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DoMiNaNt_HuNtEr
15th Jan 09, 4:00 PM
http://www.gamespot.com/pc/rpg/warhammer40kmmo/index.html?tag=related-game;title

Just spreading the word of the official Massive Multiplayer Online game, set in the WH40K universe. After the success of of the Warhammer Fantasy MMORPG, they've finally come to their senses, and are planning to make our dreams come true.

Warhammer Online was successful, right? I mean WoW is still more popular, but the game did/got something, right? I ask cause I've never played.

Okay, the following is a brief excerpt from my mind; prepare for a long read:

----- ---------- -------- ---------

Awesome. If it was up to me, all races would be included, all of them featuring different gameplay, and not all of them instantly available.

You can either start off as a Human, Ork, Eldar, or Tau (or Vespid, or Kroot), and you start off on any available planet in the region of the galaxy that you pick. Its going to be the largest game in the history of gaming; I mean, the entirety of the GALAXY? Crap thats huge. And it would be so open exploration sandbox like, that, if you want, you could hijack some random personal spacecraft, and if you can get away from the police or PDF regiment, you could get into space, suit up, and leave the ship, to float endlessly in space, eventually dieing from lack of oxygen.

Respawning would be an issue. I propose you have your primary character, which you will NOT want to die, but you realize that this game is unforgiving; unlike WoW, everywhere you go, you can die.

Example: I'm a human citizen. I have options; I can join the PDF, eventually getting into a local IG force, or I can become a criminal, eventually joining a chaos cult. Lets say I join the Chaos cult, after doing some missions of my own, and after other players playing on that planet in that same cult also do some nasty things, our cult gains enough power and engages in open warfare with the PDF regiment. Lots of missions are open now, infiltrate the PDF, or suit up and get to a frontline, or drive a tank, transport cultists, steal weapons, rape civillians, whatever.

After slashing some PDFs down, the IG arrive, and a Guardsman shoots me in the head... ah crap. Now since my character didn't advance too far up the ranks, I can respawn with the same stats as I had before; I'll have to wait for my fellow cultists to secure more ground though, if they get pushed back by the PDF human players and CPUs, then my chances of coming back to the fight are slim. If my cult gets utterly destroyed, than thats it, time to make a new character, and either spawn on a different planet, or the same, and either join the PDF, or try to get another cult going (you'd have to convince other human players and CPUs [CPUS generally will follow you] to join your cause), or join into an already exsisting cult.

Now lets say we won that battle, or the PDF isn't gaining any ground; I can respawn with the next wave of reinforcements, and continue to the city government building, and overthrow their rule, if all goes well, and no IG, or worse Astartes (good fighting them!), or some randome Ork Waagh show up, or even a Tyranid swarm show up, or DE raid, etc., etc.

This game would be all about chaos (sometimes literally, if you wanna sign up for one of the four powers, or even Malaal, or Udeen! I just learned about him, some mod maker made him up, I think, but pure evil? GW is missing out on a great concept!), meaning, there are so many factions and players and CPUs, it is going to be the most epic game ever seen, insanely massive scale. For instance, during my Cult's battle with the PDF, part of our Cult breaks off, as their veiws conflict with ours. now you've got a three way conflict happening.

And even if your Cult manages to overthrow the Planet's rulers, you could get left out by the Cult masters, or you could try to kill the Cult leaders, and become the leader.

- - - - - -

So, so far, this game would seem like an endless torrent of combat in your area, what with so many factors to consider, and with so many opportunities to die, how would one level up, and make a name for himself, you ask?

... good question. I guess you could just keep respawning, on different planets, or in different regions of the galaxy, until you manage to join a faction that succeeds in its goals.

Although, I think it would be easier to make a name for yourself, if you joined the PDF, and eventually the IG; with the 'good' guy (of course you can be a guy or a girl in this game) humans, you better chances of surviving, respawning, and moving on to different planets and different missions, gaining rank, weapons, spoils of war, etc., etc.

So whats after the IG and Cultist level? You guessed it! Space Marines, or Traitor fleets, (not Chaos Space marines... yet. To be a CSM its an even longer process that a sM)

Lets say you're part of a successful IG battalion; you guys managed to exterminate some weird minor aliens that were living with chaos influenced humans, and managed to hold of the major Chaos humans, major meaning DAEMONS, and sorcery; this would be way beyond my old Cultist battles, although that conflict did have the potential to escalate into that. Those daemonic forces fought insanely hard, and your IG regiment had a chance at loosing. So reinforcements were called, as the threat deemed it fit to bring in the Space Marines.

So now you & your IG buddies are fighting side by side with Space Marines. While you're aiming down your iron sights of your bayonet armed Lasrifle (you're also armed with a couple of grenades, a laspistol, and a short sword (or another personal weapon you brought along from you're resting place in one the IG's fleet ships)), some Cultist sorcerer is about to zap the guy covering your 3 o'clock flank, but dies, as a Space Marine armed with a Bolter and Chainsword shoots some cultists standing guard, and guts the sorcerer.

* * *

Now I manage to achieve all of my objectives assigned to me, kept most of my squad buddies alive, AND managed to keep up with the Astartes; during the battle, one of them (a human controlled one) types a comment, or uses the mic, and says, "Not bad... for a normal."

The battle is won. Luckily, no Chaos reinforcements came, nor did any other factions join the fray. While you provide covering fire for the Space marine Force Commander and his squad, they kill or banish the most threatening daemons, while me and the IG boys mop the rest up. But I decides, "FUCK NO! I want to make a difference." So after telling my squad (which were all human players) that 'm going to the front, I whipped some grenades, depleted my Lasrifle, whipped out me laspistol & short sword, and charged up to where the Astartes where killing the tougher foes; I joined the fray.

- - - - - - -

It was intense, to say the least. After all enemies were dead, I looked around, saw that my squad done the same as I did. The Space marines were impressed. i was recommended by most of the human controlled ones, recommended enough that the NPC Space marine Chaplain or whoever offered me and my squad to join the their Chapter....

And there you have it; thats how you'd become a Space marine in this game that I'm proposing; you can't just start off as one, you gotta get noticed. Then you have to survive the training (as a scout), although to make faster, as long as your Chapter's forces don't loose a battle, you'll respawn until you you're accepted into the geneseed process. You'd probably get to go the Chapters homeworld, and cool shit like that.

So, now you're a mighty Space Marine. Your character traits are waaaaaay better than what they used to be, in all areas, plus you've got wicked armour, and some awsome guns, and a CHAINSWoRD, enough said.

So what if you die?

I figure, the bigger you are, the harder you fall. But not all is lost. Apothecaries can usually revive you after the battle, if your forces won the battle.

What if get murdered by a daemon, and your soul gets stripped away? Then you cannot respawn, not for a while at least.

I would be royally pissed off if I had to completely start from scratch. So not to worry! If your character gets powerful enough, it gets acknowledged by the game, and it's data is stored. You can respawn after you wait awhile. The time period depends on your death and its circumstances. If you could killed by a cultist, and your Chapter won the battle in the end, you may only have to wait like 6 hours; the next day, you'll be able to respawn for sure.

If your chapter lost, and no one manged to recover your body (the game tells you what progress is being made to recover you) you'd have to wait longer. If the enemy was smart, and harvested your geneseed, you'd have to wait a long time.

*Sigh* All this waiting. To make the time pass, the game offers you a temporary character. Yes, so while you wait, you can either spawn as an Ork in the middle of a huge waaagh (if that waagh is gaining some ground and has reinforcements inbound), or a standard Tyranid warrior or lictor (more on Tyranids & Orks and all other races later). The list could be extended.

Or you could just start fresh, pick a new race or whatever. Also, it would be cool to have a lesser secondary character, which could become your primary character if you decide to drop the original primary. The choice is yours.

- - - - - - - - -- - - - - - - - - -

Oh I've got many ideas, for all races; I'll post them later. I just want to conclude this post of mine by explaining the combat, which is the most important part.

You start with only you're hands. You can punch, kick, grapple, disarm, dodge, run, jump, climb, crawl, take cover, headbutt, snap necks. You can then learn how to execute more advance maneuvers, if you choose to learn to fight like that. You could learn how shoot, improving your accuracy. For more advanced stuff, you've got to find CPU (or maybe human as well) trainers, sign up, and complete the training.

The environment is extremely dynamic; destructible terrain, and buildings, plus you can interact ala Half-Life 2 style, pick up a cinder block and chuck at someones head, possibly killing them, if you aim good, and they don't dodge well.

You'll have access, eventually, to equipment of all sorts, weapons of sorts (guns and melee), and IF you manage to get their, sacred artifacts, power melee weapons, and daemonic weapons.

Psychic based attacks are probably the most powerful attacks in the game, but they're very difficult to attain, and take time and are generally hard to pull off; its sometimes easier just to shoot someone, or throw a knife at them........

THE END!!!!!!!!11 I know you thought it would never come, but is has. I'll post more ideas later.

Tempe
15th Jan 09, 4:10 PM
Nice post but we have known about this for a while now...

Supernaut
15th Jan 09, 4:11 PM
I notice it doesn't call it an MMORPG, but only a MMOG, I think that's interesting to take note of myself.

But yeah, known about it for a long time already.

Hoping to play as Eldar ;)

Paladin
15th Jan 09, 4:12 PM
TL;DR

It's old enough news that I'm sure everyone has heard of it by now.

I'm holding out for it to be an MMO third person melee/shooter action game with lots of button mashing.

DoMiNaNt_HuNtEr
15th Jan 09, 4:33 PM
I'm hoping that you can choose between 3rd person & 1st person.

Malarky
15th Jan 09, 4:48 PM
MMOG, MMORPG... can anyone define the significant difference? I'm a bit dull :crazy:

TheDeadlyShoe
15th Jan 09, 4:50 PM
MMOG just means Massively Multiplayer Online Game, without the implications of Role Playing Game

Mokino
15th Jan 09, 6:21 PM
I'd love for a more planetside styled game than another MMOPERGER.

Laspistol
15th Jan 09, 11:10 PM
that is a lot of time to spend writing about a game that doesn't exist

Paladin
15th Jan 09, 11:12 PM
I'm hoping for something a bit more arcadey than Planetside. Not so much an FPS as a hack and slash that also has guns.

DougyM
15th Jan 09, 11:15 PM
MMOG, MMORPG... can anyone define the significant difference? I'm a bit dull

Basicly...

The MMOG would be instant action, you log in and start fighting in whatever war is happening.

MMORPG (Role Playing), you would log in and pick whatever class you wanted then you would spend countless hours grinding AI controlled monsters until you level your character up, then you would attempt combat against other players but you would get owned by people with higher level stuff than you and generaly you would need to level up fully which would take months on real life time to do.

All in all MMOG is more instant fun, MMORPG is long term "fun".

DoMiNaNt_HuNtEr
15th Jan 09, 11:55 PM
@laspistol: What, 10 minutes? A little longer than usual, but why not? Its nice to get your ideas out there sometimes.

Some more ideas, in point form:

- If you're a Space Marine, and you've been one for a long time, have been to many planets, have killed countless NPCs and a huge amount of lesser players (this game would definitely be an MMOG, as you can die easily if your not careful; even as one of the super characters, if you're not careful, you DIE, as in the 41st millennium, there is only war), you go down in the games log of respectable players. Plus, by this time, your character has probably been downed many times (unless you've been SUPER careful, or just lucky), only to rise by the Apothecary's. But they can only patch you up so many times, albeit many many times. In fact, the amount is infinite, as long as the wounds aren't too serious. Should you suffer a lethal blow, the game offers you extended life, by way of the Dreadnaught. Of course this only applies to Space Marines, and Orks, and the CSM. To be a Dreadnaught, is to be legend.

- Super characters include but are not limited to: SM, CSM, Eldar aspect warrior, Dark Eldar equivalent [please, someone let me know what that is; Scourge?] Ork Nob, Tau equivalent [battle suit? Again, someone fill me in], or Necron [the Necrons would be the most difficult race to be a part of, even harder to retain your original character and become a pariah; so they'd be totally badass, but you don't see 'em too often].

- To become a Chaos Space Marine, you have to really stand out among the Cultists. You could tune in with the Warp, become a potent psychic, but somehow still manage to protect your soul from complete Daemonic control. Then do some DAMAGE to the Imperium (mostly them)!*evil laugh*. It usually takes longer, but is alot funner, if you like evil, to become noticed by a traitor legion.

- Continuing the previous point, this is actually a question - has it been said in official fluff of cultists becoming Chaos Space Marines? Have the Traitor legions ever recruited recently?

Lomax
16th Jan 09, 1:37 AM
I bet you can only play people from the Empire of Man. Otherwise they'd totally rape the fluff.

Roysalipuran
16th Jan 09, 1:40 AM
O i hope it's a RPG.. that would give us classes right? and Armies (or atleast companies) of soldiers with you (I vote for Baneblade Commander!)

DougyM
16th Jan 09, 2:38 AM
I bet you can only play people from the Empire of Man. Otherwise they'd totally rape the fluff.

Thats not true.

WoW, WaR etc... all have no problems with people playing as Orks, Elves, Midgets etc...

You would just need to do what Relic did and invent your own little area of space with its own little back story so that you dont have contradictions.

To me the Marines in any 40k MMO game are going to be like the Jedi in the SW MMO game.... Everybody wants to be one... but it would suck balls if they got to be.

Akagi_Ryu
16th Jan 09, 3:16 AM
Why do I have the feeling it will be a massive playfield of an online shooter? With a MASSIVE team deathmach?

Playstyle would probably be something like Gunz... or Exteel... just a lot more detailed and neat.

I mean, Warhammer Online didn't surprise me that much in ways of innovation (wich does not mean it was bad of course), so WH40k might possibly follow the same path.

@Knight_Yellow: Aww, you're forgetting us Tyranid and Chaos lovers out there ;3
We'd absolutely looove to Chew up/blast away a few Astartes, but wouldn't enjoy playing as one of them as much.

DougyM
16th Jan 09, 4:51 AM
Replace Marine with Carnifex or Lictor, and for Chaos Bloodthirster or Deamon Prince.

Everybody wants to be the elite group as they are "teh coolz"... but a game simply cannot have that and not be shit.


Its kinda like the Battlefield series and all the people wanting planes... in BF1942 it was rediculous... of a team of 32 i could garauntee at least 10 would be standing on the runway waiting for a plane to spawn.

If Marines/Deamons/Lictors etc... are in then they must either be hard capped or incredibly hard to achieve.

Akagi_Ryu
16th Jan 09, 8:03 AM
On the other hand it could handle the situation like Warhammer Online...
Have you guys seen the first weeks of the game?

I swear, I've never seen so many chosen in my life XD

... aside from that I would actually prefer to play a simple Aspiring sorcerer with a flock of rubrics under my wing ;3 anyone with me on that one?

But yeah, I agree with what you're saying, and yet I'm afraid every shooter/mmo is doomed to the likes of noobs. I remmeber Battlefront where people gave away full map controll just so that they would pilot a tie fighter ><

One way to prevent that is to do what Battlefront 2 did. Only AFTER you succed in being the best player on the field you have the option of playing a Hive Tyrant/Farseer/Force Commander/Chosen stripper of Slaanesh/whatever
And only for a limited amount of time to give the chance to other players, who perhaps done a better job than you with your uber heroish stats and skills.

Supernaut
16th Jan 09, 8:08 AM
A Planetside-esque game would be so much better than an RPG, and I'm a massive fan of MMORPG's, it just fits 40k so much better.

I just don't see Eldar aspect warriors going round farming GrindmonsterNo1 myself.

Now an Inquistor single player (or co-op) RPG... I would buy that.

Paladin
16th Jan 09, 11:35 AM
Knight_Yellow: Alternatively, just make everyone Marines (Or MEQs) and have everything else be AI controlled cannon fodder.

Lomax
16th Jan 09, 11:45 AM
Thats not true.

WoW, WaR etc... all have no problems with people playing as Orks, Elves, Midgets etc...

You would just need to do what Relic did and invent your own little area of space with its own little back story so that you dont have contradictions.

To me the Marines in any 40k MMO game are going to be like the Jedi in the SW MMO game.... Everybody wants to be one... but it would suck balls if they got to be.
I just can't imagine how they'd go about this. The main problem is that While the Empire of Man is a fairly homogenous bloc that can interact, most of its enemies are not. Necrons don't ally with Chaos, Eldars don't like Orks, Dark Eldar don't mingle with Tyrannids. Eldar and Tau might ally with humanity, however, even that would be totally against the fluff, because the Empire of Man is just bone headed and intolerant as shit. There are no nice guys in W40k, no one ready to compromise. There is only, well, you know it.

I think Penny Arcade put it well. (http://www.penny-arcade.com/comic/2007/03/05/)

ADDENDUM:

What Relic did is essentially what Games Workshop are doing for every Campaign. They make up a scenario that can be played with every army, because they don't want to punish you for having bought a certain type of miniature. But Relic did not attack the fluff. The Imperium does not ally with Eldar, the Eldar do not ally with Mankind, even though it would be in their best interest most of the time. They rather kill each other instead of uniting in the face of the Chaos threat.

Coey
16th Jan 09, 11:51 AM
Planetside with Space Marines and Orks. I predict anything else to be an extreme failure.

Malarky
16th Jan 09, 3:58 PM
Basicly...

The MMOG would be instant action, you log in and start fighting in whatever war is happening.

MMORPG (Role Playing), you would log in and pick whatever class you wanted then you would spend countless hours grinding AI controlled monsters until you level your character up, then you would attempt combat against other players but you would get owned by people with higher level stuff than you and generaly you would need to level up fully which would take months on real life time to do.

All in all MMOG is more instant fun, MMORPG is long term "fun".

Damn, I'd love to be able to choose CSM as a race and Raptor as a class or a spec. :jump:

Tempe
16th Jan 09, 4:06 PM
It being termed an MMOG doesn't mean it isn't an MMORPG. As an MMORPG is just a type of MMOG. I'm looking forward to this anyway, though It could end up complete balls.

Paladin
16th Jan 09, 4:42 PM
Yeah, but we're all hoping it's NOT an RPG. There are too many MMORPGs as it is, and 40k needs to be an action game.

DoMiNaNt_HuNtEr
16th Jan 09, 7:18 PM
Definitely. Although you should be able to customize your character a HUGE deal, it still is a game, and not a 2nd life; I play games to do stuff I can't possibly hope to do in real life, like killing. Thats why I don't get the appeal of sports games. This game would be about killing, and war, with socializing definitely present, but taking a back seat.

And there wouldn't be any truces whatsoever, at least not on a grand scale; maybe between some players of different races, but only temporarily, in order to take out the greatest threat on the battlefield. The truce would dissolve as soon as that threat is neutralized. 3 races, ones better than both of the others, but not if their combined, temporary truce could be agreed on.

- - - - - - - -

It would be difficult to become an SM, or any other Super class character of your race. Most players would eventually either be an Imperial Guardsman (or vehicle pilot, space pilot.. yeah, did I mention that there would have to be all forms of combat? 1on1 to HUGE space battles), Chaos Cultist, or Ork Boy. Those would be the easiest races/classes to be, with the best possible chances of respawning quickly. The Tau castes, and to a lesser extent, Kroot and Vespid, are also fairly easy races/classes to get, guaranteed fun shooting times ahead with them, like the previously mentioned ones, but since their whole society is alien, different from what most newbies would expect, they'd be a little less inviting. The Eldar Guardians are even more different, actually much different, and quite isolated (from the rest of the game world) a race/class to choose, but very interesting for players that like lore; Eldar players would really get to immerse themselves with a Craftworld of their choice.

Dark Eldar players... I'd love to start off in Commorragh. Would Games Workshop allow it? If so, then Dark Eldar Warriors and their society would be on par with Eldar's society, just evil, and even more isolated.

Paladin
16th Jan 09, 7:32 PM
Why even bother having players play the Guard? Just slap everyone into a Space Marine armor and have done with it.

I foresee this being an action game with no quests and storyline and bullshit like that. Just a team based hack and slash/shooter where the outcome of a match causes territory to be won or lost. Kind of like Planetside or that one online Battletech game. Only hopefully with arcadey button mashing and combos and flashy moves and crap.

You choose what faction you'll be fighting for, and then you get to be that faction's MEQ, and go shoot the other team's MEQs.

If the Guard are included at all, it should only be as AI controlled cannon fodder that fights alongside the actual players.

There would be no levelling up, none of that RPG shit. Just Battlefield style achievements that qualify you for better weapons or armor.

Mokino
16th Jan 09, 8:02 PM
Actually, if guard could be implemented in a more tactical faction (say, only human commanders who perhaps order NPCs somewhat like an RTS) they could have some use. SM trade off having "pet" NPCs for their own power.

If the game was focused on team based play, it should be easy to balance out.

Paladin
16th Jan 09, 8:40 PM
True... But why bother? A SM force is already relatively diverse... Scouts, Tacs, Assaults, Devastators, Termies, Dreads, etc. Having SM and Guard be separate forces would be retarded, so why bother having both forces available to players on the Human side? Do other factions get two separate armies?

Shuma
16th Jan 09, 8:48 PM
Having only space marines makes sense, so maybe it takes place in the Horus Heresy?

Tar-Minyatur
16th Jan 09, 8:49 PM
Feels like EVE-Online to me, only larger.

KON Air
16th Jan 09, 8:50 PM
Why even bother having players play the Guard?

Because real men don't wear power armour.

Kane935
16th Jan 09, 9:44 PM
Because real men don't wear power armour.

Real men are stupid then.

DoMiNaNt_HuNtEr
16th Jan 09, 10:56 PM
The game would be produced faster, due to simplifying it like that, but then it wouldn't be as awesome. I'd at least play the demo of that game.... you know, it would probably still be cool. But Space Marines should be epic, the process to become one; well that whole adventure would be lost.

RedeemerComplex
16th Jan 09, 11:07 PM
Having only space marines makes sense, so maybe it takes place in the Horus Heresy?

A Planetside Horus Heresy? That'd be epic. D:

Inst
17th Jan 09, 12:16 AM
My suspicion is that this may be an MMORTS, based on Relic's experience with COHO.

Paladin
17th Jan 09, 1:47 AM
Dominant_Hunter: There is no "process" to become a Space Marine. I mean, there is... But you don't start as something else. You're recruited as a child, or you'll never be a Marine. Period. You don't get to be a Guardsman first and rise through the ranks to become a Marine. You are or you aren't, no middle ground.

Inst: I doubt it, considering Relic has nothing to do with the development.

Coey
17th Jan 09, 1:57 AM
Yeah but you had the same deal with being a jedi and SWG threw that fluff out the fucking window pretty quick.

However, GW are overly possessive of their fluff. They won't let anyone else fuck with it. They do that themselves.

Paladin
17th Jan 09, 2:05 AM
SWG was an RPG though. If the gods are with us, this will not be. MMORPGs mostly suck to varying degrees (Some suck less than others, but they all suck). An MMO action game could be much better.

Asiriya
17th Jan 09, 3:01 AM
So what? Battlefied 40k? Could be interesting, but I'd rather for some actual story; more like Quake?

Paladin
17th Jan 09, 4:12 AM
You can't have an MMO with a plot. It doesn't work.

Xan
17th Jan 09, 4:24 AM
I would hate every single player being a Space Marine. That would completely devalue them.

What I would like is an MMO FPS that still has character progression. Say, on the Imperium side you start as a guardsman and get to progress to either Stormtrooper, commander, sniper or something like that. Not really "buy skills lol" but "Hey, you've obviously shown skill, here, choose which way you want to rank up". This could open up new equipment (carapace armour, hellguns) or new possibilities (airborne insertions). I think that once you've advanced all the way up with one of your characters, you get the option to make a new character, a lowly Space Marine scout.

Make Battlefield with larger scale and this system and you've got my money.

Lomax
17th Jan 09, 4:29 AM
Xan, check this PDF (http://www.fantasyflightgames.com/dark-heresy/pdf/dh-previews/core-01.pdf) if you don't mind a 6 MB download. It would be very much possible to base a MMORPG on Warhammer: Dark Heresy.

Paladin
17th Jan 09, 4:30 AM
Meh. Remort classes got old on MUDs.

Xan
17th Jan 09, 5:13 AM
I was quite inspired by Dark Heresy, Lomax. I am a bit ashamed of blatantly ripping off the guardsman section, but I couldn't think of anything better. :p

I wouldn't like the various "buy talents" thing for an MMOFPS, just the rank system. I'd even do away with traditional MMO money, just make it so that at each rank you have a set upper limit on the cost of the equipment you can take, and you outfit yourself as you see fit, able to change it at any time. Well, with the exception of some items being excluded for lower classes, as a conscript probably wouldn't get his hands on a hellgun.


My absolute dream game would be Dark Heresy co-op campaign FPS RPG. No competitive multiplayer fuss, just a solid storyline with FPS gameplay, Deus Ex-ish character development, a branching mission structure (I don't think running around in normal RPG fashion looking for quests would be much fun with more than one player) where the players would have to make a balanced team to succeed (after all, a stealth expert won't be handy in a massive firefight and a heavy weapon operator probably wouldn't know anything about hacking). The whole Inquisition adepts angle provides lots of opportunities for varied missions and a good story.

Tempe
17th Jan 09, 5:42 AM
Dark Heresy woukd be a good basis to create an mmorpg from I think. The character progression is interesting and sd str the classes. Of course some new ones would need to be added and possibly different races.

Fightingfirst
17th Jan 09, 5:55 AM
I hope its a first/3rd person shooter, long range done in 1st person and cc done in 3rd person. Hopefully with the use of cover playing a big part, and a way to maintain people in a squad with out every one running of to be heroes.

Andkat
17th Jan 09, 10:49 AM
Dominant_Hunter: There is no "process" to become a Space Marine. I mean, there is... But you don't start as something else. You're recruited as a child, or you'll never be a Marine. Period. You don't get to be a Guardsman first and rise through the ranks to become a Marine. You are or you aren't, no middle ground.

That's not entirely true, Paladin. The vast majority of Space Marines are evaluated, recruited, and first implanted with the Geneseed in early adolescence, as it is in this stage of life that the augmentation process is most likely to succeed and the resulting super-soldier to be biologically stable. Even then, the casualty rate, whether it be from Geneseed rejection, chemical instability, or the extreme rigors of Astartes indoctrination and conditioning, result in an exceedingly high casualty rate among Astartes recruits. Outside of the optimal age range, the failure rate for conventional augmentation becomes much, much greater, and as a consequence it is fairly rare for most Chapters to consider those significantly outside of the optimal age bracket for the first stages of augmentation, and even those that are chosen for indoctrination aren't terribly likely to make it through. However, this is something that certainly has occurred in the modern 41st Millennium- indeed, GWI (before the website update and the loss of most of the old fluff and articles posted on the GW site) once featured a scenario that depicted the journey of a Guard or PDF officer to a Black Templar fortress and the subsequent initiation of that soldier, a grown man, as a supplicant of the Chapter.

There have been a few other cases elsewhere, such as in the Horus Heresy series novel False Gods wherein the bodyguard of a renowned Remembrancer received limited Astartes augmentation. Regardless, the elevation of a mature member of another Imperial service whom has sufficiently impressed and satisfied the Chapter into the Adeptus Astartes has been established as possibility, albeit a fairly unlikely and uncommon one. Hence, one could, in fact, have a situation wherein Guard player-characters could be, after acheiving a certain rank/set of accomplishments/etc. in-game, transformed into Space Marines. However, considering the success rate and infrequency of this practice, it could really only be plausible as something comparable in difficulty and rarity to the Jedi in the original Star Wars Galaxies.

Pyro Paul
17th Jan 09, 12:23 PM
if it was a Persistant Online (BF2, CS:S) then i would say that it is possible to have all factions in the game, however, as a MMO, i would think that certian factions really wouldn't be very fitting. the Dark Eldar, Orks, Nids, and Necrons just wouldn't really fit because most of them don't exactly have objective thinking which would mitigate their roles to only random Mob battles you run into.

so that would leave only the Imperium, Chaos, Tau and Eldar.

i would personally set the Tau and Eldar with a tenious treaty at the moment reducing it to only 3 sides. Imperium of Man verses Chaos, Verses the Tau.

Supernaut
17th Jan 09, 12:43 PM
http://www.battlefield40k.com/

I'd use this as a model... only bigger, with cosmetic unlockables as well as new weapons as you progress :D

But an Action FPS, hell even TPS would be the only way I could envisage doing a 40k MMOG; a MMORPG would just be terrible (and I love them ha).

*edit*

Even more than that though, to have it on a planetary scale, similar to how WW2 Online does it but obviously players fight over planets in skirmishes of a smaller scale. Then as more battles are won/lost the fronts shift - different races may gain or lose planets etc, logistical efforts could be hampered by destroying transports on the ground and in shipping lanes.

Hmm it could be expanded into a very deep game.

Shuma
18th Jan 09, 3:23 AM
What? since when are Necrons dumb? That most of their missions are "lolkilleverything" doesn't mean that they don't think, and Necron lords are much more inteligent than your average soldier.

Andkat
18th Jan 09, 2:22 PM
Most Necrons, however, are mentally and emotionally dull killing machines whose only emotions are comprised of little more than vague, smoldering hatred as a result of several millions years of hibernation as well as binge-feeding by the C'tan and psychologically damaging resuscitations after the destruction or complete debilitation of their physical forms. Only Necron Lords and more recently Necronized forces such as Pariahs possess meaningful intellectual depth and some potential for emotion.

Nurizeko
18th Jan 09, 2:35 PM
"Go out and kill 10 Necron Boar troopers and collect 15 Tau Livers".


Pass in all honesty, though if they make it more like Planetside I will be quite impressed, it'll give us that FPS 40k carnage we all want along with the kind of tactical depth that Planetside provided.

They could make the bases a bit more varied and interesting, like some are actual towns and cities, others are chaos temples or the likes.

Any 40k MMO thats made too much like an RPG is just not going to fly, because WoW in space just doesn't fit 40k at all and it wont sell.

Civik
19th Jan 09, 10:41 AM
Yeah, but who wants to play a 40k version of planetside? I'd be highly disappointed because planetside wasn't even worth the money to continue playing it.

Boomstar
19th Jan 09, 12:21 PM
Yeah, but who wants to play a 40k version of planetside?

Lots of people. People stopped playing planetside because it wasn't updated correctly to keep interest. With a massive SoE failure of an expansion pack.

ZellFish
19th Jan 09, 12:24 PM
I cant wait for this to become official so we stop getting reposts, and threads with the same content and the same ideas every few months. =/