40s)
no Volks (didnt have many in the easten front only had Ost battalion)
Micheal Wittman and his StuG Tank (exchange for the COH tiger ace)
StuG ausf A,D and G
StuH 75mm
Marder II
ME 109 and Ju 87 "Stuka"

and for the russian side

T34/76 and/or T34/57
KV1 and/or KV2
T26
BT7
Russian Conscripts
Russian Regular Infantry
Russian Red Guards
IL2 and/or IL2m and Yak 7
and KV1s Tank Ace