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View Full Version : A few quick questions



Sicks
29th Jan 09, 12:09 PM
Just a few things I'm not sure about that I'm hoping someone can clarify here.

1. Can any tank run people over? If so, what's technique to it? It seems like my tanks always avoid people.

2. Do mines have friendly fire? I don't want to blow up my own tanks if i place a few traps around my base.

thats pretty much it. Any help is greatly appreciated.

Integrity
29th Jan 09, 12:23 PM
1: Anything bigger than a Greyhound/Puma can run people over. The tanks won't avoid people - but the people will avoid the tank. Just keep moving towards them until eventually they run into you or vice versa.

2: If the mine explodes on an enemy, it will hurt your units near the mine, but you won't trigger your own mines.

Pyro Paul
29th Jan 09, 4:23 PM
although there is an independent modifer which determains weither or a unit has 'crush humans' or not, a good rule of thumb simply is to see if the unit has medium crush. if the vehical is capable of driving Through hay bales, wire fences, and cobble stone walls then it is usually capable of crushing humans.

to crush with tanks, simply drive the tank on a path where it collides with the squad. keep repeating the process untill the squad and tank meet, and you'll start crushing. however, it is generally never a good idea to try and crush with tanks because it can put them at a disadvantage. usually tanks which hit units get a temporary 'slow' modifer.

some units are great 'infantry gibbers' though. such as the Sherman + Crab Mineflail, the Churchill + Mine Plow, the Cromwell + Speed boost, and the Sherman Croc + Dozer blade. the flail, plow and blade acctually extend the 'crush' box of the tank but doesn't change a units reaction box, thus making you more capable of crushing with the front end of the vehical. the cromwell speed allows you to keep pace with the dodging squads.



when a mine explodes it damages Everything nearby. friendly or not. however your vehicals don't set off friendly mines, so no fear of setting off friendly mine fields.

however, it is wise to note, that mines are set off by explosives. and since your vehicals are often targets for High explosive projectiles, driving over a mine field while being shot at can sometimes inadvertantly trigger nearby friendly mines, causing damage to your unit.

so yeah, you can drive over mines fields safely, but keeping your tanks on or near mines still isn't a safe practice.

dumbducky
29th Jan 09, 5:07 PM
Remember to move your minelayers away from mines once they've been set. I used an M8 to set some mines, looked away, and looked back to see a panzerfaust kill a vet2 m8 in one shot. Then I realized the faust had also blown up my mines, which killed my m8. So if you set mines, shift click somewhere else so that your layer moves off them as soon as they are planted.

fallen soldier7
30th Jan 09, 5:25 PM
The worst thing that happens is when you lay a mine with your M8 and right after you finish laying something, a mortar or shrek sets off the mine and wtfpwns your M8. Don't be too aggressive with your M8 mine laying or you'll find that happening to you a lot.

Sicks
2nd Feb 09, 12:45 AM
hahahaha yea I've been having fun playing with mines. I set up two teller mines in front of the bridge on gilroy's harbor, and took out two tanks and 4 squads of upgunned riflemen in one explosion. The riflemen pushed up, my infantry halftrack suppressed them on the mines, and two shermans rolled up just behind them. One mortar shot took the whole thing out. Absolutely hilarious.

Also, I've been experimenting with running people over, and at least with PE, their tanks aren't really fast enough to run anyone over effectively. I suspect however, that suppressing or pinning units first would greatly aid this cause. I'll do some more experimenting :D

fallen soldier7
2nd Feb 09, 10:14 PM
You're absolutely correct. Suppressed/pinned units are easiest to run over (not counting Fired-Up units, as those are suicidal).

The Churchill, believe it or not, is good at running stuff over when you combine it with Tank Shock. Tank Shock suppresses infantry, Churchill runs them over. M10 used to be pro at running over infantry (was nicknamed the lawnmower), but nowadays it doesn't pack quite as much punch for running stuff over. Still, it can do stuff if you know how to spam clicks to mess up enemy infantry pathing.