7ru7h
3rd Mar 09, 8:56 AM
I know that for the wargear, to change the required level you had to mess with this block:
| | requirements: {
| | | required_leveling: {
| | | | $REF: "requirements\required_leveling";
| | | | attrib_points_category: "";
| | | | attrib_points_threshold: 0;
| | | | consider_only_discretionary_points: false;
| | | | level_threshold: 1; | | | | reason: "usage"; | | | };
but I've looked through a couple of the weapons, and I have yet to find a block like that... included is one of the weapons i was working with
Left hand of Gabriel
-- Made by Corsix's Crude RBF Convertor
{
| weapon_bag: {
| | aim_at_windows: false;
| | anim_table: {
| | | firing_crouch_chance: 0f;
| | | firing_crouch_delay: 0.1f;
| | | on_equip: {
| | | | on_equip_state_machine: "";
| | | | on_equip_value: "";
| | | | on_unequip_value: "";
| | | };
| | | state_name: "range_weapon_state";
| | | track_horizonal_speed: "";
| | | track_horizontal: "aim_horizontal";
| | | track_vertical: "aim_vertical";
| | | track_vertical_speed: "";
| | | track_when_idle: false;
| | | visibility_name: "";
| | };
| | area_effect: {
| | | area_info: {
| | | | angle_left: 0f;
| | | | angle_right: 0f;
| | | | area_type: "Point";
| | | | radius: 0f;
| | | };
| | | courage_damage: {
| | | | distant: 0f;
| | | | long: 0f;
| | | | medium: 0f;
| | | | short: 0f;
| | | };
| | | distance: {
| | | | distant: 5f;
| | | | long: 4f;
| | | | medium: 3f;
| | | | short: 2f;
| | | };
| | | friendly_multiplier: 0f;
| | | hp_damage: {
| | | | distant: 0f;
| | | | long: 0f;
| | | | medium: 0f;
| | | | short: 0f;
| | | };
| | | on_detonate_actions: {
| | | };
| | | reaction_radius_mult: 1f;
| | | start_effect_at_source: false;
| | | sweeping_information: {
| | | | sweep_duration: 0f;
| | | | sweep_type: "none";
| | | };
| | | terrain_hit: {
| | | | chance_splat_only: 0f;
| | | | deform_decl: {
| | | | | $REF: "deform_table";
| | | | | cover_type: "tp_open";
| | | | | deform_decal_file: "";
| | | | | deform_type: "additive";
| | | | | limited: true;
| | | | | random_rotation: false;
| | | | | rotation: 0f;
| | | | | vertical_scale: 0f;
| | | | };
| | | | radius_max: 1f;
| | | | radius_min: 1f;
| | | | splats: {
| | | | | display_time: -1f;
| | | | | splat_list: {
| | | | | };
| | | | };
| | | };
| | | use_terrain_hit: false;
| | };
| | behaviour: {
| | | allow_automatic_setup: true;
| | | always_setup: false;
| | | attack_ground: false;
| | | non_moving_setup: false;
| | | point_blank: true;
| | | update_target_per_burst: false;
| | };
| | burst_info: {
| | | $REF: "";
| | };
| | can_melee_buildings: true;
| | charge_attack: {
| | };
| | cooldown: 0f;
| | damage_courage: 0f;
| | damage_courage_range_modifier: {
| | | distant: 1f;
| | | long: 1f;
| | | medium: 1f;
| | | short: 1f;
| | };
| | damage_hp: 28.5f;
| | damage_hp_range_modifier: {
| | | distant: 1f;
| | | long: 1f;
| | | medium: 1f;
| | | short: 1f;
| | };
| | damage_morale: 0f;
| | death_type: {
| | | $REF: "weapons\weapon_death_type";
| | | gibbing: 0f;
| | | ragdoll: 0f;
| | };
| | extreme_kills: {
| | };
| | fire: {
| | | post_idle_delay: 0.5f;
| | | wind_down: 0.49f;
| | | wind_down_guarantee: 0f;
| | | wind_up: 0f;
| | };
| | fx: {
| | | fx_action_target_name: "boltpistol_target";
| | | fx_munition_name: "sm_bolter";
| | | fx_secondary_munition_name: "sm_bolter";
| | | fx_swing_size: "small";
| | | fx_tracer_name: "tracers\sm/fx_boltpistol_tracer";
| | | fx_tracer_speed: 120f;
| | | fx_upgrade_munition_name: "";
| | };
| | is_melee: false;
| | mob_accuracy_multiplier: 1f;
| | moving: {
| | | accuracy_multiplier: 1f;
| | | disable_moving_firing: false;
| | };
| | name: "[DEV] Left Hand of Gabriel";
| | on_hit_actions: {
| | };
| | on_hit_actions_self: {
| | };
| | on_hit_buffs: {
| | };
| | on_kill_actions: {
| | | on_self: {
| | | };
| | | on_target: {
| | | };
| | };
| | on_weaponskill_actions: {
| | };
| | projectile_info: {
| | | $REF: "";
| | };
| | range: {
| | | distant: 0f;
| | | long: 0f;
| | | max: 25f;
| | | medium: 0f;
| | | min: 0f;
| | | short: 0f;
| | };
| | recovery_standup_time: 1f;
| | reload: {
| | | duration: {
| | | | max: 3f;
| | | | min: 3f;
| | | };
| | | frequency: {
| | | | max: 5;
| | | | min: 5;
| | | };
| | };
| | scatter: {
| | | angle: {
| | | | angle_scatter: 5f;
| | | | fow_angle_multiplier: 1f;
| | | };
| | | distance: {
| | | | distance_scatter_max: 10f;
| | | | distance_scatter_offset: 0f;
| | | | distance_scatter_ratio: 0.3f;
| | | | fow_distance_multiplier: 1f;
| | | };
| | | pattern: {
| | | | burst_pattern_enable: false;
| | | | delay_bracket_change_chance: 0f;
| | | | distance_bracket_count_air: 0;
| | | | distance_bracket_count_ground: 1;
| | | | pattern_direction_forward: true;
| | | | randomize_starting_pattern_bracket: true;
| | | };
| | | tilt: {
| | | | max_tilt_angle: 0f;
| | | | min_tilt_angle: 0f;
| | | | tilt_max_distance: 10f;
| | | | tilt_scatter_chance: 0f;
| | | };
| | };
| | setup: {
| | | duration: 0f;
| | | rotation_rate: -1f;
| | };
| | special_attacks: {
| | };
| | suppression_radius: 0f;
| | sync_kills: {
| | };
| | teardown: {
| | | duration: 0f;
| | };
| | tracking: {
| | | fire_cone_angle: 5f;
| | | normal: {
| | | | max_down: -40f;
| | | | max_left: -60f;
| | | | max_right: 60f;
| | | | max_up: 40f;
| | | | rest_horizontal: 0f;
| | | | rest_vertical: 0f;
| | | | speed_horizontal: 360f;
| | | | speed_vertical: 90f;
| | | };
| | };
| | usable_with_charge: false;
| | weapon_animator: "";
| | weapon_family: "weapons\weapon_family\race_marine\pistol";
| };
};
| | requirements: {
| | | required_leveling: {
| | | | $REF: "requirements\required_leveling";
| | | | attrib_points_category: "";
| | | | attrib_points_threshold: 0;
| | | | consider_only_discretionary_points: false;
| | | | level_threshold: 1; | | | | reason: "usage"; | | | };
but I've looked through a couple of the weapons, and I have yet to find a block like that... included is one of the weapons i was working with
Left hand of Gabriel
-- Made by Corsix's Crude RBF Convertor
{
| weapon_bag: {
| | aim_at_windows: false;
| | anim_table: {
| | | firing_crouch_chance: 0f;
| | | firing_crouch_delay: 0.1f;
| | | on_equip: {
| | | | on_equip_state_machine: "";
| | | | on_equip_value: "";
| | | | on_unequip_value: "";
| | | };
| | | state_name: "range_weapon_state";
| | | track_horizonal_speed: "";
| | | track_horizontal: "aim_horizontal";
| | | track_vertical: "aim_vertical";
| | | track_vertical_speed: "";
| | | track_when_idle: false;
| | | visibility_name: "";
| | };
| | area_effect: {
| | | area_info: {
| | | | angle_left: 0f;
| | | | angle_right: 0f;
| | | | area_type: "Point";
| | | | radius: 0f;
| | | };
| | | courage_damage: {
| | | | distant: 0f;
| | | | long: 0f;
| | | | medium: 0f;
| | | | short: 0f;
| | | };
| | | distance: {
| | | | distant: 5f;
| | | | long: 4f;
| | | | medium: 3f;
| | | | short: 2f;
| | | };
| | | friendly_multiplier: 0f;
| | | hp_damage: {
| | | | distant: 0f;
| | | | long: 0f;
| | | | medium: 0f;
| | | | short: 0f;
| | | };
| | | on_detonate_actions: {
| | | };
| | | reaction_radius_mult: 1f;
| | | start_effect_at_source: false;
| | | sweeping_information: {
| | | | sweep_duration: 0f;
| | | | sweep_type: "none";
| | | };
| | | terrain_hit: {
| | | | chance_splat_only: 0f;
| | | | deform_decl: {
| | | | | $REF: "deform_table";
| | | | | cover_type: "tp_open";
| | | | | deform_decal_file: "";
| | | | | deform_type: "additive";
| | | | | limited: true;
| | | | | random_rotation: false;
| | | | | rotation: 0f;
| | | | | vertical_scale: 0f;
| | | | };
| | | | radius_max: 1f;
| | | | radius_min: 1f;
| | | | splats: {
| | | | | display_time: -1f;
| | | | | splat_list: {
| | | | | };
| | | | };
| | | };
| | | use_terrain_hit: false;
| | };
| | behaviour: {
| | | allow_automatic_setup: true;
| | | always_setup: false;
| | | attack_ground: false;
| | | non_moving_setup: false;
| | | point_blank: true;
| | | update_target_per_burst: false;
| | };
| | burst_info: {
| | | $REF: "";
| | };
| | can_melee_buildings: true;
| | charge_attack: {
| | };
| | cooldown: 0f;
| | damage_courage: 0f;
| | damage_courage_range_modifier: {
| | | distant: 1f;
| | | long: 1f;
| | | medium: 1f;
| | | short: 1f;
| | };
| | damage_hp: 28.5f;
| | damage_hp_range_modifier: {
| | | distant: 1f;
| | | long: 1f;
| | | medium: 1f;
| | | short: 1f;
| | };
| | damage_morale: 0f;
| | death_type: {
| | | $REF: "weapons\weapon_death_type";
| | | gibbing: 0f;
| | | ragdoll: 0f;
| | };
| | extreme_kills: {
| | };
| | fire: {
| | | post_idle_delay: 0.5f;
| | | wind_down: 0.49f;
| | | wind_down_guarantee: 0f;
| | | wind_up: 0f;
| | };
| | fx: {
| | | fx_action_target_name: "boltpistol_target";
| | | fx_munition_name: "sm_bolter";
| | | fx_secondary_munition_name: "sm_bolter";
| | | fx_swing_size: "small";
| | | fx_tracer_name: "tracers\sm/fx_boltpistol_tracer";
| | | fx_tracer_speed: 120f;
| | | fx_upgrade_munition_name: "";
| | };
| | is_melee: false;
| | mob_accuracy_multiplier: 1f;
| | moving: {
| | | accuracy_multiplier: 1f;
| | | disable_moving_firing: false;
| | };
| | name: "[DEV] Left Hand of Gabriel";
| | on_hit_actions: {
| | };
| | on_hit_actions_self: {
| | };
| | on_hit_buffs: {
| | };
| | on_kill_actions: {
| | | on_self: {
| | | };
| | | on_target: {
| | | };
| | };
| | on_weaponskill_actions: {
| | };
| | projectile_info: {
| | | $REF: "";
| | };
| | range: {
| | | distant: 0f;
| | | long: 0f;
| | | max: 25f;
| | | medium: 0f;
| | | min: 0f;
| | | short: 0f;
| | };
| | recovery_standup_time: 1f;
| | reload: {
| | | duration: {
| | | | max: 3f;
| | | | min: 3f;
| | | };
| | | frequency: {
| | | | max: 5;
| | | | min: 5;
| | | };
| | };
| | scatter: {
| | | angle: {
| | | | angle_scatter: 5f;
| | | | fow_angle_multiplier: 1f;
| | | };
| | | distance: {
| | | | distance_scatter_max: 10f;
| | | | distance_scatter_offset: 0f;
| | | | distance_scatter_ratio: 0.3f;
| | | | fow_distance_multiplier: 1f;
| | | };
| | | pattern: {
| | | | burst_pattern_enable: false;
| | | | delay_bracket_change_chance: 0f;
| | | | distance_bracket_count_air: 0;
| | | | distance_bracket_count_ground: 1;
| | | | pattern_direction_forward: true;
| | | | randomize_starting_pattern_bracket: true;
| | | };
| | | tilt: {
| | | | max_tilt_angle: 0f;
| | | | min_tilt_angle: 0f;
| | | | tilt_max_distance: 10f;
| | | | tilt_scatter_chance: 0f;
| | | };
| | };
| | setup: {
| | | duration: 0f;
| | | rotation_rate: -1f;
| | };
| | special_attacks: {
| | };
| | suppression_radius: 0f;
| | sync_kills: {
| | };
| | teardown: {
| | | duration: 0f;
| | };
| | tracking: {
| | | fire_cone_angle: 5f;
| | | normal: {
| | | | max_down: -40f;
| | | | max_left: -60f;
| | | | max_right: 60f;
| | | | max_up: 40f;
| | | | rest_horizontal: 0f;
| | | | rest_vertical: 0f;
| | | | speed_horizontal: 360f;
| | | | speed_vertical: 90f;
| | | };
| | };
| | usable_with_charge: false;
| | weapon_animator: "";
| | weapon_family: "weapons\weapon_family\race_marine\pistol";
| };
};