blurrymadness
3rd Feb 09, 1:06 AM
I find that rippers seem downright tough to kill, and are great with a Tyrant as you can eventually use them as a half sacrifice, and then reinforce for free, and give up only +1 'special resource' per lost guy. At a mere 200, I use them early game to screw with stuff that Gaunts just die near (like suppresion squads, as synapse keeps them from being suppressed IIRC).
I use them the whole game through matter of fact. Typically I load out a BS Warrior, a VC warrior, a VC Tyrant, and play hormagaunts or termagaunts based on what's needed/what's survived and being reinforced for free lol. I found out that if you brood next while doing your "final push" you can really keep things like rippers invulnerable, and things like Guants just De'd 'Ard.
I tried em out and started using them when the computer built a bunch before I smashed into em (in my first couple days) and I realized that 2-3 bigshoota squads couldn't take em out very quickly.
I also use them for decapping as a lure, great for hormagaunts with BS warriors nearby. The squad goes in to rid the rippers, get stuck and die (sometimes)
Is this all nooby or anyone else enjoy rippers like i do?
I use them the whole game through matter of fact. Typically I load out a BS Warrior, a VC warrior, a VC Tyrant, and play hormagaunts or termagaunts based on what's needed/what's survived and being reinforced for free lol. I found out that if you brood next while doing your "final push" you can really keep things like rippers invulnerable, and things like Guants just De'd 'Ard.
I tried em out and started using them when the computer built a bunch before I smashed into em (in my first couple days) and I realized that 2-3 bigshoota squads couldn't take em out very quickly.
I also use them for decapping as a lure, great for hormagaunts with BS warriors nearby. The squad goes in to rid the rippers, get stuck and die (sometimes)
Is this all nooby or anyone else enjoy rippers like i do?