**Spetsnaz**
8th Dec 08, 10:19 AM
guys
i dont wanna make this an idiot thread, and i doubted to do it, but i have faith in my fellow WW2 afficionados :-)
the question is, which material could be portrayed well, is good-looking and would be useable in another CoH game?
(thats what brought me to this forum anyway and i still consider it the best WW2 game to date, closely followed by PG2)
And how close do you think CoH2 would have to follow actual history in eastern Front?
so obviously, dont write A-bomb, Submarine XXI or smthg like that. this is not a balance thread, just a thread to see what units could be easily portrayed & would look great in a game, ánd could be playable.
make sure to put pictures in it. The settings most probably will be Eastern Front, so try to confine it to that. US/Japan pacific additions are also viable off course
my first additions would be as this:
German side
* Pzkw III, ausf L ( http://www.battletanks.com/pzkw_iii_aus_l.htm )
* Sdkfz 231 scout car (6 wheeled - http://www.achtungpanzer.com/votw/sdkfz231.htm)
* 3 ton Opel Blitz - preferably as cheap troop transport AND able to tow stuff like a PaK(http://www.achtungpanzer.com/votw/blitz.htm)
* Sdkfz 7.1 - a flak vierling on a halftrack, but the halftrack looks a bit different from those found in CoH (http://www.achtungpanzer.com/votw/sdkfz7_1.htm )
* Ferdinand / Elefant SP-AT, design by Porsche; so not a tank but hardcore AT (http://www.achtungpanzer.com/pz6.htm)
* Wespe (would have longer range than StuH, but a lot less then Hummel; smthg along the lines of the StuH anway)
http://www.achtungpanzer.com/wespe.htm
* SturmPioniere - these hardcore badasses would come in to play in late game, kinda like the KCH now. Sturmpioniere were in real life Assault Engineers: well-trained, well-armed, smart, tough as nails, cleaning up bunkers by hand and generally killing all opposition. Though not an élite-unit as such, these are the tough guys. armed with flamethrowers, submachine guns and bundled grenades. ( http://www.bunkerarchaeology.net/node/324 )
* élite infantry - dunno where to fit this in, but GrossDeutschland Division has been absent to long from CoH :-) ( http://en.wikipedia.org/wiki/Gro%C3%9Fdeutschland_Division ) maybe a call-in unit, maybe buildable by upgrade, something ;-)
* basic builder/repair infantry: supply & repair platoon
...
Russian side
* T34 - inevitable
* Basic infantry, that should be upgradable in Tiers to Assault troops & further on Red Guards.
* BM-13 alias Katyusha (http://wio.ru/galgrnd/rocket/rocket.htm)
* IS2 heavy tank (http://wio.ru/tank/tankgal2.htm )
* BT-7 light tank (http://www.onwar.com/tanks/ussr/profiles/pbt7m37.htm)
* SU-85 SP-AT (http://www.onwar.com/tanks/ussr/profiles/psu85.htm)
* ISU-152 - basically a armored heavy howitzer gun on tracks (http://www.onwar.com/tanks/ussr/profiles/pisu152_44.htm)
...
just a quick glance shows that the variation possible is much greater on the German side, but that the Russian had some excellent armored vehicles, and i do mean excellent.
and they had lots of them.
if the game would follow the reality of the eastern front, it would need to give the Russians a slow opening, leading to a possibility late-game to kill the German player with a plethora of high-quality armor overrunning German positions :-))
No airborne stuff/bombings for Russian doctrines since the Germans had air superiority for the majority of the war in the East.
i dont wanna make this an idiot thread, and i doubted to do it, but i have faith in my fellow WW2 afficionados :-)
the question is, which material could be portrayed well, is good-looking and would be useable in another CoH game?
(thats what brought me to this forum anyway and i still consider it the best WW2 game to date, closely followed by PG2)
And how close do you think CoH2 would have to follow actual history in eastern Front?
so obviously, dont write A-bomb, Submarine XXI or smthg like that. this is not a balance thread, just a thread to see what units could be easily portrayed & would look great in a game, ánd could be playable.
make sure to put pictures in it. The settings most probably will be Eastern Front, so try to confine it to that. US/Japan pacific additions are also viable off course
my first additions would be as this:
German side
* Pzkw III, ausf L ( http://www.battletanks.com/pzkw_iii_aus_l.htm )
* Sdkfz 231 scout car (6 wheeled - http://www.achtungpanzer.com/votw/sdkfz231.htm)
* 3 ton Opel Blitz - preferably as cheap troop transport AND able to tow stuff like a PaK(http://www.achtungpanzer.com/votw/blitz.htm)
* Sdkfz 7.1 - a flak vierling on a halftrack, but the halftrack looks a bit different from those found in CoH (http://www.achtungpanzer.com/votw/sdkfz7_1.htm )
* Ferdinand / Elefant SP-AT, design by Porsche; so not a tank but hardcore AT (http://www.achtungpanzer.com/pz6.htm)
* Wespe (would have longer range than StuH, but a lot less then Hummel; smthg along the lines of the StuH anway)
http://www.achtungpanzer.com/wespe.htm
* SturmPioniere - these hardcore badasses would come in to play in late game, kinda like the KCH now. Sturmpioniere were in real life Assault Engineers: well-trained, well-armed, smart, tough as nails, cleaning up bunkers by hand and generally killing all opposition. Though not an élite-unit as such, these are the tough guys. armed with flamethrowers, submachine guns and bundled grenades. ( http://www.bunkerarchaeology.net/node/324 )
* élite infantry - dunno where to fit this in, but GrossDeutschland Division has been absent to long from CoH :-) ( http://en.wikipedia.org/wiki/Gro%C3%9Fdeutschland_Division ) maybe a call-in unit, maybe buildable by upgrade, something ;-)
* basic builder/repair infantry: supply & repair platoon
...
Russian side
* T34 - inevitable
* Basic infantry, that should be upgradable in Tiers to Assault troops & further on Red Guards.
* BM-13 alias Katyusha (http://wio.ru/galgrnd/rocket/rocket.htm)
* IS2 heavy tank (http://wio.ru/tank/tankgal2.htm )
* BT-7 light tank (http://www.onwar.com/tanks/ussr/profiles/pbt7m37.htm)
* SU-85 SP-AT (http://www.onwar.com/tanks/ussr/profiles/psu85.htm)
* ISU-152 - basically a armored heavy howitzer gun on tracks (http://www.onwar.com/tanks/ussr/profiles/pisu152_44.htm)
...
just a quick glance shows that the variation possible is much greater on the German side, but that the Russian had some excellent armored vehicles, and i do mean excellent.
and they had lots of them.
if the game would follow the reality of the eastern front, it would need to give the Russians a slow opening, leading to a possibility late-game to kill the German player with a plethora of high-quality armor overrunning German positions :-))
No airborne stuff/bombings for Russian doctrines since the Germans had air superiority for the majority of the war in the East.