View Full Version : Modifying squad loadouts (PvP\MP)
XViper
6th Mar 09, 6:32 AM
Ok... so I'm stumped.
Been playing around with this abit, got the changing of squad sizes, req costs, damage, etc all out of the way.
However what I can't seem to figure out is how to change the squad loadout.
For instance.
I want all rangers in an Eldar Ranger squad to have the rifle, not just 1. Where is the file that specifies this? I can't find it in the ebps or sbps folders. I think its "squad_extensions\squad_loadout_ext" as referenced in the eld_ranger.rbf in \sbps however I have no idea where the squad_extensions or squad_loadout_ext folders or .rbfs are!
Help! :)
Zetrial
6th Mar 09, 7:07 AM
The pvp/mp squads have a wargear section at the end of them that specifies a unique weapon to equip to the squad.
The most sure way I know of giving that weapon to everyone is editing the trooper in the ebps files and giving them that weapon instead of their standard.
Adding multiple in the squad might work but I haven't tried it myself so can't say for sure.
XViper
6th Mar 09, 7:50 AM
I can't believe I missed that in the ebps file!
Thanks for that :)
I now have ranger squads all with Long Rifles :D
Now my next challenge is making a Space Marine Devastator squad that can upgrade with 4 heavy weapons.
XViper
6th Mar 09, 8:08 PM
Anyone know how to change the HP of the units?
From what I understand the total HP of the squad is the sum of the HP of each individual unit within the squad.
I can find where to change things like morale, cost & reinforce rates.
But I can't find anything for hitpoints. (besides 1 line that says "Hitpoints 4500", which is clearly incorrect, so I'm not sure what that is for. As its the same for many units).
I also found this in the ebps unit file
leveling_ext: {
| | $REF: "entity_extensions\leveling_ext";
| | attrib_levels: {
| | | attrib_level_attributes: {
| | | | $REF: "types\leveling\attrib_level_attributes";
| | | | health: {
| | | | | health: 100f;
| | | | | regeneration: 0.5f;
| | | | };
| | | | skills: {
| | | | | energy: 100f;
| | | | | energy_regeneration: 1f;
| | | | | morale: 450f;
| | | | | morale_regeneration: 0.2f;
| | | | | supression_resistance: 4f;
| | | | };
| | | | weapon: {
| | | | | melee_damage_modifier: 1f;
| | | | | melee_skill: 50;
| | | | | ranged_damage_modifier: 1f;
However when I modify the health field it doesn't seem to do anything, even when the unit levelled.
In the ebps of each individual unit there is a leveling_ext section, each section within that has basic stats for every level it levels up, it starts with level 0 and 1, which are usually the same as each other and units start at level 1, then progresses from there, you can then define the max level the squad can go to in the sbps
XViper
6th Mar 09, 8:56 PM
Just came back to post just that!
I edited both the 1st AND 2nd entries and then it worked ok.
The whole starting at level 0 thing threw me off.
Seems like an awkward way to do it I reckon. I figured it would have been easier (for Relic even) to just set a base HP, then set a multiplier for each level, rather then individually input the exact stats at any given level.
Indeed, especially considering they use multipliers for when they add wargear and stuff that boosts health, makes less and less sense :P
Yamaeda
11th Mar 09, 6:08 AM
health_ext also has a hitpoint field ... what's the difference? It seems to affect my newly bought values atleast.
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