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bondclone
5th Mar 09, 5:53 AM
Ok,

So me and a couple of mates have the game and we mostly play 3 on 3 public, but we've started playing 1 on 1 and I know that ELdar suck a bit at the min but they have always been my favourite but i'm crap with them 1 on 1.

I seem to be able to hold my own in team games, mostly coming out with highest score of the 3, but against them i suck. FYI my mates play nids/sm.

I only seem to be able to hold my own with the warlock but i want to use the farseer. So basically, what is the best intial build / strategies against

A: Nid Army (He always uses HT)
B: SM (FC or TM)

The only time's i've won is by basically spamming plats from the off and hoping one of them is retarded. Or using my warlock for cc and spamming Guardians/nades then hitting x. Neither could be classed as 'strategy'

Any help would be appreciated.

P.S. I know there is a thread about farseer/WL builds thats not what i'm trying to recreate its more which build to use against which army.

Cheers.

[LA]_Ashura
5th Mar 09, 6:07 AM
Nid army: Farseer upgraded with Doom and Fortune armor - 2x Guardians or 1x Gu and 1x shuriplat - banshees

SM : pretty much the same but i would prefer 1x Guar 1x shuriplat

ViS
5th Mar 09, 6:39 AM
Against 'Nids, go for a 3x Gu opening with the shieldlock into a quick WL. SuperShees will work against stupid 'Nids but you'll need something a little more high-maintenance against clever ones.

Against SM, the Shee build fails if they actually go for an anti-Elf build straight off the bat. Go for 2x Gu, Rangers and Falcon build instead.

Jester Desu
5th Mar 09, 7:02 AM
Vis, shieldlock? Using some sort of energy shields tactic or? I've not heard of it before

bondclone
5th Mar 09, 7:17 AM
Sorry bit confused? Shieldlock??? also what constitutes a supershee? i thought shees were wack now?

Sin Fang Bous
5th Mar 09, 7:25 AM
Super Banshees = Banshees + Fortune + Doom

ViS
5th Mar 09, 7:48 AM
Shieldlock

1. Merciless Witchblade

The MW is used because it deals highest DPS of the Warlock's upgrades. On top of that, it does not provide an extra ability to use which is convenient because all of the WL's energy will be used for his shield. The energy drain is also a godsend against anything with a good use for their energy meter such as the Farseer, Force Commander or the Falcon.

2. Champion's Robe

The Psychic Shield granted by the first armour drains the WL's energy meter instead of his health while it is active, essentially making the Warlock invincible as long as he has energy remaining. Due to the nature of energy regeneration, this effectively eliminates the need to retreat the WL if he is played intelligently.

3. Heart of Darkness

Instantly refills half of the WL's energy with every use. Charges via a cooldown timer but can not be used until the WL has taken a sufficient amount of damage (damage to his shield counts).

bondclone
5th Mar 09, 7:49 AM
k... but what kind of cool down is there on both of those skills because surely that only makes your shees usefull against 1 squad every 20-30 seconds, so against nids when you've got 2-3 hormies + a warrior + HT do you not still get raped as your other shees musy still be like paper??

ViS
5th Mar 09, 7:51 AM
30 seconds is tiny for a cooldown. Eat one of his squads, retreat, eat another squad, retreat.

Just because you have an uber squad doesn't mean you have to murder your opponent's entire force in one go.