DoMiNaNt_HuNtEr
15th Jan 09, 4:00 PM
http://www.gamespot.com/pc/rpg/warhammer40kmmo/index.html?tag=related-game;title
Just spreading the word of the official Massive Multiplayer Online game, set in the WH40K universe. After the success of of the Warhammer Fantasy MMORPG, they've finally come to their senses, and are planning to make our dreams come true.
Warhammer Online was successful, right? I mean WoW is still more popular, but the game did/got something, right? I ask cause I've never played.
Okay, the following is a brief excerpt from my mind; prepare for a long read:
----- ---------- -------- ---------
Awesome. If it was up to me, all races would be included, all of them featuring different gameplay, and not all of them instantly available.
You can either start off as a Human, Ork, Eldar, or Tau (or Vespid, or Kroot), and you start off on any available planet in the region of the galaxy that you pick. Its going to be the largest game in the history of gaming; I mean, the entirety of the GALAXY? Crap thats huge. And it would be so open exploration sandbox like, that, if you want, you could hijack some random personal spacecraft, and if you can get away from the police or PDF regiment, you could get into space, suit up, and leave the ship, to float endlessly in space, eventually dieing from lack of oxygen.
Respawning would be an issue. I propose you have your primary character, which you will NOT want to die, but you realize that this game is unforgiving; unlike WoW, everywhere you go, you can die.
Example: I'm a human citizen. I have options; I can join the PDF, eventually getting into a local IG force, or I can become a criminal, eventually joining a chaos cult. Lets say I join the Chaos cult, after doing some missions of my own, and after other players playing on that planet in that same cult also do some nasty things, our cult gains enough power and engages in open warfare with the PDF regiment. Lots of missions are open now, infiltrate the PDF, or suit up and get to a frontline, or drive a tank, transport cultists, steal weapons, rape civillians, whatever.
After slashing some PDFs down, the IG arrive, and a Guardsman shoots me in the head... ah crap. Now since my character didn't advance too far up the ranks, I can respawn with the same stats as I had before; I'll have to wait for my fellow cultists to secure more ground though, if they get pushed back by the PDF human players and CPUs, then my chances of coming back to the fight are slim. If my cult gets utterly destroyed, than thats it, time to make a new character, and either spawn on a different planet, or the same, and either join the PDF, or try to get another cult going (you'd have to convince other human players and CPUs [CPUS generally will follow you] to join your cause), or join into an already exsisting cult.
Now lets say we won that battle, or the PDF isn't gaining any ground; I can respawn with the next wave of reinforcements, and continue to the city government building, and overthrow their rule, if all goes well, and no IG, or worse Astartes (good fighting them!), or some randome Ork Waagh show up, or even a Tyranid swarm show up, or DE raid, etc., etc.
This game would be all about chaos (sometimes literally, if you wanna sign up for one of the four powers, or even Malaal, or Udeen! I just learned about him, some mod maker made him up, I think, but pure evil? GW is missing out on a great concept!), meaning, there are so many factions and players and CPUs, it is going to be the most epic game ever seen, insanely massive scale. For instance, during my Cult's battle with the PDF, part of our Cult breaks off, as their veiws conflict with ours. now you've got a three way conflict happening.
And even if your Cult manages to overthrow the Planet's rulers, you could get left out by the Cult masters, or you could try to kill the Cult leaders, and become the leader.
- - - - - -
So, so far, this game would seem like an endless torrent of combat in your area, what with so many factors to consider, and with so many opportunities to die, how would one level up, and make a name for himself, you ask?
... good question. I guess you could just keep respawning, on different planets, or in different regions of the galaxy, until you manage to join a faction that succeeds in its goals.
Although, I think it would be easier to make a name for yourself, if you joined the PDF, and eventually the IG; with the 'good' guy (of course you can be a guy or a girl in this game) humans, you better chances of surviving, respawning, and moving on to different planets and different missions, gaining rank, weapons, spoils of war, etc., etc.
So whats after the IG and Cultist level? You guessed it! Space Marines, or Traitor fleets, (not Chaos Space marines... yet. To be a CSM its an even longer process that a sM)
Lets say you're part of a successful IG battalion; you guys managed to exterminate some weird minor aliens that were living with chaos influenced humans, and managed to hold of the major Chaos humans, major meaning DAEMONS, and sorcery; this would be way beyond my old Cultist battles, although that conflict did have the potential to escalate into that. Those daemonic forces fought insanely hard, and your IG regiment had a chance at loosing. So reinforcements were called, as the threat deemed it fit to bring in the Space Marines.
So now you & your IG buddies are fighting side by side with Space Marines. While you're aiming down your iron sights of your bayonet armed Lasrifle (you're also armed with a couple of grenades, a laspistol, and a short sword (or another personal weapon you brought along from you're resting place in one the IG's fleet ships)), some Cultist sorcerer is about to zap the guy covering your 3 o'clock flank, but dies, as a Space Marine armed with a Bolter and Chainsword shoots some cultists standing guard, and guts the sorcerer.
* * *
Now I manage to achieve all of my objectives assigned to me, kept most of my squad buddies alive, AND managed to keep up with the Astartes; during the battle, one of them (a human controlled one) types a comment, or uses the mic, and says, "Not bad... for a normal."
The battle is won. Luckily, no Chaos reinforcements came, nor did any other factions join the fray. While you provide covering fire for the Space marine Force Commander and his squad, they kill or banish the most threatening daemons, while me and the IG boys mop the rest up. But I decides, "FUCK NO! I want to make a difference." So after telling my squad (which were all human players) that 'm going to the front, I whipped some grenades, depleted my Lasrifle, whipped out me laspistol & short sword, and charged up to where the Astartes where killing the tougher foes; I joined the fray.
- - - - - - -
It was intense, to say the least. After all enemies were dead, I looked around, saw that my squad done the same as I did. The Space marines were impressed. i was recommended by most of the human controlled ones, recommended enough that the NPC Space marine Chaplain or whoever offered me and my squad to join the their Chapter....
And there you have it; thats how you'd become a Space marine in this game that I'm proposing; you can't just start off as one, you gotta get noticed. Then you have to survive the training (as a scout), although to make faster, as long as your Chapter's forces don't loose a battle, you'll respawn until you you're accepted into the geneseed process. You'd probably get to go the Chapters homeworld, and cool shit like that.
So, now you're a mighty Space Marine. Your character traits are waaaaaay better than what they used to be, in all areas, plus you've got wicked armour, and some awsome guns, and a CHAINSWoRD, enough said.
So what if you die?
I figure, the bigger you are, the harder you fall. But not all is lost. Apothecaries can usually revive you after the battle, if your forces won the battle.
What if get murdered by a daemon, and your soul gets stripped away? Then you cannot respawn, not for a while at least.
I would be royally pissed off if I had to completely start from scratch. So not to worry! If your character gets powerful enough, it gets acknowledged by the game, and it's data is stored. You can respawn after you wait awhile. The time period depends on your death and its circumstances. If you could killed by a cultist, and your Chapter won the battle in the end, you may only have to wait like 6 hours; the next day, you'll be able to respawn for sure.
If your chapter lost, and no one manged to recover your body (the game tells you what progress is being made to recover you) you'd have to wait longer. If the enemy was smart, and harvested your geneseed, you'd have to wait a long time.
*Sigh* All this waiting. To make the time pass, the game offers you a temporary character. Yes, so while you wait, you can either spawn as an Ork in the middle of a huge waaagh (if that waagh is gaining some ground and has reinforcements inbound), or a standard Tyranid warrior or lictor (more on Tyranids & Orks and all other races later). The list could be extended.
Or you could just start fresh, pick a new race or whatever. Also, it would be cool to have a lesser secondary character, which could become your primary character if you decide to drop the original primary. The choice is yours.
- - - - - - - - -- - - - - - - - - -
Oh I've got many ideas, for all races; I'll post them later. I just want to conclude this post of mine by explaining the combat, which is the most important part.
You start with only you're hands. You can punch, kick, grapple, disarm, dodge, run, jump, climb, crawl, take cover, headbutt, snap necks. You can then learn how to execute more advance maneuvers, if you choose to learn to fight like that. You could learn how shoot, improving your accuracy. For more advanced stuff, you've got to find CPU (or maybe human as well) trainers, sign up, and complete the training.
The environment is extremely dynamic; destructible terrain, and buildings, plus you can interact ala Half-Life 2 style, pick up a cinder block and chuck at someones head, possibly killing them, if you aim good, and they don't dodge well.
You'll have access, eventually, to equipment of all sorts, weapons of sorts (guns and melee), and IF you manage to get their, sacred artifacts, power melee weapons, and daemonic weapons.
Psychic based attacks are probably the most powerful attacks in the game, but they're very difficult to attain, and take time and are generally hard to pull off; its sometimes easier just to shoot someone, or throw a knife at them........
THE END!!!!!!!!11 I know you thought it would never come, but is has. I'll post more ideas later.
Just spreading the word of the official Massive Multiplayer Online game, set in the WH40K universe. After the success of of the Warhammer Fantasy MMORPG, they've finally come to their senses, and are planning to make our dreams come true.
Warhammer Online was successful, right? I mean WoW is still more popular, but the game did/got something, right? I ask cause I've never played.
Okay, the following is a brief excerpt from my mind; prepare for a long read:
----- ---------- -------- ---------
Awesome. If it was up to me, all races would be included, all of them featuring different gameplay, and not all of them instantly available.
You can either start off as a Human, Ork, Eldar, or Tau (or Vespid, or Kroot), and you start off on any available planet in the region of the galaxy that you pick. Its going to be the largest game in the history of gaming; I mean, the entirety of the GALAXY? Crap thats huge. And it would be so open exploration sandbox like, that, if you want, you could hijack some random personal spacecraft, and if you can get away from the police or PDF regiment, you could get into space, suit up, and leave the ship, to float endlessly in space, eventually dieing from lack of oxygen.
Respawning would be an issue. I propose you have your primary character, which you will NOT want to die, but you realize that this game is unforgiving; unlike WoW, everywhere you go, you can die.
Example: I'm a human citizen. I have options; I can join the PDF, eventually getting into a local IG force, or I can become a criminal, eventually joining a chaos cult. Lets say I join the Chaos cult, after doing some missions of my own, and after other players playing on that planet in that same cult also do some nasty things, our cult gains enough power and engages in open warfare with the PDF regiment. Lots of missions are open now, infiltrate the PDF, or suit up and get to a frontline, or drive a tank, transport cultists, steal weapons, rape civillians, whatever.
After slashing some PDFs down, the IG arrive, and a Guardsman shoots me in the head... ah crap. Now since my character didn't advance too far up the ranks, I can respawn with the same stats as I had before; I'll have to wait for my fellow cultists to secure more ground though, if they get pushed back by the PDF human players and CPUs, then my chances of coming back to the fight are slim. If my cult gets utterly destroyed, than thats it, time to make a new character, and either spawn on a different planet, or the same, and either join the PDF, or try to get another cult going (you'd have to convince other human players and CPUs [CPUS generally will follow you] to join your cause), or join into an already exsisting cult.
Now lets say we won that battle, or the PDF isn't gaining any ground; I can respawn with the next wave of reinforcements, and continue to the city government building, and overthrow their rule, if all goes well, and no IG, or worse Astartes (good fighting them!), or some randome Ork Waagh show up, or even a Tyranid swarm show up, or DE raid, etc., etc.
This game would be all about chaos (sometimes literally, if you wanna sign up for one of the four powers, or even Malaal, or Udeen! I just learned about him, some mod maker made him up, I think, but pure evil? GW is missing out on a great concept!), meaning, there are so many factions and players and CPUs, it is going to be the most epic game ever seen, insanely massive scale. For instance, during my Cult's battle with the PDF, part of our Cult breaks off, as their veiws conflict with ours. now you've got a three way conflict happening.
And even if your Cult manages to overthrow the Planet's rulers, you could get left out by the Cult masters, or you could try to kill the Cult leaders, and become the leader.
- - - - - -
So, so far, this game would seem like an endless torrent of combat in your area, what with so many factors to consider, and with so many opportunities to die, how would one level up, and make a name for himself, you ask?
... good question. I guess you could just keep respawning, on different planets, or in different regions of the galaxy, until you manage to join a faction that succeeds in its goals.
Although, I think it would be easier to make a name for yourself, if you joined the PDF, and eventually the IG; with the 'good' guy (of course you can be a guy or a girl in this game) humans, you better chances of surviving, respawning, and moving on to different planets and different missions, gaining rank, weapons, spoils of war, etc., etc.
So whats after the IG and Cultist level? You guessed it! Space Marines, or Traitor fleets, (not Chaos Space marines... yet. To be a CSM its an even longer process that a sM)
Lets say you're part of a successful IG battalion; you guys managed to exterminate some weird minor aliens that were living with chaos influenced humans, and managed to hold of the major Chaos humans, major meaning DAEMONS, and sorcery; this would be way beyond my old Cultist battles, although that conflict did have the potential to escalate into that. Those daemonic forces fought insanely hard, and your IG regiment had a chance at loosing. So reinforcements were called, as the threat deemed it fit to bring in the Space Marines.
So now you & your IG buddies are fighting side by side with Space Marines. While you're aiming down your iron sights of your bayonet armed Lasrifle (you're also armed with a couple of grenades, a laspistol, and a short sword (or another personal weapon you brought along from you're resting place in one the IG's fleet ships)), some Cultist sorcerer is about to zap the guy covering your 3 o'clock flank, but dies, as a Space Marine armed with a Bolter and Chainsword shoots some cultists standing guard, and guts the sorcerer.
* * *
Now I manage to achieve all of my objectives assigned to me, kept most of my squad buddies alive, AND managed to keep up with the Astartes; during the battle, one of them (a human controlled one) types a comment, or uses the mic, and says, "Not bad... for a normal."
The battle is won. Luckily, no Chaos reinforcements came, nor did any other factions join the fray. While you provide covering fire for the Space marine Force Commander and his squad, they kill or banish the most threatening daemons, while me and the IG boys mop the rest up. But I decides, "FUCK NO! I want to make a difference." So after telling my squad (which were all human players) that 'm going to the front, I whipped some grenades, depleted my Lasrifle, whipped out me laspistol & short sword, and charged up to where the Astartes where killing the tougher foes; I joined the fray.
- - - - - - -
It was intense, to say the least. After all enemies were dead, I looked around, saw that my squad done the same as I did. The Space marines were impressed. i was recommended by most of the human controlled ones, recommended enough that the NPC Space marine Chaplain or whoever offered me and my squad to join the their Chapter....
And there you have it; thats how you'd become a Space marine in this game that I'm proposing; you can't just start off as one, you gotta get noticed. Then you have to survive the training (as a scout), although to make faster, as long as your Chapter's forces don't loose a battle, you'll respawn until you you're accepted into the geneseed process. You'd probably get to go the Chapters homeworld, and cool shit like that.
So, now you're a mighty Space Marine. Your character traits are waaaaaay better than what they used to be, in all areas, plus you've got wicked armour, and some awsome guns, and a CHAINSWoRD, enough said.
So what if you die?
I figure, the bigger you are, the harder you fall. But not all is lost. Apothecaries can usually revive you after the battle, if your forces won the battle.
What if get murdered by a daemon, and your soul gets stripped away? Then you cannot respawn, not for a while at least.
I would be royally pissed off if I had to completely start from scratch. So not to worry! If your character gets powerful enough, it gets acknowledged by the game, and it's data is stored. You can respawn after you wait awhile. The time period depends on your death and its circumstances. If you could killed by a cultist, and your Chapter won the battle in the end, you may only have to wait like 6 hours; the next day, you'll be able to respawn for sure.
If your chapter lost, and no one manged to recover your body (the game tells you what progress is being made to recover you) you'd have to wait longer. If the enemy was smart, and harvested your geneseed, you'd have to wait a long time.
*Sigh* All this waiting. To make the time pass, the game offers you a temporary character. Yes, so while you wait, you can either spawn as an Ork in the middle of a huge waaagh (if that waagh is gaining some ground and has reinforcements inbound), or a standard Tyranid warrior or lictor (more on Tyranids & Orks and all other races later). The list could be extended.
Or you could just start fresh, pick a new race or whatever. Also, it would be cool to have a lesser secondary character, which could become your primary character if you decide to drop the original primary. The choice is yours.
- - - - - - - - -- - - - - - - - - -
Oh I've got many ideas, for all races; I'll post them later. I just want to conclude this post of mine by explaining the combat, which is the most important part.
You start with only you're hands. You can punch, kick, grapple, disarm, dodge, run, jump, climb, crawl, take cover, headbutt, snap necks. You can then learn how to execute more advance maneuvers, if you choose to learn to fight like that. You could learn how shoot, improving your accuracy. For more advanced stuff, you've got to find CPU (or maybe human as well) trainers, sign up, and complete the training.
The environment is extremely dynamic; destructible terrain, and buildings, plus you can interact ala Half-Life 2 style, pick up a cinder block and chuck at someones head, possibly killing them, if you aim good, and they don't dodge well.
You'll have access, eventually, to equipment of all sorts, weapons of sorts (guns and melee), and IF you manage to get their, sacred artifacts, power melee weapons, and daemonic weapons.
Psychic based attacks are probably the most powerful attacks in the game, but they're very difficult to attain, and take time and are generally hard to pull off; its sometimes easier just to shoot someone, or throw a knife at them........
THE END!!!!!!!!11 I know you thought it would never come, but is has. I'll post more ideas later.