HiveMind
27th Jan 09, 10:20 PM
I've recently been having a lot of trouble with Assault Marines, particularly when backed up by the Apothecary but even with no commander around. I can't figure out how to counter them - they melee Scouts or Tacticals to death easily, absolutely maul Devastators and seem to be able to take out my Force Commander without too much trouble, as long as they get the jump on him (haha).
I suppose massed shotguns could work, but the power cost of getting more than 2 shotgun squads is prohibitively high. On the other hand, using Assault Marines back could work if I waited for them to jump onto other troops and then jumped onto the enemy, but the time it takes to gather resources for my own ASM squad is huge. Teching to T2 and getting a Razorback seems good in theory, because they won't have meltabombs by then, but the heavy bolter on the Razorback seems to be a bit wussy against power armour, and it takes a good five minutes to kill the buggers. Getting a Dreadnought costs way too much power to even consider.
So, how does a Space Marine player counter enemy ASMs?
I suppose massed shotguns could work, but the power cost of getting more than 2 shotgun squads is prohibitively high. On the other hand, using Assault Marines back could work if I waited for them to jump onto other troops and then jumped onto the enemy, but the time it takes to gather resources for my own ASM squad is huge. Teching to T2 and getting a Razorback seems good in theory, because they won't have meltabombs by then, but the heavy bolter on the Razorback seems to be a bit wussy against power armour, and it takes a good five minutes to kill the buggers. Getting a Dreadnought costs way too much power to even consider.
So, how does a Space Marine player counter enemy ASMs?