View Full Version : *.all file extensions
I'm making a list of all file extensions used by modders with info on editing them.
So far i've got Generals, BfME and Tiberian Sun:
I'd like to add DoW2 to the list. Could anyone help with this?
7th Mar 09, 5:42 AM
Lua files obviously. Used for game data and scripting. Text
Script files for things like map events or game modes. Lua type syntax files. Text
Binary files containing "attribute" data. Things like unit stats and behavior.
Text file used as a string lookup for localization.
Unknown model format.
DDS files used to textures. The usual stuff here.
Unknown animation format.
Script files for the ai. Lua type syntax files. Text
FMOD sound format. Supports layered audio.
Great thanks :)
Are there any programs to edit these files yet?
Is there an archive file which these are packed into?
7th Mar 09, 7:06 AM
Might answer more of your questions.
.sga is the archive they are packed into.
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