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View Full Version : [PC] Free Allegiance



A176
13th Jan 09, 1:22 PM
http://www.freeallegiance.org/pook/complogo.jpg

http://www.freeallegiance.org/


Allegiance is a free, online, multi-player space simulation game. You pilot spacecraft, flying in a team with other players, defending and attacking sectors in space. Allegiance challenges your tactical ingenuity, your ability to function in a team and your prowess at blowing stuff up. Experienced players take command and lead their teams to victory or defeat.


For those that never knew: Allegiance is an action-based flight sim with a heavy emphasis on team play. The purpose of the game is to obliterate your enemies by destroying their stations. Maps are divided into sectors, with sectors being connected by wormholes. Sectors provide asteroids that can be used for resource gathering, or to provide a base to build your stations, outposts, and tech centers on.

Players engage in combat through scouts, fighters, bombers, corvettes, and capital ships, with most bigger ships being multi-crewed (by real players!).

Allegiance isn't the prettiest looking game (http://www.freeallegiance.org/screenshots/) by today's standards, but atleast it can run on virtually any hardware you throw at it.

If you've never played this little gem before, then what's stopping you now? The game is free (http://getsetup.alleg.net/) for crying out loud!

Zir
13th Jan 09, 1:57 PM
They've always been tight on explaining exactly what the game is. Is it a joystick based game or what? The freeness never enticed me since so many games say that but offer uber bonuses to donators.

Elukka
13th Jan 09, 2:35 PM
I tried this on my old computer but could only play the tutorial because it didn't let me into the multiplayer for some reason.

Is it alive, as in, are there enough players to play with? I might be interested in trying again.

A176
13th Jan 09, 9:57 PM
They've always been tight on explaining exactly what the game is. Is it a joystick based game or what?

Joystick, keyboard, whatever you like. Combat is pure dogfighting so imagine something akin to Jumpgate if you've played that, albeit with slightly less-realistic physics so that its accessbile to more players. You fight to dominate sectors so that your team can send in construction ships to expand your controlled space, with the ultimate goal of blowing up all other enemy stations. Very much a push-pull, direct conflict kind of game. Great for any spacesim junkie.


Is it alive, as in, are there enough players to play with? I might be interested in trying again.

http://asgs.alleg.net/asgsnet/leaderboard.aspx

YurdleTheTurtle
17th Jan 09, 8:36 PM
I was actually very interested in this game before. It has been called "The Best Game You've Never Played" by several places, such as Gamespot. I wanted to try it out, and when I did, there was some sort of effed up bug where I could not see or do anything. After reporting the situation to their forums (I can't remember too clearly), there was no apparent solution except to wait for patches that would hopefully solve these problems.

It's been almost a year since then and I'd might be interested in trying this again. The problem is that I'm not into super-hardcore games (Never played any simulators or anything); on top of that there's a bunch of other games I have to play first. Considering my computer really bites, I WILL join in on Allegiance EVENTUALLY. It also looks very intense and clustered - might be difficult to learn. I'm up for a challenge but I wonder how much of a hassle it would be just to learn how to play.

Tempe
26th Jan 09, 1:32 PM
I'll give it a try so I'll maybe see some of you ingame if I like it.

TheDividedGod
1st Feb 09, 4:31 AM
It's good. Solid game design, great semi-newtonian physics that still leave room for dazzling maneuvers. The actual mechanics are a bit arcade-ish, but as long as you havea competent commander giving orders, you generally feel like you are making a difference in the overall battle even as you spend most of the time dogfighting with other players. Much like games such as battlezone and savage: battle for newerth, each team has a commander who gives orders and constructs things, and the rest of the players form the team proper.