View Full Version : Multiple Mods not possible?
Alastor
2nd Mar 09, 11:27 PM
Something I have noticed as consistent among DoW2 mods, is that they all edit the module file.
I am running with Wargear mod right now, and I downloaded the enhanced skirmish mod, as I have ever loved skirmish.
After some fiddling with the Module, I find that no matter how I change things around, only one will work.
One would think that if ONE mod was possible, then an infinite amount would also be possible, as long as they didnt interfere with one another, but what I have seen so far leads me to believe otherwise.
tl:dr I CANT GET TWO MODS TO WORK :censored: :censored: :censored: :censored:
JaguarJerison
2nd Mar 09, 11:59 PM
The game only loads one module, so the one with the higher name (think alphabet) will get loaded and be the one to work. To get two mods going at once, you'll need to go in and combine the two mods into one.
fuggles
3rd Mar 09, 2:40 AM
yeah, it's easy. You need to edit the dow2.module file and at the very bottom is a list of .sga files to be loaded, and so you need to add all the ones that you want included in the load.
Is quite possible to use two or more mod at single time...
(I'll try it... and works) but the way i have choose is not
very fast ;)
Unpack the mods... then study it and take note of the difference in file from the original one
(even the same file in other mod). Now make new list of file with any change do you want include.
Now rebuild your sga and add to dw2.module.
It's work ! :salute:
maybe is not a very fast way....
but you will gain same skill along this way :p
ValKor01
3rd Mar 09, 3:22 AM
Strange I have both the Wargear mod and the Enhanced skirmish mod working fine for me, I just followed both their instructions and got them working.
I have {Exo} {Elite}'s Wargear mod, in case you have a different wargear mod.
Yes... is possible add one or more sga line to dow2.module.
Rebuild several mod in one or two (one for data, one for attrib)
sga file is only one of the possible options :p
yeah, it's easy. You need to edit the dow2.module file and at the very bottom is a list of .sga files to be loaded, and so you need to add all the ones that you want included in the load.Or you could create your own mod folder, your own .module file and get the game to load your mod. That way, you have a system like in DoW 1, where mods are separate from the game files and can be run separately.
:)
HeLMuT
3rd Mar 09, 7:13 AM
I am running the war gear mod and the skirmish mod with no problems.
Deathtrooper
3rd Mar 09, 8:09 AM
You can get more then one running easily, by just extracting the folders that are the SGA file and putting them in their proper spot inside the gameassets folder! I have several running at this very minute!
Clonesa
3rd Mar 09, 10:08 AM
There's a few issues here.
Firstly, mods should not be editing DOW2.module. That is an important game file and the entire system is designed to be modular so people don't have to do things like that. Other mods are installing themselves inside GameAssets, even not packed inside sgas and asking you to use -dev. Its not because these authors are being dicks, just a general lack of knowledge about the full features of dow2's mod support. I guess I could make a tut although I could of sworn I saw one around here before. These improperly installed mods will have more conflict issues with other mods and with the game.
Secondly, running multiple mods is easily doable, however I don't think you can run multiple module files (should test this, would be neat) so you'll have to go into one of the mod's module files and tweak it to load the other mods content (sgas). The problem here lies in the fact that many mods are tweaking the same files and you can only load 1 instance of a file (rbf, ucs, lua, scar or otherwise). Regarding duplicate files: it will load the one with the highest priority in the module over others (this is how DoW2's mod support works).
So you can load 2 mods at the same time by tweaking one's module file to load the other's content, assuming that they alter different aspects of the game (ie. one is a badge mod and one is a balance mod).
Alastor
3rd Mar 09, 1:02 PM
Hrm, it is obvious I am doing it wrong so to speak,
Thank you for the input everyone, back to the drawing board.
Practiti0ner
3rd Mar 09, 1:08 PM
I am running with Wargear mod right now, and I downloaded the enhanced skirmish mod, as I have ever loved skirmish.
After some fiddling with the Module, I find that no matter how I change things around, only one will work.
Dude i have both running AND working... since both mods edit different lines of the module file (one attrb the other data) im not sure what your doing but it works for me, and actually i have 3 others mods (that i made) all running in tandem
Alastor
3rd Mar 09, 1:18 PM
Prac,Would you poast your common data files so that I may see what I am doing wrong?
Here's mine.
folder.01 = GameAssets\Data
archive.01 = GameAssets\Archives\Wargear_Full.sga
archive.01 = GameAssets\Archives\SK_skirmish_mod.sga
archive.03 = GameAssets\Archives\GameArt_DELTA.sga
archive.04 = GameAssets\Archives\GameArt.sga
archive.05 = GameAssets\Archives\GameArtEnvironment_DELTA.sga
archive.06 = GameAssets\Archives\GameArtEnvironment.sga
archive.07 = GameAssets\Archives\GameArtEnvironmentTextures_DELTA.sga
archive.08 = GameAssets\Archives\GameArtEnvironmentTextures.sga
archive.09 = GameAssets\Archives\GameMaps_DELTA.sga
archive.10 = GameAssets\Archives\GameMaps.sga
archive.11 = GameAssets\Archives\GameDefault_DELTA.sga
archive.12 = GameAssets\Archives\GameDefault.sga
If I knew how to spoiler, I would.
Practiti0ner
3rd Mar 09, 1:29 PM
[attrib:common]
folder.01 = GameAssets\Data
archive.01 = GameAssets\Archives\SK_skirmish_mod.sga
archive.02 = GameAssets\Archives\GameAttrib.sga
Obviously my attrib line, this is where the skirmish tags go,
[data:common]
folder.01 = GameAssets\Data
archive.01 = GameAssets\Archives\Wargear_Full.sga
archive.02 = GameAssets\Archives\GameArt_DELTA.sga
archive.03 = GameAssets\Archives\GameArt.sga
archive.04 = GameAssets\Archives\GameArtEnvironment_DELTA.sga
archive.05 = GameAssets\Archives\GameArtEnvironment.sga
archive.06 = GameAssets\Archives\GameArtEnvironmentTextures_DELTA.sga
archive.07 = GameAssets\Archives\GameArtEnvironmentTextures.sga
archive.08 = GameAssets\Archives\GameMaps_DELTA.sga
archive.09 = GameAssets\Archives\GameMaps.sga
archive.10 = GameAssets\Archives\GameDefault_DELTA.sga
archive.11 = GameAssets\Archives\GameDefault.sga
and my data lines which is where the wargear mod goes.
dude im not an expert at modding antying, but i do have good common sense about it, and i would say that you have the skmirish line (whats needed to run the skirmish mod to run) in the wrong area, its supposed to be up top in the attrib's not in the data, hope this helped some.
Alastor
3rd Mar 09, 1:30 PM
Ah, right.
That's what I get for not reading the readme thoroughly.
I think your exactly right, lol.
Much appreciated.
Practiti0ner
3rd Mar 09, 1:31 PM
lol glad its working for ya man.
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