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Dayon
7th Mar 09, 5:03 AM
I'm making a list of all file extensions used by modders with info on editing them.

So far i've got Generals, BfME and Tiberian Sun:
gamesmodding com/tutorials/all-file-extensions

I'd like to add DoW2 to the list. Could anyone help with this?

Clonesa
7th Mar 09, 5:42 AM
.lua
Lua files obviously. Used for game data and scripting. Text

.scar
Script files for things like map events or game modes. Lua type syntax files. Text

.rbf
Binary files containing "attribute" data. Things like unit stats and behavior.

.ucs
Text file used as a string lookup for localization.

.model
Unknown model format.

.dds
DDS files used to textures. The usual stuff here.

.hlk
Unknown animation format.

.ai
Script files for the ai. Lua type syntax files. Text

Jes
7th Mar 09, 6:01 AM
.fsb
FMOD sound format. Supports layered audio.

Dayon
7th Mar 09, 6:23 AM
Great thanks :)

Are there any programs to edit these files yet?

Is there an archive file which these are packed into?

XViper
7th Mar 09, 7:06 AM
http://forums.relicnews.com/forumdisplay.php?f=268

Might answer more of your questions.
.sga is the archive they are packed into.