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View Full Version : Marines vs. ASM



HiveMind
27th Jan 09, 10:20 PM
I've recently been having a lot of trouble with Assault Marines, particularly when backed up by the Apothecary but even with no commander around. I can't figure out how to counter them - they melee Scouts or Tacticals to death easily, absolutely maul Devastators and seem to be able to take out my Force Commander without too much trouble, as long as they get the jump on him (haha).

I suppose massed shotguns could work, but the power cost of getting more than 2 shotgun squads is prohibitively high. On the other hand, using Assault Marines back could work if I waited for them to jump onto other troops and then jumped onto the enemy, but the time it takes to gather resources for my own ASM squad is huge. Teching to T2 and getting a Razorback seems good in theory, because they won't have meltabombs by then, but the heavy bolter on the Razorback seems to be a bit wussy against power armour, and it takes a good five minutes to kill the buggers. Getting a Dreadnought costs way too much power to even consider.

So, how does a Space Marine player counter enemy ASMs?

Phyre
27th Jan 09, 10:34 PM
Funny, I was just about to ask the opposite question. I just played a few SM mirror matches and Tacs seemed to do pretty decently in melee against my ASM. My computer lags a ton though when I play so I might have missed something like a shotty scout team nearby but as far as I could tell it was his 3 Tac squads + Apoth vs my 2 ASM squads + Apoth and he came out on top with a small number of Tacs left.

Again, I might have missed something because it was lagging so bad but I was going to ask about people's experiences with Tacs vs ASM in melee.

OP: Personally I've found the most annoying thing is a shotty scout squad supporting the enemy army. Between the shotties and the nades my ASM get roughed up pretty bad unless I Jump on the scouts first.

Faust
28th Jan 09, 12:22 AM
So, how does a Space Marine player counter enemy ASMs?

Tactical squad, rush tier 2, get a sergeant, pop ATSKNF when you are in combat and the squad is receiving damage.

Laugh when the other marine player's ASMs lose to your tacticals in melee.

If you don't want to do that, FC with thunderhammer and the warcry active will do an aoe knockback every hit.

streak
28th Jan 09, 12:57 AM
You can scare them off with a large amount of focused fire. The apoth's bolter upgrade also knocks them around, I think, as do shotguns. Wiping out the entire squad is another matter, but that's hard to do to any SM squad.

nyyti
28th Jan 09, 3:03 AM
Faust has the right idea here. ATSKNF is probably the best you can get against ASM.

In T1, meleeing the ASM with your commander, kbacking with scouts shotties and supporting with tacs + little dance moves (retreat if necessary). This way you can buy time to get your own ASM, and finish the enemy off.