View Full Version : Stacked Teams, Over and Over Again.
Ducalion
4th Mar 09, 7:41 PM
Is there a scheduled fix or reworking of the matching system? Every single 3v3 match has stacked teams (one side has very high levels, 10-20, the other side 1-3).
LandShark
4th Mar 09, 8:13 PM
its not stacked teams. its broken match making.
relic is retardedly allowing arranged teams to play against random players, and they dont even try to match up the random players with people of equal skill.
Brenil
4th Mar 09, 10:23 PM
Rolling to dice to play (and knowingly so) solo in a 3vs3 enviroment is something you should be aware of before trying: you're going to be playing with strangers. I don't see why the GFWL should make a seperate bracket for randomers and organized teams.
I do however agree that brackets as a whole are needed. This is no difference from 1vs1 ladder where someone of Trueskill 8 will be matched up against Trueskill 36. This one-sided ass beating doesn't help anyone and probably isn't very fun for either side (unless one or both are demented individuals).
Brackets are needed for ladder play, period. 1-10, 11-20, 21-30, 31-40, 41-50. You should have the option to find matches outside of your bracket, but by default you should be matched according to your Trueskill number, which in most cases (unless you're hanging on to better players in team games or playing an imbalanced race) is pretty accurate in terms of judging one's skill level.
Ducalion
4th Mar 09, 11:00 PM
Company of Heroes specifically has AT (Arranged Team) brackets, so why not Dawn of War 2?
You know, "Relic" is on the box, but the people writing the code and determining what would go into the game simply weren't the same, and simply didn't learn the lessons needed from CoH or think to implement simple, user-friendly things THAT crowd should have made clear needed to be in their next RTS.
It's absolutely frustrating.
SteinerNein
5th Mar 09, 3:47 AM
I wonder if it has anything to do with Windows Live! =/
i think the only way of getting around it is to have different lobbies for people of different skill/experience. say a lobby for 0-100 games 100-500, 500-1500 and 1500+.
in dow it was ridiculous, there were players with 90% win rates that would not play unless there was at least one weak player on the opposite team. one player even resorted to kicking people on the countdown to increase the likelihood of a win.
i'd be interested to now how the lobby system works in dow2. as a rule in dow if i was arranging the game and playing with people i knew i would make sure that the first person on the opposing team was 60%+ and then ask the players if they were happy with each successive team member. otherwise you end up waiting ages to get a game.
Dude you've made three threads about this issue. This one isn't even in the right section.
Just use the one in the DoW2 GD that's already been created please.
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